Showing posts with label crafty. Show all posts
Showing posts with label crafty. Show all posts

Monday, September 14, 2020

A Spooky DIY Initiative Tracker (Just in Time For Halloween)

Before we get started with this Monday's entry, I'd like to let readers know that I've finally taken a suggestion on something I've ignored for a long time... I'm starting a newsletter for all of my content! If you don't want algorithms to let my updates slip through the cracks, subscribe to my newsletter and you'll get updates every Monday on what's going down. Newsletters will keep you abreast of what's going on here at Improved Initiative, but you'll also get updates from The Literary Mercenary, my latest Vocal articles, book releases, new gaming supplements, news on what events I'll be attending (when that's a thing again), and more!

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Now then, for something fun, crafty, and just a little spooky. And to give credit where it's due, I stumbled across this idea from Geek and Sundry.

Death Comes For Us All (In Order of Initiative)


Well would you look at that? Bad guys go first.

Initiative is one of the tensest moments of combat. Everyone is readying themselves and hoping they can get into the fray and strike the first blow, while also hoping to evade the worst their enemies have to offer. While a lot of DMs out there simply make due with some scrap notebook paper (or with a cheap LCD tablet, if you're a futuristic kind of dungeon master), that's one more thing to juggle behind your screen. Even magnetic initiative trackers like the official Pathfinder Combat Pad from Paizo don't solve this problem.

But what if you could make a simple, vertical initiative tracker that made the combat order obvious for everyone at the table, while also adding a hint of spook to your games? Well, here's how you can do just that with a couple of bucks, and less than an hour of actual crafting time. All you're going to need for this is:

- Container (coffee mug, skull of your enemy, etc.)
- Floral foam (pool foam will work in a pinch)
- Craft knife
- Terrain piece (extra dice or stones work fine, too)
- Thin wooden dowel rod
- Clothespins
- Marker

And that's it!

So What Do You Do?


Trust me, this is a piece of cake.

First things first, you want to identify your ideal container to use as the base. Right now we're in the middle of Halloween decor season, which means there are all kinds of skull cups and mugs out there. You want something that's got a bit of heft to it so it won't topple over unexpectedly, but you also want to make sure it isn't going to take up too much space on the table. Something like this skull pen holder, for example.

Come on... look at this damn thing!

Once you have your base, take your craft knife and your floral foam, and use the former to shape the latter to fit. You want a steady base that doesn't wiggle, if at all possible. Ideally the floral foam should sit a little way below the rim of your cup, as well.

After the foam is situated, take your small wooden dowel and push it down through the middle of the foam. You should now have a small pole sticking up from the foam. All you have to do at this point is open up your clothespins, and write the names of the PCs (or the names of the players, if your group is always the same), and then label one as Bad Guys. Perhaps a second for BBEG, when there's going to be a powerful bad guy and then all the lesser bad guys after them. Write the names along the legs of the clips, and ensure the can be read from both sides.

When you first set the initiative order you clip the clothespins near the top of the dowel, going in descending order from first to last. Then, once someone has taken their turn, you rotate their clothespin to the other side. This shows the initiative changing, and since the names are on both sides, you can just flip then back to their initial position as you go through the next round!

Add The Final Details


Once you've checked to make sure your clothespins hold and spin properly, all you have left to add are the fine details. Stuff to take your new initiative tracker from functional, to finished!

If you want your dowel to be extra secure, consider using some glue to hold it in place. Don't soak it to the point that the foam is glued into the cup, but be generous. Once you have the dowel where you want it, add in some terrain along the top of the foam (moss and soil, fake grass, small rocks to form a bier, a pile of small skulls, or even just a handful of spare dice) to camouflage the top of the foam.

Also, if you want to go the extra mile, you can stain the dowel so it's nice and dark. You could give your clothespins the same treatment, but keep in mind the names on them need to be legible.

Once you've done all of that, you've got a handy, vertical initiative tracker that's attractive, economical, and which adds a little spook to your table!

Also, if you're looking for some more handy things to try for your game, make sure you also take a moment to read through:


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That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

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Monday, October 1, 2018

Towering Defenses Against My Chronic Bad Rolls

I mentioned a couple months back in my post about Alistair "Lefty" Rockhammer that my group gets together on Thursdays to do crafty stuff. Sometimes it's related to gaming, and sometimes it's just drawing, hot gluing, or beading our way through the evening while we shoot the breeze. While I've been doing some character artwork, the main thing I've been doing with these weekly get-togethers is trying to find a solution for my terminal ill-luck with dice.

