Showing posts with label Dark Horizons. Show all posts
Showing posts with label Dark Horizons. Show all posts

Tuesday, August 6, 2024

Zombie Games Are Almost Never About Zombies

While I was writing a recent article, The Zerg Rush (An Underused Combat Encounter), I started thinking about zombie games. Because whether you're running an All Flesh Must Be Eaten game, a Dark Horizons campaign, or something else that involves hordes of the walking dead, it's important to remember a truism of the genre.

Namely that the best zombie stories are never really about zombies.

So... existential dread and the death of human community? That's way worse than zombies...

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Zombies Are The Means, Not The End


From Night of The Living Dead, all the way up to The Last of Us, zombies have become a staple of the horror genre. They fill movies, TV shows, comic books, and of course tabletop RPGs. They're some of the most standard enemies you can face in most fantasy modules, and even some sci fi ones, and there are entire games dedicated to zombie apocalypse style setups.

In these stories, the zombies are the means (or one of the means) you use to tell the story in question... but in the really good stories, the zombies are never the end your players are striving for.

We are the mirror you hold up to show society, and one's own humanity.

Let me take an example from popular fiction to explain what I mean, here. The book World War Z: An Oral History of The Zombie War is a collection of interviews and accounts with people who lived through this horrifying conflict, and it immerses the reader in this fictional time and place. It tells us the stories of civilians who hid out in the wilds, of politicians who tried to respond to the crisis, of soldiers on the front lines, and of people who were just average, working stiffs who were just trying to rebuild their communities in this horrifying new world. It's a fantastic read, and well worth all the praise it receives. The film based on the book, though, is a generic action movie that gives us a single perspective of a single character who ends up being the doctor that finds how to beat the virus, and to save the world by removing the zombies entirely.

Do you see the difference between these two things?

As an alternative example, take my All Flesh experience that I talked about in The Best Zombie Game I Ever Played (Where Nothing Happened). To recap, the game was set in Northwest Indiana, and our characters were all perfectly normal people caught up in a zombie outbreak. The goal of this single session was for us to get to an extraction point, and escape the infested region. The purpose of the storyline, though, was for characters who didn't know each other to develop connections, to learn to work together, and to pool their abilities to overcome threats while developing a bond together. You could have replaced the zombies with an army of aggressive black bears, an outbreak of any other disease, or even a natural disaster like a flood or a massive fire, and the story still would have had those elements front and center.

The zombies were not the point of the game, they were merely the factor that facilitated the characters' needing to come together to save themselves. This is, I would argue, the way zombies are supposed to be used. Because they are dangerous, yes, but they shouldn't be just a monster. Not only that, but opposing them, defeating them, eradicating them, shouldn't really be the point of the game.

So before you run a zombie game, ask what the purpose of the zombies are and what are you going to use them for?

Are your zombies the factor that led to certain world changes, leading to crumbling societies so there are now warring tribes of people trying to scrounge for resources? Are they a representation of empty consumerism, showing that to overcome them people have to move beyond selfishness, and to embrace a community in order to survive? Are they representative of how you can lose loved ones to cult mentality, or how hard it is to let go of people who've become toxic and don't want to get better, showing people who have to fight against those they once held dear? Are the zombies being exploited for gain by some powerful faction, showing how those with a vicious mindset will do anything, no matter how terrible, if it means maintaining power?

In most of these cases, the zombies could be replaced with a slew of other things, and the stories would still be poignant, and the games would still have challenges to overcome, while dripping with drama. The story isn't, at its core, about just caving in skulls and running over shambling corpses that have been reanimated into a shuffling, groaning parody of life.

I mean, you should have those things, but that shouldn't be as deep as it goes, or things are going to get really repetitive really fast!

Resources For Your Zombie Games


It's tough running a good zombie game. If you need some help with the heavy lifting, might I suggest checking out some of the following supplements to give yourself a couple of handy cheat sheets?

