Tuesday, September 19, 2023

If It Can't Be Killed, Don't Put It On The Board

I've been playing tabletop RPGs for the entirety of my adult life, and I've been a Game Master for a not-insignificant portion of my time at the table. And while there are a thousand and one moving parts that we could talk about when it comes to our games, I want to discuss one of the most important aspects that it is all too easy to fumble when you sit behind the screen.

Namely that if you're going to put something on the table, then you need to be prepared for it to be killed. Even if there's no reason your players should try, or if the chance of them succeeding in this task seems infinitesimal, you need to be ready for it. Because if the impossible happens, it's important to concede with grace, rather than trying to pull some last-minute deus ex machina because you wanted to use that character again at a later juncture in the campaign.

I am speaking from experience, here.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Agreement Between Players and Game Masters


There's a social contract between players and Game Masters that is often unspoken, but quite important. Among other things, we all agree that the world in which our stories take place will weigh equally upon all characters in the game. Now that's not to say that all characters will be equal in power level, ability, or toughness (that's clearly not true), but we all agree that the rules are there to govern everything in the world.

If the troll hits the wizard, and does enough damage to crush his skull, then that's what happened. However, if the sorcerer hits the troll with a fireball that does enough damage to reduce the troll to a cinder, then the GM should let said troll die. Even if they were meant to be a bigger threat, or to flee from the combat to inform their superior about the intruders, or if they were supposed to be a recurring bad guy throughout the campaign who would be beaten time and again, sometimes the math says no, this character is dead.

Fortunately, dead isn't always dead for long.

Now, as an important caveat to this statement, both player characters and their antagonists often have ways of undoing (or outright cheating) death in a particular RPG. In Paranoia, for example, player characters all start with a certain number of clones that can be shipped in when they're dead. Similar contingencies can be used for villains, as that's part of the existing ruleset. Dark Heresy, and other Warhammer 40K RPGs, use your Fate attribute as a resource you can spend to avoid being permanently killed. And while average NPCs don't have enough Fate to pull this off, important, named antagonists do, meaning there's a contingency option if players pull off a surprise victory and you want your villain to live another day.

This isn't always a game-specific caveat, either. Games like Pathfinder, Dungeons and Dragons, and others often have some form of resurrection magic in them, as well as various lesser forms of re-animating someone if they've died. In addition to spells like raise dead and reincarnation, one might also be turned into a powerful undead, be sworn to the service of a devil, or granted a favor by an angel to come back. There's all sorts of reasons for characters to come back on the board, and if you need any kind of inspiration all it takes is a basic flip through the supplement I'm Back- 25 Reasons For a Villain's Survival to get your juices flowing!

However, all of these items mentioned function off of mechanics that exist in the game, and these are (at least in theory) things that anyone could access under the right circumstances. More importantly, use of these options does not take away a victory from the players if they earned it; their accomplishment still stands, even if a villain they killed or defeated is resurrected somehow at a later time into a new, deadlier foe.

With all of that said, I feel this next piece is important, and I say this as someone who has made this mistake in the past (namely in my module The Curse of Sapphire Lake for those who have played it). In short, you should not build a campaign assuming that a villain can get away when you want them to. Whether it's a monstrous war leader, a cowardly necromancer, or just a noble lord revealed as a twist villain that you expected to be able to escape from your party in a dramatic moment, if the player characters caught or killed them fair and square, don't take that away from your players... even if it means you have to get creative with how you continue the story from that point forward!

A Note on Gods, Outsiders, and "Untouchables"


A large number of games (particularly fantasy games) tend to escalate things to the point that players take on the gods themselves, attempting to kill them with the power of math. Games like Call of Cthulhu or Changeling: The Lost might even go so far as to directly position gods (or at least godly figures) as the antagonists of their games. However, the question you need to ask for yourself, and for your game, is whether these godly entities operate on the same playing field as the rest of the characters, and if they are going to interact with the player characters in any meaningful way.

If these godly entities are bound by the same mechanics as other characters, and if they operate on the same plane of reality as other characters, then these things are also able to be defeated (even if true death is a far more difficult state to achieve for them). If they aren't bound by the same mechanics, or they don't exist on the same plane of reality, then one could argue that these entities shouldn't be involved in the campaign beyond the absolute necessities, if at all.

