Showing posts with label reluctant. Show all posts
Showing posts with label reluctant. Show all posts

Friday, December 21, 2018

The Reluctant Barbarian

"Look, fellas, is this really necessary?" Lunk asked, holding his big hands out to show they were empty. "I get you're mad, but we're grown men. Let's just pull a few pints, and see if we can figure this out. My treat, what do you say?"

"I'll tell you what I say," Crandle snarled, snatching his dagger off of his belt. "I say the time for talk is past."

Crandle strode across the room, his face twisted in fury, but Lunk didn't seem to notice. A shiver went through him, and a low moan like a child afraid of punishment slipped out of his mouth. When Crandle swung his blade, though, Lunk caught his hand. Crandle grunted, then screamed as his knuckles cracked like walnuts in the iron grip. The dagger fell to the floor, and a hammer blow drove Crandle to the ground after it. Teeth bounced along the boards, and blood pooled on the wood.

The eyes that looked up at the others were the same blue as Lunk's, but they were colder. Harder. He bared his teeth, and stepped over Crandle's body. He balled his hands into fists, the heavy cords of muscle straining in his forearms.

"I tried," Lunk said, his voice straining like he was losing a battle against the tide. "But you just... wouldn't... listen."

There were no more words after that. Only shouts of pain, and the sounds of broken bones.


Don't poke the bear. He might poke back.


The Reluctant Barbarian


When most people think of barbarians, they probably think of iconic examples like Conan, or even Kull. Characters who are decisive, and who pit themselves against their opponents with everything they have. However, there are some barbarians who may try to avoid conflict. Who try to keep the whirling frenzy of their Rage buried, only tapping into it as a last resort, or letting it free when they cannot contain it any longer.

That's how you wind up with a reluctant barbarian.

The key to this character is to decide what form their Rage takes, and to then ask what alternatives to their Rage they try first. For example, your barbarian might be a stealthy hunter, trying to sneak past foes, or to take them unawares hoping that striking the first blow might mean combat is over too quickly to awaken the beast within. Alternatively, your barbarian might rely on diplomacy to try to find mutual ground with their foes, settling differences through talking over a beer. Or they might use intimidation to frighten opponents into backing down so it's not even necessary to draw a weapon.

However, sooner or later, the cage is going to open up. That's the whole point of this concept, after all; what fun is Jekyll if Hyde doesn't put in at least a few appearances? That's why you need to ask why your barbarian is reluctant, and what they're trying to hold back.

As a for instance, was your barbarian raised in a cult, their body and soul offered to a grotesque demon lord to use as a vessel so that, when they Rage, they grow horns, thick skin, and spines, becoming an avatar of that monster? Was your barbarian a real hellraiser in their youth, and now they're horrified by the person they used to be, so they're reluctant to give into those instincts that let them write their reputation in blood? Or did they make a deal with something, and while that something kept them alive, it still wants to come out to play when the steel rings, and their blood pounds?

What form your Rage takes (if you're looking for examples, check out my 50 Shades of Rage post) is one of the biggest factors in who your barbarian is. But why they would try to keep it hidden, or tightly controlled, also says a lot about them. So keep that in mind, and ask how it's going to create a more unique story.

And remember, the goal is not to never use your Rage. That's no fun. But it's to save it so that when the eyes go green and the music starts playing, we all know that the Other Guy is about to wreck the house.

For more handy tips, don't forget to check out 5 Tips For Playing Better Barbarians!

Like, Follow, and Stay Tuned For More!


That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, March 16, 2018

The Reluctant Cleric

Gendrick tried not to listen to what was happening in the street. He tried not to hear the shouts, the jeers, and under them, the pleas. He sipped at his wine, but it had gone bitter in his mouth. He thought about ordering another, but he knew it wouldn't taste any sweeter. He wondered, and not for the first time, why of all the drunks in all the bars the world over, it had to be his problem. Then he sighed, and stood. He picked up his sheathed rapier in his left hand, and walked out of the tavern.

They had the rope thrown over a beam, the noose swinging loosely. The boy was beaten almost blind, whimpering through swollen lips. The mob was a dull roar as its leader spat vile curses, accusing the boy of the darkest of deeds. Gendrick raised his voice, a leather-lunged bellow that had cut through the din of a battlefield in its day.

"Pardon me, friend," he shouted, cutting off the leader in mid rant. "Do you have a cure for what ails me?"

The man turned, sputtering and raising his fist. Gendrick threw his sour wine into the man's face, and drew his sword, smashing him square in the teeth with the pommel as he drew. The mob turned, and stared at him. Gendrick smiled; the smile of a drunk who had tried to keep the bottle closed, but who was now filled with enough liquid courage to make him feel invincible. He spoke a word of power, and cords of light danced around his blade. This was the last time... then again, that was what he said every time.


Take one down, pass it around, 99 favored weapons on the wall...


The Gods Choose Who They Will


When people think of clerics, they tend to picture priests who have trained their entire lives to serve their god. In some circumstances they may even be laymen, or just people devout enough to warrant the god's attention. However, there are some for whom serving a god is a burden they do not want. Because while they may be the right tool for the job, they truly wish they were not wielded. But the gods move in mysterious ways, and when they do finally break down and pray, they are given the power to move mountains.

Or to slay the first born, you know, whatever.
 
The idea behind the reluctant cleric is that, for whatever reason, you have a person who has been made into a divine conduit who really does not want that power. Maybe they've run from it, trying to live a simple life. Perhaps, like Gendrick, they find the raw power of divine magic akin to a drug; something that feels amazing, but which they try (often unsuccessfully) to stay away from. They may even be someone who has served a god for a long time, but they feel they no longer need to fulfill that purpose. Such as a cleric of a god of war who fought on a dozen battlefields, but who now wants to leave the blood and iron behind him... though, like a trusted sword, his god simply will not sheathe him.

A reluctant cleric has to be someone that the god in question feels is a good tool (and this can extend to other areas, like warpriests, and even to witch patrons if you wish). That means they have to meet the alignment restrictions, and there should be something inside them that speaks to the god's purpose. Someone who lived a life as a woods' guide being chosen by a nature god, for instance, or someone who knows what it is to have loved and lost being chosen by a god of love. Someone who always tries to do the right thing being chosen by a chaotic good deity, or someone who tells themselves they're truly a good person, and that this isn't who they really are, being imbued with power by a neutral evil deity of lies, secrets, or even assassins.

The most important thing to remember is that reluctant clerics have an arc. They want to avoid using their powers, for whatever reason, but they shouldn't remain in that arc forever. Perhaps they embrace their true nature, and become the savior, the warrior, or the storm that their god intended for them to be. Or, perhaps, they finally fulfill their god's needs, and they are allowed to rest. To put down the burden of their power, so that it may be given to another.

The concept was even mentioned in the latest Mythconceptions episode over on Dungeon Keeper Radio... Clerical Errors!



If you enjoyed this concept, you might also want to take a look at The Sacred Sorcerer, and The Heretic. Additionally, if you're looking for more ways to step outside of the stereotypes clerics often fall into, take a look at 5 Tips For Playing Better Clerics as well!

Like, Follow, and Stay Tuned For More!


That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!