Tuesday, April 25, 2023

We Want You! "Army Men: A Game of Tactical Plastic" is Now Live on Kickstarter!

Over the years various people have asked me why I only make content for existing games instead of making my own game. Well, about 5 years ago I started doing that very thing. Though there have been some ups and downs, today marks the final straightaway of this particular journey, because my TTRPG Army Men: A Game of Tactical Plastic is currently live on Kickstarter!

EDIT: The game funded, and Army Men: A Game of Tactical Plastic is now available on DTRPG!

While I'm trying to spread the word to help it get funded, I also wanted to give my readers a peek behind the scenes to see how the sausage is made, and to talk about the journey that led to this place a little bit. And, of course, to talk about the aspects of the game I think folks will enjoy, should they choose to help make it a reality!

Art by Anonymous Katsudon, found in the Army Men book!

Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

What Is Army Men?


Army Men: A Game of Tactical Plastic is an RPG where you take on the roles of soldiers within the Plastos Federation. You choose your resin (green, gray, blue, red, or tan), your cast (medic, grunt, ordinance, tactician, or scout), customize your backgrounds and abilities, and then you are all formed into a squad sent off into the field. Whether you're exploring the wilderness and seeking deposits of much-needed resources for your home nations, you've been sent to reinforce a battle line, or you're on patrol to deal with the threat of the Vespoids (colossal, insectoid creatures that have put the Federation into a state of constant, military readiness), there's no shortage of threats for your squad to contend with!

Or, put another way, you're all living plastic people in a living plastic world, just trying to survive against the various threats that come knocking on your doorstep.


And to get out in front of several of the questions folks have asked, this is not a Toy Story style situation. The resinous peoples in the game are all human-sized, and the world they live in is written from the perspective of these characters. However, there is definitely a streak of the absurd running through the game that I feel makes it similar to Pugmire in its tone. This gives you a lot of flexibility, allowing you to do big, silly, bombastic stories that just feel like toys fighting each other (and which could just be the story a bunch of kids are making up around their games of plastic, backyard warfare), but you can also run tense survival-horror scenarios, stories about the scars of war, or anything else that your table can think of!

What About The Mechanics?


Army Men's engine uses the parts of Dungeons and Dragons that went into the Creative Commons recently, with a lot of tweaks and changes to help make it into a more tactical game. For example, there are additional options one can take during combat regarding cover, laying down distracting fire, and even shaking their comrades out of shock and fear so they can keep fighting. There's also 5 resins to choose from for your character, 5 casts (classes), along with 3 separate paths for each cast. There's also a bunch of fresh backgrounds, as well as the Exploits System, which replaces feats, but gives everyone a wider choice of abilities, and characters gain 1 exploit every odd-numbered level regardless of which casts they're choosing.

But wait, there's more!

Not everything in Army Men is about added complexity, though. In fact, there are a lot of mechanics in it that have been streamlined, simplified, or outright chucked out the window so that GMs and players don't have to deal with them anymore.

As a for-instance, this game has no XP; players simply level up after completing a certain number of missions. There's also no treasure to balance for the GM, because characters are all members of the armed forces; you requisition your equipment before you're sent into the field. That means you have the ability to give them as much (or as little) as you want to directly affect the challenge of the mission. There's also simplified rules for ammunition tracking, including the Hollywood Guns feature for folks who want to run a game that feels more like The Expendables or one of the later Rambo films.

Is There More Coming?


The Kickstarter for this game is set at $6k, but we do have some fun stretch goals in place. As Josh Heath said on the Dads With Nerdy Ambitions podcast (Steve Plays With Army Men is the episode), at $10k we're going to offer a d20 set of dice in the traditional, army green with gold numbers to ensure you've got your standard-issue polyhedrals by your side. And if that wasn't enough, at $15k the stretch goals will include an option for an ammo can to keep your materials in so that you're ready to rock whenever it's time to go on your next mission.

But what's coming down the pipe?

While the core rulebook for Army Men gives you everything you need to play the game, including a starting mission module, my hope is that this is merely the first step into a much larger world. I currently have ideas for a lot of extra content, ranging from missions Game Masters can run their players through, additional antagonists for the setting, expanded weapons, gear, and even advancing the meta story beyond the initial Vespoid conflict.

However, a lot of that is going to depend on you, the folks reading this right now.

The game is an all-or-nothing Kickstarter, meaning we need to at least hit the initial goal to make it happen. However, the more funding it generates, the bigger a message it sends to High Level Games that this is a good investment, and the more time it will buy me to put out additional content going forward.

