Showing posts with label hoard. Show all posts
Showing posts with label hoard. Show all posts

Monday, February 16, 2026

Should I Expand My Monster Hoard Supplement Series?

I tend to be a bit all over the place when it comes to TTRPG supplements because, well, I like variety. That, and because even if I find something that seems to resonate with the audience, I don't want to go back to the same well so much that the novelty and fun wears off. It's why my World's Oldest Profession series only has 3 supplements so far, with a 4th on the way.

And for those who are curious, the three that have been released are A Baker's Dozen of Brothels, 100 Concubines and Courtesans, and finally 100 Rumors to Hear in a Brothel.

However, I recently dropped a supplement that was sort of a soft test for a potential series, depending on how people reacted to it. And while the numbers were all right, it wasn't exactly a ringing cheer from the crowd. So I wanted to ask this Monday... do you think I should follow up 100 Items To Find in a Chromatic Dragon's Hoard?

And, really, if you haven't grabbed a copy, you should consider it!

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Do We Need More Monster Hoards?


Generally speaking, we know what the purpose of a monster hoard is in a mechanical sense; it's to give your players loot and magic items that they can then use to buy upgrades to take on the next monsters they face. However, if it just turns into writing down numbers and doing calculations, then players can quickly lose the impact of what it means to be in a monster's den, and to really get a grasp of who the creature is... or was.

And that is where this supplement, and others like it, would come in.

Because it's not just about that glitter.

The items in this supplement aren't statted-out weapons, armor, and so on. They are the sorts of things you would find in a place where a monster lives (or lived), and which are indicative of its history, its personality, and which add flavor to the area. Like a sword that's been bent and charred because a red dragon used it as a toothpick, or a red-stained bathtub that's been pressed into service as a wine goblet. And whether these items are used as set dressing after the fight is said and done in an attempt to ground the scene and remind players of what they just accomplished, or they're used before a fight during an exploration of a lair, it comes in handy both ways.

And that is the purpose of these supplements. As long as the monsters in-question exist in your world and setting, you can use these to add atmosphere and gravitas to these scenes.

Which gets to what I'd like to do going forward. Because the obvious sequel would be 100 Items To Find in a Metallic Dragon's Hoard, so that folks have a nice yin and yang of the two major dragon types. But I could expand the series to other iconic monsters like liches, hags, bugbears, goblins, and more! Whichever monsters get added to the list, the idea is to do more than just provide a list of gold values and magic items, and to help players stay in the scene, and in the story, with a couple of curve balls.

So, if that's something you want to see going forward, here's what I need you to do:

- Get a copy of 100 Items To Find in a Chromatic Dragon's Hoard. If you already have a copy, leave a rating and review on DTRPG so more folks can find it!

- Leave a comment here, or on my social media pages, about which monsters you'd like to see get a list like this going forward.

The more attention a given supplement receives in terms of sales, reviews, reposts, comments, etc., the more likely it is that a creator or publisher will dedicate more time and energy to that project. If we see there's an audience, we're going to do our best to give them what they want... so if this is something you want to see, take a moment and make your voice heard on the subject!

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Friday, March 25, 2016

Just How Old Is Your Loot? Tips For DMs Trying To Spice Up Treasure Hoards

Your heroes have traversed the burning desert, evaded the traps in the bloody labyrinth, and fought their way to the throne room of the Ralthus, the vampire warlord. The undead warrior has been reduced to little more than dust and sand, and the party turns to his collections of treasures... which is around the time you start rolling on the charts, and tossing out whatever loot they find.

And you find *dice rattle* a +2 dagger, and 25 gold pieces.
If this part of the game always feels like a kink in your story's flow, you might want to take a moment to try and make your treasure feel authentic to where your party found it, and how long it's been there, instead of just rattling off a spreadsheet of valuables.

How Treasure Hoards Are Formed


Lots of creatures in fantasy RPGs have treasure hoards. Dragons are perhaps the most infamous for the practice, but trolls, ogres, goblins, kobolds, and even undead lords all have treasures in their lairs. The reasons why should be obvious, but we rarely think about it. You see, treasure accumulates either because the creatures seek out (or occasionally create) powerful items, or because adventurers have been killed by the creatures, and their enchanted items stayed where they fell.

This is the reason you find an ancient sword in a troll's lair, just laying on the floor. It's also why you find talismans of great power in the strongholds of necromancers. These items don't just magically appear when you win a fight; they represent the wealth (either purposeful or accidental) of the creatures you've defeated.

Which, as a DM, is a great storytelling hook that often gets overlooked.

Just How Long Has This Stuff Been Here?


I'm not suggesting that you lay out a hoard with the meticulous care that you do the dungeon the party has to go through to reach it. Down that road lies madness, However, by scattering a few details here and there when it comes time to reward your party, you can turn something that often devolves into a bunch of bookkeeping into a great roleplaying experience.
 
I found a WHAT now?
What sort of details could you throw around though? After all, treasure is treasure... right?

Well, if that treasure is only a few years old, then sure, it's going to be recognizable. But what about treasure that's been sitting in a hoard for decades? Or centuries? What about treasure that made its way to this hoard from a far away land, or which is from empires that don't exist anymore?

For example, let's say your mid-level party has descended into the corrupt necropolis, and smashed skulls until the dead went back to sleep, and the malevolent influence hanging over the tombs departed. What was left behind? Sure, there's probably gold and silver, but who minted those coins? The metal they're made of is good, but a coin with a face you don't recognize is an intriguing detail that will catch some players' imaginations. Especially if you can link those coins back to your world's history, or to your future plot, in some way. Perhaps there are weapons, but if those weapons were buried with the dead in ages past, what do they look like now? Are they pristine, their magic pushing back the forces of decay, or are they waiting beneath the ashes and dust to be discovered? And do these weapons look or feel different from the enchantments of today? For particularly potent weapons, especially named weapons, is the magic laced within them beyond what even the most powerful wizards could create in this day and age?

There are dozens of minor details you can add to your party's loot to make it unique, and to really bring across that the threat they defeated has not been challenged in many years. A shield whose crest belongs to a nation a thousand years in the dust, or armor whose protective enchantments are written in a dead language known only to a few scholars. A breastplate distinctive of a knightly order who is only known today in children's stories of long ago valor. Distinctive patterns of forging or creation thought lost to time (similar to the patterns of Toledo or Damascus steel) would make weapons even more unique, and give players a sense that they aren't just holding a pile of interchangeable numbers. They're holding a piece of the game world's history in their hands.

Don't Roll For The Important Stuff


Every DM has his or her own style, and not everyone is good at off-the-cuff description. Some DMs need to think things through, and write it down long before the party ever gets there. Which is fine. However, take my advice on this one; if you want to create unique descriptions for the treasure your party finds, come up with it in advance. That way you know what's in the room, and you have your descriptions primed and ready for when someone asks what they find.

Do you draw the serpent blade when you find it?
Also, if you're looking for more advice on this particular subject, check out my previous posts Alternatives to Traditional Magic Weapons and Armor, as well as How To Keep Your Magic Items From Getting Mundane.

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