Showing posts with label dark fantasy. Show all posts
Showing posts with label dark fantasy. Show all posts

Friday, January 16, 2026

What Made Your Changeling What They Are? (Changeling: The Lost)

"You ever wonder about us?" Killian asked. The hulking wolf's nose leather twitched as he sniffed, and he idly drummed his claws on the bench's metal supports.

"No," David grunted, pushing the bar up inch after trembling inch. The ogre sucked a breath over his jutting lower jaw, and lowered the weight one more time.

"Seriously, though," Killian asked, his golden eyes falling to David's elbows as he placed his own furry hands just below the bar. "We were taken on the same day, kept by the same Keeper, treated almost the same... why are we so different?"

David snarled, shoving the weight up, and slamming it into the rack hard enough to make the plates bounce. He sat up, snatched his towel, and wiped at his face. He stood, blotting out most of the light on that side of the room as he did so.

"Almost ain't the same," David said, pointing at the bench. "Your turn. Twelve reps."

We are what we are made to be.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Nature Versus Nurture


While I took a bit of a break from the Chronicles of Darkness, I did have a Changeling: The Lost release a little while back with Like A Good Neighbor - Portraying True Fae in Your Chronicle. However, that dip back into the waters got the gears in my head turning, and it made me ruminate on something that I feel a lot of players overlook when it comes to their character's Seeming in these games.

Because yes, mechanically, you choose a Seeming that gives you access to the powers and abilities you most want for your character. However, what turns a human into a particular kind of changeling isn't just about who they are as a person, and what is revealed about them by fae magic and the Wyrd; it's also (at least in part) dependent on their treatment at the hands of their Keepers.

You merely carve away everything that isn't the statue inside the marble.

For example, say a Gentry has two people who are very alike before them; socially adept humans who are good at making friends, each of which has a force of personality all their own. One of them, as expected, ends up as a Fairest... but the other doesn't. The other finds themselves becoming a beautiful Beast. While it might be due to an inherent difference in the two people (the former attempted to be an equal participant in conversations and riddle games, while the latter merely fawned over the Keeper to try to keep themselves safe), it could also be the way the Gentry treated the two of them. The former's behavior meant the True Fae was intrigued and engaged, verbally sparring with the mortal, the conversations rubbing off on them. The latter, though, was merely giving passive attention, and treated more like a yapping dog than they were someone deserving of the Gentry's attention and respect, minor though it is.

Say the Gentry punished two of its kept humans. They were very similar, but one was punished for actions they actually committed, making it clear they were being trained for a purpose. That leads them to become a hound; strong and fierce, but reacting without thought to commands that have been drilled into them. The second person, though, is punished cruelly, or even unnecessarily, twisting the knife in their wound. That hatred, that malignance, leads them to become an ogre, instead.

And even if a True Fae is purposefully reducing different people into the same kind of changeling, who is to say the methods and treatment don't produce different results? Like how you might take two ingots of the same raw material, but turn them into radically different alloys? Even a pair of twins, put into different scenarios and situations, would end up with utterly unique fates. For example, the True Fae might take one brother, and keep him on a mountaintop where the wind eventually blows him away one layer at a time, until wind is all he is, turning him into a gusting gale. The other brother, just as stubborn and just as willful, might be buried deep beneath the earth. And the longer he pits his will against the rock and mud, the more he becomes a part of the earth, until his skin becomes craggy, and his blood slows to thick, pumping clay.

Thematic Interactions Are What Make Changelings Unique


While it's perfectly within the bounds of the game to have a character who just doesn't remember how they became what they are, or to have someone who was simply cursed or changed by a True Fae into the form they have now, digging a little deeper into why and how your character became what they are can add extra elements to their story. Did the Gentry merely reveal their true nature, imbuing it with magic, making this form an even truer version of who the changeling was in their soul? Were they twisted out of true as the Gentry attempted to force them into a shape and being that didn't fit them? Or did they, through their own actions and behaviors, end up sealing their fate?

Again, these aren't necessary parts of a character... but they can act as seeds that will grow throughout a chronicle, giving you deeper interactions, and more impactful story!

And, lastly, I'd recommend picking up your own copy of Like A Good Neighbor, as well as one of my older supplements 100 Frailties to help you build these necessary weaknesses into your player characters and antagonists alike!