The initial game took me roughly 2 years to write all the content for, because I had to squeeze it in between all the other TTRPG projects that were actually paying my bills. But if I could dedicate a lot of time and energy to expanding the setting, and adding new elements, folks would see follow-up projects coming to market a great deal more quickly. And, of course, if we had a bigger budget that would mean we could reach out to other creators, and put teams to work on future installments rather than keeping things small and controlled as we did with this initial game.

So, if you made it this far and Army Men sounds like a game you'd love to play, go back the Kickstarter today! Additionally, consider sharing the campaign on your social media pages, in your groups, or just telling your table about us... any and all help is greatly appreciated!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, April 17, 2023

Help Owen K.C. Stephens Roll His Save Against Cancer (And The Healthcare System)

While some folks in the RPG community may not know Owen K.C. Stephens by name, chances are good they're still familiar with his work. A major hand on Pathfinder and Starfinder, he's made content for games like Star Wars Saga, Fantasy AGE, Savage Worlds, 13th Age, and more over his many years in the field. Chances are good that if you went through the books on your shelf (or the PDFs in your folders) that you'd find his name in the contributor section for a lot of stuff you've played over the years.

While he's been a recognizable name, though, he'll also be the first to tell you that nobody who works in the RPG field is paid well... some of us might be paid well for RPGs, but that's not the same thing. And when you wind up having to fight cancer, well, that's when you need all the help you can get.

For someone who has given us so much, let us return that aid in a time of need.

Call The Banners!


Back in February, Owen suffered a pulmonary embolism, which as you'd imagine sent him to the hospital. And while he was in the hospital he was diagnosed with stage 2 cancer. Now that's a rough 1-2 punch for anyone, but it's also important to remember that we're talking about the American healthcare system, here. That means that each day in the hospital still costs thousands of dollars after insurance, and he was in the hospital for several days before he was able to go home again.

While Owen still intends to keep making games and creating lovely toys for all of us to use, it's times like these when a designer could really use the support of the community.

And there are several ways we can make that happen.

And get some great games in the bargain!

If you're on most social media accounts, you've probably seen Owen's Medical Bills Bundle #1, and Owen's Medical Bills Bundle #2 by now. They were getting a lot of attention in the Drive Thru RPG hottest offers, and the response to them was pretty good overall. And if you're looking for a way to help Owen cover his bills so he can come out on top of this situation, grabbing both of them is a great way to do that.

Between the 2 bundles there's over 180 PDFs for a dozen systems, as well as system agnostic content you can use in your games. The estimated value is over $1,500 for all of this stuff put together, and you can get both bundles for around $70 total (or $34.95 each). Pathfinder, Starfinder, DND 5E, 13th Age, Savage Worlds, Shadow of The Demon Lord, Shotguns and Sorcery, setting books, GM tools, and a slew of other stuff that will make your head spin, and all of it available for a ridiculously low price to help out a good cause.

That's not all the options, of course.

But if you've already grabbed the bundles, or you're wondering what else you can do to help, I wanted to give a few additional options, as well. So if you want to go above and beyond the call of duty, consider:

- Follow Owen on Twitter (yeah, it's falling apart, but a replacement has yet to take its place)

It might not seem like much, but as someone who's been in this profession a few years myself, it does make a difference. Even if you can only afford to give a little tip every now and again on Patreon, or you just act as a regular participant and commenter on social media, if a lot of people all do that, it really does add up when all is said and done.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, April 10, 2023

Would You Like To See Books From Golarion? (A Meta Game Project Proposal)

Folks who've been following my blog for a while know that, in addition to writing straight-up rules content and GM supplements for RPGs, I have a soft spot for tie-in fiction. Given that The Irregulars was my first professional credit with an RPG company (a short story about a team of black ops saboteurs working for Andoran in the Golarion setting), that shouldn't really surprise anyone. While I've written my share of other stories, such as the Silver Raven Chronicles that details my group's journey through the Hell's Rebels adventure path, as well as Warhammer 40K short stories like Blackest Knights and The Emperor's Hand (stories about Deathwatch black shields, and a new Gav and Bob adventure respectively), I had an idea for a new project that might grab some folks' interest.

In short, rather than writing stories about fictional settings, the idea would be to write books found within those fictional settings... and Golarion is where I'd specifically start this proposed project.

Also, seriously, grab a copy of this if you haven't yet!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

A Little Piece of The Setting in Your Hands


For folks who haven't checked it out yet, 100 Books To Find Across The Inner Sea dropped this past weekend. It's my second Pathfinder Infinite supplement, and while it's a little more general than my first piece 150 Sights To See (And Rumors To Hear) in Absalom, it also gave me a weird idea as I was putting it together.

