Showing posts with label table talk. Show all posts
Showing posts with label table talk. Show all posts

Saturday, April 4, 2026

Need More Grimdark Tales? I've Got My Own Playlist Over On "A Vox in The Void"!

For all the books I've written and short story anthologies I've been a part of, it seems like most people who know my name recognize me from the work I've had featured over on the YouTube channel A Vox in The Void. From tales of the grim darkness of the far future like Waking Dogs or The Final Lamentation, to installments like my Pacific Weird War story Where The Red Flowers Bloom, or the Dead Space tale Black Marks, literally tens of thousands of people have heard those stories because they appeared on the channel.

But I've hit something of a milestone recently, and I wanted to share it this week... because enough of my tales have appeared on A Vox in The Void that I now have my own playlist!

Seriously, go check it out if you haven't yet!

Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

13 Tales of Blood, Death, and Vengeance!


I've been working with A Vox in The Void for several years now, and I've watched their channel grow, and their professional career take off. I won't say I'm responsible for it by any stretch of the imagination, but I'm glad to have done my part to help grow things, and I'm glad the audience seems to like my work overall. However, given how the Internet is these days, it's entirely possible that there are regular readers here who haven't been over there yet... and if you're one of those folks, take a moment to, at the very least, give my stories a listen!


Additionally, if you find a story on that list that you really like, consider leaving a comment and saying what appealed to you about it! And if you want sequels to any of the stories, make sure you let me know. I only add to things that it seems folks want to read, so your voice is what helps me lock-in to make more stuff!

And Once You're Done With Those Stories...


I will admit, I've only got 13 stories on that playlist. For most folks, that's going to be a long day of chores, or maybe half a week of commuting. If you need more, I have two specific recommendations for you to check out, both of which would help me a great deal!

The first is the ongoing audio drama YouTube channel I just launched with Alice Liddell titled The A.L.I.C.E. Files. In addition to the individual, stand alone stories we're presenting, there's also an ongoing narrative about the new "Alice" who just accepted a job with the mysterious Carroll Institute which is finally starting to rev up a little bit. We've had trouble getting eyes on this channel, and any subscriptions and views would be greatly appreciated!


If you managed to get through all of that, and you still find yourself wanting to listen to more audio fiction from yours truly, I have a rather sizable playlist on the Azukail Games YouTube channel. This is where I first started refining my skills, and if you listen to the playlist from back to front you can actually watch as my audio dramas evolve in real-time. All views are appreciated, as they help put pennies in the jar for Azukail Games, which is my main employer and publisher these days.


For all the folks who check these stories out, upvote, and subscribe, thank you. I like writing stories, and I like making audio versions of them... but doing it for free takes a lot of eyes to make the wheels turn. So if you're willing to put your shoulder to that wheel to help push, I (and all the other folks who work to bring these stories to life) are very grateful for it.

Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my more involved audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, July 7, 2024

Extra Short Stories (For Those Who've Been Enjoying My Audio Offerings)

Folks who have been enjoying my fiction releases recently have likely noticed I've been putting together a lot of short vignettes and flash fiction series when it comes to my audio dramas. And while the ones most folks see are taken from the introductory material in my TTRPG supplements, there are some longer, more in-depth stories out there. Some bigger, complete tales that are just waiting for you to come check out.

And if you haven't given them a look yet, I'd highly recommend stopping by my Rumble channel The Literary Mercenary, in addition to following the Azukail Games YouTube channel.


Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Few Examples From "The Rejects"


Most of the audio dramas I've put together, like the one above, are only a few minutes long. Typically they're dramatized versions of vignettes that set the scene for a supplement, but even when I put together a series of these little shorts they can feel more like eating several small, bite-sized candies instead of a meal.

However, for folks who don't know, I write more than just TTRPGs. In addition to the nearly 200 supplements and games with my name on them, I've also written several novels, and even a few collections of short stories. And in my free time a while back, I started dramatizing some of the short stories from my collection The Rejects, which is a book that features all the short stories I wrote that kept almost getting chosen by publishers, but which were ultimately passed on.
 
EDIT: Both of these tales have been moved over to the new YouTube channel The A.L.I.C.E. Files, which I highly recommend checking out if you haven't yet! 
 

The first story is Dead Man's Bluff, a weird Western. A ghoulish little story that features a game of cards between an itinerant gambler and a mysterious young man, the twist at the end is a particularly dark one. The moral of this story, of course, is to never cross a witch, and be careful where you bury one if you do.
 
 
The second story is Suffer The Children, which gives us a glimpse into the dark underbelly of a modern fantasy setting subtly unlike any other you've come across before. We meet Malachi, an angel walking the shadowed back alleys and nasty streets of Los Angeles, as he attempts to stop a cult of child stealers. This is, technically, the second story featuring Malachi and his adventures, but it gives readers a glimpse into the sort of hard, nasty choices he often has to make. While I haven't added to Malachi's world since this tale, there were plans for more stories (as well as a few novels) featuring additional cases that he had to handle. If it turns out more folks are interested in Malachi's saga, though, it's something I could squeeze in if folks wanted to hear/see more!

What Other Stories Would You Like To See?


My original plan with these tales was to give my readers (and potential readers) a little taste of the stories that could be found in The Rejects. However, I would like to dramatize at least half of them, leaving the other half as a mystery for readers to uncover for themselves... but which stories would you like to get this treatment?

Would you like to hear the tale of the young boy, his uncle, and the dark, dangerous secret no one else would ever believe that we see in Bloody Bones? Perhaps the gritty, sword and sorcery tale Champion For Hire is more your speed, with weaving steel and dark plans in a city desperate to avoid a bloody war of succession in its underworld? From the steampunk gruesomeness of Eyes, Hands, and Heart, to the strange, harsh reality of The Mark of The Legion, there are a lot of options in this book... but which ones would you like to hear?

And, lastly, if you haven't left a review of this book yet, please consider dropping by Amazon and leaving me some stars and a review so more people can find these stories!