I would also recommend checking out the following free articles about this game:




Like, Follow, and Stay in Touch!


That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, September 28, 2025

Using Jungian Archetypes As A Way To Build Your Character

The early contributors to the modern art of psychology were really more philosophers than they were doctors in many respects. Because of this, most of the things they laid out as explanations for human behavior seem wildly off-base at best, and outright harmful at worst, mostly because of how far we've come since these initial explanations that are nearly a century old in some cases. While not really useful for modern therapists, however, the models and ideas they proposed can often be extremely useful to storytellers and players alike who might be having trouble getting a strong grip on their characters, and what their story is.

And if you're looking for a fun place to start, I recommend the 12 Jungian Archetypes.

As we enter the dark contemplation of the soul...

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The 12 Archetypes (And Their Uses)


The idea behind the 12 Archetypes is that these are concepts that exist within the great collective unconscious of humanity. They are broad titles and ideas which, according to their inventor, provide insight into understanding the human psyche, and the challenges we face both inside and out. While this idea has long fallen by the wayside for medicinal purposes (right alongside cocaine being used to treat the ghosts in your blood), this idea can have several applications for your characters, and even your settings!

The 12 Archetypes of Jung are:

- The Innocent
- The Orphan
- The Hero
- The Caregiver
- The Explorer
- The Rebel
- The Lover
- The Creator
- The Jester
- The Sage
- The Magician
- The Ruler

This might put one in mind of ANOTHER tool that deals in archetypes and symbolism...

While a deeper description of the archetypes is listed in the link at the beginning of this post, the best way to think of them is kind of like a zodiac sign for a character. They represent a generalization, along with conflicts and struggles someone who fits this kind of concept might deal with, and the strengths and drives they might have. What can be even more fun, though, is that because there's 12 of them, you can roll 1d12 as a way to randomize part of what you want to do with your character's story, as well as their personality!

If you want to play a fighter, but you end up with the Creator, do they struggle with their skill in conflict? Do they hope to lay aside their sword one day, and to take up a life of carpentry, or another craft? Do they instead attempt to treat their weapon as an artist would a brush, developing a unique martial art, or perhaps weaving their own legend? Or do they seek mastery of strategy, creating entirely new ways of thinking about warfare? Does a wizard who winds up as the Ruler seek to solidify their grasp on power and authority through the arcane arts? Do they struggle with trust, or delegation to others, growing paranoid as they come ever closer to a seat of command? Or does the rule over mortals pale when compared to a rule over gods? Does the noble with a cold fortune and elite training fulfill the role of the Orphan, seeking to find (or perhaps to be) the family that was denied to them? Or do the challenges they face leave them as an outsider, despite their best attempts?

And if you're a Game Master who happens to be in the process of creating your world, consider using these 12 Archetypes as the basis for your cosmic pantheon. They make for great gods, and they can really get your brain churning regarding the types of divinities your players might serve... or even oppose! Making these Archetypes the names of constellations and actually turning them into the zodiac signs of your world is also a fun idea (especially if you're keeping a 12-month calendar), and this goes double if being born under certain signs does actually come with particular powers and blessings, as well as drawbacks.

Lastly, though, I have one for my World of Darkness players...

You summoned us?

If you're having trouble with a character's Nature and Demeanor, roll 2d12. The Archetypes work a treat for that system, and they're a great way to really stretch your creativity by seeing how these two randomly-selected broad generalizations come together, and coalesce into a single person. Especially when they seem contradictory, but truly aren't when you dig just a little bit beneath the skin.

Some More Recommended Reading Before You Go...


If this article caught your attention, I wanted to recommend a few supplements I've put out over the past few years that also might be of use to you! So if you've made it this far, consider picking up"


Like, Follow, and Stay in Touch!


That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, September 15, 2025

Do We, As Players, Own The World/Chronicles of Darkness Now?

Folks who keep up with me as a creator are aware that I've put a lot of supplements out for the World and Chronicles of Darkness over the years. Last time I ran the numbers, it made up roughly 25% of my total title count. However, I had to step away for a year and a half or so because Storyteller's Vault was just too big of a hurdle for me to overcome, financially.

