Saturday, June 20, 2026

The Key To A Sandbox Is To Make Sure It's Populated, And Stuff Is Happening

One of the biggest complaints I hear from players is that they want to play in campaigns and settings where they feel like they have freedom and autonomy, and not that they're going to be put on rails and driven toward the Game Master's predetermined destination. The opposite end of that setting is, of course, the sandbox game. This is where players are plopped down into the game world, and they are free to explore, take up quests, meet NPCs, and get tangled up in whatever webs they please.

The thing is, for a sandbox to work, a Game Master has to actually populate it with stuff for the players to interact with, and events to take part in... otherwise you end up with a ghost town.

Also, if this subject interests you, then I highly recommend checking out River Games: Somewhere Between The Sandbox And The Railroad.

Between all these grains of sand, there should actually be stuff.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Load Up The Sandbox, And They'll Never Run Out Of Things To Do


As someone who has run both linear games where there's a direct through line where the game starts and ends, as well as someone who has put together a handful of sandboxes, I can tell you that the latter take ten times as much time, energy, and effort to set up. This isn't just because you have to populate the world with NPCs, plot hooks, news, rumors, loot, dungeons, and more... you have to do that for a linear progression game as well. The difference is that for a sandbox you have to have more of everything, because you have no way of knowing what your players are going to do, or what direction they're going to go in.

Sandbox GMs are a majority of my readers.

Think about it for a second. If you're going to run a linear plot, you have a series of events that take your players from Point A, to Point B, to Point C, dragging them along a pathway toward the eventual showdown with the campaign's big bad. But if you are running a game where you simply set the world in motion, then turn your players loose, you need to have significantly more stuff for them to do, people to talk to, and happenings to get involved with!

For example, in a linear game, you might have one bar with plot-relevant characters, a couple of town guardsman with actual information worth delivering, and a series of dungeons where encounters will take place... but for a sandbox, you need to have that kind of setup for a wider variety of decisions the players might make. Not only that, but there's going to be a ticking time clock on events, because what the players choose to get involved with, and what they choose not to get involved with, can affect the machinery of the world.

Consider the town of Timbersong. It's a small port town with half a dozen fishermen and some traders and travelers. There's a lumber operation there (or at least there used to be), and most people who come up that way do so for the hot springs, or to look for work in the growing boom town and its surrounding farms. And there are dozens of things that can be done in this location, including:

- Taking on work at the Hardwick Agency as a private guard
- Examine the Palatine Spring, and the rumors of something unusual there
- Go into the old growth forest in search of treasure, ruins, or monsters
- Talk to sailors coming in from the sea to hear about rumors of pirates attacking coastal towns
- Escort a caravan down to the next town
- Take passage on a ship to go further along the coast

Now, if this was a linear game, you might have a specific idea of what you want your players to do. Hopefully they get hired by the detective agency, which then sends them to deal with something that's been seen out in the woods. They uncover an ancient cult, tie that to the springs, and realize the healing waters are drawn from an ancient genius loci. They form a pact with that spirit, and the old rituals are kept up to appease it, ensuring the town can grow around it. At that point the PCs leave Timbersong either by road or by ship to move onto the next town, and the next set of rumors, happenings, and people.

But that's one set of events. And sure, the PCs might take that specific bait and follow those particular events, but what if they step off that path? What if they instead want to try to recruit one of the odd cats that roam the town, either as a pet, or to have a familiar? What if they want to immediately go pirate hunting, trying to figure out if there are bounties and rewards for those who slay buccaneers, and trying to find a captain to take them on this errand? What if they take on tasks from Marlena Racks who needs surveys taken along the coast so she can draw accurate maps? What if, what it, what if...

None of these are random, either. Timbersong is one of the towns in my supplement 10 Fantasy Villages, and it's jammed with stuff like the above suggestions to give Game Masters an edge on laying the ground work for a localized sandbox.

Having a linear game means you have a single chain of events, more or less. There are likely a few side quests here and there, but nothing outside of the important main line is going to get really fleshed out. It's that old situation where there's one clearly important NPC in the bar, and while you can talk to other folk, that individual is the one with the information that's going to move the story along.

