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Monday, July 31, 2023

Some of My Lesser Known Supplements (That Still Deserve a Look)

The Christmas in July sale at Drive Thru RPG is basically over, and for a lot of creators that means we're going back to the drawing board to work on the next wave of TTRPG projects and products for all you gamers out there. However, while I'm currently hard at work on the next round of my own nonsense, I wanted to take this Monday's post to shine a light on some of my older supplements that haven't gotten a lot of love, but which I think are still worth your time to check out.

And if enough eager readers pick up copies of them, it would help me convince my publisher(s) to circle back and perhaps pen a few more pieces in these unfinished/discontinued lines and abandoned product formats.

Let's take a look in the vault, shall we?

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

100 Creature Supplement Series


I've got a soft spot for this one...

Regular readers know that a majority of my bestselling supplements have all been in the 100 X format or the 10 X format... but one series of these that may have slipped under your radar was what I was thinking of as my 100 Creatures series. Unfortunately I really only managed to put together 100 Unusual Aasimar and 100 Tieflings to Meet in Your Travels before I put this one up on a shelf for seriously underperforming.

While I tried to go in a different direction with 13 Fiends: A Backer's Dozen of Devils, all three of these supplements were really slow movers, and at time of writing none of them have gone very far past Copper metal status.

My original plan for this series was to do one entry for all of the core species for most fantasy games, and then to move on to the more unusual/monstrous creatures that you may still encounter so that GMs would have a slew of NPCs to hand, and players could use the lists as inspiration for their own characters, or to fill out parts of their backstories. At the time there didn't seem to be that much support for it... but maybe that's changed now, eh?

Adventure Modules


A tough product to create, but even tougher to sell.

One of the most commonly requested products from readers is adventure modules. However, writing these things is one of the more intensive, difficult tasks you could ask a creator to do, as they take the skill to tell a short story, along with the challenge of balancing encounters, and attempting to predict what an average group of players will do, giving the Game Master tips and advice on how to handle a variety of story paths without sprawling out into a massive tome.

And even if you manage to do all of that, adventure modules are, statistically, the products that are the hardest to sell. Yes there are exceptions to this statement, but attempting to move copies of this kind of product is basically playing the marketing game on hard mode.

The first series of adventure modules I wrote, called the Critical Hits, was a series of 3 adventures I put together 5 years ago. It consisted of:

- False Valor: A murder mystery where players have to solve a wrongful death, and perhaps kick some fantasy Proud Boys in the face!

- The Curse of Sapphire Lake: The bastard child of Beowulf and Friday the 13th, an awful specter is haunting the settlement of Kingsbridge... can the PCs figure out what is happening, and stop it, before anyone else dies?

- The Ghosts of Sorrow Marsh: Something strange is happening around the town of Bracken. Bizarre sights lurk just off the high road, waiting for darkness to lurch out of the marshes. The town is being strangled... but who will put these haunts to rest?

Since these modules were released, the first two have only managed to go Copper, and the last one hasn't even reached that level. I haven't been shy about sharing them (particularly around Friday the 13th for all the horror fans who also enjoy TTRPGs), but aside from a few players who really loved them, most folks seem pretty indifferent.

The same could be said of the other two adventure modules I've written. Dreadful Tales was a series of 3 modules for the Victorian Gothic TTRPG, and my contribution was a module that was a nod to both Arthur Conan Doyle and Robert Louis Stevenson. The most recent module I wrote was the above-pictured The Price of Iron, a bizarre little adventure featuring dark fae, rips in reality, lies, betrayal, and horror that can really test your players. But, like all the others, it's really had a hell of a time getting traction.

So if you're one of the folks out there who'd like to see me write more modules, please consider grabbing a couple of these. And if you're one of those rare readers who's already gotten your copies, make sure you leave a rating, a review, and share them on your social media for other folks to see!

Fiction


It comes in a lot of shapes and sizes.

Another request I've gotten a lot over the years is people who want me to expand into game tie-in fiction, particularly for my Sundara: Dawn of a New Age TTRPG setting. This is something I'd really like to do, actually, as I got into game writing via writing the short story The Irregulars for Paizo back in my early days. However, neither that story, nor the anthology Tales From The Moot have been particularly popular when it comes to sales.

Now, there could be a lot of reasons for that. Maybe it's the format, maybe it's the setting, maybe it's the length, but I would actually really like to write more fiction than I do these days... the only problem is actually finding an audience of folks out there who want to read it.

I may have a loophole, though... especially if you're the sort of person who enjoys audio drama content.


