Monday, October 13, 2025

Help Azukail Games Defeat The Algorithm! (On YouTube)

The algorithm is the strange (and often malignant) god of the Internet age. It determines who lives, dies, who fails and thrives. Its decisions appear utterly random, and while it purports to be all-knowing, it never seems to actually be able to give you precisely what it is you want.

The truth is that the algorithm is a blind, idiot god. It sees everything, but truly understands nothing... but if you wish the blessings of the attention economy, it must lift you up as a creator. I talked about this more in-depth recently in As An Author The Algorithm Controls Your Fate (And It Determines Your Success), but this week I wanted to ask for your help in binding this technological force in order to use its power.

In short, the year is drawing to an end, and Azukail Games could use your help!

We won't be able to do this without you!

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

How You Can Pull Us Out Of The Mud!


So, full context for folks who haven't been around these parts before, I am one of the major contributors to the Azukail Games YouTube channel, which is where I host 3-4 regular shows with occasional dramatized stories from the TTRPG supplements I write. And while the channel got monetized earlier this year, it's been a slog for us to actually climb up the hill and get noticed.

And there are two major reasons for this:

- YouTube changes to the algorithm, which has taken our average views from 300-400 per video, to 100, and sometimes as little as 50 views per video.

- Subscriber slow-down. Unless your channel is constantly growing (or reaches a massive subscriber level in the hundreds of thousands) the algorithm hides/de-prioritizes your content, and doesn't share it with people.

The issue that we're running into is that while we can make all the videos we want, and try to share them around as much as we can, we can't tap a magical button and increase our views, or get people to subscribe to us as a channel. And that is what this post is for today... because we could really use a few helping hands before the year is over.

And best of all, it won't cost you a dime!


All we need folks to do is, basically, help us fight the two issues I mentioned above! So, if you want to help us keep pushing forward:

- Subscribe to the Azukail Games YouTube channel. For bonus points, hit the bell to be sure that you get notified so the algorithm can't just bury our videos when they drop.

- Watch our videos. If you're already subscribed, just take a few minutes out of your day to watch at least 1 video. Or, if you enjoy a particular show on the channel, watch one of the full playlists!

- For bonus credit, upvote videos you like, and leave comments of at least 7 words on them. Those are signals to the algorithm that a video is popular, and it makes a difference regarding how much attention our content gets. You could also share links to the videos on your own social media pages, which can have a surprisingly large impact.

And that's it!

My personal goal is to get the channel over 2,000 subscribers by Christmas, and we're currently at around 1,760. So if we can find about 240 folks, more or less, that growth will be a big help that will allow us to regain some of our momentum. And if we could also get a bigger percentage of folks to hit that bell and watch our new releases (as well as sharing older videos they think more folks should see) that would be huge for us. Because while the channel is monetized, it isn't exactly pulling down notable ad revenue... which is something you can help us do just by using your eyes and ears to send a message to the algorithm on our behalf.

Thanks for reading this far. This has been an ongoing project, and I have so many topics I still want to cover, and more involved videos I want to make. But to justify the cost in time, energy, etc., I'm going to need all the help I can get!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, October 11, 2025

A Potential For More "Stories of Sundara" For Folks Who'd Like To See Them Continue

I started releasing supplements for my own fantasy RPG setting Sundara: Dawn of a New Age nearly 5 years ago at time of writing. A setting that does away with the Tolkien-esque habit of looking back to some lost golden age, Sundara is a ground-level fantasy full of magic, mayhem, and monsters, but it's meant to focus on solving problems instead of just pulling steel or slinging spells.

However, while I'm making room for future Sundara releases in the schedule, I wanted to take a moment to draw everyone's attention to a proposal I put forth over on the Azukail Games YouTube channel (since I know that not everyone who reads this blog watches those videos).

In short, would you like to see more tie-in fiction for this setting?

I've got ideas... I just want to make sure folks are here for them!

Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Ironfire Compact Is Only The Beginning!