But if you have a sandbox game, you need to have either multiple chains of events that all branch off on their own stories, or you need to have a bunch of disconnected events and individuals, and allow the interactions of your players to build the story based off the things they choose to do or not do.

The World Needs To Move Without Them


I mentioned this concept back in Game Masters, Make Sure The Villains Aren't Just Sitting Around Waiting, but it's worth being repeated here. Because if you have an entire sandbox world, the player characters won't be able to respond to everything... so when they aren't involved, that also has consequences that can spiral out of control.

Consider Timbersong again. There's a cult in the forest trying to awaken the wrath of a genius loci to wipe out the town. There are pirates pillaging the coast. There are farmers being attacked by terrible beasts who lost their habitats. While it's possible for the party to solve all of these problems all at once, if they neglect something, or don't consider it worth their time, then it will come to a head without them.

For instance, if the party goes out to hunt pirates on the waters, they might find a bounty, and bring them down quickly, giving them the time to get back to Timbersong to deal with the cult. But if they're gone for too long due to storms, bad rolls, etc., then they might come back to a town that's been ruined by an angered spirit within the spring. Or, if they focus on the cult first, and then handle the pirates, by the time they come back to town they might find people deep in debt because the farms were overrun and all their food now has to be imported.

Or if the PCs chose to do an escort mission for a ship or a caravan, then they might hear about the uprising in Timbersong, or about how a disaster wiped it off the map, only for the survivors to be captured by pirates and sold into slavery.

It's a rough life on the bloody seas.

Now, the point is not that you need to give your players impossible decisions... the point is that for your sandbox to have meaning that there has to be a lot of stuff in it, and for the decisions your players make to have weight and gravitas. And while you might be able to tie various things together due to the players' actions (say they do capture a special cat from the forest, and it turns out to be able to talk. So now it can clue them in on secret knowledge of the cult, and the spring spirit, which they didn't have before because they did a seemingly pointless side quest), it needs to feel organic.
 
In other words, if you only have one bar, and it doesn't matter which one your players walk in they're getting the same NPCs and the same floor plan, that gamble only works if they don't realize you played switcheroo with them. Because if they feel you're just creating a Potemkin village that makes them feel like their actions have consequences, but really there's only ever been one path to walk, that's going to deeply disappoint people who showed up to play in a sandbox.

So yes, sandbox games require a lot more in terms of worldbuilding, NPCs, plot hooks, events, etc. But once you have all those things in place you can basically set the world in motion, and then just watch what your players choose to do, and ask how that affects the physics of the world that was already turning.
 
Harder to start, but fairly easy to keep running once you flick the switch and all the gears start running!

With that said, I would recommend checking out all of my 200+ TTRPG supplements that are largely meant to help you populate your game, and to be sure you save your brain power for the heavy lifting. You can take a look at this pinboard of all my supplements and games, but if you're looking to build a sandbox I would definitely suggest grabbing copies of:


Like, Follow, and Stay in Touch!


That's all for this week's Crunch post! To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the dark sci fi channel I contribute stories to, The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, June 15, 2026

Another Social Media Struggle (Reddit Has Decided To Kick Me In The Teeth, And I Could Use Some Help)

We've all heard that philosophical argument about how if a tree falls in the forest, but there's no one around to see it or hear it, did it actually fall? Well, that's kind of what being a creator is like. Because it doesn't matter how amazing your art is, how engaging your book might be, or how deep and thoughtful your video essays are, because if no one knows they exist, they can't actually become fans of your work. And since most creators don't have money to spend on advertisements, or doing dozens upon dozens of conventions where they take a loss every time as they try to build an audience, we rely on social media to get the word out about what we do.

And while social media enshittification has been hitting hard, I've been managing to tread water... until recently. Because the last piece of driftwood I was clinging to seems to have snapped underneath me, and now I'm back to trying not to drown.

And this, of course, involves the hive of scum and villainy that goes by the name Reddit.

A hand up would be deeply appreciated right now...