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games or the ongoing audio drama channel The A.L.I.C.E. Files! Or, to check out books like my sword and sorcery novel Crier's Knife, my hard-boiled noir series featuring the street beasts of NYC in Marked Territory and Painted Cats, my dystopian sci-fi thriller Old Soldiers, or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Thursday, October 12, 2023

My Cyberpunk Audio Drama Trilogy is Complete!

As my regular readers know, I've been working on stringing together the opening vignettes in a lot of my TTRPG supplements to create longer-running stories for folks who pick up all my gaming guides. And since folks enjoyed the last time I finished up a trilogy, back in My Sci-Fi Audio Drama Trilogy is Now Complete!, I figured that this week I'd share the most recent wrap-up for the ongoing cyberpunk narrative I've been working on for the past several months.

Because it seems that you all enjoy them, judging from the numbers.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Capitalism, Corporations, and Consequences


The tale starts off with the introductory fiction from 100 Sci Fi Guilds. There's a lockdown at the star port, since the dockers there are attempting to form a union, and corporate isn't having it. When the station's security proves unable to browbeat the dockers into compliance, the company calls in the Harriers, a guild made up entirely of specialized mercenary companies. Of course, corporate realizes too late that they didn't read the contract closely enough in Fine Print.


After corporate realizes that it's bitten off more than it can chew (and that it's facing a real body count along with lost revenue), the dockers get their union. In 100 Body Mods and Augmentations For Your Sci Fi Game, we cut into the celebration that's raging throughout the red light district. Particularly since the dockers got all their back pay from the corporation, and as far as they're concerned, the Harriers all drink free, since without the aid of the mercs there's no way they would have been victorious. Of course, corporate isn't going to take this laying down, but the gun lugger Hadrian along with a docker named Torg, get in the way of the company's revenge in Paying Your Dues.


Our final installment (for now, at least) comes in the supplement 100 Sci Fi Bands. After all the shots have been fired, and the adrenaline shakes wear off, Hadrian and Torg share a nightcap in a busted down, out-of-the-way auto jack. The after effects of combat are well-known to Hadrian, but this is Torg's first time being this up-close and personal with it. As such, it's important to find some quiet, and to put on some tunes that will relax his jangled nerves in Soothe The Savage Beasts.



Where Should I Go From Here?


While I've currently got 2 complete trilogies of sci-fi audio dramas on the Azukail Games YouTube channel (which you should go subscribe to, if you haven't done so yet), and I've started something fresh with the intro tale Ordered Arms found in 100 Secret Societies For a Sci Fi Setting, I'd love to hear your thoughts as my readers. Should I pen crossovers in future stories? Should Hadrian and his unit end up getting reinforced by the Titansworn Knights in their colossal war machines? Should the Knights of The Void end up joining Gabriel in his attempts to take down the syndicates that have eaten into the lower hab blocks like cancer?

I'm open to ideas, and since several of these audio dramas are my most listened-to ones on the channel, I figured this might be something folks might want to weigh in on!

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my sword and sorcery novel Crier's Knife, my dystopian sci-fi thriller Old Soldiers, or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Friday, July 8, 2022

Where Should I Take "Table Talk" From Here?

Regular readers on this blog know that I have 4 themed sections. There's Crunch (where I put my mechanics-focused articles) Fluff (where I put the story and RP-centric stuff), Unusual Character Concepts (just what it says on the tin), and lastly I have Table Talk. While the first three have always been quite popular among my readers, the last one has always been the odd sheep out when it comes to numbers. There's plenty of people who follow the stories I tell, and the comment section is often full of questions... but readership has really fallen off over the last little while.

So I wanted to take this week's Table Talk installment to ask folks directly... what do you want to see more of on these updates?

Seriously folks, I'm all ears!

Before we get into it this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

Category #1: RPG Horror Stories/Personal Game Tales


My friends, you won't BELIEVE the nonsense...

When I first started Table Talk as a feature, this was sort of its bread and butter. A lot of the stories were one-offs talking about terrible Game Masters, weird incidents that could act as teachable moments, and the occasional comedy of errors that may have been mortifying at the time but which was pretty funny in retrospect.

On the one hand, these kinds of stories are the ones with the most stand out installments... but it's hard to say what makes one story popular, and others just fall through the cracks. For folks who are looking for examples of these kinds of stories, check the links below!

- That One Time My Bard Made The Dungeon Master's Girlfriend Jealous: A comedy of errors where one player was so convinced I was trying to steal her girlfriend that it actually led to a behind-the-scenes breakup I only found out about after the dust had settled. There's also something of a sappy twist, if you like happy endings.

- Game Masters Shouldn't Leave Their Players Twisting in The Breeze: A rather illustrative tale about how a storyteller made it very clear on her first game that she shouldn't be in charge of anything, much less two dozen players in a LARP setting. Judging from the initial readership on this piece, it's an experience quite a few folks have had.

- How To Ruin a Promising LARP in 3 Easy Steps: I was super excited when some folks I knew started getting a Changeling: The Lost LARP together... and then I showed up. It was all downhill from there.

Category #2: Adventure Path Stories & RPG Fiction


Since that was what got me into the field in the first place.

For folks who don't know me, the first major credit on my resume from any RPG company was writing The Irregulars for the Pathfinder Tales. That was many, many years ago now, but I always think of myself as an author who happens to design games, rather than a game designer who occasionally tells stories. I've written the full account of several adventure paths my groups have gone through in the past, but I changed up that formula last year to tell more of these tales in full prose. I've also branched out to other settings, and played around with style to see what grabbed audience attention.

Whether you haven't seen them before, or you need a refresher for style and tone, links to some of the more recent installments are below. And if you have a particular request for a certain setting or adventure path, be sure to mention your request in the comments!

- 50 Two-Sentence Horror Stories (Warhammer 40K Edition): Honestly one of the more popular things I've written recently, I'm thinking on expanding the general format to other settings. Short and punchy, it seems to speak to an audience who isn't willing to commit to a more in-depth tale.

- Silver Raven Chronicles Part One: Devil's Night: Kintargo is haunted. Though the devils of Cheliax descend, you cannot fight smoke and rumor. The Ghost stalks these streets, and he will not be denied. The first in my ongoing series of stories talking about the Hell's Rebels adventure path, Part Two, Part Three, and Part Four are also up!