Which is why I started building dice towers.

You gonna roll initiative, or just stand there and bleed?
Now I'm not that crafty of an individual, but I had some parts and pieces lying around, and the results are better than I expected them to be. So I thought I'd share what I've managed to put together this week.

The Diceman's Box


Tumble the ill-fortune from your bones.
The first piece I made, the Diceman's Box is a simple, stable box that's easily transportable. The top even opens, with one half of it meant for dice storage, and the other side filled with angled wedges to make sure your dice get quite a tumble before they're spat out the bottom end.

I have been contemplating turning this little box into a segment for Dungeon Keeper Radio, and the new show we're debuting soon called Exploring Evora. The priests of Se'da, a two-faced god of chance and luck, carry these boxes with them. Using special dice carved from knuckle bones and blessed in holy rites, they can predict someone's fortunes, and divine the future.

If that sounds like a feature you'd like to see get made, leave a comment below telling me so I can work on the script! Also, if you'd be amused at an expanded history of the other two towers, let me know that as well.

Thornwood Hall


A day without a corpse on the thorns was a day the lord had not been displeased.
Thornwood Hall, though simple in design, went in a different direction. More of a traditional tower, it uses what I call the plinko method to tumble dice (which means there are several sticks pushed through, and the die bounces off of them before hitting the angled floor, where it rolls out). At first I thought about trimming off the protruding spikes, but I decided to leave them in order to give the tower kind of a bargain basement Hellraiser feel.

The resulting structure, known as Thornwood Hall, is a rickety pile of stone that was the ruling seat of Lord Horace Thornwood. A brute and a bully, Horace often insisted on heinous punishments for crimes both real and imagined. He would often impale those who displeased him outside his hall, as a sign of his strength. One morning he was found impaled on the tallest spoke, a look of enraged disbelief on his features. No one knows who put him there, but even in death the Lord of Thorns refused to cede his seat. Now haunted and bloodstained, few will risk the dangers of this place.

Rookwood Hall


You take the queen? Sure, roll for it.
My most recent tower, Rookwood Hall used the same basis as Thornwood Hall (which is to say, a Pringles can), but inside are half a dozen plastic tumblers. And instead of trying to paint over the exterior, as I did with Thornwood Hall, Rookwood got a full complement of foam masonry. A little uneven due to a forced change in materials, the stone coating and gloss helped. Additionally, adding a simple base to weigh it down meant that there was no need to hold the tower while the dice tumbled through. The final touch was the bronze elk skull above the exit.

Built and established by Cerene Rookwood, the hall was originally a place for hunters and rangers to keep eyes on the forest around them. While the tower fell into disrepair over the years, and its lady grew old and gray, it still stands firm. Some say the great skull atop its entrance is part of what sustains it, granting the tower the protection of some fey lord whose name has been long forgotten, even if his pacts have not.

Do They Work?


A lot of folks consider dice towers to be just one more thing cluttering up the table, and adding unnecessary terrain to a player's space. However, I'll be the first to say that now that I have a tower of my own, I'd be loathe to game without it.

If you've thought about making your own tower, this video from Blue Shark is the one I used to get a grip on the basics. If you would prefer assembling your tower from a kit, instead of making your own from scratch, then you might want to check out this Dice Tower Kit from Blue Panther, or the Mini Dice Tower Kit from the same company. Or, if you'd prefer something that's a little more than just the basics, you might want to take a look at The Ultimate Dice Tower from Fat Dragon Games.

That's all for my Moon Pope Monday installment this week. Next week I'll get back to deep thoughts about player agency, or talking about how to be a more open-minded DM. For now, though, I just wanted to do something fun and simple.

If you'd like to see more of my work, check out my Vocal archive, or just head over to my Gamers page to see only my tabletop articles. You could also drop in on the YouTube channel Dungeon Keeper Radio, where I work with other gamers and creators in making videos for players and dungeon masters alike. To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter. Lastly, if you'd like to help support me, then you should consider either Buying Me A Ko-Fi, or going to The Literary Mercenary's Patreon page to become a regular, monthly patron. Either way you'll get a lot of sweet gaming swag, as well as my thanks for helping me keep the lights on.