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Social Media Saga (And Why This Is Such A Problem)


The official term for what we're all struggling with these days is Platform Decay, but most of us refer to it as Enshittification. Essentially social media started off as a free, functional way for us to keep in touch with our friends, family, and creators, celebrities, etc. that we liked to follow, and it mostly worked. But over the past several years it's been deliberately sabotaged, twisted, and made impossible to use as a creator (and nearly impossible to use for regular people, too). I talked about this more in-depth in The Reason Social Media Sucks For Everyone These Days (Not Just Creators) a while back, for those who missed it.

For those who like numbers, I have a couple of Before and After averages to share, from about 10 years ago, and today. Keep in mind that my subscriber count has only gone up between these two time periods, so if anything I should have held steady, instead of decreasing to a fraction of engagement.
 
- Average Facebook spread used to net between 400 and 1,000 impressions. Now it's barely 25.
- Average Twitter blast used to net between 100 and 250 impressions. Now it's less than 20.
- StumbleUpon netted me between 50 and 500 impressions. The site is unusable anymore.
- Digg would net between 25 and 1,000 impressions. AI slop broke the site entirely, and it's closed.
 
For sites that aren't listed, Tumblr and LinkedIn both have significantly lowered engagement. Pinterest is a ghost town that's jam-packed with AI slop. Google+ is gone, of course, and sites like MeWe have never been worth more than a few dozen views. Blue Sky has never been great for creators (though it's quite a nice platform for journalists and news creators), and places like Discord and Mastadon have no discoverability because all the servers are separate, with no way to cross-pollinate.

And in the midst of all of that, Reddit was a website that has been chugging along. You could even keep using the old version of the site, which made it easy to see and understand at a glance what was happening. My current Reddit account has over a quarter million karma (not bragging, just pointing out the amount of positive interaction I've had on the site), and it's been active for 11 years.

Then I was shadowbanned last week. No warning, no explanation, just POOF, your account is gone. I appealed, and got it back, but the issue I was facing was that even though the decision was made by a random bot (and was immediately overturned by a human), being shadowbanned immediately hid all of my submissions to the website.

So while my karma count was still intact, over a decade of posts were just swept under the rug, and unable to be seen by users. And while I don't usually use language quite this strong around here, this incident has fucked me as a creator... and to make it worse, at time of writing, I was randomly shadowbanned again, likely because a bot just decided that I'd crossed an unspoken line and had to be removed, even though nothing about my behavior has changed in a decade on the site, and it's never been a problem before today.

Why This Is Such A Big Damn Problem


The reason this is a massive problem for me is two fold. The first is fairly obvious; if I'm shadowbanned on Reddit (or if I keep getting shadowbanned by AI-driven bots) then I cannot share links to either my work, or anyone else's work. I try to maintain the balance and not just talk about my stuff all the time, and I mix it up with videos, RPGs, etc. by other creators that I enjoy, and think more people should hear about.

However, I want to circle back around to how it has hidden a decade of my submissions, essentially making them unusable. Put another way, that's somewhere between 50,000 and 100,000 posts just poofed out of existence like a Thanos snap. That's also a low-balled guess as to just how many posts I've made over the past 11 years.

If you want to know what that's worth, most days when I check my DTRPG earnings, I had between $10 and $25. That's not an amazing income, but it adds up at the end of the month, and it paid most of my half of my rent. Ever since I was shadowbanned, and all those posts were removed? I'm making somewhere between $3 and $8 a day. This past weekend I had the first day in 4 years where I didn't sell a single thing on DTRPG at all, and it's directly correlated with this decision.

This shadowbanning didn't remove any of the blog entries I'd written, of course. It didn't delete articles or videos. It just made all those things less visible, effectively slamming the door on people randomly stumbling across my work while running searches or browsing the site. And again, if people don't see this blog, my videos, my supplements, etc., then they can't interact with them, which means I can't pay my bills.
 
EDIT: Apparently it's just regular banned, as my account was basically shuttered up. There's no "shadow" about the whole process. 

And since no other sites are working either... you see where this is going...

