Most RPG campaigns are soaked in oceans of blood, and even those where death is a rare thing still have the specter of it lurking in every dark shadow, or behind every creaking floorboard. Whether you're playing in a high fantasy setting, or you're skulking through dark mysteries with nothing more than a flashlight in search of eldritch secrets, it's important to take a moment to ask how your character is going to react to death when (not if) they stumble across it.
Because when we think of those corpses as just part of the set dressing that can allow us to ignore some of the effects on our characters' psyches, and what that says about their stories.
Also, before we go any further, consider grabbing a copy of Adrian Kennelly's 100 Corpses To Find In A Dungeon (which also has a Pathfinder-specific version, if you're running that game).
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| Death takes many forms in our games, after all... |
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How Do You Feel, Coming Eye-To-Eye With Death?
People have a variety of reactions to death, and that reaction might change depending on the circumstances surrounding the death in question. For instance, someone who's been a prize fighter, a town guard, or even a solider might be familiar with danger, and even violence, but do they know anyone that's died? Have they seen someone die right in front of them? And, perhaps more importantly, have they ever killed anyone? And in all of these cases, what effect did that have on them? How did it change them? Did it harden them, growing callouses over the trauma so they didn't feel it? Did it make them sick? Or are there circumstances where they recognize the necessity for death, but they won't take relish in it?
Or, perhaps the most extreme version, did death light a fire in them? Does it make them feel more alive knowing that every breath, and every beat of their heart, might be their last?
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| Don't speak so lightly of death if you've never carried its weight. |
As an example, take one of the most common archetypes we have of the farm boy adventurer. He wants to go out, see the world, find treasure, and maybe fight for a good cause along the way. But when the steel leaves the sheath, and battle becomes a necessity, what is their reaction? Does the farm kid panic, splashed in blood and surrounded by screaming, his fantasies of noble, heroic combat crashing all around him? Does the smell of blood and the sound of wailing remind him of when he had to slaughter the hogs every year, finding the pigs significantly more dangerous than the goblins or kobolds trying to kill him? Or is this violence and death only acceptable when they're struggling against things they consider monsters, and when death affects them, or their companions, it becomes real to them in a way it wasn't before?
Or take a more modern example. It's the 1940s after the second great war, and a guy has to earn a living one way or another. One character was part of the war effort, but he never saw combat. He might not have even seen the carnage. He was an intelligence officer, or a truck driver, or a radio operator. He comes back home, and gets a job as a private eye. He can follow cheating spouses and handle stakeouts just fine, but he doesn't do the rough stuff. Maybe he knows how to fight academically, but he hasn't really been in a serious scrape since basic training. The worst he's dealt with has probably been a drunken bar brawl or two where no one was seriously hurt. How does someone with that background react to discovering a murder victim during an investigation? If a cult gets involved, will the detective be able to pull the trigger? And if he does kill someone, how does that make him feel? Does it feel wrong? Does he feel justified in the moment? Or does he feel numb, pushing the trauma aside to deal with it at a later time? Does it haunt his dreams?
There are no right or wrong answers to these questions, but it's important to think about them all the same. Figuring out what your character's exposure to death has been, the circumstances surrounding it, and how it affected them, can reveal truly interesting depths that you hadn't thought about. Whether it was a character who saw a pestilence take their village, they grew up learning to hunt and field dress their kills, or perhaps they were part of a gang, or a child soldier... these things can truly change someone. Alternatively, they might have only seen death once it's been properly dressed at a funeral, or when it came naturally such as older members of their family dying in their sleep. Perhaps they've never actually seen someone die, or even seen a dead body. Whatever the case, though, it's important to ask what happens when they come upon death.
Does it tire them, adding yet another weight for them to carry? Do they grieve, seeing a loss of life that could have been avoided? Do they have revelations about themselves? Do they have a physical reaction to death, like throwing up, adrenaline shakes, or night terrors? Or, even worse, does the character discover a bloodlust they didn't know about before? Do they feel more alive when surrounded by death? Or do they find a kind of comfort in it, knowing they've survived every coin toss the reaper has flipped when the knives came out?
As for how death affects a character who meets their end, and comes back... that's also something worth thinking about if your game takes place in a world where death can be undone under the right circumstances. Also, for folks who haven't checked out I'm Back - 25 Reasons For A Villain's Survival, I'd highly recommend checking it out!
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