What if I actually wrote some of the books on this list, and made them available through the Pathfinder Infinite platform?

It's a little unconventional, I'll admit.

For anyone who's played Skyrim, the basic idea would be do what that game did and actually write books players could find in the setting in their entirety. While fun to read on their own, they would also act as examples of the books that characters might have read growing up, or which they might wile away the hours wtih on long journeys as they pursue the objectives of their various quests. Whether folks wanted to grab one of the Dark Tales volumes, which contain gothic horrors and romances in the style of Ustalavian author Ailson Kindler, stories from The Lion's Quiet Roar which are basically a fantasy version of James Bond's tales told with Taldor as the heroes, or even a novel like Love and Blood: A Romance in Gray which tells the tale of a young noblewoman hiding her bloodline in Galt who's new lover is actually one of the nation's infamous Gray Gardeners.

On the one hand, I'm the first to admit this is kind of a silly idea for a project. It would also be extremely time and energy intensive, even if I managed to get other creators in on it to make the project go a little faster, much like I did with the Tales From The Moot collection of short stories for Werewolf: The Apocalypse. And, much as it pains me to say this, the rules of platforms like Pathfinder Infinite are quite clear; products made through them are digital only, so these wouldn't be novels like the Pathfinder Tales that you could buy at cons, or down at your local bookstore. They'd be ebooks only under the current rules.

Unless someone reading this happens to have the ear of Paizo's publishing team, in which case have them shoot me an email and I'll work up a full proposal for any of these books!

But that's my question for my readers this week. Is this the sort of project you think you'd be interested in? If so, which of the titles in 100 Books To Find Across The Inner Sea would you like to see expanded into a full meta book? Or if you're more interested in more game materials, what other supplements would you like to see me add to Golarion in the future? Are there any particular nations, cities, classes, or topics you want to see covered?

Toss it all in the comments below!

Lastly, There's The Possibility of a Podcast


If you've been watching my updates, then you know that I've been making a lot of audio dramas over the past year or so. I've even considered finishing out the Silver Raven Chronicles (which only 4 parts at time of writing) in an audio format. However, if folks would like a series of tales told round the campfire, stories of the Baba Yaga, the adventures of legendary figures that may or may not have happened in Golarion, etc., that is also a possibility if it's something folks would tune-in to listen to.


Speaking of ongoing narrations, I also wanted to remind readers that right now I'm putting together a series of crossover stories between Geist: The Sin Eaters and Mage: The Awakening. The above story is taken from my 50 Geists supplement, and it tells the story of how former mob hitter Johnny Hammer came to be the right hand of the creature called the Six Gun Saint. In 100 Shadow Names (And Their Meanings) we find out that Johnny's former boss, Tony Gracchus, awakened as a newly-minted Moros. Young and arrogant, he took the name Cyprian, and the necromancer has been using his power in ways that have alienated a lot of the community. It's likely that behavior is one reason the Saint chose Johnny as his new triggerman, and the two of them are set on a collision course for one hell of a reckoning.

So if that's something you'd like to see me add to in the coming months, consider grabbing copies of the supplements so I can convince the publisher that these game lines are worth making more material for, subscribe to the Azukail Games YouTube channel, and help me spread the word!


And, of course, if you have any particular supplements you'd like to see for those game lines, leave those in the comments as well!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, April 3, 2023

Which of My Ongoing Series Would You Like To See Continue?

Over the 10 years or so that I've been running Improved Initiative I've started a lot of different series. While many of them have waxed and waned in popularity, I thought I'd take this Monday to ask my regular readers which one of these series you'd like to see get more attention going forward. And if you're a relatively recent addition to my audience on here, you might find a series you haven't even come across yet!

So if you have a strong opinion about what you want to see more of, leave it in the comments below! Or if you want me to start a new series discussing something I didn't mention here, or haven't covered yet, let me know. If enough people request the same thing then it's definitely something that will get my attention going forward.

The floor is yours!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

#1: Character Conversions List


Perhaps the biggest and longest-running list of all the ones on this blog, this series currently has 63 entries on it! They range as far afield as Tyrion Lannister from Game of Thrones, to Harley Quinn from DC Comics, to The Incredible Hulk, Guts from Berserk, all the way to the Death Korps of Krieg in the Warhammer 40K universe.

It's a pretty big project, admittedly.

