Showing posts with label werewolves. Show all posts
Showing posts with label werewolves. Show all posts

Monday, October 24, 2022

"Book of The Wyrm Companion" Is Gross, Horrific, and Awful... Go Get It Now!

Of all the corners of the World of Darkness, the one inhabited by the Wyrm and its servants is certainly one of the darkest. Corruption, mutation, depravity, and awful, cosmic horrors lie at the bubbling, blistered heart of the Wyrm, and it warps everything that looks upon it. A tide of protoplasmic, inhuman, alien awfulness that stains the soul, and taints your very being just by knowing it's out there, it is a horror the likes of which mortals can scarcely contemplate.

It takes an enemy that inhumane, which is anathema to anything good or relatable, to make the garou seem like heroes, after all.

Bringing that kind of enemy across to your players, however, can be difficult. Not only that, but it's very easy to fall into the cracks and either become too unrelatable, too grim, or too uncomfortable for those around the table who came here to have fun. Which is why I would recommend that anyone who wanted to strike a better balance should immediately get themselves a copy of Book of The Wyrm Companion for their shelf.

Seriously... go check it out!

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What Is This Book All About?


As the introduction section says, this book is a collection of things that could have been their own, separate splats, but which the creators chose to put into a single volume. There's additional, specific fomori that are inhuman, advice for creating First Response teams from Pentex, an entire section about running PCs as fomori (described as a kind of dark X-Men game, which definitely caught my interest), and a lot of other stuff that walks a fine line between gross and satirical.

I am what they made me.

The book it put me most in mind of (and which I picked up a copy of from my Friends of The Library resale room a few years back) is Freak Legion. However, while there's still a lot of content in there that I think people who want that kind of body horror/cosmic horror in their games would find useful, Book of The Wyrm Companion just slathers on extra stuff. There's a dozen different flavors of horrific in this thing, and there's a double scoop of terrible in store for anyone who grabs it.

Now, with all of that explanation and praise out of the way, I would point out that this is also a book with a BIG content warning right up front. While the creators attempted to give it a darkly humorous polish in some places, and to make it feel more like satire in others, there's no mistaking this for anything other than what it is. This is a grimoire of the inhuman, the monstrous, and the disturbing. For folks like me, who want WoD games to feel like horror games, that's going to be exactly what you want in your tool box. For those who may want games with cleaner morality and less disturbing content, though, this may be a bridge too far.

Let the buyer beware, this is one of those WoD tomes that comes with a warning label. The creators put it on there, and I'm reminding folks that they know their business.

Consider Some Supplemental Stuff To Go With It


This volume has a lot of contributors who all put their sweat and effort into different parts of the project, but Clinton Boomer and Josh Heath are both on the list. Talented folks who work extraordinarily hard, I have worked with both of them on previous WoD projects. And since we're talking about the Wyrm and all the awful, nasty things it makes, I figured I'd mention some of them here.

Where my Glass Walkers at?

Company Picnic is a tale Clinton penned a while ago, and it came out as part of all the efforts in and around the Tales From The Moot collection. I know that he and I enjoy writing fiction set in the World of Darkness, and if we can boost the numbers on these tales we'd be happy to lay down some fresh text... perhaps even touching on other spheres of the setting while we're at it!

Another project Clinton and I shared was the 200 Black Spiral Dancer Kinfolk list. This supplement was the capstone to the 100 kinfolk project, which is currently available as a bundle if you like a good deal!

Lastly, if you need extra bad guys to go along with this book, consider grabbing a copy of Evil Inc.: 10 Pentex Subsidiaries. There's all kinds of corporate wickedness in there, and it pairs beautifully with the more obviously corrupt aspects of the Wyrm! There's even a sample audio drama from it below, if you want to take a moment to listen...




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That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

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Monday, January 29, 2018

DMs, Think Outside Traditional Templates (Orcs Can Be Vampires, Too, You Know!)

