Showing posts with label 5 Tips. Show all posts
Showing posts with label 5 Tips. Show all posts

Monday, April 3, 2023

Which of My Ongoing Series Would You Like To See Continue?

Over the 10 years or so that I've been running Improved Initiative I've started a lot of different series. While many of them have waxed and waned in popularity, I thought I'd take this Monday to ask my regular readers which one of these series you'd like to see get more attention going forward. And if you're a relatively recent addition to my audience on here, you might find a series you haven't even come across yet!

So if you have a strong opinion about what you want to see more of, leave it in the comments below! Or if you want me to start a new series discussing something I didn't mention here, or haven't covered yet, let me know. If enough people request the same thing then it's definitely something that will get my attention going forward.

The floor is yours!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

#1: Character Conversions List


Perhaps the biggest and longest-running list of all the ones on this blog, this series currently has 63 entries on it! They range as far afield as Tyrion Lannister from Game of Thrones, to Harley Quinn from DC Comics, to The Incredible Hulk, Guts from Berserk, all the way to the Death Korps of Krieg in the Warhammer 40K universe.

It's a pretty big project, admittedly.

This series was a major breadwinner for a time, but it's grown steadily less and less popular in terms of views. Which makes sense, given that it was conceived primarily for Pathfinder's first edition, and while I love that game it's definitely seen its player base diminished over the past few years. If you add in the lack of searchability that articles hosted on Vocal have, along with conversion fatigue (since it seems the thirst for this kind of content has largely passed), I've been only adding to it sporadically.

With that said, if folks want to see this project renewed, check out the Character Conversions master list, and share your favorite guides on social media! The more reads they get, the more likely it is that I'll boost this series up over 100 entries.

#2: 5 Tips


Speaking of long-running projects that have gotten pretty involved over the years, my 5 Tips series has quite a number of entries as well! Perhaps the runner-up in terms of numbers (depending on how you count the entries) there are over 40 articles in this series touching on everything from base classes, to player species, to broader pieces of advice like 5 Tips For Creating Fantasy Towns and Cities, 5 Tips For Roleplaying Characters With Mental Disorders, and even 5 Unusual Martial Arts For Your Monks.

There's still plenty of topics to cover with this one!

This series has met with a lot of successes, and a lot of duds, over the years. A recurring theme folks will notice, of course, is that stuff hosted on Vocal hasn't gotten the views I need it to in order to feel like it's worth continuing. That said there are still several books worth of classes I could cover, as well as everything outside the standard species players usually have access to. I could even expand the tips list to cover Starfinder classes and species, or switch this over to cover more World/Chronicles of Darkness concepts, which I already started with entries like 5 Tips For Running Better World of Darkness Games, as well as 5 Tips For Running Changeling: The Lost Games.

#3: Awful Characters You Meet in Your Gaming Career


This series got started off with a one-off joke in the form of The 5 Awful Paladins You Will Meet in Your Gaming Career. The sheer amount of stories people swapped over these 5 archetypes of painful player character took days to die down, and it still sees occasional spikes. It felt like I'd tapped into something people wanted more of, so I followed it up with other entries. While there was still interest, it seemed to have seriously diminishing returns over time. So far the list includes:


While not as numerous as the first two entries on this list, this is the one that felt like it had the most potential in terms of audience interest. What I don't know is whether folks just stopped reading it because the novelty wore off (entirely possible), or the algorithm stopped it from finding its way to folks' faces. Regardless, though, if this is a series you'd like to see more of, share the entries, and maybe comment some of the classes (or even species) you'd like to see more of!

#4: Gaming Etymology


Etymology has a soft spot in my heart, and it's something that always fascinates me. This goes double when it comes to the creatures, classes, etc. that wind up in our games. From articles like What It Really Means To Be a Swashbuckler? to What is a Barbarian?, I had a lot of fun putting these together. When it comes to the projects I work on, though, fun takes a distant second to what will actually get the reads I need to keep the lights on around here.

There are a lot of other subjects to cover, still!

You know the drill by now, of course. If you liked this project, check out the Gaming Etymology master list, and help boost the signal so I can justify putting some more of these together in the near future!

#5: Alignment Deep Dives


While I eliminated the alignment system from my own setting, Sundara: Dawn of a New Age (more on that in the video below), I've always found the absolutism of alignment a fascinating, philosophical discussion. And while it's often very gray and very squishy, sometimes there are enough examples in a character's canon that you can genuinely sus out which of the 9 boxes they fit into... roughly speaking.