This will vary by table and taste, of course. However, if there are powers beyond the players' ability to challenge, and those powers are going to be playing an active hand in the story they're participating in, then it can feel like those things are just the GM's hand in a very visible sock puppet. That's not to say that you should tirelessly stat out every single entity the players might possibly come into contact with, but rather, ask yourself if there is a dialogue in the challenge, or if it's utterly one-sided. If something can affect the player characters, but there is nothing those characters could do in any way to affect that something in return (perhaps because it simply doesn't have stats) sit with that for a bit and consider the message that might send to your players.

Further Reading


If any of today's post resonated with you, or if you'd like to check out more advice like this, I'd recommend taking a look at 100 Tips and Tricks For Being a Better Game Master as well as 100 Tips and Tricks For Being a Better RPG Player. A lot of the advice in these supplements condenses the best tips I've given here on this blog over the past decade or so, squeezing them down into a simple, easy-to-digest format!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, September 12, 2023

Another Shout Out For Owen K.C. Stephens (And Some Supplements Designers Should Grab)

There are several, unfortunate truths that we are all dealing with these days. First and foremost, the American healthcare system is absolutely terrible. Secondly, creative professionals as a whole don't get paid well, and TTRPG designers are a tiny subset of the publishing world that get paid especially poorly. Third, cancer sucks, and the very concept of it can die in a fire.

Folks who read my post Help Owen K.C. Stephens Roll His Save Against Cancer (And The Healthcare System) last April know that one of our own has been stuck at the intersection of all three of these unfortunate circles in this Venn Diagram of Suck, and he's doing his best to stay one step ahead of the bills as they pile up. While he's got a lot of stuff out on the market at present, and there's been quite a few charity bundles for folks who have been looking to buy some TTRPG supplements to help him keep fighting, there are two in particular that I wanted to shine a light on this week. Mostly because there's a lot of content out there for players and Game Masters, but not as much for designers.

And if there's one thing Owen knows a lot about, it's designing games as a professional.

Even if they were both the face of the initial two charity bundles.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Seriously, If You're Getting Into The Trenches, Get These


The two supplements in question are Essays on Freelance Tabletop Writing and Publishing (which at time of writing has hit Platinum status), and Essays on Surviving an Independent Tabletop RPG Career (currently at Gold status).

If these two supplements look familiar, it's because they were each the cover of Owen's initial charity bundles on Drive Thru RPG back in April. And while lots of folks have focused on many of Owen's other projects such as Like a Boss: The Book of Boss Encounters, or The Genius Guide To Loot 4 Less: Things That Make You Go Boom, those essay collections are something that I think more folks really need to check out.

Because there are a lot of folks out there who know how to create game mechanics. They know how to tell good stories, build atmosphere, and their tables really enjoy the games they run. But while those are all good skills to have, and make a solid foundation to build on, those aren't going to be nearly enough for you to be successful if you want to be a professional game designer.

A lot of folks can handle the "game" part of the job. But the business side... well, it can sneak up and slap you right upside the head if you don't know what to expect. So it's best to go into things with your eyes open, because forewarned really is forearmed in this case.

Because it's a lot more complicated than a lot of folks think.

Lastly, I wanted to remind folks that every little bit helps. So if you've already grabbed what you can of Owen's work, but you still want to pitch in to help in this uphill battle, then I wanted to remind you to do the following things, as well:

Follow Owen on Twitter (yeah, it's falling apart, but a replacement has yet to take its place)

It might not seem like much, but as someone who's been in this profession a few years myself, it does make a difference. Even if you can only afford to give a little tip every now and again on Patreon, or you just act as a regular participant and commenter on social media, if a lot of people all do that, it really does add up when all is said and done.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, September 5, 2023

5 TTRPG Supplement Categories: Which Do You Want To See More Of?

I've said it before, but in the event you aren't a regular visitor to this digital space, I'm planning on changing up my TTRPG supplements in the near future. It will take a little while for the changes to become evident (as it takes me a month to write them, and then another month or so for the supplements to show up on DTRPG), but I'm trying to get as much input from my readers as I can during this transition period.

And whether you're one of my regular readers, or you've only picked up one or two of my supplements, I want to gather as much of your input as possible so I can take it into consideration going forward!

