Showing posts with label SJW. Show all posts
Showing posts with label SJW. Show all posts

Monday, October 8, 2018

Why Are Games So "Politically Correct" Now? (Hint: It's Money)

I know we usually talk about games that involve funny-shaped dice, but I'd like to take a second to talk about a game that involves throwing a weirdly-shaped ball. A game that we're all familiar with, at least in passing, where people can become millionaires if they're good at playing. A game that has been a source of great controversy, not for its inherent violence and massive, wasteful spectacle, but due to one man's protest that started back in 2016.

Don't pretend you don't know who I'm talking about.
According to The Undefeated, Kaepernick's protest of the national anthem started back in 2016. In his own words, the quarterback was using his platform and his position to speak out against how black people are treated by police, particularly the fact that so many of them are killed by police officers who never face any consequences for their actions. This protest sparked backlash from a lot of quarters, and support from others, and has raged like an untended wildfire for a number of years now. And the controversy has led to Kaepernick not being picked up to play for any teams, despite general agreement that he's more than good at his job.

Fast-forward to just a little bit ago. Nike, the colossal sportswear corporation named for a goddess of competition and victory, chose Kaepernick to be the face of their recurring "Just Do It" campaign that they've run for years now. The idea behind the campaign is to feature inspirational figures, and by choosing Kaepernick Nike pretty much backed what a lot of detractors refer to as the "SJW horse" in this race.

Why did they do that?

Well, it isn't because Nike is a high-minded entity with a bleeding heart who agrees with the spirit of Kaepernick's protest. Let's not forget that this is a massive corporation who still uses child slave labor to save on production costs while fattening their profit margins on overpriced tee shirts and shoes. Nike is in the business of making money, and its marketing and PR team is tasked with finding every possible way they can make themselves look good, increase their social currency, and keep people buying their products. Their marketing wizards cast the bones, crunched the numbers, and their conclusion was that in order to endear themselves to the younger generations of buyers (the ones that will be making them profits for the coming decades), it was a smarter move to endorse Kaepernick in a showy way than to come down in opposition to his protest, or to ignore him entirely.

And you know something? It worked. While there were viral videos of people burning their shoes or mutilating their shorts (Nike products they'd already paid for, mind you, so it had no effect on the company's bottom line), the real numbers were in their stock price and sales. Nike made huge sales in the immediate aftermath of this decision, and though there were a lot of existing customers who swore never to buy their products again, those customers were replaced several-fold by new ones who swore to buy Nike products today, tomorrow, and for years to come.

What Does This Have To Do With Tabletop Games?


I told you that story to tell you this story.

You see, hardly a day goes by where I don't see at least one gamer shouting in a forum or on social media about how RPG companies are, "ramming political correctness down our throats!" Examples of this typically include having multiple important depictions of non-white, non-male characters, references to a wide variety of sexualities and genders, and generally changing up the white male hero mold that's been standard since Tolkien. This happens in particular when it's announced that Dungeon and Dragons may have elves who can transition their sex, or when Paizo releases an adventure path where there's a sidebar about the half-elf bartender and her wife.

And these frustrations are typically met with a trumpeting war cry, "Who cares about any of this!?"

Aside, you know, from characters who are all about justice and inclusion?
From the perspective of the angry gamer, no one could possibly care. This is all just niche fluff that companies are wasting their time with. However, the real answer to, "Who cares?" is, "All the people invested in these issues, and who make buying decisions because of that."

The truth is that by including these elements that so many gamers object to, RPG companies are making a point to include things that were never previously seen in mainstream games. Things which are often ignored or left out by their competitors. This differentiates them, adds a unique selling point, and it sends up a signal flare to gamers who may have some of these qualities, and who wish they could get more representation in the medium. Gamers who think it's just dandy that lesbian elves can now just exist without being there for titillation, or as a running joke. Gamers who want to see characters who look like them, but who aren't a limited-edition, because-this-isn't-a-fantasy-European-setting option. In short, by including this bigger variety, RPG companies are increasing the size of their audience by increasing their in-game, in-world representation. They open doors to players who may feel unwelcome, and assure them that it's perfectly fine for them to play characters who aren't traditional fantasy mainstays.

Maybe these companies do it because they do, in fact, have a political agenda they're backing. Maybe they do it as a cynical cash-grab because they know it gets them attention and makes them more appealing to a bigger audience, and increases their sales volume. Whatever the reason, though, companies make decisions like this based on ROI; return on investment. Hell, that's one reason I put characters of varying ethnicities, genders, and sexualities in 100 NPCs You Might Meet in a Tavern. Because by explicitly acknowledging these aspects in your game, it both offers representation, and makes the thing you wrote stand out from the pack of competing products.

So if you are one of those gamers who threatens to jump ship, burn your books, or never buy products from a particular company again because too many NPCs were women, were gay, or had a specifically non-Caucasian appearance, remember this; there are plenty of other people who are buying it, otherwise they wouldn't make those decisions. By all means, be bothered by it, but realize that companies generally don't care about a screed left on Facebook. They care about numbers, and as long as your no is worth less than a dozen other people's yes, give me all of it, this direction of being specifically inclusive is not going to change.