As some readers know, I've been including fiction in my TTRPG supplements for years, and for about a year and a half I've been making these little audio dramas for them over on the Azukail Games YouTube channel. I've also been slowly linking these little vignettes together into several different series, weaving narratives between my supplements which then become things my listeners can follow for free.

So even if you're not the sort of person who would necessarily buy copies of short stories (or even novels) of tie-in fiction, but this is something you'd enjoy, please subscribe to the channel, watch the videos, and share them around so we can get more views! Because as I said recently in "Windy City Shadows," A Chronicles of Darkness Podcast Proposal, if we can get that channel monetized it will give me the leeway to start making bigger, bolder, interconnected narratives that listeners can really sink their teeth into.

We have all the followers we need (though more are always appreciated)... the issue is we're falling short on how many hours of watched content it takes. We need to cross 3k hours in the past year, and when last I checked we'd barely cleared 1k hours. So check out the audio drama playlist, share some videos with your friends, and help us clear this hurdle if this is a project you'd like to see more of!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, my dystopian sci fi thriller Old Soldiers, or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Wednesday, July 26, 2023

Looks Like Paradox Did It Again (The Fallout Over "Werewolf: The Apocalypse" 5th Edition)

Over the past several years I've put together quite a number of supplements for the World of Darkness setting, and of the pieces I've written a majority of them have been for Werewolf: The Apocalypse. From my 1,600 NPCs in The 100 Kinfolk Project, to a list of potential antagonists in Evil Incorporated: 10 Pentex Subsidiaries, and I even helped push through an anthology of short fiction titled Tales From The Moot, where I wrote both the introductory framing short, as well as the Silver Fang tale Late Bloomer. I say this to establish that I've played my share of Werewolf as a game, that I am quite well aware of the issues it had with racism and representation, and that I tried to do what little I could to mitigate that with my additions to the world.

I had not been keeping up on the changes made to the setting as it was updated to the 5th Edition... but seeing the behind-the-scenes from J.F. Sambrano left my jaw on the floor with how badly the ball was fumbled in trying to "improve" this game's less-than-stellar record.

Younger Brother cannot believe this shit.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

So What The Hell is Going On?


For those who haven't seen it yet, check out Sambrano's detailed post about what went on. And, if you can afford to, I'd recommend becoming his patron to help him out as a creator. But for those who just want the short version, I'll do my best to sum it up.

All right, deep breath...

In its original incarnation, Werewolf: The Apocalypse was a game that drew on a lot of Native American ideas of spirituality and legend, but it did so in the most crass, poorly-understood way you could. The short version is that while it was really unique having native representation at all in a major property in the 90s, a lot of it can be summed up with a sigh, and then following it up with, "Well... you did your best, I suppose."

This didn't stop the game from being successful, of course. Far from it, Werewolf is probably one of the best well-known parts of the World of Darkness, just behind the flagship game Vampire: The Masquerade. So when the 5th Edition came along and it was time to update the game and setting to bring it more in-line with modern sensibilities, and to make it a more inclusive product, designers like Sambrano were brought on board...

Only, it seems, to be promptly ignored.

Those are all great ideas... we're not using any of them.

From what was shared in the above post (which has already made the rounds), it seems like the design team made two, major errors. The first is that they kept too many of the problematic relics of the past (even when a lot of the designers they explicitly hired to help them fix these problems told them to chuck said relics), and the second is that they seem focused on including as little complexity and gray area as possible... which has led to them, once again, have problems with white supremacists, eugenicists, and Nazis.

Now, just for clarity, Nazis make great bad guys. If the goal had been merely to add white supremacists, nationalist terrorists, and other groups to the game as servants of the Wyrm in much the same way the original game did with capitalism in the form of Pentex, that would have actually been a smart move. Especially since the 5th edition release of Vampire: The Masquerade was plagued with problems regarding the inclusion of racism and white supremacy as story and game design in certain books (largely due, if memory serves, to a designer who was part of those communities). The wrong way to do this was what they chose, which was turning the Get of Fenris (arguably one of the most popular tribes among the player base) into a Nazi-majority tribe. Because, as Sambrano points out, this is inevitably going to lead to players trying to figure out how to keep the characters they had and liked to play, while attempting to include this new story element, rather than all players just letting the Get of Fenris go as a player option and relegating them entirely to villains.

Honestly, it just feels like bad design choices were made all around, and I'm glad I chose not to step into any of the 5th Edition releases for the World of Darkness as a whole.