This series was a major breadwinner for a time, but it's grown steadily less and less popular in terms of views. Which makes sense, given that it was conceived primarily for Pathfinder's first edition, and while I love that game it's definitely seen its player base diminished over the past few years. If you add in the lack of searchability that articles hosted on Vocal have, along with conversion fatigue (since it seems the thirst for this kind of content has largely passed), I've been only adding to it sporadically.

With that said, if folks want to see this project renewed, check out the Character Conversions master list, and share your favorite guides on social media! The more reads they get, the more likely it is that I'll boost this series up over 100 entries.

#2: 5 Tips


Speaking of long-running projects that have gotten pretty involved over the years, my 5 Tips series has quite a number of entries as well! Perhaps the runner-up in terms of numbers (depending on how you count the entries) there are over 40 articles in this series touching on everything from base classes, to player species, to broader pieces of advice like 5 Tips For Creating Fantasy Towns and Cities, 5 Tips For Roleplaying Characters With Mental Disorders, and even 5 Unusual Martial Arts For Your Monks.

There's still plenty of topics to cover with this one!

This series has met with a lot of successes, and a lot of duds, over the years. A recurring theme folks will notice, of course, is that stuff hosted on Vocal hasn't gotten the views I need it to in order to feel like it's worth continuing. That said there are still several books worth of classes I could cover, as well as everything outside the standard species players usually have access to. I could even expand the tips list to cover Starfinder classes and species, or switch this over to cover more World/Chronicles of Darkness concepts, which I already started with entries like 5 Tips For Running Better World of Darkness Games, as well as 5 Tips For Running Changeling: The Lost Games.

#3: Awful Characters You Meet in Your Gaming Career


This series got started off with a one-off joke in the form of The 5 Awful Paladins You Will Meet in Your Gaming Career. The sheer amount of stories people swapped over these 5 archetypes of painful player character took days to die down, and it still sees occasional spikes. It felt like I'd tapped into something people wanted more of, so I followed it up with other entries. While there was still interest, it seemed to have seriously diminishing returns over time. So far the list includes:


While not as numerous as the first two entries on this list, this is the one that felt like it had the most potential in terms of audience interest. What I don't know is whether folks just stopped reading it because the novelty wore off (entirely possible), or the algorithm stopped it from finding its way to folks' faces. Regardless, though, if this is a series you'd like to see more of, share the entries, and maybe comment some of the classes (or even species) you'd like to see more of!

#4: Gaming Etymology


Etymology has a soft spot in my heart, and it's something that always fascinates me. This goes double when it comes to the creatures, classes, etc. that wind up in our games. From articles like What It Really Means To Be a Swashbuckler? to What is a Barbarian?, I had a lot of fun putting these together. When it comes to the projects I work on, though, fun takes a distant second to what will actually get the reads I need to keep the lights on around here.

There are a lot of other subjects to cover, still!

You know the drill by now, of course. If you liked this project, check out the Gaming Etymology master list, and help boost the signal so I can justify putting some more of these together in the near future!

#5: Alignment Deep Dives


While I eliminated the alignment system from my own setting, Sundara: Dawn of a New Age (more on that in the video below), I've always found the absolutism of alignment a fascinating, philosophical discussion. And while it's often very gray and very squishy, sometimes there are enough examples in a character's canon that you can genuinely sus out which of the 9 boxes they fit into... roughly speaking.


The project's original goal was to find at least one character of every alignment box to operate as an example of who best fit into that little square. However, I only got around to really covering The Punisher, Robocop, and Captain America before the project went into the fridge for a while. If you'd like me to pick it back up again, consider suggesting some characters along with sharing any of the existing articles!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, March 31, 2023

Gathering The Grimdark (Tying My Warhammer 40K Shorts Together)

Most folks who wind up on this blog are here for TTRPG discussion, but if you've been checking out my Table Talk posts, then you know I've been trying to work a little bit of my fiction into my updates for the past few years. And of the stories I've been telling, the most popular pieces have all been tales of the grim darkness of the far future. So if you've been enjoying my Warhammer 40K stories, keep on reading, because I've got an update that (I hope) will peak your interest.

And if you're just joining us, well, there's plenty of stuff for you to catch up on!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

How This All Got Started


As with so many recent creative endeavors, this whole project actually got started thanks to the pandemic. Let me explain.

I'd been quietly getting into Warhammer 40K since about 2018 or so, mostly via the various readers and lore channels on YouTube. And when the pandemic hit and we were all staying home, I needed something to stop me from online window shopping, where it was all too easy to just buy random fan merch. So I decided to take a jacket I'd had hanging in my closet for a while, get some fabric spray paint, and make myself a little something as a dedication to Cadia. And rather than just post photos when it was done, though, I put together a short story to commemorate the project.

