Showing posts with label kobold quarterly. Show all posts
Showing posts with label kobold quarterly. Show all posts

Monday, September 7, 2015

How To Get A Job Designing RPGs

People always say "do what you love," and "if you're good at something, then never do it for free." If you've decided you want to transmute yourself from a hobbyist into a professional when it comes to roleplaying games, good on you. Unfortunately you have a long, perilous road ahead of you.

Here's a map, and a few quick pieces of advice from a fellow adventurer.

"Here there be dragons," is not hyperbole.

And Just Who The Hell Are You?


Before we start digging, I should establish my bona fides.

My name is Neal Litherland, and I'm an author, and freelance RPG designer. I've worked for Paizo, TPK Games, Kobold Quarterly, and a few others as a hired troubleshooter. A few of the projects I've been part of are listed on my Amazon Author Page if you'd like to take a look at them. I'm telling you this because I want you, the readers, to know that I'm not just talking out of my ass here; this is what I've seen in the industry, and this is the strategy that's worked for me.

Now that we have that out of the way, let's get started!

Step One: Create Something


The world of professional RPG design is a lot like picking up quests. If you're brand-new, you still have to prove yourself by raiding goblin warrens or going after petty bandits. If you've been around, and you have the experience, then bigger organizations will come to you, lay out their problems, and in exchange for your talents cut you a big, fat check.

So how do you get from first level to epic RPG designer status? Experience. And you get experience by making things.

A campaign is a good start.
What kinds of things can you create if you have no experience or connections? Well, you could start a gaming blog (not unlike the Creative Repository Blog by Simon Peter Munoz), or you could sign up with an article-based website like Infobarrel where you can write a series of gaming-based articles (which is where I host my Character Conversions like Gregor "The Mountain" Clegane, The Hulk, Batman, and others). You could also enter competitions or open calls that gaming companies have, like Paizo's annual RPG Superstar contest, where winners are given a contract for a project with the company. Even if you don't win, you'll get eyes on your ideas and write-ups

When you create content, you are putting together your gaming resume. If your content gets popular, gaming companies may approach you and ask if you're open to contract work. Even if they don't, though, when you e-mail an RPG producer and ask if there are any openings, you'll have something for them to judge you by.

Step Two: Make Friends


Networking isn't just a buzz-word for empty suits looking to get some extra company stock and bigger benefits; it also applies to the publishing world. The more people you meet, and the more events you go to, the bigger and more diverse your network will become.

Like this, only less abstract.
Here's an example for you. Let's say you're at a gaming convention. You're walking the aisles, checking out products, and you get to chatting with the guy selling the books. Not only is he selling books, but it turns out he's the game's chief designer! So, you give him a business card and he says he'll call you if something opens up. You get an email, and a job offer for a small bit of flavor text. You complete it, take your earnings, and you're feeling pretty good. Then you get another email, and it turns out your paymaster has a friend who's working on a related game. He needs people with talent, but rather than just put out an all-call he's asking people he knows if they have recommendations. And you, my friend, just got recommended!

That's how most of the hiring goes on in the world of RPG publishing; you make connections, do a good job, and word gets around about you. For example, I got my first gig with Paizo because I saw a link on their homepage that said, "would you like to write for Paizo?" I clicked it, sent an email, and a few months later my short story The Irregulars was added to the Pathfinder Tales. When the fiction section filled up, I asked if there were any rules-style assignments open. I got a few thrown my way, and with those under my belt, started reaching out to other, third-party designers. After a while I didn't have to knock on doors anymore; companies who liked my work would come knocking on mine when something new came up.

Step Three: Repeat


Rome wasn't built in a day, and neither is your career. Even if you write a blog post that goes viral, showering you with attention and ad revenue, you can't rest on your laurels. Be proud, be happy, but know that once that check clears you're going to have to get back to work on the next project, or projects, in order to keep your career's wheels turning. Much like being an adventurer, your job is never actually done. You just progress from earning pocket money for writing a few monster descriptions, to rent money from writing an entire rule book worth of content.

Pictured: A great way to pay your landlord.
Now, this all seems pretty simple. So I'd like to leave you with a few tips to help you get to that mystical, magical X marking the end of the trail in one piece.

First off, be professional. Even if you're just starting out and all you have on your resume is that you did some free articles for an obscure RPG website or magazine, bring your game face to the table. Do the job you're asked, make edits when they're requested, and never lose your cool while you're on the job. Soldiering on through adversity, and being able to deliver solid content on time, are qualities that will get you really, really far in your quest.