- 100 Descriptions For Modern Zombies II (all good zombie products need sequels)

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, May 10, 2022

Dark Horizons: A Post-Apocalyptic 1d10 Gaming Review

It's been a fair bit of time since I took one of my early week posts to review an RPG, so I figured it was well past time for another installment. And if you're one of those players or Game Masters who wants a game that is relatively simple to play, but which still gives you a lot of options for customization and game options, then you should definitely check out the 1d10 gaming system by GG Games.

And if you've been craving a game set in a post-apocalyptic dystopia that's notably different from the one we live in day-to-day, then you should definitely give Dark Horizons a look for yourself!

Gas mask optional, depending on table vaccination status.

Before we get into it this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

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The 1d10 System, And The End of The World


Folks who know me know my opinion on rules light games. Generally speaking I don't really enjoy them, as I like games that provide players with a lot of options and choices so they can meaningfully customize the characters they're playing, and interact with the world in a myriad of ways. However, the 1d10 system by GG Games is something I haven't come across since Savage Worlds; a game that feels like a rules light game, but which doesn't skimp on options and customization.

There's a lot beneath the surface, is what I'm saying.

As an example, take Dark Horizons, the game that was sent to me for review purposes by the publisher. The book is meant for those who want to run a post-apocalyptic RPG, but there isn't a specific meta attached to this game. So whether you want to run a zombie apocalypse, a plague world, a nuclear hellscape full of rad mutants, or any other kind of setting, this book is meant to help you do that. Beyond that, though, making a character is extremely simple. You have three stats (Social, Mental, Physical), a handful of skills, your character species, and bam, you're off to the races! Not only that, but all you need to play the game is a single, 10-sided die. Roll the die, add your bonuses from your attribute and/or skill, any special abilities, and you're done!

At this point I was beginning to feel some trepidation. I'm all for games that don't introduce needless overcomplication, but that seemed a little simplistic for a full RPG. It was almost simple enough you could do a board game with it, a la Hero Quest. But then I looked up and realized I was less than a third of the way through the book. That was when the ride started picking up speed!

Because not long after this initial run down of starting attributes and skills, the game started going into the Features you could add to your character. Similar to feats in Pathfinder, or merits in World of Darkness, these Features gave you all sorts of interesting abilities you could use to really customize your play style, power set, and abilities. In addition to the Features you have Mutations (since mutants are an old standby of the post-apocalyptic genre), and these provided a whole new way for you to add abilities and unique powers to a character. Lastly, in addition to the basic starting character species, there's a whole slew of alternatives Game Masters can make available based on the type of apocalypse they're running, ranging from aliens, to androids, to fey creatures, and more!

Lots of Options, Not a Lot of Numbers


The actual numbers you deal with in Dark Horizons are relatively small. Unless you gear every aspect of your character to being good at particular tasks, it's unlikely you'll ever have a bonus in the double digits until you're approaching the end of the campaign. However, while the game has a leveling system, it simply gives you a certain amount of points each level to distribute as you wish to. So whether you want to add new mutations to your character, increase your starting attributes, acquire a new Feature, etc., those decisions are left up to you!

This provides a unique experience, and it's one that definitely hits all those sweet spots for me as a player. Because there's nothing like knowing you can make your character as simple and straightforward, or as batshit nuts, as you want to get with it!

End of the day, I would highly recommend this game. Especially if you're the sort of Game Master who likes an RPG that fits a genre, but doesn't want to limit you too much when it comes to world building, setting, and the specifics of the game you're actually running.

But wait, there's more!

If Dark Horizons isn't your jam, though, don't worry! GG Games has other options for you, each of which contains the necessary rules and system overview to play without needing to buy a base book as well. So if you're in the market for any of the following genres, check these out!

- Wild Frontiers: A Wild West RPG with focus on gambling, reputations, duels, and dime novel legends!

- Uncharted Territory: A pulp-era RPG, mysticism and adventure run rampant between these pages!

- Distant Lands: Fantasy done differently... try this one if you want something different than D&D.

- Beyond Terra: Sci-fi in all its myriad forms! Cyborgs and aliens, to high-tech low-lifes.

- Galvanic Adventures: Victorian fiction in all its dark and dreary details. What lurks in the darkness of the hearts of the world's cities?

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!