Showing posts with label character details. Show all posts
Showing posts with label character details. Show all posts

Saturday, September 18, 2021

Not Every Story Element Requires Mechanical Backup

Folks who are long-time readers know there are few things that make me happier than mechanical freedom. I talked about this in depth in Understanding The Difference Between Story Freedom and Mechanical Freedom, but the short version is that mechanical freedom is when the game rules create specific effects that back up your story explanation. If your story is that when you get enraged your strength increases, then you need a mechanic like the Rage class feature (or something similar) to make your story flavor a fact in the game world. If your story is that you're a prince, then something like the Noble background, or the Noble Scion feat, is kind of necessary to give that teeth. And so on, and so forth.

However, it's possible to take this concept too far. Which is why I wanted to take this week's installment to talk about how to judge whether an aspect of your character really needs mechanical backup, or if you can just say it exists, and move on with the game.

Because sometimes story really can stand on its own.

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Will This Affect The World Mechanically?


Game mechanics, generally speaking, serve a single, broad purpose in RPGs. In short, any time there is a conflict, the rules exist to mediate and resolve that conflict in a fair and balanced way. And if there is no conflict, then there's no need to get the rules involved.

Only roll the dice if success is in doubt.

It's also important to point out that when I say "conflict" I'm not just talking about fighting in RPGs. A conflict is, generally, whenever you want a certain action to happen and there is something attempting to stop that action from happening, so you need to use the mechanics to figure out which result happens. And sure, does my strike cleave the hobgoblin's head from his shoulders is an example of conflict. So is asking if you successfully persuade the merchant to show you his VIP goods, if you manage to sneak past the sleeping dragon, or successfully craft the enchanted blade you've been working on.

However, if there is no conflict, then you don't need the mechanics to be there. You can just make statements and let the story flow.

A simple example is saying you want your tiefling to have eyes like a goat. Or that your elf has green hair and a braided beard. Or your dwarf has sixteen children. These are just aspects of who they are, and the story you're telling. They don't really affect the mechanics of the world, but they fill in the blank spots and personalize your character and contribution to the story. And you should be coloring in those empty spaces... the problem is that a lot of us are looking for lines that aren't there when we start trying to fill in the gaps.

Don't Impose Limits That Aren't There


Lots of players and GMs look at rule books and feel overwhelmed by all the control the rules exert... but the rules are merely the physics of the world. They are the natural laws that govern the game. And though they are important (and often in our faces for a lot the nitty gritty parts of a campaign), it's important to make sure that what we think is a rule, and what is actually a rule line up. Because a lot of the time the rules as they're written don't actually impose as much control on the character you're making (or the story you're telling) as you might think.

For example, there's nothing in the rules that says your paladin must be a knight. Nothing says your rogue has to be a thief, or even a criminal of any sort. Nothing prevents your orc from being a wizard, or your dwarf from being a heavily-tattooed surfer from a volcanic island (more on that below). Your gnome can be of noble birth, your goblin can be a cleric of the goddess of beauty, and your drow could have been raised by adopted dwarf parents in a clan stronghold.

Unless there is an actual consequence of an aspect of your character (you need to have a certain Strength score to be believable as a champion arm wrestler, you must be at least a certain age in order to have experienced particular world events first-hand, etc.) you basically have carte blanche to fill in those blank spaces as long as your GM doesn't naysay you.

And, perhaps just as importantly, make sure you draw a distinction between what is purely flavor text, and what is mechanical function. Because if you want your sorcerer's magic missile to look like flaming skulls in Disney-villain green, there is no reason you can't do that. If you want your barbarian's Rage to manifest as a completely blank affect, becoming almost an automaton who feels no fear and shows no mercy, that doesn't change the morale bonus you receive, and it gives you a unique spin on how the mechanic looks for your character (and it's one of many options I discussed in 50 Shades of Rage).

Because rules are important when it comes to keeping the game fair, and making sure no one is getting special treatment. But we have a lot more freedom than we seem to think within those rules to define who our characters are, and to tell our stories round the table.

Also, Dwarves of Sundara is Out!


Before we go, I wanted to share the latest installment in my Sundara: Dawn of a New Age RPG setting... Species of Sundara: Dwarves is now out both for Pathfinder Classic and Dungeons and Dragons 5th Edition!

There are dangers in the deep... and across the whole of the world!

I'm going to be doing a deeper dive on this in an upcoming post (and hopefully giving folks a more focused look at how I'm changing up dwarves for my setting), but if you need a quick reason to give it a look, I'd say the Takatori should do it for you. These heavily-tattooed, volcano-dwelling dwarves were directly inspired by my old article Do Dwarves Surf? Tips For Diversifying Non-Human Fantasy Races. Perhaps one of the pieces that got me the most hate mail, I decided it was time to finally make those particular dwarves a reality!

Like, Follow, and Stay in Touch!


That's all for this week's Fluff post!

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat thriller Marked Territory, it's sequel Painted Cats, my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, January 13, 2018

What Do Your Characters Eat?