The bigger kick in the nuts here is that while Reddit can absolutely erase over a decade of submissions to the site on the word of a bot, it can't restore them. You basically have to ask the subreddit mods to pretty please go through the removed posts and reapprove them, or resubmit those posts. Mods are not willing to do this, and certainly not to the extent that would be required for some of the subs I regularly post in where there are hundreds (potentially thousands) of posts going back for years (since some I posted in weekly, and others I posted in daily). And while there's nothing stopping me from resubmitting my posts (except the site's bots deciding that me submitting things is suspicious), I built up that 11 year archive organically. I didn't just show up all day, every day blasting my own signal for hours at a time. I shared my own stuff, yes. And then I shared actual plays that I'd seen. Or I commented on a topic. Or I told everybody about this other game, supplement, etc. that I'd seen. Or I shared bundles, such as the Owen Stephens Summer Survival Spectacular to help Owen Stephens pay the bills for his fight against cancer. You get the idea.

You can't just replace all those posts in a few months, or even a year. It took me 11 years to submit them in the first place, it would take me a decade to get back to that point. And even after that decade of posting, assuming everything went perfectly and I wasn't randomly shadowbanned, I still wouldn't have my archive restored. Because you see there were a lot of subreddits that I was no longer allowed to post in, but they still had all my previous posts acting as one more place someone might stumble across me... those are gone, and cannot be replaced.

So... yeah. I was already trying to crawl out of the muck, and now because an overzealous collection of 1s and 0s decided I wasn't up to their secret standards, I've now been kicked in the teeth, and thrown back down into some fairly desperate circumstances as a result.

What I'm Going To Do (And How You Can Help)


Wallowing isn't going to help me, especially since I need to get back on my feet before yet more bills come due. Unfortunately, there's only a few things I can do. First and foremost, I'm trying to appeal the shadowbans, to get some statements from the site about what's happening, and to stop this cycle from happening again. I'm also looking for alternative sites, Discord servers, and communities where I can make up at least some of the lost audience potential. And, lastly, I'm going to keep making stuff for people to enjoy, and hope that I can overwhelm the algorithms with the sheer volume of projects I'm churning out.

I don't really have any other options.

However, I'm basically at the mercy of you all. I'm in the Colosseum fighting for my life, and I need the crowd to roar in my favor so that I can be allowed to live and fight another day. So if you made it this far, I have a list of things you can do to help me for free, and a list of things you can do to help that will cost a bit of money... not much, though. As art goblins go, I'm a fairly cheap pet.

So, without further ado...

How You Can Help For Free


Subscribe To The Azukail Games YouTube Channel (where I contribute video content)
Subscribe To The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)
- Read my articles on Vocal.Media (every read puts a penny in my pocket)
- Share my articles, videos, RPG supplements, and anything else I make on your own social media pages (and if you're a Reddit user, tell your favorite subs about stuff I make out of spite)!

How You Can Help If You Have A Budget


- Buy Some of My TTRPG Supplements (link goes to a pin board, but you could also search "Neal Litherland" on DTRPG to get the full 200+ list of things I've made)
- Buy Yourself A Tub of Dubby (use the code LITERARYMERCENARY for 10% off this powdered energy drink)

The reason I put all of this out there is that I literally do not care how my bills get paid. If 50,000 people decide to buy copies of my hardboiled cat novels Marked Territory and Painted Cats, then I'm going to pause a lot of projects to write a third installment in that series. If a bunch of people decide to support me on Patreon, then I'm going to make sure my blogs are polished up, and that everyone is getting their money's worth. If a couple thousand people decide they want to get my RPG Army Men: A Game of Tactical Plastic, then I'd focus on expanding that game, or if folks picked up supplements like The Blade Itself: Corrupt Equipment For Hunter: The Vigil, Like A Good Neighbor - Portraying True Fae in Your Chronicle, or Night Horrors: Primordial Peerage, I'd put a lot more time and energy into extra content for Hunter, Changeling, Beast, or other spheres of the Chronicles of Darkness.

And, of course, if folks want to see more of The A.L.I.C.E. Files, I'd be making bigger, longer, and more complicated soundscapes to tell some of my rather... involved stories.


