Showing posts with label thoughts. Show all posts
Showing posts with label thoughts. Show all posts

Monday, July 25, 2022

Some Thoughts on Playing Games at Conventions

About 15 years ago (or thereabouts) I went to Gen Con for the first time. I'd never been to a convention of any sort before, and the group I attended with sort of tossed me into the deep end. While I had some positive moments that year, by the time I got home I felt more confused than I was elated. Given that so many people treated the con like something akin to a pilgrimage, I figured that I may have just missed something my first year. So I went back. Then I went back again. Still, that spark kept eluding me.

I figured maybe it was because Gen Con was too big, so I tried smaller gaming events. I've tried playing, I've tried running, and I've tried half a dozen different systems in my pursuit of finding good convention experiences. And now, a decade and change later, I figured I'd share some of my thoughts and the lessons I've learned as part of this search.

And no, I will not be at Gen Con this year for those who are curious. But for folks who are gearing up, or who might not be sure what to expect, consider learning from my experiences.

After all, I wish someone had talked me through this process.

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Thought #1: Prepare For Premade Games


All righty, I've got a cleric, a fighter, a wizard, and a rogue. Who wants what?

This seems obvious to a lot of folks, but it took me a good 2-3 cons for this to really sink in. Due to the "come one, come all" nature of games hosted at conventions, a majority of games are going to be premade. And this is not just in the sense that the GMs are going to be running modules (though that's typically the case), but it's down to which characters are available, all their stats and abilities, etc. While there are living games like Pathfinder Society or Adventure League where players get to make and bring their own characters, outside of those arenas it's usually just picking which PC you want out of the 3-4 available. Making your own character and telling your own story isn't something that usually happens at a con game.

There are reasons for this, ranging from ensuring a catered experience, to making things easy for volunteer GMs who are running a dozen tables or more over the weekend. But if you're hoping to sit down and make your own character, or play a unique, homebrewed experience, you aren't going to find a lot of that at these events.

Thought #2: You Get More From New Experiences


Well, I can't say I've ever heard THAT one before!

You know how when you go on vacation you get more out of trying the local restaurants and chains that don't exist back where you live? Well, gaming conventions are a lot like that.

Gaming conventions provide the unique opportunity to get a sample platter of a lot of different systems, settings, and worlds. While big conventions might make you buy a ticket to join a table (looking at you, Gen Con), smaller conventions often let you just turn up and play for free if you show up at the starting time. The reason for this is that the people running these games are often trying to give players a free (or at least cheap) sample of their rules and style in the hopes of selling more copies of their books (especially if they're independent game writers trying to drum up popularity for their products).

Even if you consider yourself a single-system player, or you don't think you're in the market for new games right now, you get a lot more out of doing something at a con that you aren't doing at your weekly dice tumbling sessions already.

Thought #3: Know Who You Want To Play With


This is often a make or break for a lot of us.

Who you share a table with can often define experience, which is why it's important to know what you need when it comes to convention tables. For example, if you're an easy going sort of gamer who has a lot of extra spoons, then you might be able to just join new tables and make new friends. On the other hand, if you're the sort of gamer who gets easily stressed out being in unfamiliar places and unfamiliar spaces, then you're better off bringing your own table to try something out... or even just making sure that you've got a friend sitting alongside you to help keep you on an even keel once the game starts.

I speak from experience on this one, as I'm the sort of person who organized my own table of players to try out new games and scenarios when I gamed in public or at events. To my way of thinking, whether I had a good or bad experience was easier to deal with if I knew I had friends there to share it with me. So reflect on this one, and consider it before you push off into the sea of fellow gamers.

Thought #4: Manage Your Expectations


There's a lot of chaff to the wheat you find.

One of the things I've run into time and time again regarding gaming at a convention (gaming specific or otherwise) is that folks often don't know what to expect. Perhaps one of the biggest issues I've seen is that a lot of folks assume that if they're paying to play a game that it's going to be the sort of thing they see on big-budget livestreams, with lots of props, impressive minis, terrain, rehearsed speeches, etc.