So, a while back, Isaiah Burt released two novellas for my setting. Legacy of Flames is a tale of a lizardfolk on the trail of a deadly dragon, and Blight Bane's Gambit follows a squad of orc mercenaries as they take on a rather strange challenge. However, if one digs through the setting supplements they'll also find a wide variety of short stories that detail characters and adventures in the setting... and many of these have wound up as audio dramas over on the Azukail Games channel.

One that I'm currently gearing up for, which I mentioned a little while back, is a connected series of stories that ran all throughout the Whispers and Rumors supplements... a connected series that I named The Ironfire Compact, which started off with the story Killers, Thieves, and Liars.


While the final installment of this story isn't out yet, I feel that this could give folks a bit of a taste of what's possible in the setting. Because I want to keep expanding Sundara, but I can't do that without feedback and input from players and readers out there! And while I threw a message in a bottle out into the waters back in May (around the time that Killers, Thieves, and Liars first went up on the channel), I recently dedicated an episode of Speaking of Sundara to the topic.

I would really appreciate it if folks could watch the video (direct link here), and leave their feedback in the comments section there. It would mean a lot to me.



Why Your Feedback Matters So Much


There might be some loyal readers out there who have seen me ask this question before, and if you're one of them, I wanted to thank you for getting this far in this week's post. However, due to the nature of social media, it's highly unlikely that the same group of people is going to get the message every time I try to broadcast it, so I need to boost that signal and try to reach more people so I can actually get an answer.

And that is why I am asking for your direct feedback. Because when you watch that video and leave comments on it this:

- Allows myself and my publisher to get an accurate idea of audience enthusiasm for the project

- Increases our reach through the algorithm, making it more likely other folks will see the video

- Helps guide future decision making so the audience gets what they want

If you're someone who loves the idea of more tie-in fiction, telling us that helps! If you're not a huge fan of fiction, but you wish we'd get some new Cities of Sundara, that is also useful feedback! If you are wondering when we're going to finally release adventure modules, or get around to that book for humans, that's also a viable question to ask. Whether you want to see the setting translated to a different game, or you'd like to see more print-on-demand products, leaving your feedback on that video REALLY helps.

I capitalized this for emphasis, because this one, simple action can actually make a HUGE difference to me as a creator, and to the direction this project takes going forward. So please, whether you're a long-time fan of Sundara as a setting, or you're just now finding out about it, take a few seconds to leave some feedback... and maybe check out the rest of the videos and supplements that make it up!

Catch Up On "Sundara: Dawn of A New Age"




If you're looking to get an introduction to the setting, check out the Speaking of Sundara playlist to check out the 50+ videos I've made about the setting!


Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Organizations of Sundara


Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:

- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.

- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.

- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.

Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.

Rumors of Sundara

The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!


Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, October 6, 2025

3 Bundles For Good Causes (That You Might Have Missed)

It feels like the world is on fire, and everyone around you is crying out for help. With so many causes trying to get your attention, I wanted to take a moment to talk about some of the ones that have come across my feed recently. And if you're in the market for some solid bundles of TTRPG materials, then I'd highly recommend checking out the following bundles, and the causes they're going to support!

Lastly, if YOU know of a charity bundle that I didn't cover that goes to a good cause, please leave it in the comments down below so we can all see it!

We all need help sometimes...

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

#1: Owen K.C. Stephens Summer of Survival!


In case you haven't seen this one yet...

Folks in the RPG world likely know Owen K.C. Stephens, even if they don't recognize his name. A contributor to Pathfinder, the father of Starfinder, and someone who has been making RPGs since before I even started playing, he's had one hell of a rough go the past few years. He's beaten cancer, he's fighting off half a dozen other illnesses, and at time of writing is grappling with a loss in the family. Bill collectors are circling like sharks, so if you haven't grabbed the Summer of Survival bundle, get yourself a copy while it's still up, and help one of our own keep his head above water!

#2: The Palestine Relief Bundle


The conflict is terrible, and the people need all the help they can get.