- Field Test: When Inquisitor Hargrave came to New Canaan just ahead of an ork rock, she claimed she had a unique weapon unlike anything the world had seen before. But there's no ships in orbit, and she brought nothing with her. Just a tech priest, a Catachan... and a strange young man in a too-big greatcoat. But when she unleashes her "weapon" the devastation is unbelievable.

- The Tale of The Bonsai, and The Fall of The Five Storms: My group's play through of the Jade Regent adventure path was somewhat rocky, but this one moment was an astonishing stand out. With enthusiasm flagging and interest scattered, this is what brought everyone back together, coalescing into a single party once again.

Category #3: Audio Dramas




This entry is sort of a cheat, but I genuinely want to test folks' interest on it. For those who haven't subscribed to the Azukail Games YouTube channel yet, which you should take a moment to do, I've been contributing videos there for the past few months. While half of those are just me talking about my design process and what I'm doing with my Sundara RPG setting (more on that here if you're interested), the other half has been dramatizing little pieces of fiction from my RPG supplements.

While I've been improving my technique, getting better equipment, and slowly convincing other folks to help me make these productions, I've also been running out of smaller tales and snippets to dramatize. Which means that I may have to start dramatizing some of the stories I mentioned above, or start writing entirely new tales.

My question for you as readers/listeners is whether that's something you'd be interested in?

While you should definitely leave comments requesting which game system and setting you'd like to see stories for, the best way to make your vote count if you want this option is to subscribe to the channel. I don't run or own it, so I need to convince the publisher that my idea has an audience. If the view count and subscriber numbers go up, that will back up my claims!

Some videos that are already out include:

Sundara Stories


- The Duel: In Ironfire, dueling is often the means by which differences are settled. Given that the city is the center of the mercenary trade in the region, though, it's dangerous to challenge those whose skills you don't know.

- The Applicant: Archbliss is known as the City of The Sorcerers, and those who need help controlling their powers are often taken to the floating towers. But the fates of some are bleaker than even they can imagine.

- Profanity Heralds Discovery: Silkgift is a city of invention and ingenuity, but most discoveries aren't heralded by cheers of success. Usually the ingeneur curses up a storm before realizing what they've actually made.

- Testing Your Wings: A race in the sky with one of the city's Founders, it's just another day in Hoardreach, City of Wyrms!

World of Darkness


- Evil Incorporated: The whirling gears of the machine of capital are hard to make sense of, but when you start making connections you begin to see a deeper pattern emerge... one that can lead you down a rabbit hole until you finally discover a name most have never heard. Pentex.

- The Back Door To Hell: Jacoby just wanted to have a relaxing night in the real world where he could drink a beer, and not worry about the affairs of the Lost. When a fellow Summer Courtier comes to him to beg a favor, though, the ogre can't just turn his back.

- Clean Up: Mourning Cant is the hundreds of languages, pieces of jargon, and code words the Winter Court uses to disguise their true actions. In a small confessional, a handler takes the report from a field agent.

- Missed Connections: The first audio drama I made out of the whole series, it follows a Nosferatu on a mission. A hiccough in its transportation, though, means it has to delve into SchreckNet in order to communicate with the buyer.

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my hard-boiled cat noir novel Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Monday, December 6, 2021

You're Not Missing My Updates (They're Over on Vocal)

Long-time readers know that I generally update this blog twice a week, once on Mondays, and once on either Friday or Saturday. Sometimes the weekend post gets wiped out because of a convention or other major event where I just can't sit down at my desk long enough to put some text on the page, but when that happens the Crunch, Fluff, Table Talk, or Unusual Character Concepts post usually goes up the following Monday.

However, you may have noticed there have been some... gaps on this page of late. You're not imagining things, but I wanted to take this week to let folks know what I've been changing up, why I'm changing it, and what sort of results I'm trying to generate with this shift in approach.

And like everything else, it's been a roll of the dice.

Before I get into the details, as always, make sure you sign up for my weekly newsletter if you want to get all of my updates, and if you've got a little extra cash to toss around for the holidays you should consider becoming a Patreon patron to help me keep the blog going.

And if you want to be sure you're following all of my followables, check out my Linktree!

Vocal, And Return on Investment


I've been running Improved Initiative for quite a few years, and while my content, style, and organization have changed over time, one thing has remained the same... the blog doesn't really put any money in my pockets. Even if you don't have AdBlock on (and to the six of you that turned it off, my thanks), the ads that run on this site pay terribly. We're talking like $25 a year or so on a blog that (to toot my own horn a bit) draws between 20k and 50k views a month.

So if you wondered why it was I'm always pushing my Patreon page, my Ko-Fi link, or supplements like the Inns and Tavern Bundle or Evil Incorporated: 10 Pentex Subsidiaries, it's because the blog itself doesn't really earn any money on its own.

No student loans here, but definitely a cat who needs his treats.

As a way to shake things up a bit, I started experimenting with putting some of my regular, weekly updates over in my Vocal archive instead of on Improved Initiative, linking them in the master lists when the article goes live. I started with Table Talk, starting with That One Time My Bard Made The Dungeon Master's Girlfriend Jealous, and then I put the first 3 installments of the Silver Raven Chronicles up (my group's run through the Hell's Rebels adventure path). I also put a few of my Unusual Character Concepts posts up there, such as The Anti-Party and The Possessed, and I also put my most recent Crunch installment Tips For Writing RPG Character Conversions there as well.

For the record, it's been a bastard and a half to get eyes on The Silver Raven Chronicles. So if you haven't read any of the installments yet make sure you check out Devil's Night, From The Ashes, and The Raven's Nest. It would be greatly appreciated!

Why did I do this, you ask? Put simply, return on investment.

As a Vocal+ member, I make roughly $6 per 1k reads my articles on that site get. While it's true that they'd be more visible if I put them here on my blog, all the traffic in the world does you no good if it doesn't actually generate anything. I could write a blog entry that pushes all kinds of buttons and gets 20k hits in the space of a weekend, but it won't give me anything for my trouble. I could publish that same article on Vocal, get half the traffic, and still have $60 in my back pocket for the weekend's work.

