Monday, May 11, 2026

Help A Creator Out On His 42nd Birthday?

It's been one hell of a year, and I've had a rough ride over the past decade or so. The wheel doesn't stop its grinding just because you have a milestone coming up, though, so I wanted to take a moment to both acknowledge my birthday this year (something I don't normally do), and to ask folks to help me out with a couple of projects I've been having trouble getting eyes and ears tuned in to.
 
So, if you'd like to help me make sure that this Douglas Adams birthday of mine is a good one, please check the list below for how you can help!
 
 
It would really give me something to celebrate!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

How Can You Help (Free Stuff)?

 
First and foremost, I know we're all on the struggle these days, and most of my regulars are on very tight budgets. So, most of the things I'm going to ask for are things that will cost you nothing but a bit of time, but it will still go a long way toward helping make my coming year a little easier.
 
I'm not getting any younger, after all.
 
 
At the top of the list is the new project I launched with Alice Liddell a few months back, The A.L.I.C.E. Files. This YouTube channel features audio book readings, as well as an ongoing plot involving the mysterious Carroll Institute, and the latest "Alice" who has signed on as a witness cataloger. And because this project is new, we simply aren't getting paid for it yet. It's a huge amount of time, effort, and energy, though, which is why I'd really appreciate folks going to the channel, and giving the episodes we have out a watch. If you like what you see (or you just want to help us reach our goals so YouTube will actually share ad revenue with us), subscribe to the channels, like the videos, and leave some comments on ones you enjoy the most.
 
We just broke 300 subscribers, and we've got less than 1,000 watch hours. Those numbers need to be 1,000 and 4,000 respectively for us to actually start getting paid... so even getting us a few steps closer would be great!
 
We also have an AMA planned for when we hit 350 subscribers, which I wrote about recently in Ask Me Anything For The A.L.I.C.E. Files... Our Next Stretch Goal!


The second thing you could do to help also involves YouTube! I've been making videos for the Azukail Games YouTube channel for some time, and we did manage to get the channel monetized (in no small part thanks to the surprise success of my video essay The Problem With Pentex). However, we're really close to hitting a new milestone over there as well! At time of writing we're about 30 people away from crossing over the 2,000 subscriber mark... it's a drop in the bucket by YouTube standards, but it would still be a pretty awesome finish line to cross.
 
Especially since the channel only had 300 and change folks subscribed when I first started making videos for it.
 
Second verse same as the first with this one. If you aren't subscribed, please do so. And whether you are or not, watch a couple of videos, and see if there's something here that you'd like! We've got advice for World/Chronicles of Darkness, discussions about my fantasy setting Sundara: Dawn of a New Age, crafting videos, previews of supplements, videos about my RPG Army Men: A Game of Tactical Plastic... and so much more!
 
And last on the free list, I want to let folks know about my Vocal.Media archive. I've got more than 300 free articles over there covering fantasy and sci fi, RPGs, fan and original fiction, and more... but more importantly, I get paid for every read! So consider bookmarking it, and reading through the archive. It's only a penny a read, but if you find something you really like, consider sharing it on your socials, telling your friends about it, etc. as well to help me grab some more eyeballs.
 
It really does help, when all is said and done.
 

If You Want To Throw Money At Something, Though...

 
If you're one of those people out there who wants to get me something to mark the occasion, and help me pay my bills at the same time, then you might consider becoming a Patreon patron. I recently switched to the monthly subscription model, and it's been tough to rebuild my earnings on that platform. Or if you just want to give me a little tip to help keep me going, you could just Buy Me A Ko-Fi.
 
Of course, buying a book or two is always great, as well...

If you want to actually get some of my work, though, then picking up a copy of Army Men: A Game of Tactical Plastic (or one of the mission modules I've written for it like A Night At Breckon's Beacon or Assault on Outpost 13) would also be great! And if you're more of a traditional fantasy RPG player (especially if you play either Pathfinder or DND 5E), then consider grabbing some of the books from my Sundara: Dawn of a New Age setting! You can find a full list of supplements for that setting in the post A New Year Is Coming For Sundara: Dawn of a New Age (What Would You Like To See)?

Of course, you can also check out my Amazon author page, or type my full name (Neal Litherland, for those who don't know) into Drive Thru RPG. You'll find a dozen or so books on the former site, and over 200 separate supplements on the latter to choose from!