The project's original goal was to find at least one character of every alignment box to operate as an example of who best fit into that little square. However, I only got around to really covering The Punisher, Robocop, and Captain America before the project went into the fridge for a while. If you'd like me to pick it back up again, consider suggesting some characters along with sharing any of the existing articles!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, March 13, 2023

Improved Initiative Needs Your Help (And It Won't Cost You A Dime)!

One good thing that came out of the whole power grab with Wizards of The Coast trying to take back the open game license at the beginning of this year is that it pulled back the curtain for a lot of folks in the TTRPG community regarding exactly what people who make games for a living get paid. And generally speaking, unless you work for WoTC or a select few other companies, you probably aren't making much. This goes double if you're a small publisher, a jobbing freelancer, or an independent creator.

And while a lot of players did their best to support independent creators to help get us over this hump, I'm the first to acknowledge that there's only so much spare change in everyone's pockets. So while I will never say no to selling some of my RPG supplements, and I won't turn down people who want to become Patreon patrons, or who want to buy me a Ko-Fi, I wanted to ask for something other than just a donation from my readers this week.

If I can get enough folks onboard, it will really help me out, and allow me a second or two to catch my breath while I actually plan out some bigger pieces of content for the future. And best of all, it won't cost any of you reading this so much as a dime!

And together, hopefully, we can really fill up my tank!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

So, What All Has Been Going On?


I already mentioned the recent kerfuffle with Wizards and their attempt to completely upset the TTRPG industry. This led to a LOT of my projects being put on-hold, and it's meant that a lot of other projects have been thrown into chaos regarding what is and isn't a priority for myself and my publishers. However, that whole situation is in addition to the pandemic wiping out thousands of dollars of outstanding work that clients owed me money for, but which vanished into thin air due to many of them ceasing to exist. Not only that, but last summer my publisher for my novels died, and the company dissolved. This took my books off the market, and I didn't even get my final check for the royalties I'd accrued during the final quarter before everything crumbled.

So, saying that things have been a little stressful is a bit of an understatement.

The list goes on, but I'm trying to be brief.

There is, however, one other problem I've been dealing with. Because for those who don't know, aside from the money pledged by my patrons, and sales for supplements through the affiliate links in my articles, this blog doesn't actually make me any money. Ad services are so universally blocked and ignored that over the decade or so I had ads on Improved Initiative, I earned a total of $50 or so, and the last time I got a check for that payment was several years back.

I made up for this by also creating content for Vocal. As some of my readers know this is the website that hosts all of my Character Conversion Guides, as well as a lot of my Unusual Character Concepts, my 5 Tips articles, and more than a few of my short stories. Vocal pays me roughly $6 for every 1,000 reads my content gets, and this time last year I was pulling down $60-$90 a month from Vocal, with some months going as high as $120 or more. It wasn't huge, but it was a big help when I needed it.

Now... well, now I'm lucky if I can even get $20 worth of reads in a month. So what changed?

The short answer is the algorithm. The more complicated answer is that Facebook is a shadow of what it used to be for interaction, Twitter is now a sewage dump where it was once at least a passable silver mine, and Reddit banned Vocal links entirely, adding them to the auto-remove list of websites the bots dump in the trash as soon as you try to share them. This last one hurt a lot, since it also removed probably a year or more of backlinks to my articles that I'd shared to various subreddits.

Here's What I Need You All To Do


At time of writing, I have 269 stories (nice) in my full Vocal archive. From TTRPGs and short fiction, to weird history, bizarre linguistic dives, and a couple rants about horror movies, there's a rather ridiculous amount of content on there. Additionally if you want to narrow your scope then you can just click which topic you want to see along the top of the archive (just below Pinned Stories), and it will sort the articles by topic for you!

What I really need is folks to read these articles. Not just click them, but actually read through to the end.

To be clear, you don't have to read all of them. You don't need to spend hours gorging yourself on my text. But if all of my regular readers could bookmark my archive, and just make it a point to read at least one article a day, that would help. Even more importantly than that, though, if you find an article you like that you think more people should read, share it on your socials. FB, Twitter, Tumblr, LinkedIn, Discord, I'm not picky... but there's only so much traction I can get on my own, and I'm definitely sliding down the hill right now as it gets harder and harder to promote myself across the board.

