When people first get into roleplaying games, it can feel like diving into a deep and chaotic sea. There's all the rules, builds, combinations, and mechanical options, but there's also the lore, roleplaying, history, and setting. It can all feel like one giant mishmash, and that can be overwhelming for a lot of players. And it's for that reason that a lot of players (and a lot of Game Masters) tend to stick to archetypes, stereotypes, and classic interpretations. It's sort of like strapping on a life preserver... you're still in the sea, but you've got some support to help stop you from getting lost in the sauce.
However, a lot of the time we can cling to these interpretations, even when the frameworks we were using to support our ideas instead start limiting our ideas. Which is why I wanted to take a moment to do something sort of silly, but which might be helpful for some folks.
You have my permission to be weird. To be creative. Anything you come up with that doesn't violate the letter of the rules, or your GM's edicts for the campaign, is fair game. So go, and be free!
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| The only limitations are your mind, and the consent of your table. |
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Who Am I (And Why Does My Permission Matter?)
First and foremost, I am just a guy on the Internet who writes about games. I have also been writing for RPGs for something like 14 years or so now, and a lot of the titles I've put out on the market like 100 Tips For Being A Better RPG Player or 100 Questions To Ask About Your Characters are meant to help players make the most out of their time at the table. However, it's my Unusual Character Concepts series (and the reactions to it) that reminded me to reach out to players who might be hesitating this week.
For folks who haven't checked out my articles like The Hedge Knight or The Janissary, the basic idea of this series is to come up with unusual or unexpected twists on character classes and stories to create something new, unique, and fun. And a lot of folks comment that they hadn't thought of a class in those terms before, or how this background makes something they thought was boring and buttoned up into a much more interesting concept.
There are some players, and even some Game Masters, who aren't used to swimming without that life preserver on. Because while it keeps you safe, it also limits you in a lot of ways. Creative freedom can feel risky, but it can also feel liberating... but sometimes you just need a little reminder of your power. A little push in the right direction.
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| And I'm happy to give folks a pressure valve. |
Because you have always had the power. You can do anything you want when you explore your imagination. However, it can sometimes feel like you're doing something wrong when you step off the well-trodden path. Whether you want to make a Beer Brewing Witch, or a Fire and Brimstone Cleric, you can do all that without even twisting the rules of the game.
So go forth, be weird, and if you'd like even more suggestions, then check out the rest of the Unusual Character Concepts list for yourself!
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That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
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