Fortunately, Nobel Prize Winner Peter Higgs has fielded all your RPG-related physics questions!
Finally, I can settle this stupid baleful polymorph debate! |
The point made repeatedly by the "award-winning" physicist in the article is a good one, though; science doesn't matter in roleplaying games. Neither does the actual forms and skills used in armored combat, the real intricacies of brewing beer, or ethnic makeups in our world's actual history. These worlds are ruled by what the designers have created, and whether those rules jive with the way things work in the real-world doesn't matter. If the book says you can reload a musket in three seconds, you can reload a musket in three seconds.
Period.
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Sometimes making a nod to real world science shows that you've done your research and enhances the feeling of "realism" in a fantasy world.
ReplyDeleteBut sometimes, things happen because A Wizard Did It. If it doesn't make sense within the world's rules, well, clearly the party must investigate this anomaly. They pull off the vampire-and-werewolf-combo's mask, revealing Master Illusionist, Blackheart the Deceiver. And he would have gotten away with it if it wasn't for you meddling adventurers.
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