Because an author is nothing if they don't have an audience to read their work!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Supplements Come in Many Shapes and Styles


For a lot of us out there, TTRPG supplements are just one, big blob of content. Anything can be a supplement! However, while you can break supplements down by the game or setting they're meant for, as well as be genre, you can also break them down by topic.

And that's what I'd like to do this week! While this not an extensive list of every possible topic or category a supplement could cover, these are the most common ones I've put out so far. So if you see something that would really help you at your table (whether you're a GM, a player, or some combination of the two), please leave your input down in the comments, or tag me on social media with your thoughts!

#1: NPCs


Just as an example.

Whether it's the 1,000+ NPCs that are part of my 100 Kinfolk Bundle for Werewolf: The Apocalypse, or something like my 100 Prisoners For a Fantasy Jail, this has proven one of the more in-demand types of supplement over the years. After all, coming up with NPCs on the fly is tough, but it's something you have to do if you don't want your game world to feel too empty. This is, honestly, the category I use most as a Game Master, so it's the one that I tend to default to when I try to think of new projects... but is it the kind you would use the most, or is it one of the others?

#2: Things


After all, you've need something to read on that riverboat ride.

A category that gets a lot of looks, but which never hits the same numbers as NPCs, is things. Objects. Stuff. Sometimes describing these as "flavor" supplements is literal, like my 100 Fantasy Foods or 100 Sci Fi Cocktails, but this can also cover books to read, random pieces of loot as in 100 Miscellaneous Pieces of Tat to Find, and other such volumes. Flavor supplements often fill in those broad categories of a setting, giving you interesting details to add, or fun pieces of culture and style, like in 100 Fantasy Tattoos (And Their Meanings). This is particularly handy for those who can get the broad strokes of a game down, but who can get tripped up by trying to come up with all the details.

#3: Places


For those looking to go back in time.

Our made-up worlds are big places, and outside of the main areas where plot is happening, we often find a lot of rolling, empty space. The third part of the triumvirate of nouns is places, and though a lot harder to write, they come in two basic varieties for me. On the one hand you have a lot of smaller places that can be used as a snapshot, or to fulfill a specific role, such as the 100 Arkham shops pictured above, as well as 100 Space Bars for sci fi settings, and 100 Random Taverns for fantasy settings. On the other hand, though, you have supplements that have a smaller number of places, but which go significantly more in-depth on them (typically providing maps, histories, notable NPCs, plot hooks, and other points of interest). Supplements like Towns of Sundara, as well as 10 Fantasy Villages, are perfect examples of this kind of format.

#4: Factions



Every game has factions, but we sometimes forget there should be more of them at play than whatever side the PCs belong to, and whoever represents the villain. These factions might be smaller antagonists, allies of your cause, or just parts of the world to make things feel fully fleshed-out, but they usually tend to make most games better overall.

As with places, factions tend to come in two varieties for me. There's supplements with a lot of factions, but which only give brief overviews, like you get with 100 Knightly Orders For a Sci Fi Setting, or 100 Gangs For Your Urban Campaigns. And then there's supplements where you get fewer factions, but they're far more in-depth, usually covering their history, motivations, sample NPCs, rumors about the faction, and some kind of mechanical benefit one gets for joining them. Examples of these bigger, more in-depth factions can be found in Sellswords of Sundara (for DND 5E or Pathfinder), Cults of Sundara (for DND 5E and Pathfinder), as well as in Guilds of Sundara (for DND 5E and Pathfinder).

#5: Modules


For those looking for some dark fey danger, check this one out!

I've said it before, but I feel I need to say it at least one more time. While modules are the main supplement a lot of us think of, they're the toughest ones to actually sell. Part of that's because they're usually game specific, but part of it is that the amount of energy and work they take is just tough to make a return on investment with. And, of course, a lot of GMs want to make their own stories from the ground up, rather than using anything written by someone else.

In addition to The Price of Iron (a module with dark fey and terrible risks), I've written False Valor (a murder mystery where you get to kick fantasy Proud Boys in the teeth), Ghosts of Sorrow Marsh (a horrific adventure where a town is besieged by terrors from the marsh that surrounds it), and The Curse of Sapphire Lake (the hate child of Beowulf and Friday the 13th). I'm not averse to writing more modules for other systems (I should have between 1 and 2 Pathfinder Classic modules finally coming out onto the market in the near future), but they're a truly tough sell for the amount of work they take.