The ongoing genocide in Gaza is a tragedy, and one of the biggest struggles for the victims of this unnecessary aggression is just getting food. This Librarians and Leviathans bundle goes to support the Sameer Project, which is a charity providing food for the civilians in Gaza. It's got quite a number of products and projects in it, and the money is going to an objectively good cause.

#3: The Fuck Cancer Bundle


It's my blog, I don't have to censor that word.

Cancer is the worst, and fighting it isn't just physically hard for sufferers; it's financially ruinous (hence the first bundle in this week's post needing to exist). From Infinium Game Studios, this bundle is meant to help provide money to cancer charities. It's a little on the older side, having been up since 2021, and there isn't a specific charity listed as the beneficiary of the bundle. However, despite that, I'd still recommend giving the Fuck Cancer Charity Bundle a look for yourself!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, September 30, 2025

"Sundara: Dawn of a New Age" Has Over 250,000 Words (And 22 Separate Supplements)!

So, about 4 and a half years ago now, I embarked on something of an ambitious project... I wanted to start building my own fantasy RPG setting! Sparked off by Cities of Sundara: Ironfire for Pathfinder's first edition, once the rock started rolling ideas just came pouring out of me. I covered other cities, other towns, guides for species and subspecies, cults, mercenary companies, guilds, gods, and most recently I finished up a 5-supplement series of Whispers & Rumors to go with each of the initial city releases. And in addition to all of that, I've made more than 50 videos talking about the setting, and narrating stories set within it.

And I started wondering the other day exactly how much work have I put into the setting. Well, there's 22 supplements out for it (without double-counting the ones that are just conversions to other systems), with a 23rd that I've turned in that's currently in layout. And given that each supplement is well over 10,000 words (with a few of them reaching as high as 15,000), it seems that this setting has over a quarter of a million words dedicated to it... and that's just when you consider the work that I've put in.

Other folks have been contributing too!

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Where Should We Go In This New Age?


When I started writing Sundara: Dawn of a New Age, the idea was to have a high fantasy setting that was full of monsters, magic, and mayhem, but which was (perhaps most importantly) weird. A world where several of the classic creatures got a bit of a twist on them, where science and alchemy combined with magic in unusual ways, and where things felt familiar, but players and Game Masters knew they couldn't just take tropes and fantasy conventions at face value. Most importantly, I wanted a setting that felt like it was going forward, and where problem solving was encouraged using whatever various means folks around the table could conceive of.

Not only that, but the parts and pieces of this setting are deliberately designed to be sort of like Lego. If you like a given city, or a town, or a guild, you can just pluck them up, and add them to your own homebrew setting... or even to an established game world! While there is an interconnected history one can trace through reading the various supplements, it's not set in stone, and it's meant to be flexible precisely to facilitate this kind of picking and choosing by GMs looking for additions to their worlds.

That's the broad strokes, though if you're curious I made an AMA about the setting forever and a day ago that explains a lot of what's come out, and how my process works.


In the past few blogs I've written about the setting, and in several of the more recent videos I made regarding Sundara, I've remarked that it's been sort of put on the back burner for me as a creator. Not because I lack ideas, or because I don't want to expand it, but because there just doesn't seem to be that much interest from the public... and the problem is that I can't tell what that reason is (especially since the setting started off pretty strong in terms of sales and interest).

For example, the general categories I can think of are:

- People Don't Know About It: With social media tamping down on signals, and algorithms silencing folks who don't pay them, it's entirely possible this is just a result of the word not getting out.

- It's The Wrong Game: Sundara is available for both Pathfinder's 1st Edition, and DND's 5th one, but so far we haven't translated it to other engines. There's been talk of a PF 2E update, a Savage Worlds expansion, and a few others, but there's never been a lot of enthusiasm for it from our audience.

- Folks Saw It, But Don't Like It: Whether it's that folks aren't interested in a modular setting, they don't really care for my brand of high fantasy, or they aren't interested in yet another setting, what I'm offering just isn't something they like.

The difficulty I'm running into is... I don't know which of these things is (or isn't) the issue! And given that I've put out the word count equivalent of probably 4 full novels (speaking of which, check out my books Old Soldiers for a dystopian sci fi thriller with space marines, or Marked Territory for gangland noir starring a Maine Coon alley cat), I've sunk quite a lot of time, energy, and thought into this setting.

