Showing posts with label bands. Show all posts
Showing posts with label bands. Show all posts

Saturday, February 6, 2021

What Does Your Character Do For Entertainment?

"This is what you're spending your night doing?" Albrecht asked, taking a sip from his thin beer.

"You didn't have to come with," Baren said, not even turning her head to look at him.

"You talked them up, figured I should at least give them a chance." The bearded man plucked a flask from an inside pocket, pouring a shot of stronger stuff into his mug.

Albrecht was about to say something else, when the lights went out. A cold wind went round the tavern, blowing out candles and torches, leaving the place in darkness. Out of the shadows, a rhythmic thumping came from the stage. It was joined by a cymbal, hissing like a metallic serpent in the dark. A whisper of strings under a bow, and then a rising note from an inhuman throat. The growl rose higher, and higher, and the dark was pushed back by bobbing, red globes. Standing on the stage, surrounded by wisps of acrid smoke, was a band from hell. Wild-haired and sharp-eyed, they were a collection of claws and teeth, horns and tails that looked like something out of a fever dream. Their lead smiled, flashing her fangs to crowd.

"Like to start you all off with one of our favorites," she said, her husky voice filling the room before Devil's Bargain launched into Good Intentions, one of their most infamous tunes.

"Well?" Baren said, grinning as the first song drew to a close.

"Hell of an opener," Albrecht said, though he was smiling behind his beard. "Let's see if they can keep it up."

And now, let's take it down a notch. This is Black Queen's Bargain!

What Does Your Character Do For Entertainment?


When we sit down to make our characters, we tend to think of them in terms of their skills, their role within the party, and their eventual goals. They're wizards, warriors, priests, and scoundrels, looking to make that big score, earn a knighthood, start their own business, or what have you. However, one thing we often ignore (or which just doesn't occur to us) is to ask what our characters do for entertainment. Whether it's out on the road, or when they finally get some leave in town, what do they seek out to blow off some steam? And what does that say about them?

Does going to the tavern count?

As an example, is your character a tourist who loves seeing historical sites? Even if it's something bland or boring to most people, do they seek out sites of battles, events of minor import, or just try to take in as many road side attractions as they can find? Is your character a foodie, seeking unusual cuisine like salamander steaks or shallow bay oysters (a few examples off the menu in 100 Fantasy Foods) to expand their palate? Do they have a tendency to pick up fresh tattoos to mark personal achievements, new levels, or just because they're in a unique location (like the Ketch's Knot or Fortune's Torc found in 100 Fantasy Tattoos, And The Meaning Behind Them)? Do they tour art galleries or museums, taking in the culture and looking at installments dedicated to particular artists?

Do they love live music, like Devil's Bargain in the story above, drawn right out of my 100 Fantasy Bands supplement?

This isn't just a downtime question, either. Because there's often a lot of time spent in transit when you're a PC, and that's a lot of time to get bored. So what does your character do? Do they like to play cards, either alone or with others? Do they prefer to shoot dice? Is there a game equal to chess, or checkers, that they use to pass the time? Do they read the equivalent of dime novels while they travel, just slouched down in the back of the cart while they wait for the party to get where they're going? Do they like to sing, whether or not their companions enjoy the performance? Do they like to spend the evenings fishing, or whittling, or sketching?

Everybody's Got Hobbies


We've all got hobbies, and things we enjoy spending our money on when it's time to unwind. And while there's nothing wrong with a good pub crawl (especially if you're hitting some of the bizarre bars in 100 Random Taverns to spend your share of the treasure), you can get a lot more out of your character if you dig a little deeper than that.

And it can get even more unique/unusual when you start embracing the weird, wild, and magical aspects of a game.

For example, did the wizard learn a game when she was still an apprentice using prestidigitation that's the equivalent of Pong that they play with the sorcerer? Does the tiefling enjoy cooking strange and bizarre things using their bare hands, because burns are a thing other people have to deal with? Does the druid plant fruit trees wherever they go using their magic to ensure the fruits grow, turning the entire world into their garden to ensure there's also fresh fruit along the routes they and other travelers follow?

While this aspect of a character might not define them in major ways, it can say a lot about who they are, and what makes them happy. Not only that, but it can make a character feel more organic, more real, and it's often these little details that can flesh them out, and add interesting details to the world as their hobbies carve out areas of culture and flavor that other folks may not have thought about.

Like, Follow, and Stay in Touch!


That's all for this week's Fluff post!

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat thriller Marked Territory, my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, January 27, 2020

5 Supplements For Players Looking For Character Inspiration

Folks who frequent my page know that, in addition to running this blog, I also work on a lot of other gaming projects. Most of those, though, are aimed at dungeon masters. Stuff like 100 NPCs You Might Meet at a Tavern, for example, of the DND 5th Edition one shot The Curse of Sapphire Lake.

