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Monday, October 28, 2024

What Future Mission Modules Would You Like To See For "Army Men: A Game of Tactical Plastic"?

It's been a little over half a year since my RPG Army Men: A Game of Tactical Plastic hit the market. Since we had a pretty successful Kickstarter, I wanted to make sure that I kept expanding on the options players and Game Masters alike had available to them, and one thing I was concerned about was the missions squads would get sent on. Because while there is a mission in the base book to get players and Game Masters started, I wanted to make sure there was more than just that one module to kick things off.

As of this weekend, the first stand-alone mission A Night At Breckon's Beacon is officially out! And if a squad hunting down missing comrades-in-arms, and tracking them to an old, dilapidated castle on the Western border of United Polymeria sounds like a good way to spend your night, then I'd highly recommend you get yourself a copy! However, I don't want to rest on my laurels, and I did have a few questions for players (as well as potential players) regarding my plan for the rest of these initial mission releases.

Seriously, check it out if you haven't!

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A Sample Platter of The Plastos Federation


For folks who haven't picked up a copy of Army Men for themselves yet, the location we start off in is the Plastos Federation; a collection of the nations United Polymeria, the Styric Republic, Acrylica, and the Acetal Alliance. A Night at Breckon's Beacon takes place, as mentioned, in United Polymeria, and plays into some of the culture and history of that particular nation (U.P. is at least partially inspired by the U.K. and its history, so it has timelines going back for centuries to when the longbow and the claymore were actual weapons wielded on the battlefield, and castles were the norm for fortress construction).

My intention was to provide one mission for each of the other nations, as well as a Federation mission that would be specifically geared as a cooperative mission drawing on troopers from any nation players wanted to bring. However, since I'm looking at my workdesk and plotting which projects are going to go out next, I thought I'd share some of the ideas that I had, and ask my readers what mission description interests them most?

I've got quite a few ideas to choose from...

The current ideas include:

- (Acrylica) Experimental Duty: A squad of troopers is sent to reinforce security at a location that will be running a classified experiment. This module will likely involve several waves of enemies, a great deal of firepower, and a need to properly defend a static location.

- (Styric Republic) Precinct Assault: Organized crime and corruption is a serious problem in the Styric Republic. An infamous gangster is being held at a decommissioned precint, but his gang comes to try to break him out. The only thing standing between them and their goal, is your squad.

- (Acetal Alliance) Reclamation: The war between the Silicate Autocracy and Halogen left lasting scars, even though the two nations united in the face of the vespoid threat. Booby traps are commonplace, and before any abandoned town can be rebuilt it's necessary for squads to sweep them for dangers. A relatively routine mission turns deadly, and your squad has to find out if there are more than ghosts of a past war haunting an aging, abandoned town.

- (Plastos Federation) Bug Hunt: Vespoid incursions don't always require an all-out assault... sometimes what they need is a decapitating strike. Federation assault teams often take on these dangerous missions, and your squad has been tasked with joining. Commanders promise you'll all get a medal for this if you pull it off... of course, Federation medals are often given posthumously.

While I have a couple of other suggestions for missions (some of which are larger than the one-offs described above), these are the ones I plan to start with. My intention is to offer a different kind of goal and playstyle for each one, and to give players the ability/opportunity to get a little sample of each nation, and to get a little dash of history and personality from them in order to decide which they really like. These missions can be played with the same characters, or with different ones, allowing players to try a variety of castes and builds to see what really jives with them.

So, which of the above ideas appeals to you? What would you like to see? Or is there a style of play or a kind of mission I didn't include that you'd like to see made official with an Army Men mission all its own? Make sure you let me know in the comments down below!

Additionally, consider checking out the following supplements that have already been released for the game, along with the show Tactical Plastic Report, which is currently available on the Azukail Games YouTube channel!

- Army Men: Threat Assessments: The first collection released after the original game dropped, this supplement is full of new creatures for your squad to have to deal with when out in the field.

- Army Men: Medals of Honor: This supplement introduced the Medals System, allowing players to earn medals for their troopers, gaining unique bonuses and abilities usable for the rest of the campaign.

- Ungentlemanly Warfare: A Baker's Dozen of Booby Traps: Giant bugs and enemy combatants aren't the only threats you'll have to deal with in the field. Booby traps are a serious concern among troopers looking to leave their service with as many limbs as they started.



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