Showing posts with label martial character. Show all posts
Showing posts with label martial character. Show all posts

Friday, August 4, 2017

The Defending Blade

Thunder rumbled through the room, the roar echoing from the eaves and growing to a fevered pitch. The black-robed cultists, interrupted in their prayers to the dark creature that granted them power, turned as one. They drew vicious blades, and rushed toward the interlopers who would threaten their unholy communion.

"How long is this going to take?" Shanna asked, sliding her supple sword from its sheath.

"No more than a minute," Hezekiah said, holding his holy tome aloft as he began to chant the Ritual of Locking.

"May as well ask me to hold the tide of an evening," Shanna grunted, setting her feet and raising her sword.

The first warrior came hard, charging recklessly. Shanna shifted her hips, and the weapon slid harmlessly past her. Another man tried to come in on her blind side, and she parried his thrust into an iron candle stand. It crashed to the ground, the sound barely heard in the tumult. A third warrior, seeing his opening, drove his sword toward Hezekiah's heart, but Shanna caught it on her quillions, yanking the thrust away from the old cleric. Hezekiah's voice grew, rivaling the howl of the demon lord as his spell pushed back the darkness. As the light grew, Shanna pushed back the tide of stabbing, cutting steel. Soon blood ran on the floor, and the dark servants were in retreat.

"I knew you could do it," Hezekiah said, clapping her on the shoulder.

Shanna smiled, and slid her blade back into its sheath. "It's all about choosing where to stand, really."


The only thing faster, is light.


What Is The Defending Blade?


When you picture a swordsman, chances are you're imagining the kind of warrior who takes the fight to the enemy. Whether they charge in with a battle cry, or trudge forward behind a tower shield, they are a weapon whose only defense is a straightforward offense. The defending blade, on the other hand, is a bodyguard first and foremost. While perfectly capable of leaving a trail of bloody bodies, their primary concern is keeping their allies safe. And they do that by using their own skills to make sure as many attacks are deflected as possible.

And how the hell does that work, precisely?
 
The key to making a defending blade work is to juice up your Aid Another bonus. Most folks never bother with Aid Another, because it only provides a +2 to an ally's attack or armor class, and that's not much of a big deal for a standard action. But what if you could provide your ally with a +10 or higher bonus as an attack of opportunity? Now you see where this is going.

I laid out a lot of build options for this in an older post, Aid Another in Pathfinder is More Useful Than You Think. However, the broad strokes of how to make this build work are to combine a cavalier with a bard, and then take levels of Battle Herald (As a side note, Daring Champion cavaliers and Arcane Duelist bards pair together beautifully for this combo). If you add in the trait Helpful (the good one that makes your base Aid Another +4, not the subpar one that makes it +3), take Arcane Strike, mix in some magical weapons like a Benevolent blade, what you have is an Aid Another bonus that's easily in the double digits by the time you're 12th or 13th level.

You don't have to wait that long to put your signature ability to good use, though. All you need are the feats Combat Reflexes, and Bodyguard. This allows you to use Aid Another on an adjacent ally as an attack of opportunity to buff their AC. And even if you're a level 1 character, you'll be giving them a +4 buff if you took the Helpful trait. And if you have Harrying Partners (and you give that feat to your ally with your cavalier class feature), then your bonus will last an entire round once it's been given.

And it only gets bigger from there.

The beauty of the defending blade is that everyone needs a bodyguard from time to time. No one wants the cleric to be gutted by a tentacled horror while he's trying to heal the rogue, and if the wizard is busy dispelling the villain's enchantments, you don't want a bunch of minions to run up and turn him into a pincushion. The defending blade can protect an ally using their attacks of opportunity (something most of us don't bother with anyway), and then during their turn they can still take other actions. Like re-positioning their charge out of harm's way, or putting an end to the threat so their protection is no longer necessary... for the moment, at least.

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That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, June 30, 2017

How Do Your Warriors Prepare?

The whistle of steel was loud in the courtyard. Korak flowed from strike, to guard, and back again, the heavy blade whirling in his grip. Every movement was precise, the muscles flexing and thrusting with singular, focused purpose. Once the army of phantoms around him was slain, he let out a slow breath, and relaxed his stance.