Every read, share, and like helps... seriously.

The reason I'm asking for this instead of just soliciting patrons or donations is that Vocal is completely free to anyone who wants to read it. Not only that, but reads are tallied every day, so there's a minimal wait for me to cash-out if something I write does go viral and explodes with coins like a Mario enemy that ate an entire bank vault.

But as I mentioned in If 90,000 People Read This Article, I Can Pay My Bills This Month, it requires a frankly absurd level of interaction just for me to pay my rent. However, if you're one of the folks out there who wants to help a creator out, then all you need is an Internet connection and a willingness to consume content to help me stop falling behind!

And if you're looking for some places to get started that have proven popular in the past, might I direct your attention to the following articles?:

- 5 Things You Can Do To Be a Better Ambassador For Your Hobby: This one still gets a little play every now and again. Mostly I just wanted to do my part to help other folks realize that if we don't let fresh blood into our hobbies, then they're going to die in fairly short order.

- It's Okay To Admit There Are Problems in Your Hobby: This article was so divisive it got people to make a meme out of me. It resurfaces every few years, but it's not enough to keep the wolf from the door.

- Partners and Polycules: Polyamorous Designations Based Off Dungeons and Dragons Dice: This was a silly article of mine that is the closest thing I've had to a viral success in the past few years. If you haven't seen it, give yourself (and maybe your friends) a giggle!

- The 5 Awful Paladins You Will Meet in Your Gaming Career: This was the first of my ongoing series about awful character archetypes that we all run into if we play TTRPGs long enough. While several of the follow-ups were also popular, none of them seemed to draw quite as many eyes as the paladin for some reason.

Oh, There is One More Thing You Can Do...



In keeping with the spirit of the title, I'm going to keep my suggestions to things folks can do for free that will have a tangible effect on my income stream. But if you don't have as much time to read as you'd like (or you just prefer to listen to videos while doing chores, painting minis, or getting your steps in), you could also subscribe to the Azukail Games YouTube channel, and listen to videos I make for them.

Full disclosure, I do not own this channel. It's the channel run by one of my publishers... I do, however, make content for it. And the more hits my videos get, the more likely it is that the channel will get monetized, and that I can (perhaps) ask for a bump in my compensation for making said videos. Because it takes 1,000 subscribers, and 4,000 hours of watched content in the past year (or about 11.5 hours a day for 365 days, if you were wondering) for YouTube to even think about letting you make money off your videos, and that is a high bar to clear when you're doing everything all on your own.

So, while this isn't as direct a hand up as reading and sharing my Vocal articles would be, it would still be a big help, and assist me in getting a slightly bigger share of the pie with at least one of the publishers I work with.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, July 27, 2020

What Would You Like To See Me Write Next?

For those who are regular readers here on Improved Initiative, I know it can be tough to keep track of everything I'm working on and putting out. I've got two blogs here a week, one blog a week over on The Literary Mercenary, an ever-growing Vocal archive covering everything from weird history to character conversion builds, and an entire Amazon author page where you can find books like my sword and sorcery novel Crier's Knife or my short story collection The Rejects. Then on top of all of that, I've got dozens of modules, supplements, and other RPG-related products on the market right now.

It's that last one that I'd like to talk to you about today, though. Because while I enjoy at least a little bit of creative freedom with the projects I propose and the things I work on, at the end of the day this is still my job. As such, I want to create the sorts of things you all want as my readers, because doing so allows me to keep my landlady happy with enough left over at the end of the month for tacos.

Like this one, for those who didn't see it. Go check it out now!


It Is Really Hard To Read The Room Sometimes


What would you think are some of the most popular RPG products I've had a hand in making? What are the things that have climbed their way up the metal charts on Drive Thru RPG to put me in some rather select company?

Well, at time of writing, my top sellers seem to be:

- 100 NPCs You Might Meet at The Tavern (Electrum edging toward Gold)
- 100 Random Taverns (Electrum)

There are over 80 projects out there right now with my name on them, and they run the gamut. Some of them were proposed by me, some were given on assignment, and I wrote them for half a dozen different companies. If you'd asked me which ones I thought were going to do really well, I probably would have guessed one of my current top three. Maybe. If I was lucky.