However you choose to help, it's much appreciated! Thanks in advance, and I'm going to try to keep things going in 2026 to get even more stuff right in front of all of you!
 

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, May 8, 2026

An Ask Me Anything For The A.L.I.C.E. Files... Our Next Stretch Goal!

I wanted to start this month off with a bit of good news... the audio drama YouTube channel I launched with Alice Liddell, The A.L.I.C.E. Files, just hit 300 subscribers! And since this has been a goal of ours through most of April (the algorithm has been suppressing our signal hard), I wanted to dangle a bit of a carrot for folks who want to see the new project keep picking up steam.
 
Because if we can get that subscriber count up to 350, then Alice and I are going to put together an Ask Me Anything for the channel, and the ongoing stories of Alice and the Carroll Institute!
 
If you've got a curiosity, now is the time to ask!

 
Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

You Want To Know, And We Want To Tell You!

 
At time of writing, we're getting a lot of fresh episodes in the can for the channel, and we're finally starting to set things up for the nebulous Season 2, where we're going to start opening the doors of the Carroll Institute, and figuring out some of the mysteries that lie beyond what we see in the files sent up by the archive. And while we're really excited about that, we also wanted to take a moment and let our listeners know that if you're enjoying what's going on, we're more than happy to give folks a little peek behind-the-scenes regarding what we're doing, explaining different plot points, and tossing out some world building explanations!
 
So, if you want to see us put together an Ask Me Anything video about The A.L.I.C.E. Files, here's what we need you to do:
 
- Leave a question in The A.L.I.C.E. Files Behind The Scenes video with the tag AMA in the beginning
- Watch the videos we have on the channel so far to catch up on the plot
- Tell your family and friends to subscribe as well
 
As soon as we hit 350 subscribers, that's when we're going to go through the questions folks leave for us, put together a list, and sit down to satisfy some of your curiosities!
 
 
As a final note, if you go to the comments section and see that someone has already asked your question, that doesn't mean you shouldn't leave your two cents as well! If we see a question being asked more than once, that's going to make it far more likely that it goes on the list when we hit the magic subscriber number.

Until then, thank you to everyone who has helped us get this far, and a thank you in advance to everyone who will help us hit that goal we've set for ourselves!

Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my more involved audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, May 4, 2026

The Obligatory Patreon Shout Out (And Progress On A New YouTube Project)!

It's a new month, and you all know what that means... time for my Patreon patron shout out! So, for all the folks who shoot me at least $10 a month, you can have a spot on this list as well. Before I move on, I wanted to offer my regular (and very heartfelt thanks) to:
 
- Joy Von Holle
- Brenton Ayres
- Phillip Litherland
- Tracy Bailey-Matthews
 
If you're a patron who wants a spot on this list, check my Patreon page and see if you can get up to that level! But even if that's outside of your current budget, you have my thanks as well. Big or small, everyone helps keep the wheels turning and the lights on over here!
 
 
Seriously... without you all, I couldn't do what I do.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

I've Got Some Fresh Updates For Folks, As Well!

 

As I promised in the title, I do have one other update this week that I wanted to get folks in on. If you're a regular reader you might already know about this project, but in the event you aren't, I recently launched a YouTube channel with Alice Liddell called The A.L.I.C.E. Files, which is a sci fi reimagining of Alice in Wonderland. We follow Alice, a witness cataloger for the mysterious Carroll Institute as she sees the reports that agents have filed, and realizes exactly how many other dimensions there are out there.
 
 
The channel currently has 12 videos on it which follow Alice's encounters at the Institute, the files she's examined thus far, a chapter-by-chapter reading of the original Alice's Adventures in Wonderland (which may have some significance for folks who are looking for patterns), as well as our first behind-the-scenes video for folks who are curious about what it actually looks like to put together an audio drama.
 
And I bring this up at the start of this week because we've been straining to cross a certain threshold for a while. Because while the channel did very well for the first few weeks it was up, YouTube's algorithm quickly clamped on the chains to hold us back. We're currently at 296 subscribers at time of writing, and I wanted to get us at least to 300 before I offered a new incentive to get folks interested in helping us push forward.
 