"Why do you practice every day?" Phineas asked from the bench.

"Why do you take a whetstone to your blade?" Korak replied.

"So it stays sharp," Phineas said.

Korak nodded, took a firm grip on his sword, and went through the form again.


Practice makes permanent.


What Do Your Warriors Do To Get Ready?


Mechanically speaking, we're used to the spellcasters needing to go through a morning routine to get their mojo flowing. Wizards have to spend an hour with their spell book, memorizing the magic they plan to use that day. Clerics and druids have to pray, going through whatever rituals they have to be granted their divine powers. Bards have to tune up, and sorcerers have to go through a 15-minute routine to get into the right frame of mind to access their powers.

But what about your bruisers, enforcers, swordsmen, and spear fighters? Do they do anything?

Mechanically, no. By the rules, fighters, barbarians, rangers, slayers, monks, brawlers, and all the other martial classes can be woken up in the middle of the night, and they're ready to rock. That's one of the inherent advantages of those classes.

Say when.
But since you have the time to wait for the spellcasters to limber up anyway, why not ask how the martial characters keep in fighting form?

As a for instance, does the brawler wake up early, and go through a warm-up routine? Planks, push-ups, shadow boxing, and maybe some pull-ups on a tree branch? Does the fighter spar with the ranger, the two of them ducking and weaving as they swing practice swords, or just stout sticks instead of steel? Does the barbarian take a certain number of swings with his ax every morning, first with the right hand, then the left, re-acquainting his grip with the weapon now that he's awake? Does the monk go through a series of yoga poses to awaken her ki, and ensure that her body is in proper, working order?

As I mentioned in What Does Your Spell Preparation Look Like?, the way your character prepares says something about them. Are you measured, going through routine to wake up the muscle memory you spent a lifetime imbuing into your body? Or do you prefer simulated combat, sparring against an opponent, or your shadow, as a way to trick your instincts in order to stay sharp? Do you warm-up in armor, or do you limber up before you put on the full weight of your gear? Or are you one of those people who rolls out of bed, tosses their hair out of their eyes, and relies on your lifetime of experience to see you through the next challenge?

It might not be a huge part of your character, and it might fade into the background in time. But it is worth thinking about what your martial character's preparation says about them, and what those who watch will learn about the way they were trained.

That's all for this week's Fluff post. Hopefully you all enjoyed it, and it got the gears grinding in your heads. If you want to make sure you don't miss any of my updates, then follow me on Facebook, Tumblr, and Twitter. Lastly, if you'd like to help keep this blog going, stop by The Literary Mercenary's Patreon page to become a patron today. All I ask is $1 a month to help me keep creating content, and in return you'll get both my gratitude, and a lot of sweet gaming swag as a thank you.

Friday, September 25, 2015

10 Backgrounds for Your Martial Characters

Every group of adventurers is a team of specialists who bring separate skills to the table. The master of the arcane brings years of wisdom and knowledge, the servant of the gods provides protection and healing, and the canny dungeon delver offers a light touch along with the capability of bypassing the most ingenious traps. Sooner or later, though, the steel has to come out, and when that time happens every party is grateful for their warrior.

He makes your enemies bleed, so you don't have to.
One of the constant criticisms of the party combatants is that they end up with too much focus on their equipment slots and feat lists, and not enough focus on aspects that don't have a slot on the character sheet. That's why this week Improved Initiative is here with 10 backgrounds for your martially-inclined characters!

Also, keep in mind that these are not specific to any one class. If you see something you want to give to a magus, a paladin, or a multi-class swashbuckler/wizard, then embrace that idea and run with it. Lastly, I mention several characters as examples; if they're highlighted, it means I've done a Pathfinder character conversion for them, and you can see it by clicking the link.

Additionally, I've written a follow-up titled 10 Backgrounds For Your Scoundrels, for those who want to play someone a little on the shady side, or 10 Backgrounds For Your Spellcasters for those who want a big of magical muscle.