And while you're thinking about that, maybe stop for a moment, and ask why you're so bothered by these things. After all, they haven't said you can't play the character you want to, so what's the big deal?

That's all for this week's Moon Pope Monday. Hopefully it gave folks something to think about. If you'd like to see more of my work, then take a look at my Vocal archive, or just click my Gamers profile to see only my tabletop stuff. Or you could head over to the YouTube channel Dungeon Keeper Radio, where I'm always working with other gamers to make videos for dungeon masters and players alike!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter, and if you'd like to help support me then you could Buy Me A Ko-Fi or go to The Literary Mercenary's Patreon page to become a regular patron. Or, if you want, you could drop by my Amazon author page to check out my books!

Monday, March 14, 2016

Calm Down, No One is Taking Your Games Away

I've been running this blog for a few years now, and I've been fortunate to attract a much bigger audience than I ever thought I'd manage. Also, because keeping my readers happy is something I like to do, I pay attention to the comments and feedback my posts generate. Especially the ones that end up with a lot of views, and which generate a lot of attention. Because while I love gaming, I also have bills to pay. There is something I've noticed, though, and I'd like to address it here. Something that I would like everyone who sees this to read, internalize, and remember the next time I say or publish something you disagree with as a player or a DM.

Now listen very, very carefully.
I am a yutz on the Internet with a blog and an opinion. I have no power over you.

So do your best Fonzie impersonation, and chill the hell out.

No One's Taking Your Games Away... Least of All Me


One of the most common negative comments left on my posts goes something like, "it's SJWs/overthinkers/politically correct/negative adjective people like you who are ruining gaming. Shut up, and stop trying to take away my fun."

Now, those kinds of comments are usually left on controversial posts like Sexuality Matters in Roleplaying Games (And Here's Why), or The 5 RPG Characters We Should All Stop Playing, but sometimes they're left on more innocuous posts. Posts which are expressly suggestions for how you could play a class, or which offer alternatives to the traditional views we've had of certain fantasy RPG mainstays. Posts which aren't telling anyone to do anything, but simply pointing out that there is often more than one way to do something, especially if you think outside the beginner box.

Like how I can rock 9 samurai levels like it ain't no thing.
Here's the truth of the matter, ladies and gentlemen; nothing I say has any authority behind it. I am not the lead designer or creator on any of the games I talk about, and I don't have the ability to force anyone to play any RPG in a certain way. I am simply writing my thoughts on gaming down on this blog, and hoping that other players and DMs find them helpful.

If you find what I have to say really helpful, then take it and run with it! If you don't find it useful, then that's fine, too. If you feel compelled to have a discussion over an article I've written, or you want to express your own opinion to me, that's what I have a contact button for. But if your breast swells with outrage, and you think that proclaiming I'm "wrong" because that's not how you do it at your table will have an effect, then please stop.

You're only making me more powerful.

The Irony of Outrage


I'm guessing most of my regular readers don't read my sister blog, The Literary Mercenary. If you have and you've already seen the post How to Make Money as a Writer (By Embracing Your Inner Troll), then you've already learned the lesson I'm about to lay out. If you haven't, and didn't click-through to get the full explanation, here's the cliff notes version of why slinging your outrage into the comments section (especially on social media) is a terrible idea.

If you want to hurt, not help, my numbers, anyway.
Here's how the process of being a blogger works. I write a blog post, edit it, and then publish it. The next day I post it up in the forums and social media pages which have proved receptive to my work in the past. People who approve of the posts will like them, share them, and leave comments on them. That last one is important, because whenever there are new comments on the Paizo forums, or on a Facebook group, my post is pushed up to the top of the order. That means more people are going to see it, and the views it gets go up. In fact, social media sites like FB will also inform the commenter's friends, which will give them a chance to see what it is that caught Ralph's attention.

Now, if you see something you don't like, the best way to make sure it doesn't get any bigger is to walk on by and ignore it. Sort of like Freddy Krueger, content creators lose their power when no one knows who they are. If, on the other hand, your first reaction is to immediately post a whole bunch of comments about how the poster is just out to steal your fun, and they're playing the game wrong, and they're pushing politics into your storytelling circles, all you're doing is making that post more visible. If you add to the mess by sharing the link on your own page, possibly with the message of, "it's assholes like this that are what's wrong with gaming," then all you've done is increased the number of people who've seen the post. And the more page views the post gets, the more money the creator gets, and the more people know about that person's blog.

It is in my best interests to court outrage at every turn, because it's good for my pocket book. But I think it would be better for us, as a community, to step back, take a breath, and ask why we feel the need to lash out when someone suggests we could play differently? Not that we have to play differently, but that we can if we want to.

As always, thanks for stopping in to see what I have to say on my Monday updates. If you'd like to help support Improved Initiative, then why not go to The Literary Mercenary's Patreon page to become a patron today? All it takes is $1 a month to help me keep the content flowing. Also, if you haven't already, follow me on Facebook, Tumblr, and Twitter to stay up-to-date on my latest creations.