So if you want to open up that door, and help me put together something new, please subscribe to The A.L.I.C.E. Files, and leave a comment on Episode 1 saying that you came there from Improved Initiative so we can track your arrival. Because while we're shooting for 300 subscribers, we need 500 before YouTube opens up some of the monetization options, and a full 1,000 subscribers before they share ad revenue, so we need all the help we can get!
 
I doubt we'll get there by the 12th of this month, which happens to be my birthday, but if you did want to give me a little present that won't cost you anything, a subscription to the channel and a nice comment will go a long way!
 

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, April 27, 2026

The Difficulty of Destined Heroes and Fail States

We have all been in those games where destiny takes a hand in the plot. Perhaps our heroes are chosen by the gods to act as their direct representatives in a spiritual proxy war (a similar setup to what I called The Cold War of The Gods). Maybe there was a prophecy that foretold them rising up to challenge a great power. Or this just happens to be the trope the GM is leaning on because it was difficult to find an organic way to get such a disparate group of killers, thieves, and liars to all come together to accomplish a shared goal.

However, there is nothing more likely to result in a clash between rules and plot than something going wrong in a destined hero game. Which is why, before you gear up to run one, you need to think through how you plan on dealing with a fail state.

The dragon warriors were supposed to free us all... but then they died. To one lucky goblin.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

How Does Destiny Manage To Weave Through Failure?


We've all read a story where a hero or heroes were destined to do something, and while things might have seemed bleak or hopeless at times in that story, the characters always seemed to make it through in an interesting way. Which is why if you're playing a game where the plot device is that your party have been chosen by fate, the gods, or some other higher force, you need to take a moment to ask how you're going to keep the game going if bad luck stalls out the story's progress.

The gods are not so easily denied, small one...

Let's start with the obvious... what happens if one or more of the characters get killed? They've been chosen for this great destiny, and they're on their way to fulfill it, when an orc ambush goes a little too well, and the party goes down. Now you've lost the champions of the plot... what is destiny going to do now?

Well, I have a few recommendations for how to handle this.

Firstly, if you're going to run a chosen one plot, wait until the PCs have gained a few levels before you start throwing around that kind of language and making them officially chosen ones. The major advantage of this is that it gives your players a couple of levels to get into the groove of their characters, and to get past the point where one good critical hit can spell an unlucky game over. The secondary advantage is that it gives the party time to become cohesive, and for players to get really attached to their characters. After all, a player wanting to bring in a completely different PC can screw with the whole destined heroes plot just as much as a character death.

However, even waiting until the PCs are a little beefier doesn't guarantee they won't meet with an ignoble end. That's why it's a good idea to have some kind of force in place to give the characters a way to survive at least 1 death. However, as I mentioned recently in both Undercutting Death Can Undercut Your Story, as well as Villains Can Cheat Death (Without Taking Away Your Players' Victory), it's important that this doesn't feel like you're just throwing your players a bone. Overcoming death should come with some kind of cost or hardship, or it should be uncertain in some important way. Perhaps a divine being must stand in the place of a PC in the Underworld until they complete their quest, or they have to make some kind of bargain with a powerful outsider.

You can even have a whole separate part of the campaign happen in the land of the dead if you want to bring in a game resource like The Black Ballad, which is all about running campaigns that take place partially (or even entirely) in the hereafter. Alternatively, you might find some inspiration in I'm Back! - 25 Reasons For A Villain's Survival.

Resurrection can be a finnicky thing.

Lastly, and this might sound counterintuitive at first, you should try to come up with fail states beyond death for the PCs.

I've talked about this before, but when it comes to a destiny-style game, consider the implications of death in the ongoing power struggle. Will killing the heroes of the prophecy actually stop the prophecy from coming true? Or will this just allow the divine essence to slip away, where it will empower a different, unknown hero that the villains will have to find and track down all over again? Do the villains want to steal the PCs destiny, but they can't do that if they're dead, so they have to be kept alive and captured? Are the PCs themselves a necessity for the villain to win, whether it's by turning them away from their current path, making allies of them, or getting them to somehow renounce the quest laid before them?

