Showing posts with label Osirion. Show all posts
Showing posts with label Osirion. Show all posts

Saturday, August 12, 2017

The Search For The Mummy's Mask Part Ten: The End of The Forgotten Pharaoh

The Cult of The Forgotten Pharaoh has rampaged through Osirion. Skulking through the shadows, and massing in the light of day, they have tried to resurrect one of the region's more powerful priest-kings. They've assassinated political figures, broken into ancient tombs, summoned daemons, and destroyed an entire city. The Desert Falcons have been there every step of the way, arms and voices raised in negation.

It was inevitable that they would, in-time, clash with the Sky Pharaoh himself. Once they found him, that was.

Part One: The Desert Falcons, and The Littlest Pharaoh
Part Two: Undead Children, and Resurrected Puppies
Part Three: Enemies on All Sides
Part Four: Fight Night at The Necropolis
Part Five: Who is The Forgotten Pharaoh?
Part Six: No Harm Ever Came From Reading A Book...
Part Seven: Needle in a Haystack
Part Eight: Lamias and Genie Lords
Part Nine: The Mind of The Forgotten Pharaoh
Part Ten: The End of The Forgotten Pharaoh

And now... the final chapter...

Getting The Band Back Together


After scattering the forces of the Forgotten Pharaoh's cult, and preventing them from summoning his Mind, the Desert Falcons freed Hakar. Once unbound, the masked merchant revealed himself as a lord of the efreet, and the ruler of the City of Ash. In return for the Falcons' aid Hakar offered his old friends gifts. To Moloch, he infused his undead bloodline with life, granting him more robust health, and removing some of the stains of undeath from his body. To Umaya, he gave one of his great scimitars; a weapon capable of being wielded only by those of djinni blood, or who are strong enough to be deemed worthy of their steel. To Mustafa, he gave the other blade... and as the master of magics easily hefted the weapon, the truth of his parentage was revealed. Ra'ana, though, had only one desire; to once more walk alongside her lost companion Caladral.

So Hakar led them on a journey through the planes, and into the realm of champion's reward. When asked by his old friends to return to life, Caladral finished his ale, and said he would be happy to. Especially since they needed him now more than ever.

Ancient mummified despot isn't going to depose himself, after all.
With the original crew back together, Hakar opened a portal from the City of Ash, back to the material plane. From there, he told them, they will be on their own.

The True Face of Mumanofra


Once they return to the world they left behind, the Desert Falcons cast for the trail of the Forgotten Pharaoh and his minions. Though they've suffered a major defeat, there is word they have been taking slaves (and converts) from all across Osirion. The Falcons follow the trail, and find themselves outside another excavation in the deep desert. An excavation where the only visible sign of a living presence is a single, well-lit tent, a hoard of gnoll taskmasters, and their pens of slaves.

Sounds like they're playing our song...
The camp was well-defended by gnoll captains and champions, but they were unprepared for the savagery that fell upon them. Hoards of summoned monsters rampaged into the gnolls' ranks, laying about them with brutal force as Moloch called them forth from the ether. Stone melted, exploding into searing magma that instantly cooled into vicious daggers of glassy stone as Mustafa let forth the heat of his blood's true potency. Umaya walked carefully, almost deliberately, through the ranks, leaving a wake of bloody bodies behind her. And Ra'ana cut a swath through the slavers, until she stood before their captain; the undead monstrosity that, when he lived, had been the one who made her a slave.

His head fell atop the pile, like a gem in the crown of the night's work.

Of course, the true task was still ahead. In the single tent, which was a gateway to a massive manor house in its own, small pocket realm, was the leader of this horror show. The dark, twisted soul for whom the suffering of the nation was but a passing amusement, and who intended to profit herself as much as possible from it. Lying upon a dais, attended by enchanted servants, was Mumonofra... the advisor to the Ruby Prince the Falcons had met ever so briefly in passing.

No sooner had she greeted them then she showed them her true face; the twisted, tiger-furred visage of a rakshasa. Not just any rakshasa, though... one of the rare Maharaja. Amused by their struggles outside, Mumonofra spread her arms, and invited the Falcons to revenge themselves upon her, if they felt they were able.

