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Monday, July 8, 2019

The Inquisitor's Guide, A 5E DND Review

As I've alluded to before, sometimes the folks reading this blog happen to be game designers themselves. And when the stars align, I get a message asking me if I'd like to review their latest releases. I'm always down for checking out new material, and when I'm done giving it a look, I'll tell folks what I think of it.

And, honestly, I didn't expect what I found in The Inquisitor's Guide.

Because honestly, who expects this?

What Is This Supplement For?


As it says on the cover, The Inquisitor's Guide is basically a new paladin oath, a new background, and some detailed options for torturer's implements and skills. The new oath is presented clearly, the background is comparable with what you find in the rest of the game, and the rules for confessions... eh, we'll talk about that part later.

We always talk... eventually.
The rest of the word count is taken up with setting-specific flavor that will either help you a lot, or be less-than-useful for you. It's going to depend entirely on if you're running your game in the Forgotten Realms setting or not. Because if you are, great, this provides you a solid starting point for seeing how inquisitors can be organized, and the gods they tend to serve (it's Tyr, in case you were wondering). If you're running in another world with different gods... well, that part is largely going to be set aside for you. Though it's straightforward enough you could change a few names and cannibalize it if you want.

Honestly, I Expected More


It might have been a miscommunication when the creator was telling me about this project, but I thought it was going to be a lot more in-depth than this. When I saw it wasn't a guide for an entirely new class (as I love Pathfinder's inquisitors, and I was hoping to see some really expanded options for 5E along the same lines), and that it just gave a single option for paladins (rather than, say, one for paladins, one for clerics, one for rogues, and so on and so forth to give you a diversity in inquisitorial choices), I felt like an opportunity had been missed.

However, it is unfair to judge something by what it isn't rather than what it is. And what The Inquisitor's Guide is happens to be a useful, straightforward supplement that isn't going to break the bank, and provides you with a new option, and a little support.

What About That Torture Thing You Mentioned Earlier?


Oh, right. That.

One of the major selling points of this guide for some players and DMs is going to be that it details the use and DCs for torture implements. While the guide does take pains to point out that this kind of enhanced interrogation is an inherently evil act, and that those who serve good gods should be penalized for participating in it, these implements do exist, and they are available for those know know how to use them.

Which is a bit of a mixed message, honestly.

The supplement paints inquisitors as fanatical devotees of their gods, but also goes to some pains to assure the reader that the organizations who boast these members are usually good and just, only going to extremes when truly called upon. Which is sort of at-odds with the whole, "And here's how they torture people to extract information," section. And even apart from how dicey it is to have a non-magical means that accurately forces facts out of people (as torture isn't something that works, which is why on a practical sense it's a bad tactic), giving ostensibly good characters access to an in-the-text evil skill set is a problem.

Personally, I would have given that technique to another class archetype (perhaps an Inquisition rogue who was all about ferreting out lies and interrogation), or pairing it with a cleric who could detect lies at-will as an ability. Or, barring all of that, making the inquisitors more about getting results, and less about methods and goodness, showing them as wide-eyed, bloody-handed warriors that are seen by the faiths of the world as weapons of last resort. The ones given permission to lock the doors of hell from the inside if that's what it takes to keep the demons at bay, so to speak.

Overall, 3 stars. A solid start, and I would really like to see it expanded into some of the options I mentioned. But if it's not, I won't lose any sleep over it.

Interested in Other Stuff?


I've gone through a surprising amount of stuff over the past few years. If you're looking for more fun supplements to add to your table, might I recommend some of the following?


And if you've got something you'd like me to review, feel free to reach out! I'm always up for taking a look at new, unique stuff.

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That's all for this week's Moon Pope Monday. Hopefully you enjoyed the film, and it provides you all with the same sort of inspiration it did me!

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