It's your game, so you're the one who gets to decide how the prophecy, destiny, or driving plot force behaves. However, providing multiple fail states, or a way for players to fail-forward is a good idea. For example, have the villains been given explicit instructions by their master to take the PCs alive at all costs? If so, then they should find themselves held prisoner in the enemy's fortress when that was where they were going anyway... the difference is that now they have to engineer a jailbreak instead of just sneaking in. Alternatively, perhaps they're in a race to acquire magical artifacts, and the fail state for that arc of the quest is not being killed, but rather the enemy acquiring the items first, which puts the PCs at a disadvantage they need to recover from in the next arc.

And so on, and so forth.

To wrap things up, I'm not saying that games where PCs are the chosen ones, or where they're fulfilling some grand destiny, are bad. Far from it. After all, everyone likes to be special from time to time. However, if that is the trope you're using as the main thrust of your campaign, it's important for you to have off-ramps and work arounds in the event things don't go according to plan.

Which every Game Master will tell you is basically guaranteed to happen as soon as you hand the reins over to the players, and the dice start hitting the table.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, April 20, 2026

Should I Make "The Galaxy's Oldest Profession" Series of Supplements Next?

For folks who don't keep an eye on every one of my new releases, you might have missed my latest which dropped this past weekend; World's Oldest Profession: 100 Titillating Titles To Find in a Lewd Library. This is the 4th installment in the World's Oldest Profession series, and while some of the titles have been more popular than others, it seems to have been pretty popular overall.

Which is why I wanted to take this Monday's post to ask folks, should I expand this into another genre? Something like The Galaxy's Oldest Profession, perhaps?

Also, for those who want to check out the older releases, check out:


Seriously, pick up the latest if you haven't yet!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

For All My Sci Fi Lovers Out There


Folks who've been reading my supplements for a while know this, but in the event you're new here, fantasy supplements are often the testing ground for a new format or idea for me. Fantasy RPGs are everywhere, and they're some of the most dominant choices on the market, so that's where I go to test my ideas. And if something seems to be going well in the fantasy genre, I might take the same concept and switch the genre for folks playing sci fi RPGs.

It's why when 100 Random Mercenary Companies did well, I put together 100 Sci Fi Mercenary Companies. When 100 Cults To Encounter was popular with folks, I came out with 100 Sci Fi Cults as a follow-up. And while the sci fi version often does well, sometimes I'm surprised an it actually does better than the original fantasy version of the supplement!

Which is why I wanted to ask folks this week if this should be a series that gets its own re-imagining into a new genre?

Don't let the Toy Box fool you... the place is a wild time!

If this is something you think I should pursue, please let me know in either the comments, or on my social media linked at the end of this post. However, rather than just a yay or nay, I'd appreciate if you could provide some of the following input:

- Is there a particular sub-genre of sci fi (cyberpunk, starfaring, grimdark, etc.) you want to see?
- Do you want locations, rumors, NPCs, or things to find?
- Would you want it compatible with any particular rule set (Cyberpunk, Starfinder, etc.)?

These three extra pieces of information will help determine where the starting point is for the series, and the amount of replies I receive overall will determine how quickly the project moves up my to-do list.

Lastly, if you've already purchased copies of any of the 4 World's Oldest Profession supplements, please take a moment to rate and review them on Drive Thru RPG. None of them have managed to hit Gold just yet, and I'd have quite a laugh if we could manage to get at least one title to that level by the end of the year. If that happens, I promise to write a Gold-Digger post to commemorate the occasion!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, April 18, 2026

Hunter Motivations Run The Gamut in The Chronicles of Darkness

A long time ago I wrote a post titled Do Content, Happy People Hunt Dragons? (More on Character Backstories). The post was meant to address the idea that so-called adventurers all have tragic backstories, chips on their shoulders, or some burning need for vengeance, which is what drives them to do the things they do. After all, if you had a loving family, a good job, and a secure social position, why would you take up the sword to stand against the horrors of the world?

As I read through Hunter: The Vigil this question of motivation becomes even more important. Because while there are going to be hunters driven by a need for vengeance because they or someone they loved was hurt by the things that lurk in the shadows of the Chronicles of Darkness, there are so many other motivations that might lead one to take up a gun and walk directly into the lion's den.

Man's gotta have a hobby, am I right?