They did, indeed, feel they were able. Green lightning and screaming frost filled with the cries of the damned flew from Moloch's hands. Umaya and Ra'ana sprang toward the horrific creature, their blades striking true time and time again. Caladral's fast fingers drew forth wand, after scroll, after trick, pulling out every advantage he could manage. Mustafa, enraged as only someone with fire in his faith and his veins can be, systematically stripped Mumonofra's defenses, dispelling and removing every protection she had to keep her vulnerable.

And it was for that act that she slew him.

The Ruby Prince, and The Final Showdown in The Sky


Though Mumonofra was defeated, there was a greater threat looming. She was the one who found the ancient, flying pyramid, and she was also the one who excavating a smaller version in the deep desert. A missing piece of the original. It could, in theory, be used to hunt down the Sky Pharaoh, and to put an end to the threat he posed.

But first, the Desert Falcons needed to resurrect another of their fallen companions. And they did not have the luxury of calling on a djinni lord for his favor.

Well... there IS this one guy...
The Desert Falcons packed up the treasures of the campsite, and trekked to the capital city of Sothis. They hope that word of their deeds, the truth about one of the Ruby Prince's closest advisors, and the dire straits the kingdom was in would be enough for him to lend his aid. After all, as the risen guard can attest, Khemet is a master of resurrection magics.

The journey was grueling, but the Falcons managed to catch favorable winds, and arrive in Sothis in less than a few weeks. With some friends in high places, they managed to secure a secret audience with the Ruby Prince himself... though they had to come in the dark of the night, and in secret. Khemet met them with a smile, and gentle words. He knew of their deeds, and to the Falcons surprise, also knew of Mumonofra's true nature. As thanks for dealing with her, and for their willingness to risk their lives on behalf of his kingdom, he resurrected Mustafa.

Then, with his royal blessing, he sent them on to what would be their final battle in the skies... one way, or another.

A Challenge of Ages


Upon returning to the dig site, it didn't take the scholars and spellcasters long to understand the true purpose of the smaller pyramid. It, like its larger cousin, flew. It used life energy, and raw magical power, to defy the laws of the material plane on a grand scale. Unwilling to sacrifice huge numbers of living humans, as Mumonofra had been going to, they instead choose to unbind the power in relics, and in themselves, to provide the pyramid with the energies it needs. After several, grueling days, they took to the air, and were soon flying toward the Sky Pharaoh's palace.

And none too soon, either. For he was outside Sothis, attempting to loose the spawn of Rovagug onto the region once more.

When the Falcons got within range of the pyramid, their own ship offered to dock them. It fit into the underside of the Sky Pharaoh's vessel, securing itself automatically. With not a moment to lose, they quickly disembarked, and began climbing their way to the top of the structure.

Which is not to say there was no resistance...
The pyramid was filled with the living dead, and the Falcons had to navigate the colossal necropolis to finally find the throne room of the dead priest king. Shambling zombies, half-prepared mummies, and an undead blue dragon all barred the Falcons' way, but none proved a hefty enough barrier to their determination to end this thing once and for all.

In the highest room, at the pinnacle of the pyramid, the Falcons found the Sky Pharaoh attended by over a hundred ardent worshipers. They were bowed in silent contemplation and worship, their faith and life forces powering the ship's weapons as much as the pharaoh's magics. The tranquil scene wasn't tranquil for long, though.

Before the Falcons could close the distance, the Sky Pharaoh raised a hand. Three huge constructs rose to their feet, and marched toward them. The Heart, the Ka, and the Mind, all put inside a huge golem, each with its own, unique abilities. And, to make matters worse, the Sky Pharaoh began slaying his worshipers, raising their bodies as zombies, and their spirits as shadows.