Cast Your Vote!


I try not to pluck ideas from the void, and just hope there are gamers out there who'd be interested in them. So if one of these five categories appeals to you as a player or a Game Master, please leave it in the comments below, or on whatever social media platform you were on when you found this article! Even better, find me at my socials below, and drop me a line to let me know.

Lastly, I know I didn't include fiction as a category here. But if you like game tie-in fiction, I'd highly recommend checking out some of my previous work like Tales From The Moot for Werewolf: The Apocalypse, The Irregulars for Pathfinder, or even my recently re-released dystopian sci fi thriller Old Soldiers!

And if you're a fan of audio dramas, make sure you check out the Azukail Games YouTube channel, and take a listen to the dozens of tales we've got up so far! We're still over 1.5 thousands hours of listen time away from getting monetized, so please stop in and take a listen... we need all the help we can get!


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, August 29, 2023

I'm Not Just The President, I'm Also a Client (Using My Own TTRPG Supplements in My Games)

My fellow kids who were born in the 80s will likely remember the Hair Club For Men commercials. These things were geared toward middle aged guys who were losing their hair, and they wanted to recapture their vigor and vitality by regrowing it. The man talking to the camera was a fellow named Sy Sperling, and he assured everyone that not only was he the president of this company, but that it was through the products he was offering that he had regrown his own thick, lush mane of hair.

I find myself thinking about those commercials whenever I end up as the Game Master. Because when I sit down to work on a supplement, the question that I usually ask myself is, "If I were running a game, what heavy lifting would I want already done for me?"

The files get a little bigger every month, after all.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Being A Game Master is Hard Enough As It Is


I've been in the game for a while (pun very much intended), and there's an attitude that I've run into a lot when it comes to TTRPG supplements. Namely, there is a portion of the population that believes if you don't make everything yourself from the ground up (the RPG equivalent of homemade cooking versus a boxed mix) then you aren't a real Game Master.

I've gone on the record with this, but I feel like Game Masters should be given all the help they can get. They're already expected to craft a plot, keep track of an entire party worth of backstories and motivations, and keep the world all around the PCs spinning without letting things topple off the cliff... if they want a handy chart of random rumors, odd encounters, or just NPCs to meet at the bar, they shouldn't feel any shame whatsoever about GMing smarter instead of harder.

I sure as hell don't.


As a lot of my regular readers/viewers may have seen, I was planning a Changeling: The Lost LARP right around when Covid hit. I shelved my plans for it at the time, but I kept tinkering with the ideas I'd had, and the elements I'd already worked out for it. It was a lot of labor for a game I wouldn't be able to run till after the end of a global pandemic, so I decided the best thing to do for now would be to publish some of the better ideas I'd had, and to put the supplements out there for folks to use.

And now that my game is running, I'm really glad for all the pregaming I did with these supplements, as having them on-hand has saved me so much time, energy, and effort. This is particularly true for Buyer Beware: 10 Goblin Markets, which has the layouts and rules for all the local goblin markets in my game's immediate area, as well as 100 Strange Sights to See in The Hedge, which has helped me keep any journeys into the world next door feeling bizarre, unexpected, and dangerous, rather than letting it turn into just another fantasy forest. My players have also been loving the additions to the setting I put into 100 (Mostly) Harmless Goblin Fruits and Oddments To Find in The Hedge, which is honestly the bestselling thing I've ever written for the World of Darkness at this point.

Of course, I've done this with other systems, too.

Additionally, while modules are some of the toughest products to sell, my Critical Hits series is always good to have on-hand for folks who haven't played before, and who just want a quick introduction to tabletop RPGs. Thus far I've run people through Ghosts of Sorrow Marsh (a creeping dread besieges a marsh town), False Valor (a murder mystery where you get to kick fantasy Proud Boys in the teeth), and The Curse of Sapphire Lake (the hate child of Beowulf and Friday the 13th), and every time I was able to dedicate so much more of my energy to NPCs, scene setting, and facilitating interactions because the bulk of the adventure was already laid out in front of me, requiring no extra effort on my behalf.

I haven't run The Price of Iron (story about dark fey and a warehouse of horror) yet, but it's queued up for the next time my group is champing at the bit for a solid game with a dire threat!