Is This Blog Dying?


No, not in the slightest.

While I'm probably going to keep both my Table Talk and Unusual Character Concepts on Vocal (at least in the near future), Fluff, Crunch, and my Monday posts are going to keep showing up here. Mostly this change in platform for some of my articles is just me trying to diversify my income streams so I can keep doing what I'm doing, and ensure that rent gets paid. Because while I know I have fans out there who love my RPG work, as well as folks who want to see me release more novels, I'm trying to work smarter instead of harder.

Especially since I've been going at about 130% since last March, and I really need to take my foot off the gas a bit before something blows in my brain. There will be more of an update on that later, but the short version is that with so many clients going silent during the pandemic (and all the work I'd already done for them just not getting paid for) I've been on more of a scramble than normal. While I'm by no means on top of that, it's important to acknowledge that you can only run in the red for so long before you burn yourself out... and that isn't something I want to do.

As such, you're going to see me trying some new things, expanding into different areas, and trying to get better results. All I ask from you fine folks is that you keep giving me your eyeballs, and help me get back up on my feet before the rising tide comes for me.

Until then, though, go check out my Vocal archive! It's got over 200 articles in it, and if you haven't been there yet it should keep you scrolling for quite a few hours to come!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, March 20, 2021

"It Is Always Better To Do The Thing" Made My LARP Career Far More Interesting

The monarchs sat in conclave, heatedly discussing what to do. Every season had a different strategy, and none were willing to give ground to the others. So they sat, gridlocked, while the rest of the freehold held its breath. It was as they were preparing for another round of verbal sparring that a heavy hand hammered on the door. Eyes went wide, and each of them exchanged glances. Their time, whether they knew it or not, was up.

It was Spring's Queen who floated toward the door, her feathers twitching as she tried to maintain her composure. Every instinct the songbird had told her not to approach that door, or the scent of the thing on the other side of it. But she steeled her spine, and opened the door.

The figure on the other side of the door radiated raw, animal menace. Though he possessed the rough form of a man, with a thick mane of hair and cables of hard muscle beneath his scarred skin, the Hedge had tainted him. The nails on his hands were thick claws, like those of some fanciful predator, and the teeth in his jaw were too long, and too sharp. The eyes were a piercing blue that never seemed to blink. Worse, while he stood still, the coat he wore seemed to twitch and sway as whispers just on the edge of hearing burbled from the depths of the shadows between its folds.

"I'm going out," the creature called Mr. Sainte said. The Hound glanced at those who ruled the freehold, unbowed by their authority or their combined power. He leaned in, his nostrils flaring as he drank in the scent of the Spring Queen's primal fear of hunting beasts. "If you've made some plan, now's the time to mention it. Because once I step out that door, I'm not coming back till the job is done."

And once I step into those shadows, you won't find me unless I want you to.

There's No Time To Waste! Let Us Discuss This For 3 Hours...


There is something that happens in LARPs that has become the bane of my existence as a player; the Meeting of the Authorities. This is what happens whenever a plot point drops, and the powers-that-be retire to a closed-door meeting to discuss what to do about it. Whether you're playing Vampire, Changeling, a traditional fantasy game, or something else entirely, as long as the leaders of the community are player characters, this happens. And what's worse, it can take anywhere from half an hour to half the game for these PCs to reach a decision, and to then distribute that plan out to the rest of the venue regarding what we all need to do about this latest development.

And while they're doing that, the rest of the players are just sitting on their hands, feeling their makeup run, and their wigs start to itch.

Man, I hope I get to actually play at some point today...

Enter the infamous Mr. Sainte, and the phrase that ended up becoming my motto as a player.

Mr. Sainte was a character of mine in a Changeling: The Lost LARP several years back. Born Shepherd Black, he was caught by the Wild Hunt by chance while he was at the police academy. Molded into one of the lead hounds, he led uncounted hunts before he stumbled back into the real world following a scent. Eventually his nose led him to his fetch. The fetch, not well-adjusted to begin with, was cracking under the pressure of his position. He'd become a cop in Shepherd's place, and he'd been undercover for vice. Planted deep with the Russian mafia, living two lives on top of seeing things that shouldn't exist, and having awful nightmares about what Shepherd was living through in the Hedge, the fetch was at a breaking point.

It was only too glad to give Shepherd the life of the infamous Mr. Sainte, and to disappear for a while. Of course, with that identity, Shepherd also acquired a badge, and enough sway that he could smooth things out for the local freehold... or make life very unpleasant for those he felt had crossed a line.

Sainte was an enforcer, and the savagery of the hunting hound was never far beneath his skin. In addition to his claws and teeth, though, it was his ability to seemingly vanish into thin air, and to track people who'd thought they couldn't be followed that made him so unnerving. A black bagger of the first order, if Sainte took it into his mind to make someone disappear, it was only a matter of time before they dropped completely off the radar to anyone but those who could read the skeins of the Wyrd itself.

Big Dogs Don't Take Well To Leashes


Now, under ideal circumstances, his skills would have been put to use for the good of the freehold. A scout, a specialist in intimidation, a capable warrior, and someone who was more than happy to get his hands dirty, he was built as a hatchet man. But rather than let him off the leash, any time there was a plot development the players with the role of the monarchs sequestered themselves in council. Orders could have been given to other players, allowing them to complete separate tasks while discussions were had (there were enough assistant storytellers to keep more than one plate spinning at a time), but it just never seemed to happen. So 4 players were engaged with a tense scene, while between 6 and a dozen others just sat around doing nothing.

And as anyone who's ever had a high-energy dog can tell you... if you don't give them something to do, they will eventually get destructive due to all their pent-up energy. The same is true of players like myself, as I mentioned in Game Masters, Goal-Oriented Players Need Challenges (Or They'll Eat The Setting).

Who you looking at?

