Showing posts with label character flavor. Show all posts
Showing posts with label character flavor. Show all posts

Friday, November 27, 2015

The 1st Level Badass (Freeing Your Backstory From Level Restraints)

There are a lot of complaints about starting a campaign at level 1. The most common complaints are that low-level heroes are made out of cardboard, armored in aluminum cans, and that they can be taken out by a lucky critical hit from a goblin, or a moderately successful spell from a kobold shaman. This complaint is often followed by the fact that low-level PCs don't have any of their really shiny red balls yet, and so can't string together deadly feat combos that can clear the battlefield in a single round, or cast spells that shake the mountains and split the heavens. And, as much as we might look down our noses at that complaint, there really is nothing like watching the minis fall over when you did that thing you built your character to do.

All right, my action is over.
Another complaint that we often hear from around the table is that 1st level characters are inherently limited in the story they're allowed to have up to that point. After all, you can't very well be a champion of the realm, a hero of a great war, or an infamous death-dealing assassin if you're starting off at level 1...

Can you?

Creating The Level 1 Badass


I'll be the first to admit that it's frustrating when you have an epic character idea, but you still have to start that character from square 1 mechanically. After all, in your head, the Dragon's Bastard is a terror to behold. A warrior without peer, whose heritage is writ large across his body, there's just no way to bring across the raw physical and magical might of a feared mercenary captain with the blood of great wyrms flowing through his veins at such a low level.

Except there is. But it requires a little thinking outside the box.

You have my attention.
My best example for how to do this was my character Brazen Red-Eye, a half-orc gunslinger/alchemist whom you might remember from Why You Should Never Field a One-Eyed Dragon in the Table Talk section. The character was a war leader, the right hand of a sprawling orc tribe, and he had been single-handedly responsible for the destruction of several towns and settlements, in addition to the raids he'd led on larger areas and cities. The problem was that the abilities he needed to justify that kind of swath of destruction (in particular the combination of fast bombs with the enhanced destructive power of certain gunslinger deeds and higher BAB) meant that I was looking at a character who, in his pre-game background, was level 10 or 12. While it's true that he came in at level 5, and not level 1, that's still a big discrepancy in power level.

So what did I do? Well, he was in hiding. You know, for being a wanted war criminal, and all.

Just like that, poof, I had a character whose displayed level of power made total sense. It wasn't that he didn't possess the higher-level abilities that he'd used to rampage in his backstory; it was that he simply could not use them because they were part of his old life's calling card; anyone who saw him fight like that would recognize him as surely as they would if they saw the brands of rank across his chest and upper arms.

It Really Is Easier Than You Think


There are all kinds of ways you can swing this idea to make it work. I've included a few below, in case you're looking for further inspiration.

- Amnesia: While it's tropey as hell, if you have forgotten you used to be a great warrior or powerful sorcerer, then it will take time for your memory to return. Your capabilities are still there, though, and they may manifest in a kind of spiritual or muscle memory.

- Left That Life Behind: This is a variation on the story I told above. For example, say you wanted to play a paladin/rogue/assassin. Assassins are, by the requirements of the class, evil. However, your backstory can shift the timeline around by saying you were once an assassin, but you allowed yourself to be redeemed and have since walked in the ways of the righteous. Thus when you take assassin levels mechanically, you aren't just learning these skills; rather, you've had them this whole time, and simply not used them because that's not who you are anymore... or is it?

- Was Never Worth My Full Power: Whether your character is an accomplished warrior, a learned wizard, or a sorcerer with a particularly potent bloodline, the justification for your badass backstory is that you are significantly more powerful than any foe you've ever faced. Even when you are, mechanically speaking, pulling out all the stops at level 4, in-character you're just barely flexing. And if your character gets beaten down, taken out, or nearly killed? Well, it wasn't because the foe was too strong, but rather because you were too arrogant. It won't be until you've reached the pinnacle of your mechanical build that you decide to give it your all. This is similar to Superman's "World of Cardboard" speech, suggesting you've been holding back till you found a worthy foe.

- Blending In: This applies to more than just characters with criminal or formerly evil backgrounds. For example, you might be a prince of the realm, famed far and wide for your skill with a dueling blade. You could be a famous war hero, or even a minor celestial being. For whatever reason, you're trying to move undiscovered among the common folk. This might mean that you sometimes throw fights, or that you have to take careful precautions to disguise birth marks, so that no one knows who you are. When the stakes are down and your friends need you at higher levels, though, it's time to drop the charade.

- Cursed: You are a character who possesses great power, but you're prevented from using it until your curse is lifted. Perhaps you're able to access it in small doses, such as when your barbarian/alchemist rages and downs a mutagen, along with a potion of bull's strength, allowing out a minor aspect of the titan you have locked inside yourself for a scant few minutes. Whether your arrogance has driven a deity to teach you a lesson through struggle and strife, or you once wronged a powerful hag who laid a quest across your shoulders, there is more to you than you can sometimes bring to bear.