You know what I didn't predict, though? I didn't predict that the pair of supplements 100 Unusual Aasimar and 100 Tieflings to Meet in Your Travels would basically stall out and go nowhere. I'd intended them to be the vanguard of a whole NPC supplement series where I gave DMs and players alike lists of elves, halflings, orcs, etc. since it seemed that NPC lists always did well. When these two flopped, I pivoted completely and basically haven't written a fantasy NPC list since, despite two of them being my top sellers.

Speaking of things I thought would do well... and this one's the top seller!

One of those projects that sounded like it would do really well was the Critical Hits series that I wrote for TPK Games a yonk or two ago. By order of release these one-shot modules went like this:

- False Valor: A murder mystery where the players need to uncover who's responsible for the death of a local girl before old grievances ignite the grudge the local dale has with the elves of the nearby forest, restarting a war that took a heavy toll on both sides.

- The Curse of Sapphire Lake: When a new crop of settlers attempts to reclaim Kingsbridge, a ghost from the past haunts them. A bone-white face lurks in the woods, and misfortune crouches in every shadow... but is there something deeper to the curse that seems to hang in the air around Sapphire Lake?

- Ghosts of Sorrow Marsh: Something is prowling the old Marsh Road, and it's left the town of Bracken cut off and desperate. Are you brave enough to venture into the marsh and uncover the dark truth of what is slowly closing its fist around the town?

These modules were written for Dungeons and Dragons 5th Edition, which is hands-down the most popular RPG going right now, as well as the most popular one on Drive Thru RPG by a long shot. TPK Games had a pretty solid history of sales with pre-written games, and the original plan floated at the time the project commenced was for me to write 10 one shots that could then be bundled both digitally and as a book for gamers who wanted to keep a variety on-hand.

Despite video reviews and play throughs on YouTube, along with positive reviews from many people who have played it, only one of these modules even managed to claw its way to Copper. The others make an occasional sale here and there, but nothing that would warrant the time, effort, and expense of expanding the series beyond this original trilogy.

This Week, Just Tell Me What You'd Like To See!


I've had some projects that absolutely explode when I do not expect them to (such as my Pathfinder Character Conversion For Andrew Jackson), and others that I expect to do well completely fizzle. As such I thought I'd take this Monday to cut out the guess work and ask you, my readers, what you want to see.

So, what would you like?

Help me narrow down the field.

Absolutely all suggestions are welcome. Do you want to see more specific world lore pieces, like my 13 Fiends: A Baker's Dozen of Devils, or the Baker's Dozen of Rumors (And The Truth Behind Them)? Would you rather see more mechanical content geared toward a particular system, such as 5E or Pathfinder? Or would you prefer background world lore like 100 Gangs For Your Urban Campaigns as well as 100 Knightly Orders?

If you're a reader who doesn't buy supplements, but likes my work, I want your opinion as well. Should I go back and write a fresh batch of Character Conversions? For which edition would you like to see them, if so? Or should I expand my 5 Tips collection, and cover some more base classes or fantasy races? Perhaps step into another game/setting entirely, such as the World/Chronicles of Darkness and talk about playing better vampires, werewolves, etc.?

The sky is the limit here! Anything you want to see, just tell me in the comments to have your vote counted.

I will let you in on a secret, though. The best way to get my attention, as well as a publisher's attention, is to try to boost the signal on the things we put out. Because if something sells a lot of copies (or gets a lot of reads, in the case of a free article), that sends a message to us loud and clear; the readers want more of this thing. So by all means, tell me what you want... but just to underline it, make sure you share some links on your social media to similar products, or boost the signal on particular guides/projects.

Because as long as there's audience interest, I'll be more than happy to keep the party going.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, June 2, 2018

Adventuring Isn't Just A Young Man's Game (5 Questions You Should Ask For Older PCs)

When you think of adventurous characters, chances are that you picture plucky farm boy heroes or fresh-faced wizards' apprentices. Acolytes who have only recently felt the touch of the divine are common, as are young warriors out to prove their valor. However, some heroes have gray in their hair, and crow's feet round their eyes. More than a few of them have already laid aside a lifetime in a trade before they hear the call to adventure.

Yeah... now you're getting it.
Sometimes we play older characters because it gives us stat boosts when we need them. Sometimes we do it because it fits the concept we have in our heads. But if you're going to do it, here are some questions you should ask yourself before you get started.

