Showing posts with label college. Show all posts
Showing posts with label college. Show all posts

Monday, February 18, 2019

The Frat Boy Wizard

"How are you going to get him to help us?" Tarwyn asked, her hand nervously hovering near her dagger.

"I told you, we go way back," Balthazaar said, shouldering open the door. "Trust me, will you?"

Inside the Iron Skull, the candles were black, and the fire roaring. Ale flowed, and smoke hung thick in the corners where water pipes bubbled, and strange lotus was smoked in deep lungfuls. Gathered round the center table were a dozen acolytes, their hoods thrown back and a gleam in their eyes as one of their number guzzled something thick and dark.

"Chug, chug, chug!" they intoned, pounding the table on every repetition of the word.

Standing at the head of the table, his lips peeled back in a wide grin, was a tall man with a thick head of honey blonde hair. Broad-shouldered, with a green-tinged black ring on his right hand, he appeared both amused and proud as he watched the unfolding binge.

"Bonesmen stand!" Balthazaar called out, his voice cutting through the air. The crowd's dull roar subsided, as all eyes turned to look at him. The tall man with the blonde hair smiled even wider, thumping his chest twice with his ring-bearing hand.

"May your party never die!" the blonde-haired man called out. He gestured toward the bar, already walking away from his table. "Pair of coffin-nails with a side of varnish, Jaren, and hammer 'em fast. Not every day my Eastern brother graces us with his presence!"

Skull and Bones is brutal... no one should ever practice necromancy that hungover.

The Fraternal Order of Wizardly Shenanigans


While it isn't required for a wizard to go to college, there are a number of settings where that is one of the most common methods of learning the ins and outs of arcane magic. Which, of course, begs the question of whether your wizard is a member of either a fraternity or a sorority, and what lessons they learned (or connections they made) as part of this organization?

Unlike a lot of my other character concepts, this one is pretty easy to translate from one game to another. It requires no special feats or unusual powers; as long as you're a wizard, you can make one of these Greek life spellcasters.

Crafting is brutal... but there's nothing worse than conjuration. Nothing.
 
What was your wizard's order meant to promote, and what experiences did they have that stuck with them? If they were a member of the Skull and Bones (an order of necromancers, natch), did they insist that all members speak a dead language when at official events? Did the Sigma Tau always know where to find the best parties because they could legitimately cast the bones, or gaze into a crystal ball, as a bunch of diviners? Were the conjurers in Selum Sidhe always trying to one-up the illusionists of Pharastine House when it came to who could pull the better practical jokes?

We all know that wizards spend a lot of time reading old, dusty tomes and cramming for practical exams... but what else went on during their school years? And have they stayed much as they were at the time, or have they changed between then and now?

As an example, is your wizard still the same ale-swilling, fly-by-the-seat-of-their-pants, fireball-preferring evoker they were during their school days? Or would anyone who knows Cassadil Flameheart credit the stories his old fraternity brothers have about this sober, serious-faced man who was once a hot-blooded, often-regretful young man who had a problem saying no to a drink, a dance, or a fight?

Who Did You Know (And What Doors Can It Open)?


If you ask anyone who's a part of Greek life, what you learn is only a small part of why so many people join these organizations. It's about who you can meet, what connections you can make, and what sort of contacts you can network with. The ever elusive, "who you know," that can help you out, get you jobs, etc.

Work that into your concept.

Is your wizard well-connected despite coming from humble roots instead of the aristocracy? Well, perhaps that was because she made so many friends among the Sisters of Meriphon, who adopted her and showed her the good things in life. Does your transmuter know someone even more skilled than himself who was the House Liege in the Order of the Rainbow, the only organization not divided by sex, as a transmuter's very goal is to transcend limitations and labels through transformation? Is the ring on your wizard's middle finger a universal symbol of the Brothers of the Aegis, an order of abjurers fostered by grants from the early kings of the realm, which commands respect and deference from those who see it?

There are all kinds of directions you can go in with this one. So if you want to skip the tried-and-true methods of a self-taught sage, or someone finally being raised to the level of journeyman by their master, consider rushing a frat and seeing what it does for your wizards!