This whole situation has put me in something of a bind, but I'm not just sitting here twiddling my thumbs hoping things get solved. If you can help, please do so, because I need every hand up I can get. Even if you just follow my Patreon as a free supporter to stay up-to-date, or you just subscribe to the YouTube channels, or share my supplements online when you see them, it makes a difference. And if a few hundred individuals who think their efforts won't matter all pitch in, then you're going to be a damn potent force.

As always, stay tuned for more updates, and thank you in advance to everyone who helps me stop this slide toward the cliff's edge before I go over.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, June 8, 2026

Get Your Questions In For The Next Ask Me Anything For "Army Men"!

It's been about two years since my first RPG Army Men: A Game of Tactical Plastic dropped. And while I've been trying to keep putting out fresh content for it by talking it up here on my blog, making a series of videos called Tactical Plastic Report over on the Azukail Games YouTube channel, and writing as many supplements for it as I have time and space for, I wanted to take a moment to reach out to all my readers and fellow players out there. Because I could keep taking stabs in the dark all day, but I want to know what you want from the game going forward. I want your thoughts, your curiosities, and most of all, to answer your questions...

Which is why I think it's time to put together a second Ask Me Anything for this game!

My ears are open!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Wait, SECOND Ask Me Anything?


For folks who are just joining us, I actually put together an AMA when the Kickstarter was still running for Army Men several years ago. The video appeared over on the High Level Games YouTube channel, and it's still there if you want to take a look at it!


Now, I didn't intend on making that original AMA, but during the early days of the Kickstarter we were getting a lot of questions... or, more specifically, we kept getting the same question being asked by dozens of different people. As such, I figured it would be a good idea to take some of the most common questions, lay out the answers, and provide the truth straight from the horse's mouth, as it were.
 
However, it's been a hot minute since that video came out. As such, I thought it might be time for a sequel! So if there is something you're curious about regarding Army Men that wasn't answered in that original video, what I need you to do is put your question in the comment section of Tactical Plastic Report, Episode 16: Should We Have Another AMA For Army Men?


Now, I'm asking folks to leave their questions on that video for 2 reasons. First and foremost, it's a much easier comment section to monitor, and it will be seen by myself as well as Adrian Kennelly, the fellow behind Azukail Games. Secondly, it would be nice to get some extra upvotes, comments, and views on that video to help it spread its wings a little so that maybe the algorithm will help it reach more people's feeds, and thus I can get even more feedback before I start putting together an AMA!

So if there's something you've been curious about regarding the game itself, any of the supplements currently on the market, anything else that might come out for it in the future, or even about what goes on behind the scenes and what my experience was like with Kickstarter, BackerKit, and so on, leave those curiosities in the comment section for the above video, and if we get enough folks weighing in I'll be able to take some time to answer!

Army Men's Releases (At Time of Writing)


If this is your first time coming across Army Men, and it sounds like something you'd like to check out, consider grabbing the following materials to start digging in!

- Army Men: A Game of Tactical Plastic - The base rulebook which comes with everything you need to run or play the game, as well as an initial adventure to give you a jumping off point!

- Army Men: Threat Assessments - The first supplement released for the game, Threat Assessments is full of additional adversaries for your troopers to come across to really beef up the rogue's gallery.

- Army Men: Medals of Honor - This supplement introduces the Medals System, which is a way for you to reward your players, and to give troopers unique bonuses that carry through based on their past achievements. A good way to note successes, since equipment is requisitioned, and characters don't receive loot.
 
- Ungentlemanly Warfare: A Baker's Dozen of Booby Traps - A collection of noted in-world booby traps, these deadly hazards can make your troopers a great deal more careful.
 
- Boots On The Ground: Baker Team - A ready-to-play squad of troopers, Baker Team is ready to roll! Ideal for a pick up game, or for players who want to try out Army Men but aren't ready to make their own characters, this supplement can also be used as NPCs if your troopers need a little help on their current mission.

- A Night At Breckon's Beacon and Assault On Outpost 13: The first two stand-alone missions, the first involves searching for a squad that simply disappeared while out on maneuvers. The second involves an apprehension gone wrong, and a syndicate figurehead being held at a remote outpost. Troopers need to provide support, but will they be able to hold onto their captive when others come to spring him?