But 2025 has seen my name returning to these dark and dreary streets. First I released Dark Reflections: 50 Sights To See in The Penumbra for Werewolf: The Apocalypse, and then Night Horrors: Primordial Peerage dropped for Beast: The Primordial (I was a small part of this project, but it was enjoyable to work on). And then this past weekend my latest piece for Changeling: The Lost dropped... Like A Good Neighbor: Portraying The True Fae in Your Chronicle!

I noticed an unusual refrain as I was going around and trying to do my part to promote these titles, though... players, reviewers, and commenters keep saying that "we" own the World and Chronicles of Darkness now. And while this is absolutely NOT a statement on the legal rights and intellectual property of the setting, it does seem to be true in the sense of the new releases we're getting... or, more accurately, not getting.

Hand over the monsters. Slowly.

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Who Is Still Lurking in The Shadows?


Back in the 1990s, the World of Darkness was once called the DND Killer. Vampire, Werewolf, and the other bruisers were everywhere, and sucking up the oxygen in the room. Players were wearing their sunglasses inside, dressing in black leather, playing club music, and doing their best rendition of a modern day (and edgier) Dark Shadows. It held steady, and even into the 2000s it was doing strong numbers. It eventually started flagging, which led to the re-invention into the New World of Darkness, which eventually became the second edition known as the Chronicles of Darkness.

And even though the setting is a shadow of its former self, there is still a dark power to it. There is something about it that captures the imagination, and leads one down a dark alley to show them the broken glass of shattered dreams, and to whisper to them that monsters are real.

However, Onyx Path Publishing seems to be focusing on the other games it's publishing these days. Curseborne is (or at least was) the new hotness for a while, but there's focus on the Trinity Continuum, as well as on up-and-coming projects like Monster Kingdoms, and a slew of other games and settings that already exist.

But the World of Darkness, and the Chronicles of Darkness, seem to be largely abandoned by the company and their official releases. It seems like nothing really new has come out for even the most popular spheres of the game, and there isn't any buzz about up-and-coming projects players should look forward to. Now, there's still a huge amount of stuff already out there... but new supplements and books don't seem to be coming through official channels...

... they're coming from the community.

The call... it's inside the house.

With releases like Book of Lineages for Promethean: The Created, Book of Courts for Changeling: The Lost, or something like Dark Eras: A New Origin, there's clearly a lot of interest still going on in these settings... it's just that the designers aren't currently part of the Onyx Path/Paradox/etc. stable (anymore, at least, as I've heard there are several former designers who are trying to shoot adrenaline into the setting by lending their talents to community releases). So, that puts us all in something of a unique position.

On the one hand, Storyteller's Vault lays out clear rules and requirements we have to follow to make products for these settings... but on the other hand, if the company isn't planning to keep the games we love going, then why shouldn't we, as a community, pour that love into them (along with some other dark, alchemical fluids)? For all the flaws, missteps, and problems in the games we love, why shouldn't we keep doing our best to refine them, to offer fresh perspectives and ideas, and build them that much bigger, better, and darker?

I say this as someone who has designed my fair share of WoD/CoD supplements, and who still has a slew of projects I'd like to put up... if you want to see these games keep going, then make sure you're supporting the community creators as best you can. Check out new releases, leave ratings and reviews, and help us spread the word so that we can defray our costs, and pay our bills, while putting out fresh stuff for everyone out there who isn't ready to leave the shadows behind just yet.

Also, if you're someone who enjoys the World and Chronicles of Darkness, but you haven't yet checked out Discussions of Darkness, consider giving the series a look over on the Azukail Games YouTube channel!



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, August 23, 2025

We Really Underestimate The Effect of Guns in World/Chronicles of Darkness Games

The thing reared out of the darkness, fangs bared, and red eyes shining with an infernal light. It held vaguely to the shape of a man, but it stank of untold centuries, and the sight of it made you feel as if a thousand insectile legs were scrabbling at the inside of your brain, trying to escape. It took one step, then another, already thirsty for the hot, wet blood it could smell pounding through the human's veins.

Lisa was half-numb with terror, but her finger still tightened on the trigger. The Mossberg bucked in her hands, roaring as fire erupted from the barrel of her gun. The dragonsbreath round tore into the creature, and it shrieked with outrage, and pain. Lisa racked the weapon on instinct, and squeezed the trigger again. The second round blew off the creature's head, leaving nothing behind but a scorched neck stump, as the kindred who had seen centuries turn from the dark shadows of the world fell away to nothing but a cloud of burning ashes.