Before I get started with this week's installment, I wanted to let my readers know I recently signed up for Ko-Fi! It's a service that lets you leave a tip for a creator whose work you like, but it doesn't require you to commit to a monthly payment the way Patreon does. If you look to your right at the "Buy Me A Coffee" button, it takes you right to my Ko-Fi page if you'd like to help support Improved Initiative.

Anyhoo, on to this week's update!

What Do Your Characters Eat?


There are certain parts of a game we sort of take for granted. We assume our PCs go to the bathroom when they need to, that they wash their clothes, shave, and upkeep their gear during downtime. While we might occasionally talk about how the fighter takes a whetstone to his sword, or how the wizard prestidigitates the cook pot clean, we just let a lot of this stuff happen off-screen. One of the things that falls into this category is food. We know our PCs are eating, and that they need to do it fairly regularly unless they're using magic, but we just sort of hand wave it away. If you bought rations, or make Survival checks, then you've ticked another box, well and good, on with the show!

However, what your character eats, and what they prefer to eat, can say a lot about them.

And about your world, too.

Preferences and Palate


It's pretty rare for the DM to actually tell you what's on the menu at the inn, or to get specific about what kind of forage you find on the trail. However, this is a detail that can add flavor to both your character, and they world they inhabit (pun very much intended).

As a for instance, if your character was a campaigner with the army, was he a grunt or an officer? If he was a foot soldier, did he get used to eating salt pork and beans? Or, if he was an officer, was he used to the fresh meat, vegetables, and other viands afforded to those in command? If your character grew up on a farm, are they used to things like fresh milk, eggs, and apples that can cost you a dozen silver pieces to get in the city? Or if you grew up in a monastery eating plain food, then is your palate just not refined enough to enjoy rich foods (to the point that it might make you sick if you indulge too copiously)?

One cup for breakfast, and for dinner a bed of it with some fish. Sometimes we'd even have salt!
Food plays a bigger part in our lives than we often think. For example, did coffee (or its fantasy equivalent) exist where your character is from? Is it harder to get where they are now? Is your character a vegetarian? Are they a picky eater? Do they like fruits, or vegetables? Do they prefer savory, sweet, or spicy foods? Is there cuisine of a particular type associated with where they're from that will always make their night better? Or do they eat things other people would never consider eating, like large insects, or spitting lizards? Also, can this character cook? Anyone can just brown a haunch of meat, but does your PC know which herbs to add, which spices to use, and how to make even the gamiest meat tender? If so, their companions are probably more than pleased to have them along on the trail.

Another thing to consider, since we have access to fantasy races and unusual class abilities, is whether some of your PCs eat things that would be dangerous for normal humans to consume. For instance, does your tiefling like to drink tea that's still boiling, since their fire resistance means it won't hurt them? Does your alchemist like to put deadly poisons on his food as spices, since they can't harm him due to his altered anatomy? Or does your character have an alternative method of gaining sustenance? Do they only eat food conjured magically, using spells like hero's feast? Do they have the ability to snack on sunlight, like a verdant-blooded sorcerer?

There's also the question of how much your character needs to eat. Because while your wizard might be an ascetic who only needs the bare necessities to survive, if you have a knight who's six and a half feet tall, weighing in at more than 300 pounds, it takes fuel to keep that machine going without losing bulk. Even if there is no game mechanic for such.

It's also important to remember the material plane is not the only plane in existence. What would fruit from the celestial realms taste like? Or a stew made from shadowlands serpents? What kind of liquor do they brew in the nine hells? There are all kinds of possibilities out there if you want to explore what fantasy foodies might consider "exotic" enough to send adventurers to retrieve.

And if you'd like a list of potential inns, restaurants, and taverns where such food might be found, you should definitely check out 100 Random Taverns from Azukail Games! They also put out my list of 100 Sci-Fi Cocktails, along with 100 Fantasy Drinks, which should give you plenty of unusual flavor for your characters... so to speak.

And, of course, if you're looking for new foods to add to your list, then you should take a look at my recently released 100 Fantasy Foods!

It's Just One More Aspect of Who Your Character Is


You can include, or not include, as much detail as you want when it comes to your PC. Everything from how they look, to who they're friends with, to where they've trained is often on the list, but you can go deeper if you want to. Often it's the little things, those insignificant details we don't always think about, that makes characters feel truly unique, though.

That's all for this week's Fluff piece. If you'd like more content from me, check out my Vocal archive, or head over to the YouTube channel Dungeon Keeper Radio where I work with other gamers to make skits, advice videos, and lore for the world of Evora. Also, if you'd like to check out my novel Crier's Knife along with my other books, head over to My Amazon Author Page!

To keep up on my latest releases, follow me on Facebook, Tumblr, and Twitter. You can even find my on Pinterest! Lastly, if you want to become a monthly supporter for Improved Initiative, check out The Literary Mercenary's Patreon page. All it takes is $1 a month to earn yourself some sweet swag, and to help me keep the blog going.