So, to help me figure out where to go from here, what I need is input from you! If you've read this far, please leave comments down at the end of this article (or on the social media post where I'm guessing you came across this blog entry), and tell me why you are a fan of Sundara, or you aren't a fan of it... and in either case, tell me what you like, dislike, or what I could offer/change to get your interest!

Additionally, if you are someone who wants to see Sundara keep growing and expanding (especially if you want to see it put back on the front burner for myself and the other collaborators for the setting), then please consider the following actions:

- Buy copies of the setting supplements (links are below in the expanded list)

- Watch the playlist for Sundara's videos (you can find it here)

- Leave ratings and reviews on any of the supplements you DO have (so other users on DTRPG might be able to find them)

For the record, these actions will also work for other creators and their projects as well. Just in case you had other settings and projects you wanted to see more expansions for, but you weren't sure how to get the wheels turning in the direction you wanted.

Catch Up On "Sundara: Dawn of A New Age"




Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Organizations of Sundara


Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:

- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.

- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.

- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.

Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.

Rumors of Sundara

The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, September 28, 2025

Using Jungian Archetypes As A Way To Build Your Character

The early contributors to the modern art of psychology were really more philosophers than they were doctors in many respects. Because of this, most of the things they laid out as explanations for human behavior seem wildly off-base at best, and outright harmful at worst, mostly because of how far we've come since these initial explanations that are nearly a century old in some cases. While not really useful for modern therapists, however, the models and ideas they proposed can often be extremely useful to storytellers and players alike who might be having trouble getting a strong grip on their characters, and what their story is.

And if you're looking for a fun place to start, I recommend the 12 Jungian Archetypes.

As we enter the dark contemplation of the soul...

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The 12 Archetypes (And Their Uses)


The idea behind the 12 Archetypes is that these are concepts that exist within the great collective unconscious of humanity. They are broad titles and ideas which, according to their inventor, provide insight into understanding the human psyche, and the challenges we face both inside and out. While this idea has long fallen by the wayside for medicinal purposes (right alongside cocaine being used to treat the ghosts in your blood), this idea can have several applications for your characters, and even your settings!

The 12 Archetypes of Jung are:

- The Innocent
- The Orphan
- The Hero
- The Caregiver
- The Explorer
- The Rebel
- The Lover
- The Creator
- The Jester
- The Sage
- The Magician
- The Ruler

This might put one in mind of ANOTHER tool that deals in archetypes and symbolism...

While a deeper description of the archetypes is listed in the link at the beginning of this post, the best way to think of them is kind of like a zodiac sign for a character. They represent a generalization, along with conflicts and struggles someone who fits this kind of concept might deal with, and the strengths and drives they might have. What can be even more fun, though, is that because there's 12 of them, you can roll 1d12 as a way to randomize part of what you want to do with your character's story, as well as their personality!

If you want to play a fighter, but you end up with the Creator, do they struggle with their skill in conflict? Do they hope to lay aside their sword one day, and to take up a life of carpentry, or another craft? Do they instead attempt to treat their weapon as an artist would a brush, developing a unique martial art, or perhaps weaving their own legend? Or do they seek mastery of strategy, creating entirely new ways of thinking about warfare? Does a wizard who winds up as the Ruler seek to solidify their grasp on power and authority through the arcane arts? Do they struggle with trust, or delegation to others, growing paranoid as they come ever closer to a seat of command? Or does the rule over mortals pale when compared to a rule over gods? Does the noble with a cold fortune and elite training fulfill the role of the Orphan, seeking to find (or perhaps to be) the family that was denied to them? Or do the challenges they face leave them as an outsider, despite their best attempts?

And if you're a Game Master who happens to be in the process of creating your world, consider using these 12 Archetypes as the basis for your cosmic pantheon. They make for great gods, and they can really get your brain churning regarding the types of divinities your players might serve... or even oppose! Making these Archetypes the names of constellations and actually turning them into the zodiac signs of your world is also a fun idea (especially if you're keeping a 12-month calendar), and this goes double if being born under certain signs does actually come with particular powers and blessings, as well as drawbacks.