What followed was a chess match as the Falcons tried to counter the two-pronged assault. Ra'ana and Umaya rushed the constructs laying into them with steel and raw might, dodging and absorbing blows that would have killed lesser adventurers. Mustafa and Moloch tended to the undead, putting them to rest before they could sap their companion's strengths, or overwhelm them with numbers. It seemed a hopeless struggle, but just as Caladral had fallen to one knee, and Moloch was shuddering, on the verge of spending the last of his arcane energies, Ra'ana broke through the ranks, and slashed her blade across the Sky Pharaoh's throat. His head tumbled to the ground, and two of the constructs vanished. The Ka and the Mind had been little more than half-real illusions, mimicked by the Sky Pharaoh's magic... only the Heart was real, as it was the only piece that the cult had managed to hang onto.

The End of The Adventure


With the Sky Pharaoh slain, and the massive pyramid under their command, the Desert Falcons flew it away from Sothis. With some difficulty, as they were still depleted and wounded, they landed it near the oasis outside the crystal dragon's cave. The undead had dropped where they were, and those people who yet lived stumbled into the daytime, as if awoken from a dream. The pyramid was too dangerous to be left unguarded, though.

So the Falcons took the wisest course of action they knew. They allowed the Littlest Pharaoh (the true manifestation of the Sky Pharaoh's pure ka), to move his people into the pyramid. They dedicated chambers to the storing of relics and books, and asked Matthew to be the custodian (since it was a far cry from hell). The crystal dragon was asked to allow it to stand within her lands, and the Ruby Prince was asked for his blessing.

Once all of that was dealt with, the Falcons went their separate ways. Ra'ana and Caladral to visit old haunts, Umaya to return to her people with tales of glory and honor, and Moloch went north to Ustalav to continue his trade as a freelance exorcist. And Mustafa? No one was quite sure what happened to the strange, form-shifting spellcaster. But there are those who say that, if he needs to be found, there is a masked merchant named Hakar who always seems to know just where he is.

And for folks curious about what happened to Mustafa afterward, well, he wound up on the Clerical Errors episode of Dungeon Keeper Radio's show Mythconceptions.



That's all for this week's Table Talk installment. Whew! The final tale. Hopefully you all enjoyed the journey. If folks are interested in more complete stories of other campaigns (and even other adventure paths), I'm about halfway through Rise of The Runelords with my group right now... so we'll see what stories come out of that one. Until then, feel free to follow me on Facebook, Tumblr, and Twitter to get all my latest updates, and to check out my archive over at Gamers for additional gaming content. And, if you want to help keep Improved Initiative going, consider going to The Literary Mercenary's Patreon page to become a patron today! $1 a month goes a long way, and gets you some sweet swag in the process.

Friday, May 19, 2017

The Search For The Mummy's Mask Part Seven: Needle in A Haystack

The Desert Falcons have braved hordes of undead monstrosities, uncovered a mystery cult, and are trying to locate the remnants of a powerful, lost pharaoh. One member has fallen to a fell trap, and they are heavy with grief and rage. Deep in the desert's empty quarter is someone deserving of those frustrations... if they can find those they seek.

If you're not caught up, check out the previous installments below:

Part One: The Desert Falcons, and The Littlest Pharaoh
Part Two: Undead Children, and Resurrected Puppies
Part Three: Enemies on All Sides
Part Four: Fight Night at The Necropolis
Part Five: Who is The Forgotten Pharaoh?
Part Six: No Harm Ever Came From Reading A Book...
Part Seven: Needle in a Haystack
Part Eight: Lamias and Genie Lords
Part Nine: The Mind of The Forgotten Pharaoh
Part Ten: The End of The Forgotten Pharaoh

Caught up? Good! Because it's into the furnace blast of the empty sands we go...

Finding The Needle In The Haystack


The Falcons left Tephu with a camel, supplies, and the remnants of their departed companion Caladral. They also hired a mercenary on their way out of town, a broad-shouldered archer with a good deal of orc blood in him. They headed south of the city to an oasis, where caravaneers from across Osirion were trading gossip, news, and goods. Gnolls were taking slaves, a Roc was entering its nesting season, and there were rumors about strange doings deep in the desert where few living people ever ventured.

The DM looked around the table, and laid out a huge hex map. Each hex was a day's worth of travel, and the men we sought were somewhere out there. We were each allowed to gather information, and to then randomly select a single hex that we had learned about. With over 70 possibilities, Mustafa took his index finger, and prodded a seemingly random location...