If you enjoy these, you should consider checking out my ongoing series of class-based advice at 5 Tips For Playing Better Base Classes (The Complete List).

Also, feel free to check out Simon Peter Munoz's thoughts on the subject over on the CRB with Age Is Just A Number.

Question #1: What Were You Doing All This Time?


Perhaps the first thing you need to ask is what has your PC been doing all this time that they haven't been out looting tombs and saving the world? Were they a simple farmer, trying to live a peaceful life? A woodcutter? A blacksmith? Did your PC settle down to raise a family, and now that the kids are grown he finds there's time on his hands? Or did this character used to be an adventurer, but it's been so long they're back to first level these days?

You've got a lot of options, here, but it's a good idea to know what you spent the earlier part of your life doing. Especially since that earlier part could be a few decades for a human or a half-orc, and the better part of a century or more for longer-lived races.

Question #2: Why Now?


Of all the things your character could be doing, what made them step up to the adventuring plate later in life? Is it a tale of revenge, but in this case it's a mother or a father coming to collect on someone who killed their children? Were you a late bloomer magically, with your sorcerer bloodline only awakening once you'd hit middle age? Did a god choose you after you had left your wild youth behind? Or have you just been quietly using your skills in your town as a healer, a guardsman, or an entertainer until there was a need for someone to deal with a threat, solve a mystery, or find a long-lost treasure?

This doesn't have to be a terrible event, like your town being attacked by goblins, or your grandkids being carried off by trolls. It might be that once you retired you finally felt you were able to go treasure hunting without risking your family's income and well-being. Sometimes adventurers are born out of convenience, instead of tragic circumstances.

Question #3: What Have You Seen?


When you're a young PC, you don't typically have much experience of the world. Even those who grow up in a cosmopolitan place likely don't know much beyond their own little patch of the city. While that might be equally true for older characters, you often have a lot more leeway regarding what events you've lived through.

For example, if you're a middle-aged dwarf or elf, how many established capitols were frontier outposts the last time you came through them? What wars do you remember that are little more than footnotes in history books? What major movements did you survive culturally that are just stories to the younger generation?

Keep in mind that not every character with silver threads in their beard is a world traveler, or was caught up in great doings. The local druid might have just been wandering the same patch of forest for the past three or four decades, and only knows what's happened this side of the mountain. Alternatively, the elven bard who's been a caravan master has traveled through six or seven countries, has seen empires rise and fall, and has friends and business acquaintances from the Bay of Stars to the dune riders of the Empty Crescent. Just because you're level 1 along with everyone else doesn't mean you haven't seen things in your time. Of course, it doesn't mean you have, either.

Question #4: What Is The Attitude Toward Your Age?


Different cultures will have different expectations for people as they age. For example, do people think you're a fool for putting your life in danger when you're over the hill? Or do people see it as noble that you, as an elder, are willing to stick your neck out so those with more life ahead of them can avoid the risks you're taking? Does age put an extra fine edge on your primary skills (such as wisdom, charisma, or intelligence-based magic), or are you struggling to overcome the sands of time as your strength is sapped?

Also, how does your character feel about their age? Are they constantly grumbling about being too old for this, with their creaking joints and aching muscles? Are they defiant that age effects them, showing how they can keep up with any young pup? Or do they accept their age and the limitations that come with it?

Question #5: Why Do They Do It?


This is a question you should ask of any character, but it becomes a lot more interesting with older characters. For example, are they called to duty? Is it the thrill of adventure after an ordinary life? Is it a mid-life crisis? Do they have no other options but to take up a dangerous trade after their home was destroyed, or a pestilence ruined their crops? Or are they seeking to make their lives mean something after a time that (to them, at least) felt mediocre and pointless?

There are all sorts of options here. So take a moment, and consider which ones fit your character best.

That's all for this week's Fluff installment. Hopefully it got some folks out there thinking, and contemplating fielding their own team of Expendables-style PCs. If you'd like to see more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio where I help out from time to time. If you want to stay on top of all my latest releases, then you should follow me on Facebook, Tumblr, and Twitter. Lastly, to help support Improved Initiative, consider Buying Me A Ko-Fi or tossing some loose change into The Literary Mercenary's Patreon page. Both options help out more than you know, and there is some sweet than-you swag waiting for you when you become a supporter.