"No weapon forged by mortal hand, huh?" she said, her voice shaky as she racked a fresh round into her weapon, and slipped a few fresh shells into her gun.

Wait... they're packing what!? No, get me the hell out of here.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

High Caliber Strategy (Guns Are Lethal in This Game)


If you've played any of the games set in the World or Chronicles of Darkness, then you already know the sheer variety of nonsense these games have when it comes to the supernatural. From rampaging werewolves, to centuries-old bloodsuckers, to death-defying sin eaters, and iron-allergic creatures from another dimension, there's magic and monsters aplenty lurking in the dark corners of these modern games. However, we often get so caught up in the power plays between reality-bending mages and primordial creatures of darkness that we tend to forget the sheer, killing power of a modern firearm.

And I'm not just talking about vehicle-mounted military ordnance, here... regular, everyday guns can spell game over for even potent supernatural creatures who roll the dice and come out on the wrong end of a bet.


I talked about this a while back on Discussions of Darkness on the Azukail Games YouTube channel, but I feel like this really bears repeating here. In all versions of these games, firearms deal lethal damage as a rule. For those not familiar, there's bashing damage caused by punches and blunt force trauma that heals relatively quickly, lethal damage caused by guns, blades, and so on that is far more difficult to heal, and aggravated damage which is like using silver on a werewolf... aggravated damage usually makes a character dead in very short order. In the Chronicles of Darkness when you make an attack with a firearm you roll your Dexterity + Firearms dice pool, and add your successes to the weapon's damage rating to determine damage dealt. So if you're firing a rifle (4 extra damage) or a shotgun (3 extra damage), and you end up with a decent number of successes (say 3-4 of them) that's enough to drop someone into unconscious and bleeding out... and that level of damage can also cripple or kill a supernatural creature if they don't have proper protections against what's being fired at them.

The other thing that makes firearms so deadly is that they ignore a character's Defense (as long as the firearm isn't being used in melee distance). If you're being attacked in melee, or someone is throwing something at you, you have the ability to apply your Defense against that action, representing your ability to duck, bob, weave, etc. out of the way to slip punches, dodge blades, and so on. Firearms don't care about your Defense... the only thing that can save you from being shot is armor, cover, and some pretty powerful supernatural abilities.

I say this not because I want folks to think that firearms are a completely overpowered aspect of this game... but instead to realize that guns are a massive equalizer in a modern fantasy/horror game. And if your game is set in America, the land of Smith and Wesson, this is going to be something people run into quite a lot when they end up playing hardball.

A Literal Arms Race


Now, all of this is not to say that guns are an automatic win. For one thing, armor and shields rated for ballistic encounters (the sort of stuff you see a SWAT team roll up in) can allow characters to wade through a battlefield without substantial harm if they have a bit of luck. Secondly, you still have to be able to actually hit a target, and when it comes to distance, lighting, cover, dodging, etc., firefights can quickly become choking, nasty affairs... especially because so many of these games take place in cities and not in open, empty fields on bright days with clear sight lines.

Just as importantly, though, one of the major aspects of the World and Chronicles of Darkness is secrecy. While it is perfectly possible to roar up to an encounter dressed for a Texan wedding and ready to leave a few thousand shell casings in your wake, that sort of thing tends to get noticed in a big damn hurry... and that's exactly the opposite of what you want. Especially when you consider that the authorities have more guns, bigger guns, and there's a lot more of them than there are of you, the application of firearms tends to become far more strategic when you're trying to solve plot. Sure, you might keep a sidearm on you for personal protection, or wear a ballistic weave vest under your coat, but you aren't gearing up all the way just to go about your daily life.

This is a lot like how it's frowned upon to stomp around town in a fantasy RPG dressed in full plate and carrying bared steel. People in the modern world tend to get extremely nervous when someone in a full suit of tactical gear shows up to a grocery store with a shotgun over one shoulder, and a brace of flash bangs on their hip.

Move fast. Break stuff. Disappear.

