tag:blogger.com,1999:blog-3534782797790619934.post9146606551802403879..comments2024-03-10T04:32:25.985-07:00Comments on Improved Initiative: GMs, Don't Make Players "Prove" Their Classes To YouNeal Litherlandhttp://www.blogger.com/profile/01307649737269196558noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3534782797790619934.post-88039132330973966132021-04-22T09:50:49.153-07:002021-04-22T09:50:49.153-07:00In my setting, a homebrew I began 30 years ago, I&...In my setting, a homebrew I began 30 years ago, I'm a little restrictive on PC races but actually try to push my players to break the character class molds and create a memorable character rather than a cardboard cutout of what most players expect. Calvin Roachhttps://www.blogger.com/profile/04373519302451987607noreply@blogger.comtag:blogger.com,1999:blog-3534782797790619934.post-69753653822219830742021-04-22T09:05:53.334-07:002021-04-22T09:05:53.334-07:00And if you allow it, the other players might not e...And if you allow it, the other players might not even notice. My favorite character was a fey warlock I played as a flamboyant musician who was always chatting people up. The rest of the party thought he was a bard, and still thought that, even when I told them flat out that he was a warlock. It worked great, and the game absorbed it like it wasn't strange at all.Doug0https://www.blogger.com/profile/09383091951242572615noreply@blogger.com