tag:blogger.com,1999:blog-3534782797790619934.post5401294238421798178..comments2024-03-10T04:32:25.985-07:00Comments on Improved Initiative: Why "Appeals to Fun" Are Pointless in RPG DiscussionsNeal Litherlandhttp://www.blogger.com/profile/01307649737269196558noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3534782797790619934.post-59955986760904240422016-05-24T05:49:35.583-07:002016-05-24T05:49:35.583-07:00Another good post on this sort of thing.
On your ...Another good post on this sort of thing.<br /><br />On your example of adventurers dealing with stress and terror, there's a video game called Darkest Dungeon. You have to manage your party's mental well being along with their hit points. Some enemies have attacks that do less physical damage, but cause greater stress. The tide of battle can change quickly if one of your party members panics.<br /><br />If no one found that sort of thing fun, it wouldn't be a central game mechanic, and it wouldn't be used as a selling point. Some people like the power fantasy and adventurers who revel in combat. Sometimes I can do that, but there are times when it strains my credulity, or it feels too easy.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-3534782797790619934.post-63897742508087108022016-05-23T23:00:07.895-07:002016-05-23T23:00:07.895-07:00You didn't go into depths on the "kinds o...You didn't go into depths on the "kinds of fun" people can have, but this topic has been studied before. Check out this paper: http://www.cs.northwestern.edu/~hunicke/MDA.pdfAnonymoushttps://www.blogger.com/profile/02656560224553888017noreply@blogger.com