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, June 2, 2026

Doing Something A Little Different With This Supplement For Arcane Academies

I've been writing TTRPG guides and supplements for quite a while now, and one of the unfortunate necessities of the job is that you need to write to the biggest market you can. After all, tabletop games are a pretty niche market as it is, and you need to command the biggest possible portion of that audience you can reach... which is why a majority of the stuff I've put out has been geared toward generic high fantasy with elves, dwarves, and orcs, or generic sci fi that could run the gamut from Starfinder to Mothership.
 
Sometimes, though, I find a way to step outside the usual boundaries, and to make something that will stretch into some more niche games... which is why I wanted to talk about my latest supplement 100 Sights To See At An Arcane Academy!
 
And if you haven't checked it out yet, you really should!

 
But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

Putting A Twist On My Normal Releases

 
First and foremost, it's entirely possible to use this supplement in a high fantasy game, and the sights contained within it could show up in a Dungeons & Dragons or Pathfinder game, particularly in the worlds/settings that have arcane colleges that train arcane spell casters. However, the mix of the weird, whimsical, and outright dangerous were more meant to evoke the feeling one would find in the great tower in Grimm where kids can learn to become witches and wizards (at great peril to themselves), or in a game like Kids on Brooms. So in the event you're running a more niche game like that where you're going to have a magic school as one of the main locations or themes, I would highly recommend grabbing a copy of this supplement and flipping through it.
 
Also, as an aside, the necromantically-charged dust bunnies are probably one of my favorite pieces in here. Since dust is primarily made from dead, shed skin, the department that deals with darker magics needs to keep a clean house... otherwise they might end up with some truly dangerous dust devils trying to bite their fingers off!
 
Not all bunnies are cute and fluffy.

 While there are the usual sentient suits of armor and odd celestial happenings, this supplement also has angry, sentient mops that will bludgeon someone unconscious if they step on the wet floor, creeping ivy that tends to steal from students who leave the windows open, and even an ominous bell that tolls to warn of coming doom... supposedly, at least. So whether you just need a bit of inspiration for an encounter, you want a touch of mystery and lore to add to your academy, or you just want a couple of organic details floating around in the background, I highly recommend giving this one a look!
 
And if you're one of the folks out there who wished I would do more weird and unusual stuff like this that isn't entirely focused on Pathfinder, Starfinder, Dungeons & Dragons, etc., then the clearest way to send that message is with a purchase and a review. Because the main reason I stick to safer waters is that everything is getting more expensive, and I have to pinch every penny I can.
 
The more niche (or at least niche-usable) supplements sell, though, the more likely it is that Azukail Games is going to be willing to give me more leash to explore with. So help me help you!
 
And speaking of other supplements that are a little off the beaten path that I'd recommend folks check out, take a look at the following if you haven't yet!

- The Blade Itself - Corrupt Equipment For Hunter: The Vigil:  Hunter: The Vigil is a game I feel doesn't get enough love, and my first supplement for it focuses on the idea of Corrupt Equipment; items that are tied to the dark force that creates Slashers and Tainted Places alike!

- Like A Good Neighbor - Portraying The True Fae in Your Chronicle: The True Fae are beings of terrible power and bizarre, inhuman natures. This guide is for Storytellers who are planning to bring them into their Chronicles of Darkness game whether it's as antagonists, "allies," or anything in between.

- 100 Academics, Adventurers, And Information Brokers: While written for the traditional Jazz Age period where many Lovecraft-inspired games take place, this supplement can be used with any pulp adventure supplement... though it does work best for those exploring the horrors of the Mythos.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, May 25, 2026

Bloodlines & Black Magic - Going Beyond The World of Darkness

There is something about the yawning mouth of a dark alley, the furtive look of people briefly caught beneath arc sodium lamps, and in the whispers heard in smoky bars, and gathered round burn barrels late at night. There's a draw to dark worlds, and something in your soul that makes you feel like there's more going on than what your eyes can see. A feeling that old gods still lurk in hidden temples, and that demons wait behind toothy grins to shake hands, and bind the unsuspecting to bloody bargains. There is a knowing in your bones that magic and madness both dance in the gutters, and that once you hear the tune, you won't be able to resist joining them.