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Human Motivations Are Complicated Things


When we think of the Chronicles of Darkness in general, and of Hunter in particular, we often think of the worst, most awful things. Someone who lost a child to a ghost, someone whose spouse was drained of blood by a vampire, or someone who barely survived an encounter with a supernatural threat themselves. These people often want payback, or they want to make sure this creature can't hurt anyone else the way they were hurt. And while those are absolutely legitimate motivations for a character, it's important to remember that's just one tiny sliver of the reasons why someone might take up the Vigil, and what their long-term goals might be.

A single light to reveal what lurks in the darkness.

Keeping with dark themes, there may be a hunter who has coped with violent impulses their entire life. Knowing there are things out there they can vent their fury upon with little-to-no consequences from the law and society (particularly if the hunter is part of a compact or conspiracy that will clean up their messes) may act as a perfect pressure valve for them. Another hunter might be fascinated by the supernatural, seeking to catalog and understand it like the Jane Goodall of monsters. Still another hunter might seek to pit themselves against the most dangerous creatures in the world, finding that big game no longer provides a challenge. And there may be hunters who envy the strength and power of the monsters of the world, hoping that by killing them they may be able to unlock a portion of that power for themselves.

These motivations map pretty well onto organizations in the game, such as Null Mysteriis who seeks scientific explanations for the supernatural, the Ashwood Abby (which was moved into Tending The Flame) which is a depraved hunting lodge seeking their own twisted version of "sport," or even the Cheiron Group which seeks to disassemble monsters for their parts and pieces while installing them into their field agents. However, this is just a bare handful of potential motivations hunters might have that go beyond revenge or loss. Some hunters might feel they have a duty to their community to keep it safe from the things that lurk in the darkness. Some might feel an existential need to do something to reaffirm their own power in the world. Some might feel a holy mission, and that they have been chosen by a higher power to fight against these creatures (and they might even be right).

The motivations range as far and wide as people themselves... because at the end of the day, that's what all hunters were before they took up the Vigil.

When The Vigil Is Their Secondary Concern


There is one other category of hunter that's worth mentioning here... those for whom the supernatural monsters are often a secondary concern to the real monsters they prey upon. For a comic book reference, this is what happens when the Punisher ends up burning down a vampire hive... Frank wasn't there to kill vampires, he was there to kill dangerous criminals. It just so happens that the vampires were part of this operation, and they got burned down along with everyone else.

Parasites are all the same.

The world is full of mundane evils and wickedness, and a lot of hunters are more focused on those then they are on werewolves, changelings, or the walking dead. Maybe your hunter tracks militant hate groups, sabotaging and countering their efforts. They might be interested in protecting sex workers, and other minority groups that end up as victims of social violence. Your hunter might even be focused on fascists, corrupt cops, or corporate attempts to engineer widespread misery in order to reap a few more dollars off the bent backs of the working class.

All of these things can, and do, intersect with the supernatural in the Chronicles of Darkness setting.

The reason I gave this type of motivation its own section is that it's important to talk with your Storyteller, and your fellow players, if you want to bring in this sort of motivation for your character. Because while there are organizations like the Loyalists of Thule or the Crimson Halo that fit the concept to a T, it's important that your character's pursuit of these other ends jives with the other hunters in your cell, as well as with the plot your Storyteller has planned.

Because if everyone at your table is down for taking on a neo-Nazi street gang that ends up being the servants of an upstart vampire turning them all into ghouls to act as muscle while he claims turf and territory, then everything is hunky dory. But if your character's main motivation is opposition to fascism wherever it rears its head, but your ST has a game that's more about your cell having to deal with a pack of werewolves causing problems in rural Appalachia, you might feel like you brought a crowbar to a chainsaw duel.

Lastly... Should I Do More Videos On Hunter?



I've been dropping occasional videos over on the Azukail Games YouTube channel about Hunter: The Vigil, and there were at least a few folks asking to see more. So if you've read this far, let me know in the comments what you'd like to see more of! Should I talk about more supplements, like my collection of corrupt equipment The Blade Itself? Should I talk more about other compacts and conspiracies? Would folks like a series about Slashers, as one of the only really iconic monsters for Hunter: The Vigil?

Let me know your thoughts, because I'd love to factor them in going forward!

Like, Follow, and Stay in Touch!