The first time the venue was left to cool its heels, I contented myself with some light RP with other folks. The second time I had a long, in-depth conversation with others about what was going on with the current problem. The third time, though... well, the third time Mr. Sainte tapped an ogre on the shoulder, grabbed one of the freehold's academics with a greater knowledge of the creature who had made itself a problem, and went to solve it himself.

By the time the monarchs had agreed this creature needed to be dealt with, Sainte and his impromptu crew had determined what it was, where it was, and put something of a hurt on it. They were only coming back to the freehold to load up before finishing the hunt. While there was some talk about how communication and cooperation needed to be exercised, a hard look from the Hound made it clear that was going to go both ways if they expected this situation to work.

Which was why, from that day forward, any conclave had an invisible, ticking clock on it. And when the Hound came knocking it meant that the decision was going to be taken out of their hands, or they were going to have to explain to him exactly why he shouldn't task a crew and go kick the hornet's nest.

"It Is Always Better To Do The Thing"


I talked about this broadly way back in 5 Tips To Get The Most Out of Your Next LARP, but it's something I feel this motto really hammers home. Because being proactive is one of the best things you can do in order to really get the most out of a LARP specifically, and in RPGs in general. And if you find yourself constantly waiting for the Authorities to tell everyone to get on the bus, just go without them. Because when you do that, something rather amazing happens...

Other players start getting on the bus, too.

If you're going to Do The Thing, and you make it a point to bring other players with when you Do The Thing, pretty soon it gains momentum. Whether you're hunting down a dangerous fey creature, scouting out a strange location, or digging for dirt on a nosy cop that's becoming a pain in the game's collective backside, anything that allows you to get other people involved not only stops you from sitting on your duff, but it helps other players have an engaging night.

The thing you're doing doesn't have to be super important. It doesn't have to be some high-risk endeavor that the fate of the venue is riding on. Sometimes it's locating an NPC that's important to your backstory, or claiming a new piece of turf, or just gaining access to the restricted section of a library to do some research. But the activity should help achieve concrete goals, allow everyone to participate, and give those involved something to talk about at afters once the game has wrapped for the night.

And once you make it a habit, you'll also find that any Meeting of the Authorities ends up becoming as short as they can make it... because if they take too long they'll come out of conference to find the situation has dramatically changed while they had their heads buried in the sand.

What's Next on Table Talk?


That's it for this installment of Table Talk!

For more of my work, check out my Vocal archives, as well as the YouTube channel Dungeon Keeper Radio where I help out from time to time. Or, to check out books like my hard-boiled cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Saturday, November 28, 2020

Rise of The Runelords Chapter 30: The Fall of Karzoug

Past dangers untold, and through threats unnumbered, the Companions have found themselves at the foot of Karzoug's stronghold. The Runelord who, in his arrogance, believes he can simply sweep down on the land he abandoned when the Starstone fell and cast the world in darkness thousands of years before. Though hundreds of his servants and cat's paws have fallen, the Runelord of Greed still feels that he can transform the Companions from his staunch enemies, to servants beneath his power... so he opened his doors, and welcomed them inside.

The time for the reckoning was nigh.

For those who need to catch up, the tale is as follows:

- Chapter 1: Blood and Butterflies
- Chapter 2: Murder and Glass
- Chapter 3: The Sin Pit
- Chapter 4: Tussles in The Tangle
- Chapter 5: The Assault on Thistletop
- Chapter 6: Secrets Behind The Curtain
- Chapter 7: Murders At The Mill
- Chapter 8: Halflings and Ghouls
- Chapter 9: Fox in The Hen House
- Chapter 10: Something Rotten in Magnimar
- Chapter 11: The Crumbling Tower
- Chapter 12: Demonbane
- Chapter 13: Trouble at Turtleback Ferry
- Chapter 14: The Taking of Fort Rannick
- Chapter 15: Water Over The Dam
- Chapter 16: Mad Lovers, And Lost Captains
- Chapter 17: The March of The Giants
- Chapter 18: The Taking of Jorgenfist
- Chapter 19: The Secrets Beneath Sandpoint
- Chapter 20: At The Gates of The Runeforge
- Chapter 21: Storming The Halls of Evocation
- Chapter 22: The Bowels of Necromancy's Tomb
- Chapter 23: The End of Runeforge
- Chapter 30: The Fall of Karzoug
 
 Now, onward, to the final chapter...

The Horrors of Karzoug's Fortress


The servant's entrance needs no decoration.

Once the Companions made their way to the doorway at the foot of the massive fortress atop the mountain, the door opened as if to welcome them in. They climbed square-cut stone stairs, ascending ever higher until they reached a large room with a strange, enchanted circle worked into the floor. Two doors were set into the walls, the wood beautiful but plain... and a man stood before the Companions. A man who, at first glance, appeared to be the Runelord himself... but who quickly revealed that his name was 227, and that he was merely a servant of the great Karzoug. A creature grown from the flesh of his great creator, and whose flaws meant he was a mere menial in the service of the Runelord rather than a functionary of importance.

227 showed the Companions to a waiting chamber that made even the opulence of the palaces of Magnimar seem drab by comparison. Mother of pearl ran along the walls, with priceless pieces of art and a nation's ransom in gems scattered as haphazardly as cushions in a lounging pit. With their hands on the hilts of their weapons, and their eyes looking for ambush in every corner, the Companions seemed almost like a pack of wolves who had stumbled into an oasis... but an oasis where they knew a deadly viper lay in wait for them.

The strange mockery of Kharzoug bid the Companions to please rest. He would inform Karzoug they had come, and once he found a gap in his labors he was certain his master would see them. Zhakar nodded, replying with instinctual courtesy from his youth as 227 scurried out the door. No sooner was he gone, though, than the Companions began to explore their surroundings looking to learn all they could about the strange wizard.

Through a small door, half hidden on the other side of the tower, they found Karzoug's magical laboratory... and all of the horrors it contained.

