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Tuesday, September 8, 2026

You Aren't Your Character... You're The Author (A Perspective Shift)

We've all had those moments sitting around the table where things don't go our way, or the story gets complicated in a way we wish that it hadn't. Too many of us end up frustrated by this, and we can end up dejected, losing our zeal for the game. As someone who has rolled more natural 1s in a single session than some players have rolled in an entire campaign, I understand, and feel these feelings. However, there is an interesting mental trick you can use to help deal with fate going against you.

Remember that you aren't your character... you are the author of their story.

It can be a small thing... but a helpful one.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Step Back, And A Different Perspective


When we make our characters for an RPG, we tend to get really close to them. We construct their lives, we talk with their voice, and in some cases we even crawl into their skin. However, when we take on the role entirely, we tend to equate the character's success with our own success... but also their failure with our own failure.

And on the one hand, that is the double-edged sword of roleplaying; you get the highs and the lows. However, it can be interesting to take a moment to purposefully consider yourself and your character as separate entities, and to treat yourself as the author of their destiny. So the question is not whether they win or lose... the question that you're treated to becomes, "And how are they going to deal with this twist of fate?"

Okay, that failed... but HOW did it fail?

Take a situation that is far from uncommon in RPGs at early levels. The party was ambushed on the road by something (bandits, goblins, or even a cadre of wandering undead at the behest of a necromancer), and despite their best efforts, they fell in battle. Now, that might be disheartening, but if the characters aren't dead yet, then the story continues on. If they awaken in the wilderness, injured but alive, now they have fresh challenges to meet. If they were taken prisoner, or are being held hostage for ransom, there is now a fresh arc in their story to tell.

A fresh arc that you, as the player, should be excited to tell. Because yes, it might be frustrating that the dice didn't reward your character with a victory in the last episode, but in this fresh episode there's a new danger, new stakes, and a fresh path to take and explore!

And just how the hell are we going to get out of here?
 
I will say that this shift in perspective only works if you have a GM who is following the advice I gave in Dungeon Design Tips: Find A Reason For PCs To Survive (And Try Again). Because there is a huge difference between being able to follow a character's journey through misfortune, and being able to just shrug off a character dying, and being told to go make a new one. Generally speaking, there needs to be some kind of reassurance that a character doesn't die upon their failure in order to keep players interested and engaged.

Put another way, if you're reading a fantasy novel, and the protagonist blacks out after being stabbed in a duel, and you still have half the book left to read, you usually keep reading because you want to see how they come back from this. Was the protagonist bound and put in prison? Are they wounded and on the run? Are their whereabouts kept secret for a few chapters until they return in some way? Because we will absolutely accept that a character has failed, fallen, and is facing fresh difficulties... but if we open a new chapter on the latest installment of our favorite series only to find that Conan is dead, and some random character we've never heard of is taking over for the titular barbarian, a lot of us are going to give up and stop reading entirely.

Clarification and Closing Notes


Now, to be absolutely clear here, I am not saying that GMs cannot kill PCs. I'm not saying that characters should never die, and that they should be given chance after chance to try, try again. However, what I am saying is that if the primary failure state is death with no way to undo it and continue the story (even if undoing it is difficult, convoluted, or both), it becomes very hard for players to get invested in their characters and to be excited to see what twists and turns are coming.

Because if the character dies, there's no more story to follow.

Additionally, I am not saying that players should think of themselves as the author of the entire campaign, and to view their character as the protagonist. Rather, every player is writing their character's story, but that story is prompted by the game world around them. This helps engage your sense of the dramatic, and to actually tell a story, instead of just focusing on whether the character is winning or losing, succeeding or failing, which can make for an overall more engaging story for yourself, and for everyone around the table!

It's a cooperative exercise, and putting on your writer's cap can get you thinking about your character and their actions as a part of an unfolding narrative, instead of just something personal to you and your own scoreboard. It also makes those fail states sting a little less when you view them as plot twists to roll with, instead of the dice punishing you arbitrarily.

And now, to tweak things just a little more...

Lastly, I wanted to offer some additional reading for folks out there. Because putting a few finishing touches on your character can make it that much more interesting to pull them along through their adventures! So, if you want to go a little deeper with the next character you put together, check out:

- 100 Character Goals and Motivations: Why does your character keep going? What are they trying to accomplish? Answers to these questions lie within!

- 100 Dark Secrets: Just what it says on the tin, this supplement provides you with a slew of secrets to bury in your backstory... you should probably tell your GM about them, though.

- 100 Questions About Your Characters: Everything from their favorite foods, to where they learned their skills, to how they want to die can be found in this supplement, rounding out a character's finer details.

