Saturday, December 14, 2019

4 Tips For Making Long-Lived Characters FEEL Old

Have you ever stopped to really look at just how many playable races have ridiculous lifespans when compared to humans? We know that elves and dwarves can live for centuries, but half-elves, aasimar, tieflings, gnomes, and dozens of other racial options can all live through several generations of humans before age starts catching up with them in any meaningful way.

My, my... you look just like your great-grandfather. The resemblance is eerie, child.
While it can be fun playing characters with decades of experience under their belts, bringing across just how long they've been around can be tough when the character doesn't look that old. However, there are a few tricks I've found to really bring across how long your PC has been in the game, so to speak.

Also, if you're looking for tips for specific races (I've already written RP guides for elves, dwarves, gnomes, and for tieflings and aasimar), then you should stop by and check out the 5 Tips page, too!

Tip #1: What Does Your Gear Say About Your Life?


Huh, that old thing? Oh I've had it... a while, now.
 As I mentioned back in Do Clothes Make The Adventurer?, it's possible to learn a lot about someone based on what they wear, or the gear they carry. This goes double for characters who have been around for decades, and possibly centuries, since something they've had long-term could be a clue about exactly how long they've been around.

This could take dozens of different forms. For example, it might be that your character still wears a particular accessory that's been out-of-fashion for a few generations, such as a brass serpent cloak pin that was all the rage under the last king, or a heavy silver belt buckle that was fashionable among mercenaries during a war that's mostly remembered in history books. Maybe they wear their hair in a particularly old style (a single warrior's braid in an interlocking pattern), or they sport an amulet or a ring that hasn't been since the Academy Magique shuttered its doors.

One of my personal favorites is a character who carries around a noticeable weapon, shield, or suit of armor that tells its own history. The skull-marked blade of Braddock's Privateers that were disbanded over 50 years ago, or one of the fire-touched axes given only to the victors of the siege of Harrastrad, for example.

Possession of an item doesn't mean someone got it when the item was new, but it can raise a few eyebrows, and get the imagination wheels turning round the table for those who made the history check. Also, if you're looking for more fun examples of stuff to throw in there, you should take a moment to check out 100 Legendary Weapons!

Tip #2: For You, It's Not In The Past


You weren't there... you don't know.
 When you're older, the past isn't just a land of dry, dusty facts. These are place you've been, people you've known, and things you've seen; they're real to you in a way they simply aren't to others. These matters aren't just academic; they're your life.

As an example, take the rise of the House of Thrune in the Golarion setting. Cheliax's black and red banners have flown ever since the civil war, and the infernal queens have ruled their evil empire with an iron hand... but they have not been in power long. A few generations, and not much more. Before that, with the god Aroden spurring the nation and its warriors to greater heights, it was a kingdom of glories, and of noble principles, before it fell into corruption.

An elven warrior may have traveled with Chellish knights in his youth. He may have studied under their war masters, and seen the great, selfless acts they could accomplish. He may even have stood shoulder-to-shoulder with them at the Worldwound as they fought against demons and their own hopelessness in the face of their patron god's death, and then watched their nation spiral into depravity and corruption. Seeing them embrace order over justice, and the quiet of the fist over the peace of a prosperous land is a tragedy that he carries with him every day. This character might be disgusted by the hellknights and what they represent, or quietly sad over the state of the nation that was once a beacon of light in the world. They might mourn the loss of what was, or fight tirelessly to push back this black tide. And when they meet someone who upholds the ideals of the old nation, it makes them smile, because all is not lost as long as that spirit yet lives.

These kinds of events (wars, plagues, the rise of nations, or the falls of empires) are mere history for some. For long-lived characters, these are the events that truly make them feel old; burdens they carry with them that can wipe the smiles from their faces, and let those around them see, just for a moment, the ghosts that haunt them.

#3: What Marks Do You Bear?


The Kadashan warlocks were disbanded 200 years ago... but there are some who remember those days.
 No one gets through life without a few marks to show for it, and which marks your character bears can testify as to where they've been, and what they've done.

For example, does your character have the brand of a pirate on their hand; a punishment that's been outlawed for over 70 years now? Does your old soldier have the unit tattoo of the Storm Crows, an irregular fighting force that was removed from service after the fall of the city of Thracean half a lifetime ago? Do they have the blue rings tattooed round the wrists of prisoners of war from the struggle for the throne over 90 years ago? Alternatively, do they have the unique scars worn only by members of the Cultari hunters, a tribe thought extinct for generations? Or do they have the unusual marks of the Iron Mountain monastery, whose monks were slain to a man over a century past?

Tattoos, scars, and brands can all add to your character's story, and make it clear that they've been around for far more than might appear to be the case. Also, they can be marks that distinguish this character in an order or organization, like the Marked or the Razor Skulls found in 100 Gangs For Your Urban Campaigns.

#4: How Do Other People React To You?


Shush, dearie, and tell gran what it is that's upset you so.
 If your character has been around for a long time, how does that manifest in the places they go, and the people they meet? For example, if you're a regular fixture in a particular town, how many generations call you uncle or auntie? Is your name on the charter of the town's founding? Do the old militia sergeants still call you sir, because you were the one who trained them when they were just green farm boys?

This can be as light-hearted or as deep as you want it to be. For example, you might have a reserved table in the local tavern because you've been coming there so long that your total bill has been more than the cost of the place three times over down the years. Alternatively, the other characters might think it's sort of cute how the old woman is sweet on the aasimar... until they find out that he saved her from raiders when she was a little girl. He was her first crush, and though she tried to persuade him, refused to be her lover in the bloom of her youth. She got married, had children, became a grandmother, and buried her husband... but to him she's still the same little girl he carried out of the woods some 80 odd years ago.

Hearing a story like that, and then looking at the character, imparts a weightiness to their experiences that just quoting a number can't do. Because it's not just how many years you have... it's what you've done, and who you've done it with, during those years.

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That's all for this week's Fluff post! If you've used this in your games, share a story down in the comments!

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, then head over to My Amazon Author Page!

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4 comments:

  1. The intro to your Youtube videos (the one with the horned skull) gives me the heebie jeebies!

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  2. As always Neal, you're posts are awesome and memorable as well. This one truly hits home because I run games for a very young (to me,a DM since '78) group who have been playing in my long-running campaign of 30+ years. GREAT article!! -krys

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  3. For my first 5th ed D&D character I played a very old elf monk who had been "wandering the wilds" as a way to keep my OOC Forgotten Realms lore knowledge as being around 100 years "out of date" reasonable as I was mostly on a D&D hiatus between 3rd and 5th ed.

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  4. Patience is the key. There are no hyperactive 400 year old people, time wears that down. No one who is 400 years old suffers from "immediate gratification" either. When you've watched entire civilizations come and go, having the latest thing is utterly pointless and silly.

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