Lastly, though, I have one for my World of Darkness players...

You summoned us?

If you're having trouble with a character's Nature and Demeanor, roll 2d12. The Archetypes work a treat for that system, and they're a great way to really stretch your creativity by seeing how these two randomly-selected broad generalizations come together, and coalesce into a single person. Especially when they seem contradictory, but truly aren't when you dig just a little bit beneath the skin.

Some More Recommended Reading Before You Go...


If this article caught your attention, I wanted to recommend a few supplements I've put out over the past few years that also might be of use to you! So if you've made it this far, consider picking up"


Like, Follow, and Stay in Touch!


That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, September 22, 2025

I've Got Over 200 TTRPG Credits Now! (Technically 201)

Well, I knew this day was coming sometime in 2025, but with all the things going on it seems that I overshot this celebration just a bit. In my defense, though, there was a bit of a glitch in Drive Thru RPG last time I tried to look, so this little occasion slipped past me.

However, it seems that I've finally crossed the finish line I set for myself, and I've now got over 200 TTRPG titles with my name in them! And, because I missed the deadline by a week or so, it turns out I actually have 201 titles! So, bonus celebration, I suppose!

If you could, please give me a single "Huzzah!" under your breath. Thank you.

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

One Goal Scratched! (But I've Got 2 More Left To Go)


For folks who were watching the Azukail Games YouTube channel, then you may have come across the video I made earlier this year where I set some of my goals. And while I wanted to try to get my RPG Army Men: A Game of Tactical Plastic to at least Silver metal status in terms of sales for Drive Thru RPG, and I wanted to try to release 5 starting missions for the game to give players and Game Masters plenty of options, the third goal was the one I was certain I was going to clinch.

I wanted to have my name in the credits of at least 200 TTRPG titles by the end of 2025... and huzzah, I did it!



So, what was I working on that finally got me over the hump? I'm glad you asked!

In case you didn't see it, #200 for my titles was my Storyteller's Vault supplement Like A Good Neighbor: Portraying The True Fae in Your Chronicle for Changeling: The Lost. As the title suggests, this supplement is all about adding a little depth and flavor to the most powerful entities in the game, but it was also the first time I tried a long-form supplement that talked about Storyteller advice instead of delving into a list of items, NPCs, and so on for the Storyteller to make use of.

And if you haven't grabbed it yet, I highly recommend it!

The other title, which dropped this past weekend, is the first sci fi horror piece that I've put out in a while. I'm back to the list format with this one, but it's 100 different scenarios that a crew might run into on a stranded starship. From deadly aliens, to insane robotic staff, to quantum time loops, there are so many things that your players might have to deal with... so check out Beyond The Black: 100 Dread Scenarios on Stranded Starships!

And if you don't have this one yet, you know what to do!

So, I wanted to take a moment this Monday to celebrate making this goal. However, if you really want to make my day, consider picking up copies of these two titles, or any of my others from Drive Thru RPG! Pushing these two up into Silver metal status, or beyond, would be a great way to start regaining my momentum so I can push forward and get a few more titles cranked out by the end of the year!

And, of course, I've already got some ideas for where I want to go from here... because there ain't no rest for the wicked, and I can't afford to sit on my laurels for long.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, September 21, 2025

Dungeon Design Tips: Find A Reason For PCs To Survive (And Try Again)

In the early days of RPGs, death walked with every character as a constant companion. All it took was a single bad tumble of the dice, or the wrong word spoken to the wrong NPC, and it was time to roll up a new character. As games have grown and changed, though, a lot of us have gravitated toward the party-as-main-characters model, where the party are the cast of the novel that is your campaign.

However, while it's a lot harder to kill PCs in most modern games (as long as you aren't playing an OSR game, or something deliberately lethal), it can still happen. Which is why it's a good idea to make sure you have something in your back pocket in case the dice roll hard against your players, but you don't want their stories to be cut short just yet.