While We're On The Subject...


I've been talking a lot about World and Chronicles of Darkness projects of late, and I wanted to take a moment to clarify something that got some folks asking questions. As I said recently in Why I Will Have Fewer Community Created TTRPG Products Coming Out, I'm going to be taking a small break from working on platforms like Pathfinder Infinite, Storyteller's Vault, and even on Call of Cthulhu titles, simply because of the increased rate-of-pay my publisher agreed to for my work on other, non-CCP products.

However, I also posted recently about "Windy City Shadows" A Chronicles of Darkness Podcast Proposal, talking about putting together a long-form audio drama podcast set in the world of the Chronicles of Darkness. For clarification, the podcast is a separate endeavor from my supplements set in the World/Chronicles of Darkness, and even if I'm writing fewer supplements (which people have to buy in order for me to get paid as the creator), I would still like to put together the podcast (which will be free to anyone who wants to listen to it).

So if it's something you'd interested in, check out the article above, and the video below, for how you can help make it happen!



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, my dystopian sci fi thriller Old Soldiers, or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, July 22, 2023

"Windy City Shadows" A Chronicles of Darkness Podcast Proposal

Folks who've been coming to my blog for a while have likely come across several of the little audio dramas I've been putting together over on the Azukail Games YouTube channel (which you should subscribe to, if you haven't). However, there have been a couple of folks out there who have asked why I don't take these shorter pieces, and expand them into full-length audio dramas, or even into a full season of audio dramas of a podcast.

And that's what I want to talk about today... because I would love to do that very thing. But I'm going to need you all to actually make it happen.

Blood and glamour make the word go round.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Windy City Shadows: A Proposal


This is not the first time I've talked about this potential project, but the video I made on the subject didn't give quite enough details for some folks to get a handle on what I'm trying to do. So I thought I'd take this week's Table Talk entry to expand on the idea as it stands right now, and to see whether it's something folks would be interested in if I put in the effort to make it happen.


As I said in the video, the idea behind Windy City Shadows is that it would be an audio drama podcast set in the world of the Chronicles of Darkness. Each season will tell a different story set in a different sphere (ideally), with characters and plot points from previous seasons being expanded on as the story bounces from one group of monsters to another... this will, at least partially, be decided on the votes from the audience.

Where I would like to start this project off is with season one, which I'm tentatively titling Grim Promises, is in the realm of Changeling: The Lost. This story features Shepherd Black, a beast who has gotten out of the games between the seasonal courts, and settled down running a little shop on the south side of Chicago. His old life comes crashing back when a face from his past calls in a favor... a favor he owes that he can't turn away. Shepherd, whether he wants to or not, must once again don the mantle he wore as Black Shuck, the Teeth of the Fall Court and the Paladin of Shadows, and go on one, last hunt before he can be left in peace.

This season will tie together a lot of the elements that have been laid down in previous audio dramas on the Azukail Games YouTube channel, including a reappearance by the character of Lucius Frakes, as well as possible roles for Wolfe, Amy Prism, and others. The person bringing us this tale, and acting as the host of the show, would be Mr. Nowhere, who I recently used to deliver an Emotional Weather Report over on my Rumble channel The Literary Mercenary.



Where I go from that first season is anyone's guess. While I would like to finish the story of Johnny Hammer and the Six Gun Saint (the Geist/Mage crossover I've been adding to for a little while now), I could also move over to Vampire after that first season, as well. Werewolf is an option, too. And, of course, there's nothing saying I can't do multiple seasons in the same sphere if folks decide they want more changeling after all.



Practicalities of The Podcast


As I said in the first video, getting a podcast off the ground is no easy task. There's the writing, casting, recording, editing, and then making sure that it gets put up on all the various platforms out there for folks to consume it... it's a lot of a lot, especially when you need to make sure the scripts fit together into a single, cohesive narrative by the end of the season.

So if this is something you're interested in making a reality, there are a few things you can do to make it happen!


First, please subscribe to the Azukail Games YouTube channel, and help us get it monetized! We have over the 500 subscribers we need, but we just rounded the 1,000 hour mark of watched content, and we need to hit the 3,000 hour mark in order for YouTube to share any of the ad revenue we generate with us. Hitting that goal would be a huge sign of audience interest, and it would help persuade my publisher to greenlight this show, even if it will also appear on Spotify and other platforms, too.

Second, please share this article around so that other folks can get wind of this project, and we can build a groundswell of interest in it. Because I'll be very honest with you, dear readers, this would be a massive undertaking, and it's going to take a not-insignificant amount of eyeballs to help make it into a reality.