These are, of course, just some of the more obvious methods of playing characters with more experience, and more power, than is written on their sheets. While there's certainly nothing wrong with the wide-eyed farm boy hero, the barbarian away from her tribe for the first time, or the freshly-minted paladin out to take on the world, sometimes you want to do more than that. That kind of ambition should be rewarded, and be given a place in the story.

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Friday, August 1, 2014

6 Crucial Tips For New Pathfinder Players

How do you know when people are reading your blog? Well mostly it's the numbers that your host is kind enough to feed you on a daily basis, but a good indication that people are reading it and like what you're doing is that they ask to guest post. This week we have a guest post from first-time contributor Jon Perry. Big thanks to Jon for stepping forward to fill this week's slot, and I hope you all enjoy what he has to say.

Also, apologies for the finnicky formatting. As always if you want to follow Improved Initiative just toss your email into the box on the top right, or follow me on Facebook and Tumblr. I'll make sure you get the updates.

Tough crowd, tough crowd.
6 Crucial Tips for New Pathfinder Players

Being new to the world of tabletop gaming can be intimidating; but every gamer from the casual hobbyist to the 30 year Dungeons and Dragons veteran had to start somewhere. If you're starting with Pathfinder then bravo! You’re immersing yourself in a world of lore and adventure, where the unthinkable can (and most likely will) happen. Listed below are a few tips for new players; following these tips will make for a rich and enjoyable experience. These tips apply to more than only Pathfinder players, though. Any player new to role playing can find some critical advice below.

  1. Don’t forget the back story!
This is one a must for all role players; most role playing games are as much a story as they are a game. A character that has a history organic to the world you play within is always more developed and rounded than one who is not. This is also critical to giving life to the character you’ve created.

Example: Raya Nesus is a level 1 Human Sorceress. That’s rather bland in itself, no? Where does her flavor come from? Perhaps she was born an orphan, was a victim to the slave trade, or her one true love abandoned her. A back story with detail will help create your character’s attitude, quirks, and motives in the campaign at hand.

  1. Make sure that your Game Master (or GM to-be) knows that you are new or inexperienced.
When you alert the GM you're new you're not making yourself look dumb or making yourself a target. What you are doing is making sure that he/she is willing to move slowly for you, and help you along during gaming sessions. The vast set of rules within the world of Pathfinder can be intimidating, and it can be easy for new adventurers to become overwhelmed quickly.

Example: Hey, Joe! I’m new to Pathfinder, and I just wanted to double check that it’s okay if I need a bit of help during the gaming session on Saturday.”
  1. Start Small!
As I’ve stated before, Pathfinder can be incredibly intimidating to new players. In order to minimize the effect this has on your experience, start small. That means that you’re better off starting with core classes, and core races. These are the classes and races presented within the Core Rulebook, all of which are simple and to the point (though still customizable).

Example: A Half-Dragon Wayang Wizard 2/Two Weapon Warrior 4/Celebrity 1/Scout 1?How about a Human Fighter 8?
  1. Accept the inevitability of character death
Characters, like people, die. The inevitability of death in our world is real enough, but in the dangerous world of Pathfinder it should be expected. Many gamers get angry or frustrated when a character dies, and that’s okay, but it shouldn’t negatively impact your gaming experience. The duration of a character’s in-game life is nothing compared to the quality of his adventures and personality. Sometimes things have to fall apart to make way for better things.

Example: ”Maximus Awesomus is dead! Agh, *insert angry slurs here*, he was my favorite character! Well, at least I had a blast playing him, and he was super memorable. Now, time to write up Maximus AwesomER…”

  1. Keep Yourself Involved in the Role Playing!
As stated earlier Pathfinder is as much of a story as it is a game, and your character is a protagonist of that story. How many protagonists sit back and end up having absolutely no interaction with the world around them? None, duh! It’s easy to get distracted during a long session, but making sure you stay involved is important. Don’t forget that YOU are helping to write the story, and you should have fun doing it! Not to mention, it makes for a more memorable and flavorful character.

Example: As the party sits in a tavern, you decide that your Orcish Bard is going to get himself a wench. As he goes around the bar, he asks women if they’d like to play his…flute. With disgusted faces, they all turn away or run. Poor Gronkl begins to tear up, he doesn’t understand why everyone dislikes him so.

  1. Last But Not Least, Have Some Fun!
Nobody plays a Role Playing game in 100% seriousness. Pathfinder is about having fun, and maybe escaping reality for just a bit. It’s okay to be caught up in the gameplay and mechanics, but when push comes to shove you should be having fun. Don’t sweat the small stuff, and make sure that your actions make the game enjoyable for everyone.

Example: “I can’t believe we actually did it! Best session ever!”


So here you have it, 6 simple, but critical tips for anyone new to Tabletop Gaming or Role Playing. With these tips in mind, your foray into the world of Pathfinder should be painless and easy. Trust me, you’ll find yourself enjoying the game in no time. Until next time, happy gaming!