You're in a dungeon, after all.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

To The Dungeons With Them!


Consider, just for a moment, some of the standard low-level adventures that you often go on. We've all likely been through:

- Bandit hunting

- The goblin cave

- Orc raids

- An evil cult

There are dozens of other options out there, but these will work to illustrate what I'm talking about. So, your players have gone off on one of these missions, and they either bit off more than they could chew, or the dice really went against them, but they find themselves on the wrong end of the stick. If that's the case, ask what happens to prevent this from being the end of their stories.

- The bandits gather the party's gear, and haul in their unconscious bodies. They can always kill them later, but anyone with the skill and bravery they showed might be worth a ransom... the boss is the one who gets to decide that. So they get their wounds treated, and might have to escape from a stockade in order to get their gear back, and take the fight to the bandits.

- The goblins felled the ones who thought they could stop them. They could just kill them, but they want to play with them. Dragging the party to the shaman so they can be healed, the party is now forced to participate in gladiatorial combat for the goblins' amusement, or they get shoved into a cage with wargs, or something else deeply dangerous. An opportunity to escape and retake the advantage is what they need... but will they get the chance?

- The orcs managed to smash the party. Do they awaken hours later, their gear taken, but each of them left with a weapon as a sign of respect? Or do the orcs take the party, healing their captives whom they intend to make into slaves, as is their right as the victors in combat?

- The cult realizes the party is going to be a serious problem... but it's also what they represent. They need to interrogate them to find out who else knows about the cult, and who will be expecting the party to surface again. They may need to torture them, and as we saw in The Princess Bride, they need to be healthy before the torture starts. And when the cult has all the information they need, the party will make for potent sacrifices... they just need to escape before that happens.

Let's see... what other plot twists can we create?

Of course, low levels aren't the only times characters can meet unfortunate or unexpected ends. Especially since high-level encounters can feel like a game of rocket tag where one bad save can lead to your character being down for the count.

And while death may not be the end in a lot of RPGs, there are things you can do to make their escape from the jaws of defeat more dramatic than just forking over some diamond dust and having a cleric cast a spell... especially if you wind up with a TPK. So consider the types of creatures your party is fighting, the current plot they're part of, or even the location they happen to be in.

As an example, if your characters are involved in conflict with fey, is there some obscure rule of hospitality that means they cannot be slain outright? Must this matter be escalated to one of the high nobles, and a ruling established? Perhaps requiring a trial by combat, allowing the party to take their best shot in a different arena?

Alternatively, if you're running a more traditional, Chosen One sort of game that expects these specific characters to press forward and save the world, do they have the ability to try to escape from the Underworld? While this might become a secondary dungeon crawl, or a combat against one of the psychopomps that try to usher souls to the other side, it can give your players a sense of purpose and power over their own deaths by having to fight their way back to their bodies... literally as well as metaphorically. And if this is a plot you intend to run, I'd recommend checking out The Black Ballad by Storyteller's Forge, as it's a great resource for this sort of thing. There's also a Pathfinder Conversion Pack, which can be useful.

Lastly, consider the place the party meets their ends. If they're in a place that's rife with undeath, does dying in this location curse someone, giving them a kind of dark resurrection? Perhaps adding one of the half-dead racial templates found in my supplement Moüd, City of Bones (available for Pathfinder and DND 5E)? If they're on holy ground, are they offered a bargain by the god, goddess, devil, or demon this place is dedicated to (or was dedicated to, if it's been forgotten)?

It All Depends On You And Your Game


Some groups like it when death has teeth, and the end is final unless someone survives and manages to resurrect or reincarnate the dead or defeated party members. However, it's often a good idea to have some dynamic plans so that defeat and death don't just feel like an arbitrary roll of the die... especially if that puts major kinks into the story you're all trying to tell!

But as with all things, make sure you talk this over with your group to be sure you're all on the same page before it's time to start rolling dice.

Like, Follow, and Stay in Touch!


That's all for this week's Crunch post! To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!