The Companions found dragon eggs made from raw components, the unborn creatures lacking souls. They found undead woven through with plants, creating bizarre, parasitic organisms unlike anything they'd seen before. They found creatures who had been half-transmuted into devils and demons, and people turned into living stone. Guarding it they found an angel, blinded and hampered, bound by geas and spell to defend Karzoug's laboratory against invaders. The Runelord's spells, however potent, separated under the edge of the Companions' runeforged weapons. With tears in her eyes, the angel who had been held captive for so long was sent home by Ivory, who laid her hands upon the exhausted servant of heaven and sent her on her way.

There was more, however. The Companions discovered that in addition to shaping the plane with his spells, Karzoug had also created his own gatekeepers. The soul of an orphan boy purchased from slavers had become the storm giant king who cast lightning in the clouds. A loyal hound had been grown and changed until it forgot it had ever been anything but a dragon. And someone whose name the Runelord hadn't even thought important enough to record had become the devil who gambled for lives and stakes in the center of the city.

Every vein of corruption that ran through Xin Shalast, every vile deed and every perversion, all of it could be traced to the mind of the creature that called itself the master of this plane.

The Runelord's Attendants

 
Filled with disgust, and a fury that would not wait a moment longer, the Companions stormed through the waiting room, and into an audience chamber. 227 was in there, as they'd expected, but so was a strange woman with a clearly infernal heritage, alongside two massive rune giants. The woman drew the weapon at her side, a shimmering scimitar, and when she spoke her voice sounded hollow; the delivery of a puppet master from somewhere off to one side of the stage.

Now was not the time for debate and discussion, though. The Companions had seen the black heart and rotting guts of Karzoug's enterprises, and there was no longer a need for words.

Now is the time when swords speak true.

For all the Companions' fury, it was the strange fighter possessed by the malignant blade that rushed forward first. The blade dragged along Zhakar's ribs, piercing his steel skin and drawing blood in a dozen places. He returned the attack blow for blow, his blood sizzling where it struck the floor as if molten metal pounded through his veins. Thok rushed to his friend's side, his ranseur raking and slashing, leaving rents in the swordswoman's side.

Slow, but powerful, the giants soon joined the fray. Though they struck Ivory and Thok with crushing blows, they were not enough to turn the tide. One fell beneath Chikara's sparking ax, and the other fell dead at a wave of Mirelinda's hand, ghostly harrow cards whirling round it in a swirl that cut it to ribbons. As the infernal puppet fell, the sword reformed itself, growing legs and eyes like some bizarre insect, and running for the safety of the laboratory. Before it could pass, Ivory whispered a spell, and brushed her fingers against the blade. The air popped, and the weapon vanished into the very edges of the planes where it could do no one any further harm.

As Ivory healed the Companions' wounds, 227 got back to his feet, wiping blood from his mouth where the possessed creature had struck him. He limped ahead, prattling about the rooms they passed, and finally gestured the Companions forward. His master was through there, preparing a meal for them. Zhakar bent, and saw Karzoug through a keyhole, but the door would not budge. There was a strange enchantment on it, and when they finally found a set of keys that fit the lock they discovered that turning the key transported them somewhere they had no expected.
 
That is one big hot chocolate.
 
They were in the kitchen, yes... but they had been shrunk to the size of toys upon the table. Hams reared up like hill tops, teapots stood like fortresses, and across an expanse of pie and rolling loaves of bread stood the towering figure of Karzoug. He welcomed his guests, and asked them once more if they would not agree to join him. When they refused, parts of the table erupted, changing themselves into deadly enemies. An onion became a white dragon, an apple core a bat-winged devil, and a twist of licorice metamorphosed into a massive scorpion with black venom dripping from its claws and tail.

They fared no better than Karzoug's other minions had.

Zhakar took to the air to menace the dragon and the devil alike, keeping them away from the others. Thok climbed to the top of the tea kettle, and drew a bead on the scorpion just as it snapped its pincers around Chikara. Ivory whispered a spell, and when Thok's arrow flew the enchantment the Companions were all under vanished, and his arrow returned to its normal size, slamming through the creature like a giant's balista.

Taken aback, Karzoug fled the field as his creatures were torn to pieces. A shimmering doorway at the far end of the table marked what the Runelord had likely intended as the exit for the Companions once they graciously accepted his offer. With no time to waste, they dressed their wounds on the fly, and flung themselves through the portal.

The Fall of The Runelord


The Companions found themselves in a golden chamber, supported by a dozen pillars. Karzoug sat upon a huge throne, the gems in his head glimmering in the light. He was impressed with them. They were more determined than he'd given them credit for. But having fought so hard just to get where they now stood, did they really feel they could best him? In his own chamber of rulership? Ivory raised her voice, and entreated Karzoug one last time. He could end this... undo all of it. It was within his power to change things for the better. He sneered, and said he would show her what his power could change.

You wish to see my final form?

With a silent whisper of his will, the chamber melted around Karzoug, altering and changing. Cylinders of thick, viscous liquid emerged from the walls, with dark creatures floating inside of them. The floor fell away, except for a central path leading to the seat upon which Karzoug sat. As the Runelord stood, though, the throne melted and parted, and Karzoug himself grew. His robes flowed, and his skin altered, his body becoming a massive form of war that still boasted the smiling, self-assured face of the man who had survived the end of the world when doom had come to Golarion so many centuries before. A relic of another age, convinced that nothing so young in this world could pose a threat to him.

He was about to realize that his hubris would be his undoing.

Unfurling his wings, a light shone from Zhakar. It was bright, but not blinding, and for the first time the voice that issued forth from him sounded like his own. A whisper that entered the Companions' ears, their minds, and their hearts. Light filled them all, and as one they turned their gazes upon the Runelord. Then, driven by the conviction that had been breathed into them, they struck.

Thok was the first to rush the dais, his ranseur cutting a swath through Karzoug's belly. Though the Runelord had laid protections across himself, Thok's aim was true, and his weapon blazed with the fury of both the divine, and the power of the Runeforge. He'd barely finished his swing when Chikara was at his side, her ax biting into the Runelord's mercurial flesh, chewing through his wards as if they were made of paper. Karzoug laughed, and light flashed. On the far wall, one of the cylinders shattered, and a creature fell out of the chamber. It had a body identical to Karzoug, but which bore the wounds the Runelord had taken in his stead. It fell away into space, vanishing into nothingness.