I see something shiny!
... which just happened to be the exact hex where the Cult of the Forgotten Pharaoh has summoned a small army of undead diggers to unearth a lost tomb.

With their destination located quickly, the Falcons packed up, and headed out across the dunes. They had no time to waste.

A Short Distraction


A week into the desert, no more than a day away from their destination, the Falcons were set upon by a pack of gnoll slavers. They mistook the Falcons for defenseless prey, and were sorely mistaken. While picking through their packs, though, the party discovered something strange. An urn of royal jelly... the sort used to feed the royal larva of the thriae, an insect race not too far to the north. So, as they're in the neighborhood, they decide to return the stolen property before continuing on their quest.

After a tense standoff with thriae soldiers, the Falcons are welcomed in, and given some horrific news. The queen is dead, and the larva were made off with by a group of slavers... a far larger group than the ones who attacked the Falcons in the night. They went to the south, and might be as much as a week in that direction. Longer if the Falcons veer around a noted Roc nesting in a spire of stone.

The tomb has been buried for a thousand years or more. The babies may not be able to wait.

Slavers... why did it have to be slavers?
There is no decision to be made in the minds of the Desert Falcons. They depart, moving fast on the trail of the kidnapped grublings, not even bothering to swing wide of the Roc's nest. The huge bird attacks, but doesn't even have a chance to come within melee range before it's brought down by a storm of arrows, and a hail of fire. Unperturbed, they continue on, pushing through the night until they see the lights of the gnoll encampment. Ra'ana recons it, and brings back an estimate of their numbers.

The solution? Walk right in, and let everyone go free.

The guards watching the desert night barely had time to get a shout in edgewise before they fell beneath the threshing blades of Ra'ana and Umaya. Those who tried to run were shot down by the archer. One managed to stumble into the chieftan's tent, and he and his lieutenants joined the fray. Cowardly and vicious, the gnolls tried to use the slaves they'd taken as human shields. The combined arcane might of the Chelish exorcist and the Osirion firebrand made short work of them, and once their captors were dead, the slaves were released. The grublings were crying, hidden in the tent.

A good deed done, the Falcons started the slow trudge back across the sands. They butchered the remains of the Roc, poured water from the air, and sent the kidnapped victims on to the oasis before returning the tiny princesses to the thriae. They had made allies of the hive, and the thriae assured us that if they could repay the favor we had done them, then they would.

What Awaits Beneath The Sands?


With so much time spent, the Falcons set off on the end of their initial journey to confront the Cult of the Forgotten Pharaoh... what awaits beneath the sands? Well, join us next week to find out whether the time spent on side quests doomed their efforts, or if they still managed to come upon the cult before they found the treasure they sought.

That's all for this week's Table Talk installment. The rest of this campaign is going to move pretty fast from here on out. Don't miss a single installment by following me on Facebook, Tumblr, and Twitter. And, if you want to help support Improved Initiative, head over to The Literary Mercenary's Patreon page to become a patron. All it takes is $1 to buy my everlasting gratitude, as well as some sweet swag of your very own!

Saturday, December 24, 2016

The Search For The Mummy's Mask Part Three: Enemies on All Sides

When last we left the intrepid adventurers known as the Desert Falcons, they had been excavating tombs, turning up ancient history, and doing their best to make friends with their fellow adventurers in the city of Wati. It was in their third delve into the necropolis, though, that they realized there was something deeper at work. That forces long buried were beginning to awaken...

If you haven't caught up with the adventures yet, the previous installments can be found here:

Part One: The Desert Falcons, and The Littlest Pharaoh
Part Two: Undead Children, and Resurrected Puppies
Part Three: Enemies on All Sides
Part Four: Fight Night at The Necropolis
Part Five: Who is The Forgotten Pharaoh?
Part Six: No Harm Ever Came From Reading A Book...
Part Seven: Needle in a Haystack
Part Eight: Lamias and Genie Lords
Part Nine: The Mind of The Forgotten Pharaoh
Part Ten: The End of The Forgotten Pharaoh

Caught up? Lovely! Now then, on to the Temple of Nethys...