Third, please leave comments below about what level of interest you have, and what you'd be willing to do to help support the show. Will you tune-in to listen? Will you share the episodes around on your social media to help boost the signal? Or would you be willing to pitch in on a Patreon in order to help me pay my bills while I work on making new episodes?

The more numbers I can get regarding this, the better I'll be able to judge how interested folks are. Because I've been chewing over this idea for a while, and I would love to make it happen, but I don't want to spend that much time, energy, and cat herding making something that nobody's interested in. So speak up, and make your voice heard!

EDIT: Because there appears to be some confusion on the subject, this is not a casting call for voice actors, nor am I looking for people to help me edit or work on post-production. I have access to all the cast, writers, etc., that I would need to make the show at present. I am just trying to find the audience to listen, because to make a show like this worth the time, energy, and effort, we need people tuning in to listen, or donating to help us pay bills to keep making more episodes.

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my sword and sorcery novel Crier's Knife, my dystopian sci-fi thriller Old Soldiers, or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Monday, July 17, 2023

Neal Litherland (And Improved Initiative) Need Your Help!

It's been one hell of a year on my end of the screen, folks. And while I've (so far) managed to weather the worst of it, I wanted to take this Monday's post to send out an S.O.S. I'm currently dealing with a rather unfortunate situation, and I could use a hand up before the root I'm holding onto gives way, and I go tumbling off of this cliff I'm currently dangling over.

Details are below, and there's a lot of a lot going on here.

Things are... sort of dire at the moment.

Before I get into the details, though, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! To be sure you're following all of my followables, check out my LinkTree!

Also, since it keeps getting lost in the shuffle, check out my Vocal archive for more articles about RPGs, character conversions, character concepts, weird history, nerdy topics, and more!

So... What All is Happening?


All right, this is going to be a string of depressing events that I've been dealing with the past year. Apologies in advance, but I feel it's important to explain the timeline to put things into perspective.

It's a lot.

Let's start with this time last year. My apartment building was under construction for the majority of 2022, which was frustrating in and of itself, but last summer I had to pull stakes and leave my apartment to stay in a hotel. What was supposed to be a week-long stay ballooned out into over a month where I was doing guerilla blogging and video recording, trying to keep up with deadlines while not actually being home. I didn't have to pay for the hotel itself, but the sheer stress levels of working under those conditions (along with all the other expenses you accrue while in that kind of situation) took a toll on me, and on my work.

Around that time Eric Flint died, as did his company Ring of Fire. This meant that not only did I not get a royalty check for any book sales I'd made from December to June in 2022, but it also meant 3 of my novels were now off the market. I had to scramble to try to find them new homes, while also dealing with not receiving a check that should have (based on the numbers I was seeing) paid for several fees I had to dig into my savings to cover.

I was back in my apartment by September. Just as I started getting back into the groove, my cat started showing a lot of distressing symptoms I couldn't explain. I took him to the vet in November, and paid several hundred dollars for a battery of tests. I then had to pay several hundred more dollars to have him put down, because his heart was just giving out after 16 years of being my companion. That was a huge blow to me both emotionally and financially, but I figured that if I could get on the other side of it that I could start rebuilding and moving forward.

At the beginning of 2023 we had all the fuckery (and no, I will not use a more family-friendly term for it) from Hasbro and Wizards of The Coast. This disrupted a majority of my income, forced last-minute readjustment, and caused a lot of issues with my Kickstarter for Army Men, which was first delayed, and then had to contend with the wave of people who'd sworn off of anything even tangentially connected to DND 5th Edition (which, when the game was first created, had been the dominant system in the RPG sphere for years).

I finally managed to get all of that mess straightened out, and the flow of my projects coming out again, when the electronic fuel injector gave out in my car. This basically meant that my car couldn't accelerate, leaving me going at an idle speed whenever I took my foot off the brake no matter how far down I pushed the gas. That was not a good situation, but I managed to get it into a local shop, and they made the necessary repairs. While I had some help at the time, this still set me back several hundred more dollars, on top of all the previous things I still hadn't recovered from.

Wait for it, friends, because this is where things get even worse.

Then there's the crescendo... because, you see, that fuel injector has been nothing but trouble since it gave out the first time. A few weeks back I was driving to my weekly game at a friend's house (it's about an hour or so from my apartment to their house, and a lot of it is interstate driving). I was on the interstate when all of a sudden that warning light came on, and I started losing speed. I managed to pull off without getting creamed by a semi (it was a bit of a near thing), and then I had to arrange for a tow truck to come get my car, and for a friend to pick up myself, and my two roommates to drive us back home. The shop covered all of the expenses, diagnosed the problem, and I was back on the road seemingly no worse for wear.