I'm not saying you won't find good Game Masters running tables at conventions, or that there aren't going to be carefully crafted setups with scenery, music, etc. What I am saying is that most folks who do this are here as volunteers, and we don't have a budget to work with. Most of us are maybe getting our badges for free, but that's it. We aren't making money doing this, except for those of us who are running demo sessions of our own games in order to make sales. Even then, most folks you see running games at a convention are going to run between 4 and 8 games by the time it's over, if they're actually getting any kind of compensation for their efforts.

Can you find those kinds of elaborate games running at cons? Absolutely! However, they're usually by invite only. So temper your expectations, and be kind to the folks who are running your table. Chances are good you might be the 6th or 7th group of players they've run a particular scenario for since the doors opened, and that takes it out of you.

Something Else To Keep in Mind


For those who haven't seen it yet.

Whether you're running games this convention season, or merely playing them, let me recommend two entries from my meta supplements that have been making the rounds of late. For the Game Masters out there, consider 100 Tips and Tricks For Bring a Better Game Master! This book compiles everything that's showed up on this blog for the past near decade, and picks out all the wheat to help you run a better game. And if you're going to be a player, consider grabbing the sister book, 100 Tips and Tricks For Being a Better RPG Player! Whether you're brand new, or an old hand, there's something in there for everyone.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

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Monday, April 16, 2018

Looking For A New Gaming Blog? Then You Should Check Out Brisko's Table!

A while back, I was out to dinner with a friend of mine. We were eating some wings and talking about the current project I was working on, when the shift manager wandered over to chat with us. I knew him casually from when we both went to school, but we'd never been really close. I told him I was working on an RPG project for a client, and he got a wistful look in his eyes. He sighed, and said he wished he had a reason to bring his dice out of storage.

Needless to say, I gave him a reason.
I extended an invitation to him then and there, and within the week he brought a former slave ship's cook to my game, who just happened to be a 9th-level ranger. He finished out the campaign with my regular group, and was enthusiastically invited to the next game as well. He's been with us ever since, and I'm glad we had that one, chance conversation.

But I told you that story to tell you this story. Because the more we talked, the more I found that he really wanted to get involved in the world of professional gaming (which is to say the world of gaming bloggers, content creators, and writers). He just didn't know how. He was also a little uncertain... after all, who was he that his opinion should be out there on the Internet for the world to see?

A damn good gamer, in my estimation, and someone who has some pretty interesting thoughts on what makes games work and not work. Which is why, after some urging, he finally opened a blog of his own... Brisko's Table!

Welcome To Brisko's Table!


What's Brisko's Table? Well, it's a gaming blog showcasing the thoughts, experiences, and insights of Darrell Trager. It's still fresh, but don't let how new it is fool you. Darrell has some solid insights on the nature of gaming, and he's already shared a dozen posts laying out his thoughts and feelings on tabletop, console, and other forms of gaming.

His blog is still young, but you could do worse than checking out what he's got going on. And if you've got things you'd like to see, don't be afraid to leave a few comments! He's had a strong start, and it's only going to get better from here on out.

Also, if you're looking for other blogs you should be following, check out the Creative Repository Blog by Simon Peter Munoz, and That Boomer Kid to take a look at Clinton Boomer's work.

That's all for this installment of Moon Pope Monday. If you want to check out some more of my work, then take a look at my Vocal archive, and head over to the YouTube channel Dungeon Keeper Radio where I work with other local gamers on skits, advice, and general gaming videos. To keep up on my latest releases, follow me on Facebook, Tumblr, and Twitter. Lastly, if you'd like to help support me and my work, head over to The Literary Mercenary's Patreon page, or go Buy Me A Ko-Fi. Either way, there's some sweet gaming swag in it for you!