A Great Treasure Beneath The Sands


The Desert Falcons had faced horrors, but they stood undeterred by ancient curses, and withered guardians. The third lot they were given by the Church of Pharasma was an ancient place that had gone untouched for years. A temple dedicated to Nethys, there were those who were particularly afraid of the fell curses the servants of the half-mad god of magic would have left behind.

I'm sure it's just fine after all this time.
Upon arrival, we immediately notice there is something amiss. The temple is a grand structure, kept whole and apart from the ravages of time by powerful spells that are only just now beginning to lose their force. Ra'ana, with her sharp eyes, notes there are some tracks in the sand that has accumulated. All of us notice the smashed bones and broken corpses of what were likely the temple's eternal guardians. They've been slain, and recently. Someone, it seems, was displeased with their lot and was trying to jump our claim.

So, displeasure warring with caution, we followed the path of destruction, and made our way down into the bowels of the temple.

Tomb Raiders, and Cult Leaders


What we found was a room nearly cut in half. One part of it clean and orderly, the other ruined. The first was light, the second dark, just as Nethys is, and a huge crack ran down the center of the room. On a dais at the far end stood an undead creature, sword bare and armor ancient, but serviceable. Between us and him, are the members of one of the other raiding parties.

And they look less than happy to see us.
A few words are exchanged, and the situation soon becomes clear. An ancient mask was left in the care of this guardian, and the other group tried to get to it before anyone else could. They won't budge, and when their leader snaps her whip, it's time to remind them why we are not to be trifled with.

B'wana reared from the sand, and smashed into the enemy's eidolon. Umaya threw herself into the fray, slashing and laughing as she traded blows with the enemy's fighter. Ra'ana intercepted the tomb guardian, using every skill she knew to slay the undead. Mustafa offered the wizard and the cleric a chance to surrender. When they did not accept, they were cut down with fire and force.

The battle leaves us bloody, but it is quickly clear we will be the victors. Which is when the whip-wielding bard abandons the fray, steals the mask, and bolts up the stairs. Ra'ana gives chase, but by the time we reach the upper floor our quarry has hidden herself behind a veil of illusion. Ra'ana drinks a potion we found in a previous tomb, and though old, the magic still lets her see the invisible. Just before we close in, though, a huge insect is summoned into our path. Worse, two of the tomb's true guardians who had hidden in the walls burst forth. In the chaos she escapes, along with our prize. Though she left a bit of herself behind, and we collect the blood we drew from her. Just in case we need it later.

The Very Last Straw


We emerged from the temple battered, bruised, and in sour spirits. Some of our enemies perished in the battle, and some survived. The survivors were stabilized, and taken prisoner. Once they're bound, and gagged, we return to Wati with them in tow hoping to bring the matter before the church to get to the bottom of what is happening.

That's when we were ambushed.

You picked the wrong day.
One of the Pharasman priests believes we are holding back items of value found at our previous sites. He captured Hakaar, and beat him badly to try and get a confession out of him. Archers stand on the surrounding rooftops, and foot pads step from the shadows, curved knives glinting in their fists. It was meant to intimidate us into surrender. However, despite being wounded and with many of our resources spent, no one was allowed to simply hurt our friends and get away with it.

They were given a chance to lay down their arms, and walk away. Forgiveness would be given, or so Mustafa promised. Their response was jeers, and a volley of arrows. Our response was much worse.

Ra'ana and Umaya rushed into the fray, cracking the hired muscles' skulls like they were made of candy. B'wana slithered under the sand, cutting off their retreat, using her reach and natural attacks to make sure no one escaped. Fire flew from Mustafa's hands, as well as his eyes, as he and Yana burned down the archers. Those few who survived surrendered, or were captured before they could bleed out. Mustafa knelt outside the tent, and healed Hakaar. The merchant, touched that we would respect his anonymity, re-donned his clothes, and his face covering.

The priest who took it upon himself to apply pressure to our merry band was thrown on the cart with the other prisoners, and we went to the temple to speak with the high priestess.

