Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Monday, June 16, 2025

"May I Enter" Is A Different Sort of Vampire Game (Now On Kickstarter)

The night is dark, and full of terrors... some are nameless things that haunt the shadows, and whisper on the winds. Some, though, are things we know. Things who are bound by rules and laws that can be used to remain safe from them... and in some cases which can be used to kill them. There is a night walker who feeds on the hot blood of the living, who cannot walk beneat the sun, and who cannot cross living waters. They cannot see their reflections, the sights and sounds of faith are anathema to them, and most importantly, they cannot enter without permission.

There have been a lot of RPGs about vampires... but May I Enter really does appear to be something different.

And the answer is, yes you may...

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

So What Is "May I Enter"?


While I would highly recommend folks check out the Kickstarter for May I Enter to get a more complete answer to this, the short version is that it's a game based on Powered By The Apocalyse that takes inspiration from OSR-style RPGs where you all play vampires. However, while there is very much the same dark tone we're all used to in games where players take on the role of these infamous bloodsuckers, in May I Enter the game focuses on vampires who have been Bound. Helen of Troy (yes, that Helen of Troy) laid down a Binding that tied most vampires to a code they could not deviate from. And at the heart of this Binding are vampires who must serve, rather than command. Creatures who must ask, rather than take. And while you have great power at your disposal, and you wish to change the world for the better, you can only do that if others bid you to do it.

So, more "Forever Knight" than some vampire games...

Humans aren't the only things these Bound vampires have to content with, though. There are the Unbound members of their kind who are true monsters, dark fae with their strange word games and unfathomable logic, and a bevy of other things that haunt the dark edges of the world... except werewolves. They aren't real.

And at the core of it all there are primordial vaults that contain ancient, forgotten secrets that your vampires will need to recover... both to use them as tools, and to keep them out of the wrong hands. And these vaults often act as parallels to what is happening in the world above, invoking the ancient alchemist's balance of As Above, So Below... or perhaps it's the other way around?

So if you're someone who likes the idea of a vampire game, but you want something with more streamlined mechanics, a unique world setup, and where you get to play monsters who are trying to be the good guys without people looking down their noses at you, I would highly recommend checking out May I Enter. The Kickstarter has a few more weeks at time of writing, but don't let it pass you by!

Also, if the name Josh Heath looks familiar to you, and you're a fan of the game Vampire: The Masquerade, you've probably seen some of his other work before. And if you haven't (but would like to), I'd definitely recommend taking a look at the Dark New England Bundle, which has 5 one-page chronicle jumpstarts for your World of Darkness game!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, April 9, 2024

Does A More Unique Setting Draw More Attention To Your Game? And Is It Worth The Risk?

There is no silver bullet when it comes to getting your gaming project popular among players. Not only that, but the results of all your factors are always going to be more than the sum of their individual parts. In short, every piece of advice is just us divining meaning by looking into a darkened mirror, and doing our best to interpret the shadows we see beneath the glass. And no piece of advice is ever perfect, because there will be something that defies that advice, and goes on to be extremely successful despite going against the grain of common wisdom.

With that said, it seems like audiences definitely perk up a lot more when you present them with a completely unique setting and world, rather than a world that looks and feels familiar, but which might have a couple of unique devils in the details.

My take on this is the difference in audience reaction between Sundara: Dawn of a New Age, and Army Men: A Game of Tactical Plastic.

And if you haven't checked out either, you really should!

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Projects, and Reactions To Them


Sundara: Dawn of a New Age is a fantasy TTRPG setting that has been releasing in both Pathfinder and DND 5E formats for the past 3 years or so. The original release was Cities of Sundara: Ironfire, and since that time there have been 5 city guides, 6 species guides for players, and half a dozen faction guides covering everything from mercenary companies and cults, to merchants, guilds, and gods. And while these splats come packed with unique material for players and Game Masters alike, and they take several unique steps for their games (such as completely removing alignment from the games entirely), they are still recognizably part of a high fantasy TTRPG setting.

I'd say the reaction to Sundara has been mixed. Some players have enjoyed the splats, and there's a very small, but very vocal block of folks who are always asking for more. However, it doesn't get much of a reaction overall, and it is regularly outsold by my more generic supplements like 100 Body Mods and Augmentations For a Sci Fi Game or 10 Fantasy Villages.



But what about Army Men: A Game of Tactical Plastic? Well, for those who haven't heard me get on my soapbox about it, it's a game where players take on the roles of resinous persons, fighting to preserve the lives of the people of the Plastos Federation against the insectoid menace of the vespoids, which have united the four nations in a single purpose. The game is crunchy, tactical, and has a great deal of bizarre and unique lore to drag players and Game Masters alike into things.