#1: The Champion For Hire


Dueling is an ancient way of settling slights, whether it's between individuals, towns, or even entire nations. It's also been tradition that instead of fighting the battle yourself, you may have a champion stand in your stead. The champion for hire is a mercenary who has carved a career out of winning duels, acting as a bodyguard, political tool, and legal instrument all at once. Whether the champion is renowned for his great strength and striking power (like Gregor "The Mountain" Clegane), or for his speed and canny fighting skill (like Prince Oberyn Martell, The Red Viper), those who know who he is will avoid getting into the ring with him at all costs.

#2: The Former Athlete


Speaking of stepping into the ring, another individual who takes to the adventuring lifestyle is the former athlete. Whether an injury has made it impossible for the character to continue competing, the sport simply lost its appeal, or some scandal led to a loss of face and a ban from the sport, their previous occupation is something they've chosen to forsake. However, the skills they mastered are greatly prized by adventurers who need someone capable in combat. Perhaps the athlete needs a greater challenge, seeks to prove himself, or simply needs money now that he can no longer win purses by competing in games and tournaments. Whether the character is a former tourney knight (which is totally a job you can actually have in the modern day, thanks to Knight Fighting Leagues), a martial artist, a javelin thrower, or even a professional wrestler, these characters are sure to find a welcome in the world of freelance adventuring. Depending on where the party goes, though, the competitor's reputation may precede them.

#3: The Performer


Similar to the athlete, the performer developed his or her skills for the pleasure of the crowd. However, while those watching the show saw an amusing diversion, none of them really understood the dedication and sheer skill it took to make that act look effortless. Perhaps the character was an archer who specialized in trick shooting (the original backstory of Hawkeye, from the Avengers), or she had a knife throwing act that required pinpoint precision. A former strongman, with his carefully cultivated physical power combined with showmanship and a force of personality, could easily act as a deterrent for foes who might think the party is easy prey. Acrobats, dancers, and aerial performers may also find themselves quickly embraced by a party of adventurers, assuming they can use their speed and grace with a sword or a spear.

#4: The Criminal


Those who study violence often get their on-the-job-training at the hands of criminals. From orc raiders and forest bandits to coastal pirates and syndicate enforcers, there is always a need for those willing to inflict harm on others when the boss says so. Perhaps your character is trying to leave that life behind, constantly reminded by the scars and tattoos that she was once a part of something dark and destructive. Maybe your character is still very much a member of a criminal organization, like the Aspis Consortium, but is given a freer reign to act in the field. Maybe the character is a freelancer, offering to protect adventuring parties for a share of the bounty with the same enthusiasm as he would crack skulls for a gang lord who offered the right price. A dark past, a new name, or a black reputation could all play into what twists and turns the story takes.

If you're looking for inspiration then you might want to start with 100 Random Bandits to Meet, as well as 100 Pirates to Encounter. Filled with established crews of brigands, there are plenty of blackguards to work with in here!

#5: The Squire


Your character's combat education began very young, indeed. Perhaps you came from a noble family, and you were sent to squire with a great knight. Maybe you came from a poor village, and the knight you studied under was only great in his own mind. Your tribe may have selected you to learn at the feet of one of its great warriors, or a renowned reaver took a liking to you and decided to teach you the ways of war. Whether your master was stern or kind, abusive or determined, you received an apprenticeship in the deadly arts from a master of the trade. Maybe you're seeking great deeds to earn a knighthood of your own. Perhaps you want to make your master proud of you. Or perhaps you're running away from the life you were expected to lead, even though anyone who watches you handle a sword knows you were no mere town guard or militia soldier.

If you're looking for noble families for your character to be trained by (or to be from), then A Baker's Dozen of Noble Families can come in handy! Or if you'd rather know which order of knights you squired for, then 100 Knightly Orders might be closer to your needs.

#6: The Soldier


There are countless reasons someone could decide to become a soldier. Maybe you were dazzled by the medals and honors, and wanted to be a great hero. Perhaps a lumpy bed and bad food was preferable to eating scraps out of the trash and sleeping in the gutter. The character could have been drafted, or volunteered for duty in order to wipe a crime off of his record. Perhaps he comes from a society where all citizens are required to go through military service, like you find in Lastwall or Mendev. Infantry, cavalry, scout, archer, crossbowman, whatever role the character filled, from rank-and-file to special operations, he was shaped by a war machine.