And if you want to dance with the devil in the pale moonlight, then you should take a moment to check out Bloodlines and Black Magic, from Storm Bunny Studios!

Seriously, I highly recommend checking this one out!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

Dark Streets With A Different System


When most people think of a modern game of dark fantasy or horror with monsters hiding between the cracks and terrible truths lurking just out of sight, they picture a World or Chronicles of Darkness game. It has been one of the standby settings of the genre, after all, and is responsible for a lot of the accepted norms and tropes of this style of gameplay. However, there are some folks who feel too heavily bound by the lore of those games, or who want a different system to play that lets them capture the feeling of this genre in a wholly different way.

And that's where Bloodlines & Black Magic comes in!
 
The original version of the game used the Pathfinder classic system, using what was called an O7 game. Because while traditional Pathfinder games can go up to level 20, an O7 game only goes up to the first 7 levels of a campaign. While player characters might gain more knowledge, powerful equipment, etc., their level will never go above that rather low bar, which keeps things tense and dangerous. The updated version of the game, however, uses its own, unique system to explore the same world while giving players even more options to customize their characters.

Whichever you choose, there's a dark, damned world out there to explore.

The idea behind these games is that the characters are all tied to one of the bloodlines that run through the world. Magic is real, but it hides behind rain-slick windows, in the back rooms of hellfire clubs, and the upper echelons of power. The world is shaped by global elites who play games of shadows, and who are trying to control the narrative for their own reason. The real question is where will the player characters turn, and what factions will they seek shelter from, and lend their strength to?
 
Honestly, while I could provide details about the factions, the history, the world setup (I did contribute a bit to it a while back in Bloodlines & Black Magic, Whispers and Rumors Issue 4), this is a time that I recommend going in with knowledge of the vibe and little else so that you can absorb the game and its world as you read and play. However, for folks who want a bit of a glimpse behind the tapestry, there is a Bloodlines & Black Magic Quickstart Guide that I'd recommend downloading and giving a once over before you crack open your wallets.
 
Because whether you're not a fan of the Storyteller System, you want a world with a fresh cosmology underpinning its secret histories and occult truths, or you just like trying out RPGs that throw you into a game of shadows as colossal, unseen forces vie for position, this is a tabletop experience I would highly recommend checking out! And while things have been quiet over at Storm Bunny Studios for a bit, they're getting louder by the day, which means we should be seeing a lot of fresh updates and new material for this world.
 
So if you've slept on it, now is a good time to open your eyes!

As A Bonus For Those Stepping Into The Darkness...



If you're someone who enjoys secret world of magic and lost gods that lurk in plain sight, then I'd highly recommend checking out Suffer The Children, a tale of an Old Testament angel settling a grudge with a cult of Moloch in modern-day Los Angeles as he tries to rescue a child sacrifice. This story is the latest audio drama to land over on The A.L.I.C.E. Files. This is a YouTube channel I launched a little while back with Alice Liddell, and it caters to many of the same themes as Bloodlines & Black Magic, though from a more sci fi angle. Still, there are secrets lurking in plain sight, and even clues to deeper mysteries in some of the videos, so check out the channel, subscribe, and leave us some comments if you think you found an Easter egg, or you caught something that might be important later!

We need all the help we can get to keep this endeavor going, and it's free to all our viewers!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, May 23, 2026

Moving From Reactive Characters To Active Ones In Your Tabletop Games

There is a tendency among players to be reactive. There may still be roleplay going on, and the character may still be doing things, but those things are rarely important or goal-oriented. They'll be drinking at the tavern, cooking meals in a kitchen, splitting wood, wandering through a carnival, fighting in a local pit, or any of a thousand other things, but these tasks are rarely in service to actually accomplishing anything... instead, they're merely things that can be stopped as soon as the actual task is set before them by the Game Master.

Put another way, a lot of characters are swimming around like fish, waiting for something that looks vaguely like a hook to appear. And then when the hook is there, it's like they're waiting for it to grab them, and pull them to wherever it is they're supposed to be.

