tag:blogger.com,1999:blog-3534782797790619934.post7124103674755489998..comments2024-03-10T04:32:25.985-07:00Comments on Improved Initiative: Tips For Playing Evil Characters (Your DM Might Allow)Neal Litherlandhttp://www.blogger.com/profile/01307649737269196558noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3534782797790619934.post-70767924598695377642015-12-30T08:52:29.171-08:002015-12-30T08:52:29.171-08:00I once had an evil necromancer in a game. He was a...I once had an evil necromancer in a game. He was all about gaining personal power, overcoming mortality and founding his own nation to rule over as slaves. He was also more altruistic than the paladin. Everyone knew he was a necromancer, but he only raised evil folk and he ran several free medical clinics (where he quietly added a body or two and studied anatomy while performing surgery), orphanages and schools (where he trained a future generation to act as needed, whether as guards or puppet governments), and offered employment opportunities (to reinforce what would become his economy, to get professionals indebted to him and to control what services were available in the area). He was about as evil as could be, was welcomed as a local hero, was a better person than the rest of the good party and nobody ever thought of him as anything but a hero and saviour once they got past the dead folk.Anonymoushttps://www.blogger.com/profile/09148379757281391296noreply@blogger.com