So what were the results for this book? Well, this game has sold just over 30 books on DTRPG since its release, but there were over a hundred books (digital and physical) that went out as a result of the successful Kickstarter campaign that made it a reality in the first place. That makes it more popular than all but a handful of Sundara supplements (I believe Towns of Sundara is the only one that can beat those numbers), even though it's only been around for a few months (or just over a year, if we're counting the original Kickstarter and BackerKit purchases).

 What are people saying about these projects?

Before I get into analysis, I want to point out there are lots of differences in these projects. Army Men is a much bigger book, with a much bigger price point. Sundara is more numerous, has a smaller price tag, and it's been available (overall) for much longer. Sundara has received different types of marketing than Army Men has, and Army Men was crowdfunded rather than merely published and put on the market.

With all of that said, in addition to the sales numbers, I feel like the comments left by people on the projects can tell us a lot.

Because very few of my Sundara projects have received comments, whether it's in the social media posts I make about the supplements themselves, or about the blogs and videos I've made about them over the years. The attitude seems to be, by and large, that it's just another high fantasy TTRPG setting, and while it's got some fun aspects and unique flavors, it's more or less what one would expect. So if you've played Pathfinder or Dungeons and Dragons before, this is basically ordering the same pizza you're used to, but getting it from a restaurant that uses different cooking methods and ingredients.

The comments and questions regarding Army Men have been distinctly different.

Firstly, there's generally a lot more of them, as people ask what the game is about. A lot of folks also ask if it's connected to the video games from a decade or more ago (they're not). In addition to those two questions, people ask if you can use army men toys as miniatures, if it's a Toy Story situation, or if there's something else going on, and what sorts of adventures characters have in this RPG. A lot of folks comment on the art, and they'll ask what kinds of gear and equipment players have access to regarding artillery, vehicles, weapons, etc.

I covered some of these in the AMA that came out a while ago, if you're curious!



So, at the end of the day, this might feel like a bit of an apples and oranges comparison. However, acknowleding this is not a 1-to-1 situation, it definitely appears that games that have a unique style, which present players with an uncommon setting, and which give you a different kind of premise is more likely to turn heads than giving folks another helping of the same old same, but with slightly different ingredients... though it does seem to help if they underlying mechanics are recognizable, and draw on a well-known RPG that most folks will own copies of.

Just in case folks were curious.

Lastly, as it seems appropriate, I covered a topic on design trends recently on Tabletop Mercenary. Give it a watch, and if you enjoy it, subscribe to the Azukail Games YouTube channel to help keep that show (and others) going!




Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, January 29, 2024

Questions About Crowdfunding? Tabletop Mercenary Will Be Tackling That Topic Soon!

As regular readers know, in addition to running this blog, I make videos for the Azukail Games YouTube channel. And while I've talked about my Sundara: Dawn of a New Age setting, offered insight and advice for the World of Darkness, and I've got the unboxing for my new RPG Army Men: A Game of Tactical Plastic debuting this Friday, one of the series that I've been hard at work on recently is Tabletop Mercenary. And, as the name implies, this show is all about how to make a living working in tabletop RPGs for a living.

And so far the most commonly-requested topic for the series has been people asking me about Kickstarter. So I wanted you all to know that I'm listening, and I've got a clever plan to deliver on this topic.

And hopefully it will help other folks out, too!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

You Have Questions, I Have Someone That Has The Answers!


While there have been a lot of questions for a lot of different topics, the most common one thus far has been how to fund your RPG (or related project) through Kickstarter. And since my most recent release was successfully Kickstarted over a year ago, folks would naturally assume that this is a topic I know something about. However, I'll be the first to admit that I partnered with High Level Games specifically because I wanted the professionals to help me with that aspect of things. I could write the game myself, no sweat, but getting it funded was outside of my experience.

But fortunately for folks out there, Josh Heath has agreed to be a guest on the episode where we find answers to all your Kickstarter (and more general crowdfunding) questions!

Shut up and take my money!

So here's what I need from all of you!

- Leave Your Questions in The Comments: Here or on social media, both are acceptable.
- Share This Article: The more people who see this, the more questions we'll have to answer!
- Subscribe to Azukail Games, And Watch The Show: The more numbers we get, the better off we'll be!

If we can manage all of that, I dare say that we'll be able to collate, catalog, and ensure that we have the proper answers for the most commonly asked questions. However, if you have questions about stuff that isn't Kickstarter related (whether it's BackerKit, Patreon, or any of the other funding services and platforms out there) make sure you put those in your comments as well! If you're wondering about it, I promise you there are some other folks out there who are wondering as well.