Secondly, help everyone you can, as often as you can. As I said in my blog entry The One Phrase Every Author Needs To Know For Networking Success, sometimes all it takes is boosting someone's signal to earn you an ally. Other game designers, artists, bloggers, etc. are not people you need to get a leg over; they're people who may be able to offer you a hand up. Treat everyone accordingly.

Lastly, remember to have fun. Sure it can be frustrating pounding out feat text, or trying to balance new spells when your deadline is in 10 hours, but if you're going to be successful you need to be able to delve deep into every project. Enthusiasm mixed with dedication is a sure-fire tonic for success (even if that success doesn't happen overnight).

Well, I hope folks found this little guide to be of help. If you have additional questions about how to become a professional RPG designer, feel free to send me an e-mail, or leave your query in the comments. If you want to keep up on my updates, then follow me on Facebook, Tumblr, and Twitter, too. Lastly, if you'd like to support Improved Initiative (remember what I said about no overnight successes?), then leave some bread in my jar over at my Patreon page!

Wednesday, October 2, 2013

Seizing the Initiative

"Who takes Improved Initiative?"

This question, blatantly asked in The Gamers 2: Dorkness Rising, is one that most players voice at a table. Feats are a big deal after all, so why waste it just to help you go first when combat breaks out?

I'll tell you why.

If you go first then you have the chance to claim the battlefield, and to make the opening moves. You catch your enemies unawares, and you have a better chance of dealing out damage and dropping the threat before it can even draw its sword. The right spell, or the right alchemical item, can completely change the course of combat from that point onward. Characters who go first have the chance to strike hard, fast, and without mercy. That's the kind of player who takes Improved Initiative, and that's the sort of gamer we welcome with open arms.

What's This Blog About?


In the spirit of the title, this blog is here to share tips, tricks, and character builds for all those who are looking for a new and interesting twist on their mechanics. In addition to tuning up your sheet though, we'll also have articles for dungeon masters on the little ways to turn a good game into a great game, and to help players breathe real life into their characters. In between all of that we'll have great gaming stories, amusing pictures, character portraits, and maybe the occasional video that will make any gamer's day.

And Just Who The Hell Are You?


Since I've been using the royal "we", I'll tell you just who the hell I am and why you should listen to me. My name is Neal F. Litherland, and I am an author. I'm also an avid role playing gamer, a DM, and I've contributed to Paizo's Pathfinder game both on the fictional and mechanical sides of things. Before you ask, no, this blog isn't connected to Paizo in any way; these are my own thoughts and opinions about games I've played and that I've both loved and hated.

For those of you who still aren't quite convinced, I've got a couple of references that might pique your interest.

The Irregulars The Irregulars is my first contribution to Paizo's Pathfinder Tales. With Molthune gearing up to go to war, Andoran sends in a team of experts to gum up the works. A suicide squad of loose cannons and skull crackers, the Irregulars are the best and the brightest of the bottom of the barrel. Note that, though this was once free, Paizo has since put it (along with the rest of the Pathfinder Tales up on sale on Amazon... still, it's just a handful of change for a story that I think holds up pretty well!

A Guide to the Best Alchemical Items For those players who want to have a little ace in the hole, there's nothing like the right alchemical tool for the job.

More Bang For Your Bomb A guide I wrote for Kobold Quarterly to help turn your Alchemist into a walking conflagration.

The Laying on of Fists: Feats and Features for Battle Clerics and Paladins This title is pretty self-explanatory; another Kobold Quarterly piece.

Calling in the Cavalry: Mounted Mayhem in Paizo's Pathfinder After I played a Shining Knight, I just had to put this guide together.

50 Shades of Rage: Flavoring The Barbarian's Signature Class Feature:  Because there's more to Rage than meets the eye. Remember that.

You're in the Army Now This is one for the DMs. Does your party fall apart like a soggy sandwich? Whip them into shape and give them a purpose!

Anything Else We Should Know?


I think that's about it for now. However, for those who are more interested in writing than roleplaying, check out my other blog The Literary Mercenary for tips and tricks on being a professional pen monkey. For even more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

If my readers want me to discuss any particular game, or any particular topic under the umbrella of gaming, just drop me a line and I'll look a little deeper into it. If you have something you want to share, let me know and I'll consider people who are serious about guest posts.

Lastly fellow gamers, I leave you with these words of wisdom. Remember, it is always better to do a thing.