Did the crocodile show mercy? Did the Desert Falcons find out who stole the mask, and what purpose it served? Tune in next time for part four, The City of The Restless Dead!

If you enjoyed this week's Table Talk entry, feel free to check out the archive. There's some tasty stuff in there, and you might find a story worth sharing with your group. If you'd like to help support Improved Initiative, then you should stop by The Literary Mercenary's Patreon page, and consider leaving a donation. As little as $1 a month can make a big difference. Lastly, if you haven't followed me on Facebook, Tumblr, and Twitter yet, you should. That way you won't miss a single update.

Saturday, November 26, 2016

The Search For The Mummy's Mask Part Two: Undead Children, And Resurrected Puppies

When last we left the Desert Falcons, they had discovered a city of tiny clay people in the basement of an ancient general's tomb. The Littlest Pharaoh chose to accompany them... but what adventures did they find after leaving the dusty depths of their first crypt?

If you missed the first installment, catch up by clicking the link below.

Part One: The Desert Falcons, and The Littlest Pharaoh
Part Two: Undead Children, and Resurrected Puppies
Part Three: Enemies on All Sides
Part Four: Fight Night at The Necropolis
Part Five: Who is The Forgotten Pharaoh?
Part Six: No Harm Ever Came From Reading A Book...
Part Seven: Needle in a Haystack
Part Eight: Lamias and Genie Lords
Part Nine: The Mind of The Forgotten Pharaoh
Part Ten: The End of The Forgotten Pharaoh

All caught up? Good, because things get shambling in the next chapter...

A Night of Celebration


So, we managed to escape relatively unscathed (physically, at least) from the general's tomb. We emerged with the Littlest Pharaoh stowed away among Mustafa's material components, and we turn over the significant treasures we found (the war chariot, and most of the gilded tomes) to the church leaders, as per our agreement with them. The city was discovered, of course, but it was preserved as historical art, rather than as a city of tiny, living clay people. We go back to the inn, we rest, have some hummus, drink a little wine, and rub elbows with our fellow adventurers. The tiny majesty watches in secret, and spends the rest of his time in our rooms.

So, what did you find in the necropolis?
It's really a rather merry bunch. Caladral is offering toasts and buying drinks, performing the unique magic of turning gold into liquor at a rapid pace. Ra'ana and Umaya are nursing their own drinks, washing the dust from their throats and keeping eyes out for trouble. Mustafa is involved in deep discussion with a pair of witchy sisters regarding portents and spells, their conversation dense enough that no one not steeped in mysticism would be able to follow it. And Yana is sharing a tankard with a rambunctious halfling by the name of Mad Dog, who goes adventuring with naught but a pack of hounds to watch his flanks.

After a night of rest, during which Mustafa unpacks his wizard's spellbook and prepares some arcane might to complement his divine power (and everyone else takes a second level in their existing classes), we are given a new assignment. A huge, walled manor that's been marked with Pharasma's spiral, and which is merely unexplored instead of unexplored and forgotten. It is deeper in the necropolis, though, and as such we should be sure we are prepared.

Then Undead Children


No sooner do we walk through the gates than we are beset by visions from the ancient past. The sounds of shuffling mobs, and the smells of burning and blood. A horrific callback that has lingered throughout centuries, leaving us shaken, and on edge. Then we stepped into the manor's side yard, and found it was full of mewling, shambling creatures.

I'm starting to get a "heart of darkness" theme here... if there were zombie babies.
These tiny corpses, reduced to little more than bones, pose no threat to our bodies. But what they represent is awful, and it sets something off in both Umaya, and Ra'ana. The two of them methodically destroy each creature, bringing their weapons down without malice, or rage. Every swing is heavier than the last, though, and when they reach the small slave quarters they find a half dozen restless dead still chained to the wall, left there for untold centuries. With a wave of his hand, and a quick prayer, Mustafa blows out their dark candles, and let their bones rest.