- 100 Tips For Being A Better Player: Lastly, this is for the players behind the sheets. Everything from table etiquette to habits that will help you have more fun at the table, I highly suggest giving this one a read!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the ongoing audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, September 5, 2026

The Season 1 Finale For "The A.L.I.C.E. Files" Is Finally Out! (And A Peek At What's Coming Next)

It's been one hell of a ride thus far, but I wanted to take a moment to throw some confetti in the air, and to celebrate the completion of Season 1 of The A.L.I.C.E. Files! It's been nearly a year of work (if you count all the pre-launch efforts that went into the first few episodes), and we managed to get everything out without a single delay, and only minimal problems. And even though we aren't where we need to be with it yet, I didn't want to just let this accomplishment pass by without remarking on it.

And whether you've been following the project since its inception, or you're just now hearing about it, I wanted to take a moment to ask for your help. Because in order for us to keep the wheels turning, we're going to need help from listeners like you.

Don't worry, though, we aren't asking people for money.


 
Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

What's The Show About (And What Can You Do To Help)?


For folks who are just joining us, The A.L.I.C.E. Files is a YouTube channel I launched in partnership with Alice Liddell earlier this year. The two of us combined our efforts to produce audio versions of various stories (our own stories, public domain stories, and a couple of fan works), which are all part of an overarching narrative about a young woman designated Alice who has accepted a position with the Carroll Institute. This shadowy organization explores parallel dimensions, and the stories that Alice witnesses are the reports sent back by the agents who went through the Rabbit Hole... and even if they didn't make it back, their stories did.

So the vibe is one part SCP Foundation, and one part Delta Green, with a hefty dose of Alice in Wonderland thrown in for good measure!
 
The trailer is only a few minutes long, if you want to check it out for yourself before reading any further. 


 
Now, the plan for Season 1 was to essentially lay out the general format for the show, and to get listeners used to Alice's new routine. We follow her as she explores the parts of the building she's allowed inside, we meet several of her coworkers, and we get little hints here and there of the greater lore of the setting. Mostly, though, the first season focuses on the files she witnesses on behalf of the Archive. However, sharp-eyed folks (or just those who read the entry Can You Spot The Clues in The A.L.I.C.E. Files (What Are Your Theories?)) may have also noticed that we started dropping plot seeds early, in addition to putting a couple of ARG elements into the show for those who enjoy trying to follow the bread crumbs of an unfolding mystery.

As far as Season 2 goes, Alice was given a serious choice in the finale. Confronted by a bizarre being she can't explain, she's handed a key, and a mystery. Will she report it to her superiors? Will she follow the mystery as it's handed to her? Or will she simply push it out of her mind, put her head down, and just try to keep doing her job? Our goal with Season 2 was to start branching out into an in-universe storyline, and to incorporate a number of popular creepy pasta stories and ideas into the plot, in addition to the more traditional dramatized stories we put together in Season 1.

However, if we're going to get through this, we're going to need help from readers like you.

Again, we're not asking for money. Just the press of a few buttons, and your ears.

Our goal when we started The A.L.I.C.E. Files was to get the channel monetized so that we could earn money from ad revenue, audience tips, and all the other methods available to creators. It would be a tough road, given that YouTube requires a channel to have 1,000 subscribers, and 4,000 hours of watched content in a 365-day period (which is roughly 11.5 hours a day, every day, all year long), but we were confident that we could do that. It might take us a while, but we knew we'd be able to get there eventually.

Unfortunately, thanks to a decision from YouTube, we don't have eventually anymore. We have until the end of the year, sink or swim.


 
I recently laid out the details over on the Azukail Games YouTube channel, but the short version is that YouTube is doubling the amount of watch hours a channel needs to have before it can be monetized starting early next year. So we no longer have a couple of years to build up multiple seasons and a large enough audience... we have just under 4 months, and the clock is ticking!

So whether you're just finding out about the channel, or you've been cheering us on since we started back in the spring, please, do the following to help us keep the wheels turning:

- Watch the episodes that are out
- Upvote episodes you like, and leave comments (the algorithm likes it when people do that)
- Share the show on your social media pages to help more people find out about us

At time of writing we have 369 subscribers, and we're just over 1,600 watched hours. We've still got some time left, but we need as many people out there to please add your voices, hit the buttons, and tell people about this project.

There are already a lot of shows that got a 1-season trial, and then disappeared due to audience disinterest. If we can get people to click that subscribe button, and actually show up for our episodes, we've got at least 3 seasons planned. Possibly 4, if folks really want to see more! But if we get the door shut in our face by YouTube, then sadly we might have to move on to something different instead.

Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my more involved audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!