That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the dark sci fi saga of The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Wednesday, April 15, 2026

Villains Can Cheat Death (Without Taking Away Your Players' Victory)

I recently wrote a post over on my sister blog The Literary Mercenary titled Undercutting Death Can Undercut Your Story. And while I wrote this from the mindset of an author, there were quite a few references to RPGs and comic books about how introducing mechanics that render death mutable or reversible can have a major effect on your story's stakes, and with how seriously we take death as a consequence.

And this week I wanted to elaborate on this a bit for the Game Masters out there... because while it's true that what's available to the player characters is available to their enemies, if you're going to bring back a villain after they were killed then you need to do so in a way that doesn't feel cheap, or undermine your players' success, and which adds to the ongoing story.

Also, a shout out to Adrian Kennelly's supplement I'm Back! - 25 Reasons For A Villain's Survival for Game Masters who could use a bit of a kickstart on this topic.

It's a delicate balance... but you can manage it.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Should You Bring This Villain Back?


Its happens to all of us. Your players get lucky, and they sink a critical hit at a bad time. Or maybe you forgot about an ability on their sheet that stripped away your villain's exit strategy. Or for the first time in recorded history one of those one-hit-kill powers actually worked, and it dropped your big bad instantly. Well, you had plans for this villain in the narrative going forward, but the numbers made it clear that your players won this round, and your villain is dead.

First and foremost, ask yourself why they shouldn't stay that way. Aside from the fact that it would make your life easier as the GM, who in your ongoing campaign has a vested interest in that villain remaining on the mortal plane? And, perhaps even more importantly, what role are they supposed to actually serve in the ongoing narrative?

You had one job, Crassus... now go do it!

Take a moment, and ask who this villain is. Are they a hired mercenary who was just working for the real villain? Are they a servant of a cult, who might have access to relics or rituals that can bring back their servants? Or does this villain serve a dark god, or powerful necromancer, who might decide their minion has skills and abilities that would be too hard to replace at this stage of their plans? Did they make a deal with someone, or something that isn't going to let them out of it so easily?

All of that context matters. Because if your villain was just some guy who had a certain set of skills, but not a particularly rare one, then they shouldn't be resurrected unless the circumstances of their death were genuinely up in the air. If they fell off of a cliff and into a rushing river, then maybe they could survive, for instance. But if the PCs stabbed them to death, dismembered them, and burned their body, that villain is dead for sure. In that situation it's better to bring in a new villain who will take their place, and who might be looking for vengeance on those who killed that original bad guy. Maybe it's an old war buddy, an enraged father, a vengeful mother, an even more evil twin... someone who fills the role nicely, and who shows the party their actions have consequences, and what they do affects the story as it unfolds.

However, if this villain was truly difficult to replace either because of their unique power level, or you really wanted to build up more of the personal antagonism between them and the PCs, then consider using any of the absurd methods you have on-hand for resurrecting them. For example, could their parts and pieces be reassembled with dark technology, or terrible magic into some kind of angry cyborg a la Darth Vader, or an evil Robocop? Could they be truly resurrected by a patron, or a deity, who marks them in some way to remind them they have failed (perhaps removing a finger, like a Yakuza soldier, or marking them with terrible brands, taking an eye, etc.)? Or are they resurrected with a template added onto them, perhaps as a powerful undead, or some kind of horrible demon hybrid creature?

Or are they operating under a curse, like those who wield the Widowmaker, a terrible, corrupt weapon found in The Blade Itself for Hunter: The Vigil?

Give it a look if you haven't yet!

Now, the key here is that for this villain to come back it can't feel like you just hit the undo button behind the GM screen, and invalidated your players' victory because it was inconvenient to the narrative. This resurrection should clearly have come at some kind of cost to the villain, and it should be uncertain as to whether it will happen again. Even if you want to use resurrection or reincarnation as a kind of power for this particular enemy, the challenge will then become finding the thing that truly kills them for good so they stop coming back. But it should never feel like a victory (hard won or otherwise) is just being handwaved away because you couldn't be bothered to draw up a fresh villain, or to modify a story because you were operating under the assumption that this particular bad guy would be present and un-murdered for what comes next.

Remember that you can get creative with this! Just be sure that your resurrection feels well thought-out, appropriate to the story, and that the cost of it undercuts exactly how far the villain is willing to go to thwart the party... especially because their new lease on life may very well depend on them succeeding where previously they failed!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!