Also, if you have a moment, consider checking out our most recent episode of the show where I discussed affiliate marketing, what it is, and why it should be a part of your strategy as a TTRPG designer.



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, December 25, 2023

"Threat Assessments," "Medals of Honor," and More in 2024 For Army Men!

While I've been quiet about the project for the past several months as proofs get sent out, and prints get finalized, my first ever TTRPG Army Men: A Game of Tactical Plastic is currently on-schedule to be released in Spring of 2024! And in case you missed it, forgot about it, or you find yourself with a little extra holiday cash to spend, you can still grab a copy for yourself.

However, I don't just want to remind folks that this game exists. Rather, I wanted to give regular readers some updates on what's going on behind the scenes, and some of the things I'm currently working on for additional supplements and expansions that should be hitting the ground right behind the initial release!

We've got incoming!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Reinforcements on The Horizon!


While the initial Kickstarter for Army Men was a success (once again, a huge thank you to everyone who helped make it a reality), we didn't quite manage to reach any of our stretch goals, much less make the huge splash that some projects out there have. So while we don't have the extra scratch to put together any extra large rulebooks to cover additional genres and styles of play (yet) my hope is that the game will grow in popularity, and that there will be an audience demand for more once people get a look at what I and the rest of the team made.

However, there are a couple of smaller supplements that I'm currently tinkering with that I feel I can talk about to peak folks' interest. Because while the initial project was a rather large labor of love, there's still so much more that I feel we can cover with this game!

For unflinching valor under fire...

One of the first supplements I've been working on is something I'm tentatively titling Army Men: Medals of Honor. In this RPG you don't really have personal equipment the same way you do in traditional games; rather, you requisition your equipment before your mission. This cuts down on the constant treasure grabbing, and it provides your Game Master a relatively easy method of helping set the tone for your mission, as well as your difficulty. However, something I wanted to introduce as a kind of milestone mechanic was the concept of medals you can be awarded for your conduct. So whether you performed deeds of great valor, you saved companions at great risk to yourself, or in some cases survived what should have been a suicide mission, characters (or even entire squads) may be awarded these medals.

While that's fun for your story, and really adds to the military flair of the game (pun very much intended), the idea behind the medals system is that it will give you some kind of bonus that you can carry forth from that point onward. For relatively "easy" medals, like the Crimson Badge (the Styric Republic's equivalent of the Purple Heart with Silver Cluster, for those in the know), this might allow a recipient to, once per mission, gain temporary hit points when they would otherwise start making death saves because they're so used to fighting through injuries in the field. Alternatively, the Order of The Circle is a medal that denoted those who have been recognized by the ruler of United Polymeria (the equivalent of being knighted by the British crown, and just as with this honor, those not from the nation may only be given an honorary version of this medal). This medal may grant one bonuses in social situations, access to facilities they would normally be restricted from, and other benefits.

My hope is that all of these medals will be fun and useful, and that it's one of the many systems in this game that end up getting expansions both by myself, as well as by people who play Army Men!

They're in the goddamn trees!

The other supplement I'm currently working on which doesn't have a title as far as I know (but which I have labeled Threat Assessments in my notes), is a collection of additional antagonists for folks to use in their missions to spice things up a bit!

The base book has a bestiary of threats, ranging from regular animals one might have to deal with, through a dozen different varieties of Vespoid (the colossal, insectoid menaces that caused the different nations to unite into the Plastos Federation in the first place), but one of the original tiers on offer was to help design new monsters and threats... so that's what this project is going to do!

While there are going to be new vespoid forms and mutations, there are also going to be a variety of other types of enemy introduced through this supplement. Some are riffs on other types of toys (both the Creepy Crawlers and Easy Bake Oven were put forth by folks who supported the Kickstarter), but you're likely to also find those cheap, space-age looking robots, along with some unsettling military experiments that may have slipped the leash, and escaped from the laboratories of the various Federation nations.

EDIT: Threat Assessments and Medals of Honor are both now live on DTRPG!

What Could Be Next?


My hope is that these relatively modest projects are just stepping stones to bigger things for this game. As I mentioned in older posts like What's Next For "Army Men: A Game of Tactical Plastic" After The Kickstarter?, I still want to put together supplements like Motor Pool where I get into vehicles and vehicular combat. I'd also like to work on the next book Soldiers of Fortune, which discusses missions undertaken as freelancers and mercenaries, which will introduce new casts (classes), weapons, monetary tracking systems, and even a reputation system that will play into what kinds of clients you may attract, as well as how famous (or infamous) you and your fellow contractors are.