Ivory looked at the rows of cylinders, each of them holding a copy of the Runelord... and she understood why he had been so confident.

Realizing the full scope of how dire the situation was, Ivory shouted for the others to hold nothing back. She unleashed fire at Karzoug, the spell infused with the light granted her by Zhakar. Mirelinda concentrated, and plucked at the threads of fate, bolstering the destiny and fortune of the others. Chikara struck like she'd been possessed, and Thok slashed and stabbed as if his life depended on it... as indeed it very well did. Karzoug flung fire and force at Mirelinda and Ivory, bringing his sword down on those assaulting him.

As more cylinders popped, and the bodies within them vanished, though, he unleashed deeper magics.

In the blink of an eye, Thok and Chikara were locked within a prison of force. The Runelord shimmered with additional protections, and he laughed. The laugh was mocking, but deep within there was something... a single crack of fear.

Zhakar flew into the fray, hammering at the prison with his pick and attempting to parry the huge blade that Karzoug brought down toward his neck. Thok's ranseur sliced through the walls of the prison, and Chikara's ax burst it apart from within, leaving her panting and snarling up at the creature. Ivory attacked the cylinders directly, her spells smashing them open and denying Karzoug the regenerative power of his doppelgangers.

The Runelord had his arm raised, when Zhakar exploded in a burst of light. Thok and Chikara felt their wounds and weariness leave them, and Kharzoug howled, holding a hand across his temporarily blinded eyes. Thok, seizing the advantage, drove his ranseur into the Runelord, ripping at his weakest places. More cylinders burst, leaving Kharzoug alone before the panting, bleeding Companions.

Just as Kharzoug regained his sight, Zhakar leaped into the air. His wings beat a powerful charge, and with a single cry he brought his pick down into the center of Kharzoug's forehead. The runeforged blade shattered the gem set in the wizard's forehead, and drove deep into his brain. Kharzoug hung there for a moment, his body attempting to remake itself; to transform into something else. But there was no denying the inevitable; no way to fight against the darkness snuffing out the last of his life force.

Thus fell Kharzoug, who had thought himself the greatest of the Runelords.

Epilogue


Kharzoug's death reverberated through the realm, and the seat of power he had forged sat empty. The Well of Greed, which had been beneath his throne, needed to be bound to someone. If it was not, then Xin Shalast would tear itself apart.

Each of them felt the temptation. That desire to seize such colossal power. But they also knew that even if they did so with the best of intentions that it could lead to disaster. That it could corrupt them. The Well of Greed needed to be bound to a creature who could withstand its influence. Whose altruism was unassailable, and purer than that of any mortal's.

So they offered it to the realm of heaven, and to the angel who had been bound as a slave to the realm for so many years. It only seemed right that she should be the one to help shape Xin Shalast into something new. Something better.

Huh... didn't see that one coming.

The coming days saw many changes come to Xin Shalast. The release of slaves that had been taken from the material plane, the shattering of bonds of those who'd lived in servitude in the realm, and the scouring of the wicked, the corrupt, and the degenerate. Succor was given to the weak and the wounded, and some of the damage Karzoug had done over the many centuries of his rule began to heal.

It was as the Companions stood at the gates to return whence they'd come, that Zhakar stopped. He had been contemplative for days, as if listening to a force no one else could hear. At the doorstep of a return to the material plane, he clasped Thok's arm, and pulled his friend into a fierce embrace.

"This is where our paths diverge," Zhakar said, the rune on his forehead burning and throbbing. "Would it were otherwise. But the places I must go, I cannot bring you with me. I wish you warm days and bright fires Thok, son of Uugoo."

Zhakar unslung the flametongue, the weapon warm to the touch even wrapped in its sheathe of dragon hide, and offered it to Chikara in both hands. It was a strangely formal gesture.

"Please, name one of your sons for me," Zhakar said. "When you do, put this weapon in his hands to mark the event. Then, when you feel he's earned it, give him the blade to light his way in the world."

He turned to Mirelinda, and reached into his pouch. He pressed a small vial into her hands. It glowed faintly, filled with a thick, viscous fluid. "I much doubt this is a surprise to you, but this is the greatest value I have to give. Should you need to find me, or to call me to you, inscribe the spell with this."

He took a last, long breath, pulling the air into his lungs before he turned to Ivory. "I have waited long enough. There are introductions I need to make... and a promise I need to keep before I can rest."

What's Next on Table Talk?


Now that Rise of The Runelords is complete, what would you like to see next time on Table Talk? Suggestions are always welcome!

For more of my work, check out my Vocal archives, as well as the YouTube channel Dungeon Keeper Radio where I help out from time to time. Or, to check out books like my hard-boiled cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Thursday, October 29, 2020

Rise of The Runelords Chapter 29: Crossing The Barrier of Greed

The Companions have fought their way past dangers untold, and found themselves in the lost realm of Xin-Shalast. Threatened and opposed at every turn, they have forced their way to the very doorstep of the Runelord Karzoug. Only one thing stands between him and them, and that is the barrier of greed. Only three servants hold keys, and the Companions must acquire one if they are to pass by to confront the master of transmutation in his own lair.

For those who need to catch up, previous installments are listed below:

- Chapter 1: Blood and Butterflies
- Chapter 2: Murder and Glass
- Chapter 3: The Sin Pit
- Chapter 4: Tussles in The Tangle
- Chapter 5: The Assault on Thistletop
- Chapter 6: Secrets Behind The Curtain
- Chapter 7: Murders At The Mill
- Chapter 8: Halflings and Ghouls
- Chapter 9: Fox in The Hen House
- Chapter 10: Something Rotten in Magnimar
- Chapter 11: The Crumbling Tower
- Chapter 12: Demonbane
- Chapter 13: Trouble at Turtleback Ferry
- Chapter 14: The Taking of Fort Rannick
- Chapter 15: Water Over The Dam
- Chapter 16: Mad Lovers, And Lost Captains
- Chapter 17: The March of The Giants
- Chapter 18: The Taking of Jorgenfist
- Chapter 19: The Secrets Beneath Sandpoint
- Chapter 20: At The Gates of The Runeforge
- Chapter 21: Storming The Halls of Evocation
- Chapter 22: The Bowels of Necromancy's Tomb
- Chapter 23: The End of Runeforge
- Chapter 30: The Fall of Karzoug
 
Also, for those who don't want to miss any of my updates, please subscribe to my weekly newsletter so that nothing gets lost in the algorithm!