Seriously... Don't Reinvent The Wheel


If you've been raking yourself over the coals as a Game Master because you feel like you don't put in all the work your job requires, or you're letting your players down, just take a deep breath, let it out, and remind yourself that you don't have to do everything for your game. Hell, this is my job, and I still don't force myself to come up with brand new, freshly-made stuff every time I get behind the screen, or put on my ST hat. Whether you're running a fully pre-made campaign arc, using a world built by someone else, or just grabbing a list of sci fi mercenary companies, sights to see in a steampunk city, or just some random prophecies to hear from an oracle, saving yourself processing power can be a life saver when it's time to run a game.

Because while most of us are capable of just making something up on the spot, if you end up doing that over and over again as the night progresses, pretty soon you won't have the necessary grip strength to run the rest of the game. So if you haven't used GM aids and TTRPG supplements at your table, check out some of mine, and maybe give one or two of them a whirl!

I wouldn't recommend them if I didn't use them myself.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, August 21, 2023

Sci Fi or Fantasy Supplements? What Do You Want To See More Of?

Regular readers on this blog know that I've been bouncing around into a lot of different games, genres, and styles over the past few years. From Call of Cthulhu, to the World and Chronicles of Darkness, to Pathfinder, Dungeons and Dragons, Starfinder, Zweihander, and now Castles and Crusades, there's a pretty wide variety of stuff out there with my name on it.

As I said last month in Why I Will Have Fewer Community Created TTRPG Projects Coming Out, I'm sort of getting back to basics when it comes to my supplements, and focusing on general use, genre-specific stuff. However, I wanted to poll my readers and ask a question that will determine the direction I end up going in... would you use sci fi supplements more, or fantasy supplements? And what topics would you like to see them cover?

There are many possibilities out there, after all.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Which Genre Do You Wish To See?


In the long ago and far away at the start of my career as an RPG writer, I started off writing general-use fantasy supplements. While most of them sold at least well enough to break Copper (not all, but most), they usually ended up around Silver. A few of them, though, like 100 NPCs You Might Meet at The Tavern, 100 Random Taverns, and 100 Merchants to Encounter managed to hit Gold status!

In order to cover as much ground as possible, Adrian (the fellow who runs Azukail Games) suggested that I also write some sci-fi supplements, using what had been popular in my fantasy supplements as a guide. And while supplements like 100 Sci Fi Foods, 100 Sci Fi Cocktails, and 100 Space Bars have all hit Electrum status, none of my sci-fi stuff has managed to hit Gold just yet... though most of them do come in around Silver, making the average about the same when it comes to sci fi vs. fantasy in terms of general popularity.

Though I will say that the audio dramas over on the Azukail Games YouTube channel do seem to favor sci fi stories over fantasy ones in terms of views. For those who were curious.


Now, I could just take a stab in the dark, and hope that I land on a topic that's popular among my readers. I sometimes get lucky, like when I put together 100 Tips and Tricks For Being a Better Game Master, but I prefer to work off of some kind of data whenever I can.

So this week I'd like to ask a couple of questions, and get some responses from all of you, either down in the comments below, or on whatever social media platform you saw this blog post shared on. What I need to know is:

- Do you have a preference for sci-fi or fantasy supplements?
- Would you want to see locations, NPCs, items, factions, or random encounters/events?
- What tone would get you most interested? (grim, dark, noble bright, high fantasy, hard SF, etc.)?
- What game/setting would you want a supplement to be compatible with?
- Would you prefer 100 smaller entries, or 10-13 more detailed entries?

If I can get some ideas of what would appeal to folks out there, and what you'd be most interested in, then I can start working on fresh content that should (ideally) be moving in a direction that those readers who raise their voices can enjoy!

One more thing...

Lastly, 100 Sci Fi Bands dropped this past weekend. I had a lot of fun with it, because the question of entertainment is often overlooked in our settings, and I wanted to try to fill in this gap. And if you're more of a fantasy than a sci fi player, then check out my 100 Fantasy Bands instead!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Thursday, August 17, 2023

"The Final Lamentation" is Out! (And There's More To Come)

Back in April I released my latest Warhammer 40K fan story The Final Lamentation, which tells the tale of Astin Furon, the last of a squad of Lamenters taken prisoner onboard a Black Legion ship. Things go poorly, of course, as the bad luck of this cursed chapter manifests itself, leading to ship-wide mayhem.