However, a game often goes far more smoothly (and can actually be a lot more fun) if the player characters are actively pursuing goals and plots, instead of passively waiting for something to happen to them in order to spark a reaction.

When was the last time the king cleared the board?

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Motivation Is Only Part Of The Formula


When it comes to character actions, the discussion often turns to motivations and goals. After all, if a character isn't pursuing what they want, then it must be because they don't have a clearly defined brass ring they're reaching for, right? The difficulty is that motivation is just the gas in the tank; you need to have it, but the fuel isn't what drives you forward... it's pushing your foot down on the pedal that does it. It is applying action and ignition to the motivation that makes the wheels turn.
 
To continue this metaphor, you can have a character with deep, abiding motivations. They may have causes they care passionately about, or goals they must achieve if they're to move on with their life... but picking a direction doesn't mean you are moving in that direction.
 
Knowing the route isn't the same as walking the road.

For a less metaphorical example, do you play your character like Fred or Shaggy? Are you actively looking for answers, trying to find solutions, or even setting up traps, or is your character constantly making excuses, ducking plot hooks, or trying to run away unless the plot grabs them by the scruff of the neck, or they're dragged into things by the rest of the party?
 
Now, that is not to say you can't play a Shaggy. But if the entire party is reluctant to participate in what's happening, and is looking for reasons to get out of it to be somewhere else, and to do something else, then there's either not going to be a game to play, or the plot is going to have hem the party in to force them to solve a problem. However, if 3 of the 4 characters are being proactive and jumping in with both feet, this typically drags a reluctant (or a purely reactive) character along in their wake.
 
If you find yourself constantly twiddling your thumbs, looking around the table for someone to make the first move, or constantly waiting around for your character to be told what to do next, consider taking the initiative instead. Be the one who makes a plan, and gets the table talking. Call out to your companions, and tell them what you plan to do, and ask them to come with you on this endeavor. You don't necessarily need to be the party leader, but sometimes all it takes is being willing to dive in to really get the gears turning.
 
It also saves your Game Master from having to constantly prime the pump, and come up with some kind of event or NPC to give everyone a push in order to keep things moving.
 
Lastly if you are interested in a little extra motivation for your characters, then I'd recommend checking out my supplements 100 Character Goals and Motivations, which went Electrum a while back, and 100 Dark Secrets which is still Silver at time of writing, but could move up to the next metal level with your help!

Like, Follow, and Stay in Touch!


That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the dark sci fi saga of The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, May 18, 2026

A Second Supplement Of Anti-Trope Suggestions (With A Snarky Title) Has Dropped!

So, I don't really know how to classify this particular series I've apparently started. Because they aren't limited to only worldbuilding questions, NPCs, lore, or background ideas. They're not primarily for players, or Game Masters. Mostly they're just inspired by seeing a prevalent trope in tabletop RPGs, and providing a list of ideas for folks who don't want to go along with the stereotype at their table, but who could use a bit of inspiration to move in a different direction.

The first supplement was 100 Fantasy Professions (That Aren't "Adventurer"), and it was something folks on both sides of the table could use for inspiration. The second supplement, which came out this past weekend, though, is 100 Ways To Start A Campaign (That Aren't In A Tavern).

And I highly recommend grabbing a copy if you haven't yet!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Which Tropes Should I Tackle Next?


Any time the audience sends me a message with their buying habits, I try to listen. And since 100 Ways To Start A Campaign (That Aren't In A Tavern) hit Copper today, and seems to be well on its way to cresting Silver before it fully runs out of momentum, this seems to be something that readers enjoy! As such, I wanted to tag in my regular readers, and ask you what RPG stereotypes you think deserve their own entry in this series? What would you actually use?

Some examples I've been kicking around include things like:

- 100 Friends and Family Members To Put In Your Backstory
- 100 Rewards (Other Than Gold)
- 100 Quirks For Your Character
 
These are just a couple ideas I've jotted down in my notebook of things to work on in the future, but I wanted to take a moment to see if this is something folks wanted to see more of, and if they'd like more tongue-in-cheek titles which were still offering useful resources to help improve your characters, your campaigns, and even your settings!
 

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!