And, of course, I'd love to produce mission packs so that you have some objectives to send your various squads after. Covert operations, bug hunts, reconnaissance, naval patrol... there's a whole lot of possibilities out there! But, as with all things, how much time, effort, and energy can be dedicated to that will depend partially on you. You are the players and the Game Masters, and we need your support to make the game bigger, better, and more expansive than it already is!

So please, get yourself a copy if you haven't yet, and tell your friends about us so we can keep building interest and excitement in this game, and its unique setting. And if you're just hearing about this game for the first time, and you're wondering just what all this hype is about (not unusual, FB ate a lot of my attempts to spread the word earlier in 2023), then check out Under The Hood With "Army Men": A 5E Game With A Lot of Tactical Add-Ons to get the low-down on what the game itself is like, and some of its more unique selling points. And in the event you didn't see it, check out the short video I made for the Kickstarter itself to really get folks in the spirits of the game!



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my noir cat novels Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, June 26, 2023

"Army Men: A Game of Tactical Plastic" is Now on BackerKit!

This week I wanted to provide readers with something of an update on an ongoing campaign of mine. As a lot of folks probably know (because I wouldn't shut up about it for a month or so), my first RPG "Army Men: A Game of Tactical Plastic" was on Kickstarter for the month of May. And while we did reach our minimum goals, we didn't exactly blast our way into the stratosphere like some games have in the past.

So, even though myself and the team behind the game are still hard at work on adding all the spit and polish to the book itself, Army Men is currently on BackerKit for preorder as well! So if you missed out on the Kickstarter campaign (or just didn't have the funds at the time), you still have a chance to help us make a bigger splash with this unique RPG!


Ready... Aim... Fire!

Don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! To be sure you're following all of my followables, check out my LinkTree!

Also, since it keeps getting lost in the shuffle, check out my Vocal archive for more articles about RPGs, character conversions, character concepts, weird history, nerdy topics, and more!

What All is Going On?


Readers who are familiar with crowdfunding campaigns likely have all the information they need up there in the introduction, but for those who (like me) weren't familiar with this process, I figured I'd lay things out so there's a clear timeline for what's happening, and so everyone has context for what I'm talking about here.

As I alluded to earlier, Army Men went up on Kickstarter in May so that we could get all the funds we need to complete the game, and bring it to market. It was a hard-fought campaign, and though we fell short of our stretch goals, we did get it funded. That means that, end of the day, this RPG is going to exist... and I think it's going to be a pretty shiny piece of work, if I do say so myself.


If Kickstarter was the opening salvo, then BackerKit is the follow-up charge into the trenches. This gives folks a chance to pre-order the book, and to take advantage of several other options to help fund the project further so we can ensure there's plenty of room in the budget for extras, as well as showing there's additional interest in the game over and above the folks who already pledged in KS. This helps pad the war chest a bit, and it makes it more likely that supplemental material (such as mission packs, GM tools, extra casts, and full game books) will come out more quickly.

So if you missed the initial campaign for Army Men, but you're still interested in getting a copy and participating in the game, don't hesitate now. Pre-order your copy, and help us keep that forward momentum going!

And if you didn't catch the previous articles about this game, and what things I'd like to do with it going forward, please check out the following blog entries and the AMA I did for additional context:



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, May 23, 2023

I Was Recently Featured on "Manufactured Myth and Legerdemain"!

This one is a bit of an 11th hour update for a lot of reasons, but I'm really excited about it, and I wanted to share it with folks. I just finished up chatting with Matt Yancik over on Manufactured Myth and Legerdemain, and in the event you didn't catch it when it streamed live, go watch the interview for yourself!


Don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

Is That All?


Well, yes and no.

On the one hand, it was very kind of Matt to have me on his channel, and I wanted to give him a shout out to see if my audience could do him a solid. So let's see if we can get enough folks to subscribe to Manufactured Myth and Legerdemain to put them over 500 people (the channel is sitting at 480 at time of writing). And if you want to stay on top of all the folks who come on the channel (and there are some seriously heavy hitters in TTRPG circles who've been interviewed), make sure you also follow Manufactured Myth and Legerdemain on Facebook, as well as on Twitter.


The other thing I wanted to talk about is that the Kickstarter for "Army Men: A Game of Tactical Plastic" has 36 hours to go at time of writing. We are also just under $1,600 away from our first stretch goal, or 40 book-level backers on the project.

EDIT: Army Men: A Game of Tactical Plastic, is now available on DTRPG!