Then there was last Friday. I'd had no problems for a few weeks, and I was just starting to relax. I figured if I kept my head down and my nose to the grindstone that I would be able to come out on the other side of things, and start backfilling the holes that had been sinking my ship. I was on my way to my Friday game, and the only worry I had was getting the rest of my bills covered... then my injector went out again. This time it left me stranded in Gary, on the IUN campus where I graduated college. It was also around 5 o'clock, which is when all the auto shops close, and no one can do anything for you. It was a repeat of the whole previous kerfuffle, with a tow truck bringing my car back into town, friends coming to pick me up, etc.

The difference was that this time I'm the one who got stuck with the tow truck cost. Which was another $200 I hadn't planned on spending.

As of time of writing, I don't know if I'm going to end up paying a few hundred dollars more to get additional repairs done on my current vehicle, or if I'm going to need a few thousand in order to get a replacement car that will actually be safe for me to drive (something I sort of need to have if I'm going to go to cons and similar events to sell books, network, etc.).

And that is why I'm asking for your help today.

How You Can Help!


Because I could really use a hand up.

As most of my regular readers know, being a professional creative doesn't pay all that well outside of a handful of rockstars in any particular part of the industry. I'm not one of those folks, and according to my own tax documents I didn't even break $13K last year... and that's been my average for half a decade or more. Keep in mind that's before taxes... I have to pay all of those at the end of the year.

I wanted to front load that so readers know where I'm at, what I'm working with, and why I'm putting out an S.O.S. to help me deal with this unfolding situation.

#1: Direct Support (Donations and Patronage)


Direct support is always the most efficient.

The best way for folks who want to help me dig my way out of this hole (or at least throw me a line so I can start climbing) is direct support. If you want to throw me a quick one-time donation, go to The Literary Mercenary's Ko-Fi page. Alternatively, if you want to provide me some long-term support so that I can keep taking steps forward while paying my new bills, consider becoming a Patreon patron. This helps keep my two blogs going, and I try to give my patrons as much free stuff and extra content as I can.

I know times are tough all around, but I'm front-loading this option because it provides the best, most immediate support not just for me, but for any creator you want to help out.

#2: Buy An RPG Supplement


Like a copy of Sellswords of Sundara, for example...

As I pointed out in a recent article, I've got over 160 TTRPG supplements to my name right now, and a lot of them pay me royalties for every sale. So just click through that link, or take a look at my Pinterest board for my TTRPG supplement master list, and select something that catches your eye!

If that's too many options for you (decision paralysis is a real thing, after all) and you're looking for good value to you as well as to me, I'd recommend checking out the following bundles:

- Inn & Tavern Bundle: A great one for all fantasy games, this has some of my most popular splats in it!
- Sci-Fi Bar Bundle: Same as above, but for sci-fi games.
- 100 Kinfolk Bundle: This was my extra large Werewolf: The Apocalypse project. There's 15 supplements in here, and that's a total of 1,600 kinfolk NPCs for your Werewolf chronicle!

In the interest of transparency, this is my second option because it takes a lot of sales to add up to a meaningful number, and they take a little while to clear. Sales of a supplement like 100 Body Mods and Augmentations For a Sci Fi Game pays me about 30 cents or so, while a supplement like 10 Fantasy Villages pays me about 60 cents per copy sold. In either case it can take a month or two before DTRPG releases the funds, and I can cash them out. So if this is an option you want to take, please consider also leaving a rating and a review on any supplements you get, and sharing the links to them on your social media, discord server, etc., so I can reach a bigger audience, and put a few more coins in the jar.

#3: Buy A Book


I'm still so ridiculously pleased with this cover...

I mentioned that my old publisher shuttered its doors, but my books are starting to make their way back onto the market. My dystopian sci-fi thriller Old Solders presents my own take on the space marines in the form of the myrmidon, and Pollux has to outwit a conspiracy tracking him (and possibly the former members of his squad), with the intent of eliminating them... or is it all in his head, a product of intense paranoia left behind as a relic of his time in the Hyperion Conflict?