However, it cannot be overstated that this is not a technology V. supernatural dichotomy. Because firearms being this widely available mean they're going to be in the hands of supernatural creatures and their servants, too. Whether it's gang enforcers who've been juiced up on a kindred's vitae, mortals sworn to fight and die in the service of a changeling, or a mage who has turned a gun into one of their ritual implements, the interactions of modern day weaponry with the supernatural can put you on a fast track to seriously bonkers (and deadly) encounters.

With that said, I feel it's important to understand that when the guns come out, that's when things get really serious in this game. Don't breeze into a room full of heavily-armed bruisers thinking you can take them because you're one of the game's main characters... all it takes is a little overconfidence and a few good rolls on the ST's part for your character to die of lead poisoning on the first round of combat, regardless of how long you've been banking your experience points.

Good planning and preparation is worth a lot... but there's a reason the monsters melt into the shadows when humans start tooling up and lighting their torches!

Like, Follow, and Stay in Touch!


That's all for this week's Crunch post! To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, July 7, 2024

Extra Short Stories (For Those Who've Been Enjoying My Audio Offerings)

Folks who have been enjoying my fiction releases recently have likely noticed I've been putting together a lot of short vignettes and flash fiction series when it comes to my audio dramas. And while the ones most folks see are taken from the introductory material in my TTRPG supplements, there are some longer, more in-depth stories out there. Some bigger, complete tales that are just waiting for you to come check out.

And if you haven't given them a look yet, I'd highly recommend stopping by my Rumble channel The Literary Mercenary, in addition to following the Azukail Games YouTube channel.


Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Few Examples From "The Rejects"


Most of the audio dramas I've put together, like the one above, are only a few minutes long. Typically they're dramatized versions of vignettes that set the scene for a supplement, but even when I put together a series of these little shorts they can feel more like eating several small, bite-sized candies instead of a meal.

However, for folks who don't know, I write more than just TTRPGs. In addition to the nearly 200 supplements and games with my name on them, I've also written several novels, and even a few collections of short stories. And in my free time a while back, I started dramatizing some of the short stories from my collection The Rejects, which is a book that features all the short stories I wrote that kept almost getting chosen by publishers, but which were ultimately passed on.
 
EDIT: Both of these tales have been moved over to the new YouTube channel The A.L.I.C.E. Files, which I highly recommend checking out if you haven't yet! 
 

The first story is Dead Man's Bluff, a weird Western. A ghoulish little story that features a game of cards between an itinerant gambler and a mysterious young man, the twist at the end is a particularly dark one. The moral of this story, of course, is to never cross a witch, and be careful where you bury one if you do.
 
 
The second story is Suffer The Children, which gives us a glimpse into the dark underbelly of a modern fantasy setting subtly unlike any other you've come across before. We meet Malachi, an angel walking the shadowed back alleys and nasty streets of Los Angeles, as he attempts to stop a cult of child stealers. This is, technically, the second story featuring Malachi and his adventures, but it gives readers a glimpse into the sort of hard, nasty choices he often has to make. While I haven't added to Malachi's world since this tale, there were plans for more stories (as well as a few novels) featuring additional cases that he had to handle. If it turns out more folks are interested in Malachi's saga, though, it's something I could squeeze in if folks wanted to hear/see more!

What Other Stories Would You Like To See?


My original plan with these tales was to give my readers (and potential readers) a little taste of the stories that could be found in The Rejects. However, I would like to dramatize at least half of them, leaving the other half as a mystery for readers to uncover for themselves... but which stories would you like to get this treatment?

Would you like to hear the tale of the young boy, his uncle, and the dark, dangerous secret no one else would ever believe that we see in Bloody Bones? Perhaps the gritty, sword and sorcery tale Champion For Hire is more your speed, with weaving steel and dark plans in a city desperate to avoid a bloody war of succession in its underworld? From the steampunk gruesomeness of Eyes, Hands, and Heart, to the strange, harsh reality of The Mark of The Legion, there are a lot of options in this book... but which ones would you like to hear?

And, lastly, if you haven't left a review of this book yet, please consider dropping by Amazon and leaving me some stars and a review so more people can find these stories!

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games or the ongoing audio drama channel The A.L.I.C.E. Files! Or, to check out books like my sword and sorcery novel Crier's Knife, my hard-boiled noir series featuring the street beasts of NYC in Marked Territory and Painted Cats, my dystopian sci-fi thriller Old Soldiers, or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.