For those looking for for a force you could have fought with (or perhaps still belong to), 100 Random Mercenary Companies might be just up your alley.

#7: The Living Weapon


For some, fighting is a means to an end. Violence may be a necessity to protect yourself, aid your country, or just to get what you need to survive, but the violence is always a tool. For the living weapon, violence is the goal. The whistle of steel, the thrum of the bow, the bellow of the gun, these men and women live for the fight. Untamed berserkers who laugh as they slaughter, or silent swordsmen who move so precisely that time seems to slow around them, the living weapon can take many forms. Whether it's the savage victory of caving in an opponent's skull with your bare hands, or the pulse-pounding thrill when weapons are drawn and there's no turning back, these characters can be both an aid and a liability. Masters of their chosen arts, they are unparalleled on the battlefield... but when there's no one left to fight, who will they set their sights on next?

#8: The Slave


Slaves have long been given the most arduous, unwanted tasks, and no task is more detestable than the shedding of blood. From gladiators who live and die on the sands of the arena, to slave soldiers trained from birth to perfection on the battlefield (like the Unsullied), slaves can be deadly warriors. Once they're freed they may wish to lay aside their weapons, but quickly realize they have no other choice but to continue to practice the only, bloody trade they know in order to make a living.

#9: The Tradesman


Not all great warriors are trained in military colleges, or forged on battlefields. Some of them develop their skills from performing more common trades. A butcher is skilled with a variety of blades, and is unfazed by the sight and stench of death. Smiths are used to the weights of heavy hammers, and can wield them with astonishing speed and accuracy when called upon to do so. For a hunstman, bringing down a prize buck and putting an arrow into a zombie's skull is just a difference of fletching and range. Even headsmen, who are dedicated to the single, perfect cut, may turn to adventuring when more regular work is no longer available.

#10: The Warrior of Faith


While paladins are often seen as the swords of faith, these men and women are few and far between. However, militant faiths and armed religious societies are never shy about recruiting the faithful and sincere into their ranks. Dervishes devoted to Sarenrae may join battle in a whirlwind of steel, whereas the faithful of Gorum go to war sheathed in iron like their lord. Warriors of the church of Zon Kuthon may feel no pain and fight on long past when wounds should have killed them, whereas the faithful of Iomedae join battle with swords held high.

Warriors of holy orders may be sent far and wide in service to their faith. Crusades against encroaching demons, assaults on centers of religion, or just safeguarding important persons while they journey are all duties that might fall to militant members of a church or cult. And, of course, just because someone once fought for the faith that doesn't mean he or she hasn't since turned their back on those beliefs to strike out on their own.

Remember, Show, Don't Tell!


While it's really tempting to spill your guts about your character's cool backstory, it's a lot more fun to let it come out in RP. For example, if your character was a Taldan legionnaire, don't just tell people that. Instead, mention a unit tattoo on his shoulder, or drop details to characters familiar with the legions (bards, Taldans, soldiers who may have fought against Taldor) would recognize, like a detail of his equipment, or the specific way he fights. If your character was a champion wrestler from a region the party travels through, ask the DM if NPCs recognize him. Maybe fans who saw his matches want to hear about his latest journeys, leading him to talk up not just himself, but his allies. If you're a former bandit, include a detail like a missing middle finger, or a rope scar around the neck, insinuating that the character was punished for a crime in another jurisdiction once upon a time.

By doing a slow character reveal you let the table see different aspects as you go. For the first three or four levels they think of the gregarious fighter with the obsessively cared for bastard sword as Gregory Black, capable warrior, decent cook, and friend. Then around level seven they discover that the reason he became an adventurer was because he'd once been known as Black Hood, a despotic noble's headsman who did grisly work several times a day. How do they find out? Because his companion, someone he was supposed to execute but didn't, joins up with him as a cohort!

Remember, it's a long campaign. You don't have to dump all of your exposition by the time you hit level two.

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That's all for this week's Moon Pope Monday. Hopefully you enjoyed, and if you've used this tactic successfully in your games why not leave a comment below?

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!