Sunday, June 16, 2024

Breaking Down Army Men: Medals of Honor

It's been a couple of months since my RPG Army Men: A Game of Tactical Plastic hit the market. While we're just about a dozen sales away from Copper status (so pick up your copy today to help us get there!), I didn't want to let the grass grow under my feet with it. While the first supplement Army Men: Threat Assessments dropped the first month after the full game was available, the second supplement is now out from Azukail Games!

For this week's Crunch installment I wanted to take folks inside Army Men: Medals of Honor, explain its general purpose, and see if it gets your own wheels turning!

That which doesn't kill you expands your ribbon rack.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Recognition and Reward


Rewards for your actions are pretty standard in most RPGs. In a traditional game you tend to get loot from the dungeons, or you get treasure which you haul back to town in order to buy upgraded weapons, armor, etc. In some instances you'll also receive story rewards (such as a character being knighted for their service to the crown, or being given a castle and estate) that, while impressive, doesn't really do anything for you mechanically except give you a base of operations to store your stuff.

In a standard game of Army Men, though, players are a squad of troopers acting in service to the Plastos Federation, or one of its member nations. Because they're part of the armed forces, they don't show up with their own weapons, armor, and extra gear; they requisition it before the mission. This gives the Game Master a great deal of latitude regarding how over/underarmed the players are, and the challenge they're going to have to face once (or if) combat begins. However, players also tend not to get any kind of loot on their missions, since they draw a salary from the government that employs them, and their enemies are likely to be gigantic bugs with no concept of monetary value or currency. So when the question of rewards came up in my mind, the obvious solution seemed to be medals and commendations; after all, if you show bravery in the field, and you accomplish a mission with efficiency and skill, that's usually the way to mark such a deed.

Some medals require greater sacrifice than others.

That is where Army Men: Medals of Honor comes into the picture. Because while completing missions and returning to give your post-action report is how your troopers go up in rank (the game's term for your character level), I didn't want that to be the only benefit of living to fight another day. The medals system, introduced in this supplement, allows Game Masters to give out awards to individual characters, or entire squads, who have managed to accomplish certain, notable feats while on the battlefield. And while these medals have significance to the story and the setting, each of them also comes with an additional ability granted to a recipient.

For example, the Distinguished Marksman Badge, which is awarded by the Acetal Alliance, requires that an individual trooper score a minimum of 50 critical hits against targets who are at least 30 feet away. A separate track must be kept for pistols and rifles, as each medal has its own requirement. Once a trooper has earned this medal, their critical hit range with the weapon type in question expands from natural 20s, to a 19-20 range (though a roll of 19 must still hit the target's armor class to qualify as a critical hit).

This supplement contains 50 medals, with 10 examples from each nation, as well as 10 medals given out by the Plastos Federation as an organization. While some of these medals are nation-specific (meaning that recipients must be members of that particular nation's armed forces in order to qualify for these medals), others are available to any member nation's army, or may be awarded for joint operations where multiple nations are working together toward a single end.

As With Equipment, The Power Is In The Game Master's Hands


While this system may seem like just another way for players to rack up additional powers on their sheets, since medals can grant additional skill proficiencies, bonus languages, rerolls of certain checks, and so on, it's important to remember that the circumstances surrounding these medals has to be facilitated by the Game Master. Whether it's ensuring that characters are part of a certain nation's military, or that certain opportunities come up on their missions, these medals aren't things players can get without Game Master assistance.

You need to set them up with the situation required to earn them.

With that said, if you're going to use the medals system, I encourage Game Masters to make players aware of it, and to ask what kinds of commendations they'd like their troopers to earn by the end of the campaign. Because while being rewarded for one's achievements in the field is always gratifying, sometimes it can be just as motivating knowing that every mission brings you one step closer to earning a particular medal!

Bonus Content: New Weapon Property Unlocked!


In addition to the medals system, and all of the examples I've laid out for Game Masters to add to their Army Men campaigns, I also dropped a little bonus into this supplement. We now have the Experimental weapon property, which is a property describing weapons that have yet to be fully field-tested, and which aren't entirely reliable just yet. This is meant to be a foot in the door, as one of the expansions I've wanted to write for the game is Army Men: Weird War, where in addition to a bunch of new casts, training schools, exploits, monsters, and more, I also wanted to introduce some sci-fi style weapons, armor, and equipment. Because while these weapons would put a lot of raw power into your troopers' hands, they also represent a risk if something goes wrong.

But you can't work out the bugs if you never test the equipment under battlefield conditions... right?

So if this weapon property (in addition to the sample experimental lightning rifle listed in the supplement) is something you want to see more of, make sure you grab your copy today, and let me know in your review. Additional experimental equipment suggestions are encouraged as well, so if you have something you really want to see, feel free to include that, too!

Like, Follow, and Stay in Touch!


That's all for this week's Crunch post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

No comments:

Post a Comment