The story was, as far as my short fiction on Vocal goes, mostly a flash in the pan. When last I checked, the reads on the story had barely broken triple digits. Then the audio version by A Vox in The Void dropped, and it is doing really well! At time of writing it's sitting at around 53K views, and it was only released 5 days ago!


That's a really solid debut, and my hope is that this kind of attention from the audience means that I can keep this train rolling!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Delving Deeper Into The Grim Darkness of The Far Future


Back in March on this very segment, I laid out a plan for where I'd like to go with some of my Warhammer 40K fan stories. The details can be found in Gathering The Grimdark (Tying My Warhammer 40K Shorts Together) for those who missed it, but it involves taking the 3 major threads of characters and stories that I've laid down (Inquisitor Hargrave and her retinue from Field Test, Kill Team Errant from my Deathwatch story Blackest Knights, and Crixus's journey of vengeance that began with Waking Dogs) and tying them all into a single narrative that leads to a conclusion for multiple stories.

Of course, as with any other fiction project of mine, whether or not this happens depends on you all as my readers and listeners!

Raise your banners! The crusade begins today!

So what can you all do to help make sure that I keep this project going, tie off the threads I have so far, and possibly start some new ones? Well, I'm going to need your ears, your eyes, and your voices!

First, Help Increase My Reads


Real talk, here. I may be the author of these stories, but I do not draw nearly as much traffic as when they appear on A Vox in The Void with an audio cast. But if you want to help show me, directly, how many people are reading my stories, then please check them out, and share them with like-minded folks who may be interested in joining the audience!

Crixus's Stories (Renegade World Eater)

- Waking Dogs: Crixus awakens from the haze of the Butcher's Nails, and decides that he and his brothers have been a plague on the galaxy long enough.

- Broken Chains: The Skull Cutters warband is invading a hive city, when something goes wrong. Crixus has a score to settle with the band's Captain, and either he or his former sergeant is going to die tonight.

Inquisitor Hargrave (Inquisition)

- Field Test: Hargrave came to a world in the path of an ork waaaaugh, and promised them a weapon that would destroy the greenskins. What that weapon is, though, shocks even the hardened commander of the planet's garrisoned force.

Kill Team Errant (Deathwatch)

- Blackest Knights: Kill Team Errant has a reputation for efficiency, and a refusal to surrender. When they find themselves on a drukhari ship rescuing a captured inquisitor, though, they find out there's something far more valuable on this ship even than a member of the Ordo Malleus.

Other Stories

- Gav and Bob Part IV: The Emperor's Hand: The Word Bearers were ready for anything when they began their ritual to swallow an entire world into the warp... anything except the intervention of the Imperium's bravest ogryn, that is!

- Broken Heroes: When Renn led a team into the wilds to recover a prototype weapon, he knew it would be dangerous. Hemmed in on all sides, and ready to face death, he never expected to find something capable of destroying an entire hive of Dead Heads... something that's been waiting in stasis to be awoken to finish a fight it began thousands of years ago.

Second, Help Increase My Views


Not all of us have time to sit down and dedicate our eyeballs to a screen these days. However, if you like to listen to audio dramas while you're on the bus, at the gym, going for a walk, or just painting minis, then drop by A Vox in The Void, subscribe to the channel, and give the stories there a listen! Most of the stories I've linked to on this page either have an audio rendition over there, or will have one shortly, but when you're done with my stories, go back through the archive and give the others a listen as well!

Most importantly, though, leave comments on the stories you like, and give feedback. You can just say, "I really liked this story!" or you could leave requests for future narrations, ask questions, etc. Interaction is key to helping channels grow, and helping creators get the support they need to keep creating!



Lastly, Something 40K Adjacent


If you've already gone through all of my previous stories, but you still find that you could go for one more helping of gigantic, genetically-engineered soldiers in a dystopian setting, then you should also check out my novel Old Soldiers. This book follows Pollux, a colossal shock trooper forged to fight in the Hyperion Conflict, trying to live his life as a civilian in a world never meant for him, or those like him. When a violent conspiracy seems to be gunning for him, he assembles the remains of his old squad to get to the bottom of what's happening... but what if it's all mixed up in his head, and he simply can't live in a world where there isn't a war to fight, or an enemy to oppose?