A while ago I came across a forum post from a DM asking for help. The situation was that he had a vampire as the big bad of the current arc of his campaign in Golarion, and he wanted it to be sort of a mystery as to who the leech was. The problem was that as soon as the players walked into the local tavern, they saw the lord of the manor seated near the fire with his manservant. He was tall, angular, pale, with a high widow's peak, a commanding presence, and he didn't seem to eat anything.

And when the party trigged that the baron was the vampire? Well, the DM didn't know what to do.

Well, making it someone less obvious might have helped.
Now, there were all sorts of things the DM could have done here, but pretty much all of them boil down to, "Don't make the vampire the most obvious guy in the room!" The most common suggestion was to make the lord a servant to the vampire, but have his "manservant" be the actual vampire. With all the eyes focused on the baron, no one would have noticed someone so lowly and unimportant. A few folks suggested going a step further, and making the vampire the innkeeper, or a traveling merchant, but mostly the consensus was to make it the guy standing next to the most suspicious dude in the room.

All I could think, looking at that setup, was that the vampire should not only have been someone different, but someone that no one in the party would have expected based on trope and stereotype. For example... what about the soldier of fortune from the Mwangi Expanse? Or the traveling mystic from the Dragon Empire? Why not the Varisian fortune teller, or the Taldan tinker?

While those were all fine options, it eventually struck me that vampire is a template we can apply to any living creature. So while changing the nationality into something we don't expect a traditional vampire to be, that's just the tip of the ice berg (and one I explored in The Draugr's Bastard, An Unexpected Dhampir). The vampire could have been nearly any fantasy race as well... and that idea opened up all kinds of possibilities that I think DMs often overlook.

Step Outside The Box, And See What You Can Make


The first scenario that came to my mind was a small army of orc sellswords, led by Garrak Blooddrinker. A huge, heavily muscled brute, Garrak has a vicious bite, and he often tears out the throat of his victims on the battlefield. It's said he drinks the blood of his enemies from a goblet made from a jeweled skull, and that he avoids the daylight like the plague. His eyes are bright red, and glow in the dark when he rages across the field, encarmined sword in hand.

Because why wouldn't an orc war master be a vampire? All the clues are there, but because we think, "Ah, he's just an orc, that's what orcs do!" it has the potential to teach a valuable lesson. Take nothing at face value, and always ask if what you're seeing might mean more.

And then my mind went to silly places.
At that point, I asked why one would stop with vampires? There are dozens (if not hundreds) of templates in Pathfinder alone, so why apply them only to traditional, predictable circumstances? Because sure, we expect an alchemically quickened creature in a crumbling castle full of bizarre laboratories... but why not apply the template to a tiefling assassin who stalks the party on behalf of his unknown masters? The apostle kyton is a terror to behold, but to add some extra horror, why not add it to an aasimar to create a true perversion of celestial beauty? If your players are raiding the ruins of a giant's tomb, why not have stone giant mummies? Or boreal lizardfolk who hunt the frozen peaks of the northern mountains? Why not make fire giant werewolves who command packs of hellhounds?

With so many options, and so much potential, why do we limit our thinking when it comes to our monsters? Make something new, or unexpected, and you might be surprised at the reactions you get from your table. If nothing else, you'll teach your players to make Knowledge checks to be sure they aren't overlooking a big hazard.

And for more fun on templates, and resurrecting fallen minions, check out this advice from the Dungeon Keeper!



That's all for this week's Moon Pope Monday update. Hopefully it gave fuel to the fire, and has some folks thinking about what to do with their monsters in the near future. If you'd like more content from yours truly, check out my Vocal archive, or head over to the YouTube channel Dungeon Keeper Radio where I put shows and skits together with other, talented gamers. To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter. Lastly, if you want to help me keep doing what I'm doing, consider heading over to The Literary Mercenary's Patreon page to become a patron. Or, if you'd rather do a one-time tip, you could just Buy Me A Coffee. Either way, I'll be happy to send you some sweet gaming swag as a thank you!