Showing posts with label rollplay. Show all posts
Showing posts with label rollplay. Show all posts

Monday, December 21, 2015

Why Character Optimization Isn't Bad (The Stormwind Fallacy)

So, there is a term I came up with a while ago to describe certain types of RPG players. That term is the Fluffkin. A Fluffkin is a player who is concerned solely with non-mechanical aspects of a character (appearance, history, etc.), and who believes that the "fluffier" aspects of their characters should excuse them from following certain rules in a game. For example, someone has brought a dashing swordsman to the table. He's charming, quick-witted, and fast on his feet. During combat the player declares he wants to grab an enemy, spin him around, and shove him out of a window. The character doesn't possess the feats to do this, and gets frustrated when informed that that action would take a minimum of two turns (one to reposition, one to bull rush), and it would also draw two attacks of opportunity.

In short, Fluffkins are players who want to treat this game like a novel, with them taking the pen away from the DM whenever it's their turn.

Plot Twist!
Don't get me wrong, I completely advocate players being unique, creative, and putting a lot of work in to create characters with depth, complexity, and soul. However, I am also the sort of fellow who gets irritated when the character that exists in the player's imagination is not the character who exists on the sheet. There needs to be a marriage of rules and imagination, because you are sharing this space with several other people, and everyone needs to be on the same page regarding what they're looking at. However, I have found there are lots of players out there who recoil from discussions of mechanics like Bela Lugosi from a crucifix.

"What do I look like, some sort of rollplayer?" they ask, explaining that anyone who reads through a game's manuals to find the most mechanically optimized method of creating a character is stripping the soul out of the roleplay.

I found out there's a name for this kind of attitude. Apparently, it's called The Stormwind Fallacy.

What is The Stormwind Fallacy?


Well, the full description of this logical fallacy can be found right here. However, here's the short version:

"If you are a player who mechanically optimizes your characters, you therefore cannot be a good roleplayer."

That's not how this works... that's not how any of this works!
Now, let's break that down. Mechanical optimization and roleplaying are two completely separate skills. Some players can do one, some can do the other, and some can do both. More often than not, players can do both, but are simply better in one arena than the other. Like how Mary can churn out heavy-hitting fighters with no sweat, but struggles to play more than the one personality, or the one backstory. Or how Mike is great at coming up with a huge variety of backstories, cultural quirks, and clever motivations for his characters, but anything past level 3 or 4 just makes him seize up as far as his mechanical plans go.

There are two generalizations we can draw from realizing this is a fallacy. The first is, obviously, that someone is not inherently a worse roleplayer if he or she can mechanically optimize characters. The reverse is also true; being unable (or unwilling) to optimize characters does not make someone an inherently better roleplayer.

Always Bring Your "A" Game


Every player should bring a character he or she is comfortable with, and which is something they want to play. However, the rules are how we interact with the game world. That's why it's important to have a character concept, and then to use the rules that allow that concept to do what you want it to within the game world. For other articles you may find helpful, check out How To Build An Effective RPG Character Every Single Time, and The Reason Rules Matter in Roleplaying Games.

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