If that doesn't quite sound like your cup of tea, though, there's also my sword and sorcery novel Crier's Knife, about a young man sent to go retrieve his missing cousin, and to bring him back to their home on the mountain... or, if his cousin is dead, to make sure he's got plenty of company on the reaper's cart. And if you're one of those rare folks who enjoys short fiction, my collection The Rejects is also on Amazon, and you can check out audio dramatizations of at least one short story, Suffer The Children, on my Rumble channel The Literary Mercenary.

Then there's this book, too...

Lastly, for folks who didn't get in on the Kickstarter for it, Army Men: A Game of Tactical Plastic is currently on pre-order through Backerkit! We're currently handling layout, editing, art, etc., but this book is definitely going to happen, and throwing your support behind the project by pre-ordering your copy would definitely help ensure that it's profitable enough to both pay the folks involved, and maybe to underwrite sequels and supplements in the future!

This option is third on the list for two reasons. First, it takes time for sales of books to clear, and to come to me. A few months for my novels, and probably half a year or more for Army Men to really finish up, and for the profits to be divided among all the contributors. But if you want to help out by buying a product that isn't a TTRPG supplement (especially if you're one of the folks out there who enjoy my fiction, but might not be a gamer) these are good options to pursue.

#4: Engage With All of My Free Content!


Seriously... I have so MUCH of it!

I don't want to dislocate my shoulder patting myself on the back, here, but I make a lot of content, and I do what I can to make sure that a lot of it is free so that people who don't have a big budget for extra stuff can still enjoy what I make, and have fun with some of my ideas.

If you're one of the folks out there who doesn't have any spare dosh lying around (or maybe you've pursued one of the above options and want to do a little more to help as a cherry on top), then please consider doing any or all of the following!

- Check Out My Vocal Archive: I have 283 articles on Vocal at present, and these cover my RPG character conversions, weird history, a decent amount of free fiction (including stories for both Pathfinder and Warhammer 40K), and more! Vocal pays me roughly $6 for every 1,000 reads my articles get, so I encourage folks to bookmark my author page, read an article or three a day, and please share the ones you like on social media to help boost their numbers!

- Subscribe to (and Watch) Videos on The Azukail Games YouTube Channel: I do a lot of work for Azukail Games, and I try to put one video onto the company's YouTube channel every week. At time of writing we have well over the 500 subscribers we need to get it monetized, but we only have about 1,000 of the 3,000 hours of watched content we need before YouTube shares any earnings with us. While this won't help me directly (it's not my channel, I just contribute), if it starts pulling in money, then it's likely I'll be able to do bigger, more involved projects, and to get an increase in my pay for making those videos in the first place. Again, interacting with those videos, and sharing the ones you like so more people can see them, would be a big help.

It would also let me justify my Windy City Shadows project, which I talked about recently in Discussions of Darkness Episode 11, for folks who missed it.


- Check Out My Rumble Channel: I've said it before, but I legally cannot be paid by YouTube, because Google AdSense banned me from their platform. I've been looking for some kind of alternative for a long time, and the closest functional thing I've found is Rumble. My archive there is small, and I'm adding to it as I can, but like everything else in the free section it takes a colossal amount of activity to make even a few nickels fall out of it. I'd probably need hundreds of thousands of watches on those videos before a C-note made its way into my hands, but I won't say no to views, shares, and folks who want to help me grow my audience this way, either.

This option is last on the list because it's the hardest to affect immediate change with. If I could get 1,000 people to all watch the full playlist for my Discussions of Darkness show in order to monetize the Azukail Games channel overnight, that would be awesome! If I could somehow get an article like Partners and Polycules: Polyamorous Designations Based Off Dungeons and Dragons Dice to go viral and get 1 million reads (which would be about $6,000 for me... which seems like a lot of work for not a lot of pay) that would solve a lot of my current problems.

For this one to work, a lot of people need to work in conjunction to overcome the algorithm, and to generate the huge numbers it takes to make free content actually pay me as the creator. The upside, though, is that this one is open to everyone! So if you have a few spare minutes to read and share an article, or you just want to put on a playlist in the background while you do chores or plan your campaign, it would be very much appreciated!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, my dystopian sci fi thriller Old Soldiers, or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, July 10, 2023

Why I Will Have Fewer Community Created TTRPG Products Coming Out

Readers who've been following my release schedule have likely noticed a pattern for the past few years. I usually come out with two releases in any given month, and the first will either be a system or genre-generic supplement (like my recent 100 Body Mods and Augments For Your Sci Fi Game), and the second release will be something for an existing TTRPG setting made using a community content platform (like this week's recent release 100 Mediums, for use in the Chronicles of Darkness setting).