So if you haven't backed the game yet, please consider tossing a little extra weight behind us. If you have, then please reach out and tell your friends about it, or share the campaign on your social media channels, because we need one, big push to seal the deal, and to at least get those "standard-issue" green army dice to sweeten the game for all the folks who want to play it.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, May 15, 2023

Help Us Take The Hill! Stretch Goals For "Army Men: A Game of Tactical Plastic"

As I'm sure regular readers are aware, the Kickstarter for my first full RPG "Army Men: A Game of Tactical Plastic" is still ongoing! There's 9 days left at time of writing, so please consider backing it if you haven't yet.

EDIT: We reached out goal, and Army Men: A Game of Tactical Plastic is now on DTRPG!

The good news is that we have reached the minimum funding we need for the game to be released. However, before we all start high-fiving and pouring champagne, I wanted to take a moment to talk about the stretch goals for the game, and why it's important for projects like this to get more than just the minimum amount of funding they ask for.

We've got them on the run... take that hill!

Don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

The Difference Between Funded and "Funded" on KS


Crowdfunding has been a viable way of getting games made for a while now, but there's still a lot of us who don't know what goes on behind the scenes. Academically we know that the more money and pledges a project gets, the more money the creator makes, but it can be tough to really grasp what that means when it comes to specific terms. So I wanted to pull back the curtain a bit on my project, and give my readers an unvarnished look at what goes on behind the scenes.

Watch the shell casings. There's been a lot of test runs around here.

Typically when a creator asks for a minimum funding amount, that's the price tag it takes to get all of the initial bills paid so that a thing can exist. In the case of this RPG, that's the amount of money it takes to pay the other writers (I did the bulk of the work, but this was not a one-man show), the artists, to print and distribute the books, to pay for layout, and all of the other necessities.

So while getting over the minimum goal is definitely a good thing, it's by no means a full "Mission Accomplished" kind of situation.

If I were making a movie, or writing a novel, then this might be a one-and-done sort of setup. Backers give me the funds I need to finish the product, I deliver it to them, and everyone walks away happy. However, while Army Men is a stand-alone RPG you can play in its entirety with just the base book, I have additional supplements and follow-ups that I'd like to write for it. I mentioned some of them a while back in What's Next For "Army Men: A Game of Tactical Plastic" After The Kickstarter?, but from expanding the rules to include vehicles, mounts, and animal companions, to writing out mission packs, making new monsters, adding new factions, and generally expanding the setting, my hope was that this book would be the first stepping stone in a series that would grow over time.

And while that's still very possible, the best way to ensure that happens is if Army Men manages to hit its stretch goals so that this extra funding can be used to make those additional installments happen.

I can certainly write supplements and expansions for Army Men; that's not even a question. However, it would be a lot easier to write them if there was a little nest egg of extra funding that came from the initial Kickstarter that would allow me to keep the lights on and the rent paid for a little while, allowing me to dedicate my full time and energy to the project. If there's extra money in the pot, then I won't have to take on additional freelance work for other systems to pay my bills. I won't have to pitch fresh projects to other companies, and find time for Army Men in between paying gigs. I could just focus on these expansions, giving them the attention and polish they need to put our best foot forward!

If the audience makes it clear they want more content, then more content is what I'll provide... I'll just be able to do so a lot faster if I'm not juggling a dozen other assignments, and I can focus entirely on building up and expanding this game.

Which Brings Us To Those Stretch Goals!


The main way that you persuade your audience to help you expand a project, and to fund it past the base level (aside from just making something that a lot of people want to see become a reality) is to offer stretch goals. For those who aren't familiar, these are options that unlock once a campaign has reached a certain level, and they're usually fun, extra things to go along with the base product.

So what does Army Men have to offer?

Glad you asked!

The first stretch goal we have unlocks at $10K, and it's a "standard-issue" set of army green dice. While it may not have the floating skulls, light up numbers, or irreverent phrases some specialty dice have, that's almost kind of the point. Just like how bags of the little plastic toys were always the same, these dice are meant to give you that feeling. Instead of being issued a pair of combat boots, a set of BDUs, and a rifle, these dice are meant to be the weapons you take out into the world with you to help you achieve your missions in this RPG.

The second stretch goal is something I absolutely love, because it was partially (though not completely) my idea. Some folks might remember how, in decades past, you could sometimes get a foot locker of little plastic army toys. Well, to sort of recreate that feeling, we wanted to offer an ammo can that will hold your book, minis, dice, and other accessories that will unlock at $15K.

At time of writing we've slipped down just under $7K... so while both of these stretch goals are a goodly ways off, there's no telling what the Internet may do with a little bit of prodding.