Filled with a horror that is has become a slow-burning anger, we enter the house, and find something worthy of that wrath. A snarling, bestial ghoul the size and shape of a Large dog, and with several, rotting heads full of too many teeth. Beneath Ra'ana's whirling blades, and Umaya's falchion, the thing doesn't stand a chance. Mustafa and Yana don't even need to bring their magic to bear, simply allowing the two warriors to spend their impotent frustration on the abomination that lurked in the upper floors.

Aside from the bizarre hound, though, there was nothing noteworthy in the house. Around the other side, though, we found a huge, skeletal creature waiting to snap up unwary prey. Umaya was unwary when it ambushed her, but its bones were ill-prepared for the assault of her flail, or for the bolts of acid and disruption that lanced into it as Mustafa and Yana threw back their sleeves, casting in near unison. Bloodied, but with no serious hurts that a brief prayer beneath Sarenrae's bright sun could not fix, we found a crypt.

The crypt's guardian, something that looked like a mummy but which was anything but, did not die easily. In fact, it nearly escaped, and was halfway up the wall before a handful of hurled flame from Mustafa brought it down, where its skull was pulped by a panting Umaya. Further down, hordes of undead cats came snarling and hissing from the shadows. Mustafa held out his hands, and sent wave after wave of positive energy crashing over the beasts. They fell, and crumbled. There were hundreds of them, though, and we couldn't figure out why.

Until we opened Schroedinger's coffer, that was...
Far in the back of the tomb there was a bizarre device. A coffer that held a single kitten. A kitten who, Mustafa determined after examining its box, had been kept alive for thousands of years by the sacrifice of the horde we had destroyed. So, capturing the cat (who was far from pleased at being snatched and put in a bag), we carried the strange coffer out of the tomb, and tried to decide what should be done with it.

A Hangdog Face, and Crocodile Tears


When we return to the inn, we find Mad Dog sitting at a table, surrounded by empty glasses. There are only two dogs with him now; one lying on the floor, dejected, and the other with her head in his lap, whining up at him. He'd lost the others, all for some stupid magic sword he didn't even want. It was a heartbreaking scene, and after the tragedies of the day, we decided to do something about this one.

Did you do what it sounds like you did?
Upon careful study and consideration, Mustafa pronounced that he believed they could bring one of Mad Dog's hounds back to his side. The pint-sized pack master retrieved the body of his big male, broken and bloody from its engagement, and handed it gingerly to us. We placed it inside the coffer, and carefully closed the lid. Mustafa offered prayers to his own goddess for guidance, and beseeched Erastil to look with favor upon Mad Dog's plight. To let this hound, a creature of both the wilds and the home, return to its master. We placed the hissing cat in the other part of the coffer, and asked that it be granted the end it was meant to have so many thousands of years ago.

Then, hoping for the best, Mustafa filled the thing with as much positive energy as he could generate, and Yana activated the coffer. The result? Mad Dog's hound leaped out, tongue wagging, and looking around eagerly. He seemed bigger than he had, more muscular, and perhaps with a sharper gaze, but it was the same dog all right. Mad Dog wrapped his arms around it, and cried into his fur. Then he thanked us with all his swelling, drunken heart. We accepted his thanks, but kept a wary eye on what we had done.

It seems that someone heard our prayers, though. That hound's forehead was soon bedecked with a pair of antlers, and it began prowling the town's back streets, sniffing out undead and dastardly threats to those who lived there. Deciding not to test our luck, we handed the coffer over to Hakar, under the condition that he not sell it to someone who would use it for evil or nefarious ends.

As if he would ever do such a thing!

What feats did the Desert Falcons achieve next? Tune in next time when I share the ambush at the square, and the awakening of the dead!

That's all for this week's Table Talk. Hopefully you enjoyed. If you have a tale of your own you'd like to share, feel free to get in touch, and I can give you your own moment in the spotlight! If you'd like to support Improved Initiative, and keep content just like this coming your way, then why not head over to The Literary Mercenary's Patreon page to leave me a tip? As little as $1 a month can make a big difference, and there's some sweet swag in it for you as well. Lastly, if you haven't followed me on Facebook, Tumblr, or Twitter, well, why not start today?