You know you're curious, now.
However, I've put out a lot of content over the past year and change that is also useful for players who are looking for a bit of inspiration to spice up their characters. So if you've been looking for some unique flair to add to your PCs, I'd recommend checking out some of the following to get your creative juices flowing.

#1: 100 Fantasy Bands



I call this next one, "Hope You Roll an 18 on Your Save"!
This was one of my most recent releases, and it's still fresh enough that it hasn't even hit Copper status yet, but 100 Fantasy Bands is a collection that's full of the weird, the wild, and the bizarre in the world of entertainment. And while it's useful for all the bards and skalds out there, no doubt, there are tie-ins for a variety of character concepts.

If your character is the party muscle, were they security for a controversial band like Devil's Bargain? Or were they a part of The Wall for a time when they left the service, performing in parades and similar events with other veterans? Did your spellcaster provide special effects for some of these traveling shows? Or do they just like music, and as such they keep track of who's coming up from the underground scene on their travels and adventures?

All sorts of possibilities in this one!

#2: 100 Random Mercenary Companies


You looking for iron, friend?
 Being a mercenary is one of the most common character backstories in an RPG, but it rarely gets more development than that. 100 Random Mercenary Companies provides all sorts of free companies your character could have been a part of, and which will affect everything from your reputation, to whether you made enemies when you left your fellows in arms.

Whether your character fought for the black-armored Harbingers of Sorrow to try to fill the void after a personal loss, or they skulked through the underbrush and back alleys as saboteurs for the Eyes of Karesh, there are all sorts of unique companies that require a number of talents. There are even mercenary companies that specialize in magic, from the destructive capabilities of the Acolytes of Arannis, to the Coven and their ability to foretell the omens for coming battles.

If your skills are for sale, it pays to know who trained you, who you've fought with before, and whether that unit is respected, feared, hated, or some combination of those things.

#3: 100 Knightly Orders


My steel, my oath, my life.
 For those who want to dedicate their steel to a cause nobler than their own purse, 100 Knightly Orders is an ideal place to find inspiration. Whether you're common born or of noble stock, and whether you fight for valor, glory, honor, or reputation, there's likely an order that will fit your character's needs.

From the gray-cloaked members of the Grave Wardens who ensure the dead pose no threat to the living, to the Heralds of War who are always the first to sound the charge in any battle, these orders provide a solid background for characters who want to be part of something greater than themselves. Or who, in some cases, want to set being inducted into such an order as a goal of their character progression. And it's not just for the martial characters, either, with organizations like The Eldritch Order of The Ivory Hand, as well as the Masters of The Unbreakable Chain providing plenty of room for wizards, sorcerers, witches, and summoners to join their ranks.

#4: 100 Gangs For Your Urban Campaigns


And just how did an adventurer like you wind up down here on my block?
 Perhaps only slightly less common than sellswords when it comes to character professions are thieves, scoundrels, legbreakers, and assassins. And if you're looking for a way to flesh those characters out, then 100 Gangs For Your Urban Campaigns has got you covered, and then some!

From the confederacy of small gangs that rose to prominence in the form of the Rat Kings, to the Gilded Lilies of the pleasure districts, there's a gang for nearly every criminal specialty you could imagine. And if there aren't quite enough for you in that collection, then you'll find additional allies, inspiration, and crews you could use in both 100 Random Bandits to Meet, as well as in the nautical-themed 100 Pirates to Encounter. From plague-ships captained by dark necromancers, to former soldiers banding together to take back what's theirs from the nobles who taxed them off their lands, there's quite a variety to choose from, here.

#5: A Baker's Dozen of Noble Families


Honor to your house, shame to your enemies.
 Noble characters are already tough to play (one reason that 5 Tips For Playing Better Noble Characters is one of my most popular guides), but it helps if you don't have to do all of the heavy lifting on your own when it comes to the details of this character's family and lineage. That's where A Baker's Dozen of Noble Families comes in.

Unlike the previous entries on this list, the Baker's Dozen does a fairly deep dive on 13 potential noble families. From the backwater swamp folk of the Dredger clans who were raised to nobility for their help in a war, to the monster hunting warriors of the Silvers, each description provides a history, colors, style, and heraldry. So if you're looking to play a noble character, each of these should give you more than enough details to get you started along that path without breaking too much of a sweat.

And if you're looking for further inspiration, as well as for friends, rivals, family, or just fellow members of your social caste, then 100 Nobles to Encounter should make a handy companion supplement.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. Hopefully you found these suggestions useful!

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!