Stealing From a Dragon


After evaluating all of their choices, the Companions took some time to prepare themselves. Bargaining with a devil was not a contest they relished, nor was fighting a storm giant among the clouds. But she who was draped in gold had potential. For there was something they'd noticed in walking through the marketplaces of Xin-Shalast; gold was a worthless currency in that place. Barely worth paving the streets with, the riches that would have purchased kingdoms on the material plane were nothing more than decoration here. Yet the magma dragon's hoard was filled with gold and silver, and she herself encased in it to the point that she cold only fly through magic.

It was not her hoard, however. That treasure room had become her prison, and the "gift" that Karzoug had given her was the lock that kept her there. Enthralled to a magic mirror, she would stay there of her own volition, addicted to gazing upon her gilded reflection.

A more perfect prison has never been constructed.

To test this theory, the Companions dug through the hoard of the white dragon they'd slain who'd guarded the pass. In it they found a large mirror, wrought in gold and silver, carved with artistry and skill. It was a marvel to behold, and would have been a fit gift for any queen. When they presented the mirror to Zargatoth, the massive dragon lifted the mirror and examined it. Then, as if compelled to, she destroyed it, crumpling the beautiful piece of art in her fist. Sadness choked her voice when she spoke, saying she was allowed to have nothing of her own.

Thok slowly nocked an arrow, his shoulders tense as Zhakar approached the huge dragon. She was near to weeping, confused, and disoriented. She hadn't seen her mirror in so long... she knew it was close, but she couldn't find it. That was when Ivory spotted it, lodged in the melted gold on Zargatoth's back. The mirror was far too potent to be harmed by her body's heat, and she'd lost it within her own gilded shackles. Ivory told the dragon where it was, but she couldn't reach it; not with the heavy slabs of muscle that prevented her flexibility.

Speaking softly, and assuring her that they wished to help, Zhakar asked Zargatoth to allow them to extract the mirror from her. Reluctantly, the dragon lay down, digging her claws into the stone.

 A Delicate Procedure


Zargatoth's possessive connection to the mirror, and it's tight hold over her, made removing it a dangerous endeavor. Even if the Companions were careful, one wrong move could lead to bloodshed... bloodshed they'd rather avoid if it were possible.

Mirelinda spoke softly, the soothing sounds flowing from her lips as she cast a spell to calm Zargatoth's fears and furies. Focusing on the jagged rune burned into his forehead, Zhakar erupted in protective flames, flying onto Zargatoth's back. Using the burning claws of his twisted devil's hand, Zhakar peeled away gold and silver, reducing the metal to slag as he flung it away from him. Ivory floated nearby, keeping an eye on Zargatoth and using precise beams of fire to help cut the mirror out of the dragon's golden shackles. Though becalmed by magic, the dragon's anxiety raised her body's temperature, melting the gold and silver faster, the metal running into puddles on the floor. The mirror was singing a siren's song, trying to persuade Zhakar to look into its surface, to see what he desired there, but its song fell on deaf ears as the memories of what he saw in the gaps between worlds returned to him. Wrenching the mirror free, he set it down on the stone before Zargatoth, backing away from her.

The sight of the mirror immediately smote the dragon between her eyes. She stepped out of the pool of molten metal, shaking herself off. While the carapace that had weighed her down for so long was gone, her mind was as shackled as it had ever been. Withdrawing to a safe distance, the Companions spoke in low whispers; even though Zargatoth was completely lost in the enthrallment of her addiction.

They needed that mirror to cross the barrier, and Ivory could tell from the wefts of the magic around its enchantment that once bound to a new owner Zargatoth would be free of its compulsions. But the new owner would need to break that curse as well, or over time the mirror would enchant and degrade them until they were slaves to the reflection. She could create the spell to break it, given time, but they would need to steal the mirror.

As Ivory gathered the supplies, and penned the scrolls that would be necessary, escorted by Chikara to ensure none thought to try to steal Ivory, the others watched Zargatoth. She barely moved a muscle, lying there enraptured by what the mirror showed her. For hours she stayed there, and would likely have stayed there indefinitely had the Companions not taken action.

With the simple application of a few spells, Chikara vanished from sight, running like the wind. Hefting the huge mirror, she ran, bolting into the city. Confused, the spell broken, Zargatoth cast around for the cause of her mirror's absence. The rest of the Companions fled as well, their speed enhanced by both adrenaline, and magic. Unable to fly, and with no idea where they were going, Zargatoth quickly fell behind.

When they were safely away, or as safe as they could be under the circumstances, they found the mirror had shrunk itself, and changed its form. No longer a hand mirror for a dragon, it was now something sized for any of the Companions... should they wish to take it. After a brief discussion of the risks, and what could happen, Mirelinda held her hand out to the mirror. It all but leaped into her grasp, the metal warm, comforting, and familiar as she gazed into it, and bonded with it. Across the city Zargatoth awoke, truly awoke, for the first time in ages. The hunger in her was gone, the need absent for the first time she could remember in many years.

Mirelinda gazed at her reflection, lips pursed as she examined herself. She fixed her hair, and adjusted her necklace, nodding. When Zhakar cleared his throat she jumped, as if lost in thought, but put the mirror away in her satchel with only a little reluctance.

The final challenge was still ahead.

Return Next Time For The Finale!


One of the longest campaigns I've played in a while, and the finale is just around the corner! Stay tuned, and I'll see you next time on Table Talk!

For more of my work, check out my Vocal archives, as well as the YouTube channel Dungeon Keeper Radio where I help out from time to time. Or, to check out books like my hard-boiled cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.