Get your copy today!

Alternatively, if you're in the market for even more audio drama content, make sure you check out my channel The Literary Mercenary over on Rumble, as well as the Azukail Games YouTube channel where I put together all kinds of stories taken from my TTRPG supplements. There's all sorts of stuff out there, so read, listen, and consume away!

Just remember that it's the stories and projects that get attention that get sequels... so if you want more of something, make sure you make your voice heard!

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my sword and sorcery novel Crier's Knife, my dystopian sci-fi thriller Old Soldiers, or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Tuesday, August 15, 2023

What Phase 4 Holds For "Sundara: Dawn of a New Age"

Things have been pretty busy over here on my side of the screen, and with all the stuff going on it's all too easy to lose track of new updates and announcements. So I wanted to take a moment to talk about my fantasy RPG setting Sundara: Dawn of a New Age, where it is currently, and where I'm hoping to go with it in the near future.

Because we started here, but there's no telling where we might go!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Finishing Up Phase 3, And Laying Foundations



I recently put together the above video for the Azukail Games YouTube channel (which you should subscribe to if you haven't, as we're trying to get it monetized going forward), but I wanted to reiterate some of the points this week because I know far more folks read my blogs than watch the vlog updates on the channel.

So, to sum up, Sundara began a few years back with the release of the Cities of Sundara line, covering places like Ironfire, Archbliss, Silkgift, and Hoardreach. I then moved on to Species of Sundara, where I covered most of the standard fantasy species players are used to, and after that I moved into what I tend to think of as the Organizations of Sundara, where I've thus far covered mercenary companies, cults, and guilds. To finish out Phase 3 (as we always have at least 5 splats in a phase) I'd like to work on Merchants of Sundara (which I'm actively prepping right now) and then Secret Societies of Sundara, which could be used almost like a faction guide to the setting, for folks who enjoy those kinds of plots.

The question we then face is... what's going to be in Phase 4?

As I mentioned in the video, there's nothing set in stone for Phase 4 just yet. I could, if my readers want, go back and expand on more cities, more species, or even just do Phase 3.5 and bring out even more organizations. I could write 100 Random X lists for the setting based on its unique features, or I could write modules, fiction, treasure troves, monster entries... the sky is the limit, really! I've only laid a relatively small amount of groundwork for Sundara as a setting, and there so much still to explore.

What gets explored, however, is going to be up to you!

Make Your Voices Heard!


Whether you've been following Sundara since it first debuted, or you're just now hearing about it, I want to solicit opinions from all the folks out there regarding this setting! I'm making these materials for players and GMs to use, so I need to know what it is that's going to appeal to you all the most. So to make your voices heard, please consider doing the following:

- Leave Comments: Whether on the video above (which my publisher sees), on this blog (which I see), or on social media (my links are below), let me know what you want more of in this setting going forward!

- Boost The Signal: Sundara is a mostly unknown, independently-produced TTRPG setting, and it's tough getting people to sit up and take notice of it. So please consider sharing this post, or any of my other posts about the setting, as well as links to the supplements. And if you got copies of your own, please consider reviewing them on DTRPG so that the algorithm helps promote it.

- Buy Copies: Money talks, as the saying goes, and that's true in all corners of the publishing world. So if there's a particular type of supplement you like, a particular game line it's in, or you just want to support the setting in general, consider grabbing some of the supplements linked below!

Need To Catch Up On Sundara?


Whether this is the first you're hearing about Sundara, or you're one of the folks who picked up the Deal of The Day and are curious about what else you can find in this setting, the older supplements are all listed below! Additionally, I've been putting together episodes of Speaking of Sundara on the Azukail Games YouTube channel (which you should definitely subscribe to) talking about some of the design strategies I've used, breaking down what's in particular supplements, and explaining some of the changes I've made to what folks might expect from a traditional fantasy RPG setting, from how I chopped out alignment, to the uncertain nature of gods, to how technology and magic both lead to unique inventions among the people of Sundara!

Check out the full 26-video Speaking of Sundara playlist, in addition to the following supplements!


Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Organizations of Sundara


Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:

- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.

- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.

- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!