Seriously, check it out if you haven't yet!

Generally speaking, I've been doing things this way for years now as a way to stop my brain from getting too stuck in any particular rut. Some changes have been going on behind the scenes at Azukail Games, though, and I wanted to take a moment to make folks aware of them.

Before I get into the details, though, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! To be sure you're following all of my followables, check out my LinkTree!

Also, since it keeps getting lost in the shuffle, check out my Vocal archive for more articles about RPGs, character conversions, character concepts, weird history, nerdy topics, and more!

Costs and Earnings


No one makes a good living writing for TTRPGs; if you are part of this niche publishing community, at least 60% of the reason is because you love RPGs. To put that into a numbers perspective, a general, professional rate of pay for a writer is usually considered between 4 and 6 cents per word, though some have said that should be up to 8 cents per word due to inflation. There are few RPG companies who can afford to pay that rate, and I can count on the fingers of one hand how many times I've earned that much (Paizo and Storm Bunny Studios top the list, for those who are curious). Often times RPG writers will be offered 1 cent per word, half a cent per word, or in a lot of cases no up-front pay at all, and just a portion of the sales of the product.

And though I've quoted this number before, roughly 80% of products that go up on Drive Thru RPG don't even move 50 copies. So it's very possible that you could spend weeks to months jamming out word count on something, only to receive $5 and a hearty handshake for all your work.

I've been there more than once.

To re-iterate something that a lot of my readers miss, I do not own or run Azukail Games; I am merely a contributor there. I receive a percentage of sales on my supplements as a royalty, and I receive an up-front fee as well. Up until recently this was 1 cent per word... but recently this increased to 2 cents per word for all supplements that aren't part of a community creation platform.

This leaves me with a choice as a creator, but it's one I want my audience to understand, and to be aware of.

Because I've put out a lot of community content over the past several years. From World/Chronicles of Darkness supplements, to Pathfinder Infinite pieces, to a few Call of Cthulhu splats (like my recent 100 Gangsters, Gun Molls, and Goons NPC list for games set in Arkham during Prohibition), it's at least 25% of my total archive of gaming products. And I'm not saying that I won't ever pen another supplement for these platforms... but given how expensive everything around us is getting, it is asking a lot for a creator to take a 50% pay cut to work on that kind of content.

Unless, that is, the creator is making up the costs on the back end.

This is where that royalty payment comes in...

Numbers talk in the publishing world, and when things get noticed it's more likely that those product lines are going to get expansions and extensions. So whether you want to see more of my WoD/CoD supplements, more Pathfinder Infinite products, or even more Call of Cthulhu stuff, the best way for you to help make that happen is to get a copy of them for yourself (they're only a couple of bucks, after all). And if you've already bought a copy, leave a review on DTRPG, Storyteller's Vault, or Pathfinder Infinite, and share the link on your socials so that other people can see the supplements you like. I'm doing everything I can to move copies as a creator, but user reviews are far more effective than even my best sales pitch out in the wilds of social media.

And, of course, the more sales something has, the more metal badges it earns, which ranks it higher and higher in the site's algorithm, which means more people are likely to see it going forward. So if you are one of those folks who wants to help make it tenable for me to keep making supplements on these platforms, consider checking out what I have already:


Those are, of course, just a sample of the 161 total products I have on DTRPG (as of time of writing, at least). And though I've said this before, I feel it's important to repeat this for anyone who hasn't heard it yet... my publisher pays attention to our numbers. When supplements get a lot of interaction, a lot of sales, notable positive reviews, etc., it becomes much easier to get more supplements like those approved. So if you see something you like, and you want to send me a message to make more of it, please do your part to help me reach fresh eyes, and new plateaus... because that is how decisions get made in publishing.

Also, Speaking of New Games...


While we're on the subject of games, audience reaction, and sending a message about what you want to see more of, my first full TTRPG "Army Men: A Game of Tactical Plastic" is available for pre-order on BackerKit! It made the funding goal on Kickstarter, but we didn't smash it hard enough to guarantee expansions, future supplements, and so on. If you want to help make sure that happens, though, consider pre-ordering your copy today, and telling your friends about this game.

And if you missed it when I was talking non-stop about Army Men, check out some of my earlier posts about it below!


We need all the support we can get!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, my dystopian sci fi thriller Old Soldiers, or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, July 4, 2023

Mortals Plus- A World/Chronicles of Darkness Campaign Concept

The World and Chronicles of Darkness setting is filled with possibilities and potentials. From vampires and werewolves, to mages and changelings, to Prometheans, Sin Eaters, and hunters, you could play through dozens and dozens of chronicles before you ever heard the same note repeated.