For more food for thought on this topic, don't forget to check out my 5 Tips For Playing Better Wizards! Also, if you're looking for something fun to have at your on-campus bashes, consider these 100 Fantasy Drinks. Or, if your game is set in the far-flung future, 100 Sci Fi Cocktails instead!

Like, Follow, and Stay Tuned For More!


That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, June 25, 2016

The Academic Sorcerer

Every member of the party is going on this treasure hunt for a different reason. Arnum Black, Brute of the Mistvale, signed on to fill his coin purse and wet his blade. Ameri Vaine is said to be the only thief to ever escape the Citadel, and you'll need that sort of skill if you're going to bypass the deadly traps and complicated locks that have stymied all other adventurers. Carnell Vino is rarely sober, but for bravery there is no holy man more willing to stand with his companions. Professor Alessa Greenbough is there as the expert on ancient lore and arcane knowledge... but her companions were expecting a wizened woman, half-lost in her robes and with spectacles that made her eyes look several sizes too big. The Professor, though, carries a presence with her. Striking and forceful, there is more to her than a great mind... there is power, roiling just beneath the surface.

Which kind of power that happens to be is up to the player.
 

The Academic Sorcerer


Because of the spontaneous nature of a sorcerer's power, most players assume they learn their magic in a hands-on way. After all, a wizard's spellbook is useless to a sorcerer, and if there's nothing to be gained in power from reading a book, then why would a sorcerer ever pick one up?

This is the soundest of logic.
 
It's important to note that sorcerers have Knowledge (arcana), Spellcraft, and Use Magic Device on their skill list. This is a practical concern, since a spellcasting class without these skills is going to be in deep shit quite quickly. However, for your story concerns, it's important to know how a sorcerer came by these skills.

One explanation is that your sorcerer went to school.

Consider the situation many sorcerers are faced with. They are born with power inside of them, and one day that power begins to manifest. These powers might terrify their friends and family, and could lead to witch hunts and lynch mobs as rumors about where the sorcerer's bloodline actually traces to. They may have no idea how to control it, and nowhere to turn. Of course, answers will lie at the institutions of great arcane learning, whose knowledgeable sages will be able to identify what is happening, and possibly shed insight into where a budding sorcerer's power actually comes from.

To the young sorcerer, the halls of academia may seem a refuge. A place where she isn't a freak, but rather someone to be respected. A student trying to harness a dangerous power, who is also seeking to solve the mystery of where said power came from. The sheer amount of research it would take to understand what she is would likely mean she'd gain real expertise in certain areas related to her bloodline (the undead, notable incidents of planar interaction and related offsping from infernal, demonic, or celestial heritage, arcane power and the functions of magic, the history of dragons and their dalliances with humans, etc.), as well. And, of course, the chance to study raw magic in its purest form might mean there's a hefty scholarship available if the sorcerer remains at the university, and at the disposal of the staff members.

With a lifetime of study, and knowledge gained through personal experimentation and exhaustive research, what institution wouldn't offer a place on their staff to a sorcerer with expertise? Especially if it meant the next time someone like them came through the doors that there may be even more help available?

Just One More Way To Play


You can't have just one.
 
As I pointed out in The Savage Wizard, we tend to get caught up in thinking of certain spellcasting classes in only one way. Wizards are erudite scholars, and sorcerers are wild cards. Those are valid ways to play them, but there are others. After all, why shouldn't your sorcerer be a learned scholar, with a great deal of knowledge in her specialized subject? If nothing else, it will leave your table scratching their heads while they try to figure out how sitting on a camp chair, listening to the bard play the violin while reading a book of poetry helps you prepare your spells for the day.*

*As I mentioned in What Does Your Spell Preparation Look Like, page 220 of the Core Rulebook clearly states that spontaneous casters like sorcerers, bards, etc., still have to go through a daily ritual to center, relax, and refresh themselves. It only lasts for 15 minutes, and you can do a lot with that quarter of an hour.

If you're looking for more inspiration, you should check out 5 Tips For Playing Better Sorcerers! Also, for those who are interested, Professor Greenbough has been featured on Dungeon Keeper Radio! If you liked the concept, take a listen to the Mythconceptions episode, "Scholars and Sorcerers."



Like, Follow, and Stay Tuned For More!


That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!