So if you'd like to help us reach those goals, and help myself and other members of the team get the resources we need to work on everything from rules expansions, to mission packs, to future installments of game books, please back Army Men on Kickstarter, and share the link in your social media for folks to see. We're in an uphill battle against the algorithm, and even against gamer apathy, and we need all the help we can to plant our flag so folks can see it from miles around!


Thanks in advance for all of your help... we really can't do this without you!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, May 5, 2023

Under The Hood With "Army Men": A 5E Game With a Lot of Tactical Add-Ons

Folks who have been around here for the past few weeks have likely heard that my first RPG "Army Men: A Game of Tactical Plastic" is now live on Kickstarter! And while I've been talking about the game in very general terms the past few weeks, for this particular Crunch installment I wanted to get into what I did with the game's mechanics. Because while it uses the rules of Dungeons and Dragons 5th Edition as a basis, there is a lot more to it than the basic package you might expect with a standard 5E game.

EDIT: Army Men: A Game of Tactical Plastic is now available on Drive Thru RPG!

Let's pop the hood, and see what's going on beneath your top coat.

Before we get into the details this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

The Origin of "Army Men: A Game of Tactical Plastic"


I've talked about it in a couple of interviews thus far, but for those who haven't caught any of the media I've been sharing around, Army Men was first devised several years ago when I was more or less put on retainer for a new game company who wanted to put together a product they could break into the market with. The head of the company wanted to design something that would appeal to the wargaming crowd, and while they originally wanted something that ran on the FATE system, after a lot of discussion we finally settled on using a system that was going to be more tactical in nature, but which was still going to be simple enough to pull in newer gamers.

And while there were a lot of options available at the time, DND 5E was definitely king of the heap. Even now, post-OGL, it's still a system known to a large portion of the tabletop community. It might not be their favorite game, but it is still one they won't need a crash course to learn how to play. And while this game was originally designed as an add-on for DND 5E, it is now a stand-alone game which uses the parts of Dungeons and Dragons 5th Edition that have gone into the Creative Commons.

However... I felt the need to make additions.

First, Tactical Options


Targets acquired.

As we all know, Dungeons and Dragons was originally inspired by miniature combat games. It's one reason that, for all its story potential, DND (and games that use its various engines) is still a very combat-forward game. The 5th Edition, of course, was a little light on tactical rules... so I felt that should be corrected. Some additions I made include:

- Suppressing Fire: A standard tactic used by modern militaries, this maneuver is a particularly useful in Army Men where it allows you to give your allies cover... but it may be a tactic your enemies use against you as well!

- Taking a Knee: No one stands up during a firefight. Dropping to a knee is similar to going prone, but it only gives you some of the AC bonus. It does allow you to make better use of existing cover, however, and it's easier to get up and run from kneeling than from full prone.

- Flanking: While the 5th Edition of DND rules did have optional rules for flanking, Army Men makes them standard.

- The 5 Foot Step: A rule that was removed for 5th Edition, I felt it was a useful thing to bring back. For those not familiar, it allows someone to take a single, 5-foot-step in any direction without triggering an opportunity attack. This removes the need to spend your entire turn disengaging in case you just want to step behind cover, or give yourself a bit of breathing room before emptying your clip.

- Morale: Army Men has a morale system that takes you from +1 (battle frenzy), to -4 (utterly demoralized). This system provides a fluid way for battle to shift and change, and things like the Shake It Off action can be used to remove negatives from you and your comrades. It also means things like critical hits, and slaying enemy commanders, can have a serious effects on your team's ability to keep fighting.

Streamlined Gear Acquisition and Character Advancement


One of the major challenges that Game Masters have to deal with in traditional DND games is treasure acquisition, and making sure that PCs are properly equipped. This means you need to give them proper amounts of gold, make sure they have proper gear in treasure hoards, and so on, and so forth. Not only that, but if you follow the traditional rules, you also have to make sure your players are getting enough XP to level up, and that they're given the proper number of challenges to justify that reward.

Army Men does away with both of these concerns, in a way that gives more power to Game Masters.

Treasure management is a thing of the past.

First and foremost, Army Men does not have any XP; player characters will level up roughly every 3 missions. This saves GMs and players a lot of headaches when it comes to keeping track of who is close to leveling up, but it also removes the onus to solve problems in a particular fashion so that players will get the points. If they can sneak past periphery guards to steal the documents they were sent in to get without being caught, the mission is accomplished. If they infiltrate a militia as double agents, get everyone absolutely hammered, and then arrest them while they're passed-out drunk, the mission is still accomplished. And if they build layers of booby traps for a nest of Vespoids, and then lead the insects into the maze of tripwires, stake traps, landmines, etc., so that they barely have to pull a trigger at all to win the battle, the mission was still accomplished.