However, whether you're an old hand for these games looking for some way to spice things up, or you're a newer player looking for a gentler introduction to this setting for yourself and your table, I'd like to suggest something that I call a Mortals+ Chronicle.


Don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! To be sure you're following all of my followables, check out my LinkTree!

Also, since it keeps getting lost in the shuffle, check out my Vocal archive for more articles about RPGs, character conversions, character concepts, weird history, nerdy topics, and more!

The Support Staff For The Supernatural


While each of the different spheres of the World or Chronicles of Darkness are unique in their own ways, there are a lot of design similarities between the games so that they can be played together as part of the same setting. And one of the big similarities shared by a majority of these supernatural creatures is that they have a slot reserved for mortals who have been let in on the secret, and who usually have some vestige of power of their own as a result.

Yes, Master... I see.

This tradition goes all the way back to the original edition of Vampire: The Masquerade and the idea of ghouls. These characters are mortals who are blood bound to a vampire, and they act as that vampire's agents in the mortal world, much like we see Renfield act in the classic novel Dracula. This role was carried forward with kinfolk in Werewolf: The Apocalypse, allowing for extended families of these shapechangers to provide backup and support, and to avoid/ignore the madness that viewing a werewolf usually brought on. Other examples include ensorcelled mortals for Changeling: The Lost, familiars in Mage: The Awakening, and so on. While not every game in the setting has these roles, it is uncommon for this kind of character to be absent.

They are the characters that a Mortals+ chronicle revolves around.

Normally these enhanced mortals are just thought of as sidekicks to the supernatural creatures of a given game. They're the aides de camp who help with planning, who open the doors, or who handle tasks that are too mundane for the monsters to whom they are bound to bother with. But the chronicle can take on an interesting twist when you shift that narrative, and see these stories from the perspective of these mortal characters.

The first benefit is that this allows you to focus on your character as a person, and figuring out who they are. You then need to ask what brought them under the shadow, and into the truth of the setting. Were they a lost kinfolk who was rediscovered when they saw a garou change forms, and didn't freak out? Were they a private eye tracking down a serial killer, only to find a vampire who offered them a choice between servitude or death? Was this person a student of the occult who stumbled onto a cabal of genuine mages who decided they were too useful to do away with? Or did they make a deal with someone that sounded too good to be true, only to find out they now work for a changeling?

But is it the worst bargain you've ever made?

This idea works best for Storytellers and players who want to stay at a boots-on-the-ground level of the game. Additionally, when you play an enhanced mortal, it gives you a taste of power (usually, anyway), and it gives the Storyteller a simple way of dispatching missions to the PCs. You can complicate this somewhat by giving the PCs different sponsors (say you each serve a different vampire, or you're all connected to different werewolf tribes), but that is a choice that's up to you as the ST.

Another aspect of a Mortals+ game is that, much like the Faces of Death Chronicle idea I shared a while back, there's a chance for players to be upgraded to a full supernatural template. Perhaps the ghouls prove themselves through their service, and their masters embrace them (or they betray their masters, and are embraced by another who promised them power for that betrayal). Your kinfolk might have their first change, your familiars might awaken, and it's possible that your ensorcelled mortals might be dragged away to Arcadia, only to have to claw their way back to the real world as a full changeling. Maybe this is something some characters want, maybe it's something they're forced to endure (because the player wants it to happen, even if the character doesn't), but it can provide an interesting way to continue the chronicle even when the PCs are all upgraded to a full, supernatural sheet.

Or, if you opt not to go that route, they can always make for ideal hunters, since they have a working knowledge of at least one supernatural community, how to navigate it, and how to disrupt it!

Recommended Reading on Enhanced Mortals


I've written up a lot of supplements about characters who fit into the Mortals+ mold. I've listed them below for folks who want to check them out for inspiration, or simply to fill your own World/Chronicles of Darkness game with a more organic cast!

- Children of The Night: 100 Animal Ghouls (Vampire: Requiem or Masquerade)

- 100 Garou Kinfolk Bundle (15 Werewolf: The Apocalypse supplements in one bundle!)

- 100 Ensorcelled Mortals (Changeling: The Lost)

For those who want to see me expand this list of 19 supplements to other games, please consider leaving comments below, sharing the supplements around to help them find fresh eyes, and if you do get copies for yourself, leave a rating and a review to help the project maintain momentum!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!