This flexible style also lends itself well to pick-up games, as well as character swaps due to death, wanting to try something new, etc. If someone new shows up (or a player had to make a new character), there's not really a lot of hemming and hawing over adding the new party member; command simply assigned them to the squad, here's their specialty, now shake hands and share your names, you've got a mission to complete.

Secondly, while characters in Army Men may have personal items and gear, a majority of what they're bringing into the field was given to them by the military before they were sent off on their mission. This removes the GM's need to make sure everyone is getting gold and treasure, because the PCs can just fill out a requisition form for the weapons, armor, ammo, etc., they want. But the Game Master can also restrict the gear that's available to add challenge/threat to a particular mission, if they so choose.

The very same mission with the same layout and the same enemies can be a very different game depending on what you allow the PCs to take into the field. If they're going to be fighting waves of Vespoids, but you give them huge belts of machine gun ammo, boxes of grenades, and high-quality armor, then it's going to be a Hollywood blockbuster sort of setup, with bullets flying and bugs dying. But if the PCs have standard armor, limited ammo, and they have to scrounge additional weaponry from the destroyed wreck of a base while avoiding Vespoid patrols, now that mission is going to feel tense and dangerous, with the squad choosing sneakier approaches, conserving ammo, and trying to keep moving.

Guns, Armor, and More!


Lastly, something I tried to do with this game was to try to avoid what's been dubbed the D20 Modern problem. Which is, namely, a game that has page, upon page, upon page of firearms, but where there's no real functional, mechanical difference between most of them. What I wanted to do instead was to present weapons and armor choices that each had their own strengths, unique capabilities, and which will allow players to really customize their characters in meaningful ways.

From plate carriers that can sacrifice a certain amount of armor to negate critical hits, to ballistic shields that can bring an old-world aesthetic to a modern battlefield, to shotguns rammed full of shrapnel to wreck utter devastation on close-range targets, there's all kinds of unusual options for players to play around with.

One shot, one kill.

And speaking of character customization, I altered both the way character backgrounds work, and introduced the Exploits System.

The changes to backgrounds is fairly simple. They still take the same form they did in Dungeons and Dragons 5E, but the difference is that each background gives you access to a specific, mechanical ability, in addition to a bonus exploit. These background abilities might be the power to requisition bonus equipment because you were a supply sergeant, so you know who to make the right phone calls to. Alternatively you might have been an irregular, so you can gain short-lived proficiencies in skills you don't normally have. You might be a spy with a cover identity, or a conscript who has friends in low places, allowing you to call in favors from the criminal elements of the setting.

And what is the Exploits System? Well, for folks who've played older editions of the game, it's basically the DND 3.5 version of feats. For those who haven't, they're a series of abilities that can shape the unique things your character is capable of doing when combined with their class features and background ability. Characters gain 1 exploit every odd level (including at creation), as well as an exploit from their background.

Exploits can do everything from making you better at hand-to-hand fighting, to granting you proficiency with certain types of weapons and armor, to allowing you to speak different languages, or granting you additional skill proficiencies. Some eliminate penalties from shooting from a prone position, while others give you bonuses to resisting fear and maintaining your morale. And by combining these abilities together, you can create a truly unique skillset for your soldier.

We Need You!





If that sounds like an interesting game system you'd like to give a try, back the Kickstarter today! We're 84% of the way to our initial funding goal at time of writing, but we have stretch goals at 10k and 15k that I would love to hit. And the more support this game gets at this stage, the more likely it is that we'll be able to expand and make even more supplements, missions, etc., going forward!

Like, Share, and Follow For More!


That's all for this week's Crunch topic! For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio! Or if you'd like to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now on Pinterest as well! And if you'd like to help support me and my work, consider Buying Me A Ko-Fi or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little bit of help can go a long way, trust me on that one.

Monday, May 1, 2023

What's Next For "Army Men: A Game of Tactical Plastic" After The Kickstarter?

Regular readers (as well as those who subscribe to my bi-weekly newsletter) have likely heard that my RPG "Army Men: A Game of Tactical Plastic" is currently live on Kickstarter! If you haven't heard of it yet, then I'd urge you to go check it out, and if you want to help make the game a reality then consider becoming a backer. It's just over 70% funded at time of writing, and we still need all the help we can get!

EDIT: The KS funded, and Army Men: A Game of Tactical Plastic is now available on DTRPG!

And while I covered a lot of stuff about the game last week in We Want You! "Army Men: A Game of Tactical Plastic" is Now Live on Kickstarter!, this week I wanted to talk about where I'd like the game to go, and what extra stuff I'd like to do with it, assuming we can reach our goals, and people want more than just a single, base book. So whether you've been following the news of this game for a while, or you're just now hearing about it, here's some stuff I'd like to do in the future, if the rest of this campaign goes well.

Because the Vespoids are just the beginning!


What The Game Already Has



For folks who are just joining us, I thought I'd offer a quick run down of what the base book for Army Men already has, so that what I want to add in the future has some context. In addition to the core rules of the game (it uses the mechanical parts of Dungeons and Dragons' 5th Edition that have gone into Creative Commons, with some additions for more tactical options), the base book gives you:

- 5 Resins to pick from, each with their own, unique benefits.
- 5 Casts to choose, each with 3 subclasses you can branch out into.
- A bestiary full of dangerous animals, dinosaurs, and the fearsome, insectile Vespoids.
- A setting full of nations, history, culture, and religions to explore.
- An armory full of unique weaponry and equipment.
- Unique systems for gear acquisition and threat management for Game Masters.
- A starting mission for players to really get stuck into the setting.

Now, that's a lot of stuff, but it's just the tip of the ice berg when it comes to what I'd like to put into the game once it's out in the wild and players have it in their hands.

What I Want To Add Going Forward


If I get a chance to shoot my shot, that is.

Army Men was never intended to be a one-and-done game, but rather a series of expansions strung together with supplements and tales that players could use to tell deeper, stranger, and more wide-reaching stories. And if we can find the audience for it, there are a lot of things I'd like to do for the game going forward. Some of the bigger things include:

- Additional rules for vehicles. Tanks, planes, motorcycles, and more, because vehicular combat should always be an option.
- Additional Casts to choose from, including options for characters with animal companions as a nod to historical figures like the horse Sergeant Reckless, and the Polish artillery bear Wotjek.
- Mission packs so that players can really get involved in the game and setting, and Game Masters can have a template to follow for designing their own campaigns going forward (given that Army Men uses a format that's unlike a lot of other RPGs).
- Options for mercenaries and contractors. While Army Men's core book sets the scene, this expansion (tentatively titled Soldiers of Fortune) would give players more flexibility, emulating things like The A-Team, or even The Equalizer using the setting and system.
- Expanded armories, tech levels, and enemies. Labeled "Weird War" in my ideas folder, this gets into sci-fi territory with ray guns, bizarre monsters, experiments gone awry, and more!
- Smaller supplements to flesh out the setting, similar to things like my 100 Fantasy Foods or 100 Sci-Fi Mercenary Companies lists.

Something I'd really love to do with Army Men is to get enough folks interested in playing it to expand the meta narrative of the setting, and to bring players along with the story as it develops through the mission packs and expansions. Because the core rulebook for Army Men starts us roughly 50 years after the incursions by the huge, insectoid creatures known as the Vespoids, which caused all the resinous peoples to set aside their differences, declare peace from the war they were fighting, and unite against this common enemy. But I'd like to expand the storyline so players can find out where the Vespoids came from, allow them to discover the even greater threat that lurks behind them, and to expand the borders beyond the Plastos Federation to see what other strange and bizarre nations, cultures, and creatures are lurking beyond their own battle lines!

And, as a final item on the wish list, I wouldn't be averse to expanding the game out to other forms of media, if that was something players wanted to see. Whether it be audio dramas (like the introductory story in the video above) collections of short stories/field reports, novels, or even comic books, if enough people love the setting there are all sorts of things we could do with it once the initial game is done.

So How Do We Get From Here, To There?


First, we've got to take that hill!

As the saying goes, a journey of a thousand miles begins with a single step... and in this case, the first step is getting Army Men's Kickstarter funded!

While the KS has been going all right thus far, we still haven't even reached our minimum goal, to say nothing of the stretch goals that unlock at 10K and 15K (a standard-issue set of army-green dice to ensure your troopers roll hard, and an ammo can for hauling all of your necessities to game respectively). And the best way to make sure that all of us have the energy and space to work on sequels is to be sure that the initial offering made the biggest possible splash, and that there's a lot of people out there who elected to check this game out!

So if any of those expansions sound like something you want to see, then help us lay the foundation for the game so we can go forward with confidence! Back the Kickstarter for Army Men today, and if you've already done that, share it with your friends, your gaming table, or even your family if it sounds like the sort of thing they might get a kick out of!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!