"Almost" is still up, for folks who want to read it, as well.


And it's possible I would have just called it quits there. I had fun my with my arts and crafts project, and I enjoyed writing a little story to go with it, but then I crossed with Paul Graham, the voice and talent behind the YouTube channel A Vox in The Void (which you should go subscribe to if you enjoy this kind of content). He liked "Almost," and as you can see he did a lovely reading of it. The community response was overall positive, and it was refreshing actually having some of my work seen by people who genuinely liked it.

So I figured, what the hell, I'll write another story or two and see where it goes!

At the time of this blog I've put together 7 Warhammer 40K short stories (8 if you count the 50 Two Sentence Horror Stories, Warhammer 40K Edition), and a majority of them have either appeared on A Vox in The Void, or are slated to in the near future. A few of them have even gathered a small following, which makes me extremely happy. Not only that, but when "Almost" went up, the channel had around 8k subscribers. As of right now there are 46k folks tuning in to listen!

And since commenters seem to enjoy the tales I put together, I sat down with Paul and pitched him an idea... what if I started taking the individual story threads that are already on the channel, and began weaving them together to a single, climactic conclusion?

The Narrative Thickens


The first story that gathered audience enthusiasm was Waking Dogs: A World Eaters Tale. In this story we follow Crixus, a veteran of the long war who remembers the 12th Legion before the return of Angron, and the installment of the Butcher's Nails into the legion. During a moment of lucidity he looks around at the twisted battlefield, and decides this is unacceptable. In a shocking bout of wrath and violence, he purges the entire force he was sent to support, his rage now completely focused for the first time in 10,000 years. He means to wipe out the rabid dogs that the World Eaters have become... an impossible task, but one he intends to dedicate himself to all the same.

The sequel to this story, Broken Chains was even more popular, as we see Crixus confront his old sergeant, and settle a score that's been millennia in the making. We also get a glimpse into what he was like before the Heresy, and before the Imperium fell into rot and ruin.


The second thread that I laid down began in the story Field Test. In this tale an inquisitor comes to a world in the path of an ork waaaaugh, and she assures the populace she has a weapon to devastate the greenskins. In the end, though, it was all a test for a member of her retinue... something to prove his worth in a real, life-or-death situation. This story was, surprisingly, the most popular piece of mine so far, both in terms of reads on Vocal, as well as in terms of views on A Vox in The Void.


The third thread is the upcoming story Blackest Knights, which is a tale of the Deathwatch. Chosen by the viewers in a very close vote, this story follows Kill Team Errant, who is made up exclusively of blackshields. As the story goes on, though, we begin to realize what the secret is behind their black armor, and why it is they had nowhere to redeem themselves other than the Deathwatch.

This story hasn't yet appeared on the channel, but it is currently in the works, so if it sounds like fun, stay tuned to see what's coming up!

So what's the grand plan? Well, without giving too much away, I want to weave together these three narratives throughout the coming year (or possibly two years) into a single, cohesive whole. First to bring together Inquisitor Hargrave with Kill Team Errant to face a threat that requires the reinforcement of that many astartes to act as a decapitating strike. Then after we follow Crixus on his quest to wipe out the stain of his brothers from the galaxy, we begin to realize that war can make for strange bedfellows indeed... and in the grim darkness of the far future, there is only war.

What sort of numbers are we looking at, though?

Well, ideally, there would be one more story to bring together the inqusitor with the kill team. Then another story about Crixus that would potentially lead to his one-man quest for vengeance turning into something a little grander in scale (not much, but a little). Then a third story bringing all of them together to face down a serious threat that will thin the ranks of our protagonists quite significantly. And while I could end the story there, if that's what readers want, I would also like to write an epilogue tale, showing the ripples of what this combined force managed to accomplish.

So, all in all, we're looking at between 3 and 5 additional stories, making for a full grouping of between 7 and 9 stories (which would make for several hours of listening content, if you prefer the audio versions).

In The End, This All Depends on You


As I've said repeatedly over the past several years, audience participation is what gets content made. I'm all too happy to write stories if people are reading and/or listening to them, and I'm not shy about taking on big, bold narratives if there's interest. But I want to make sure there's folks who are actually eager to hear more of the story.

So what can you do to help make this happen?

Sending in reinforcements is ALWAYS an option!

First things first, please read and share the text versions of these stories. It's really tough getting eyes on them, and a lot of folks don't even know there is a text version. If you prefer to listen to your narratives, though, then listen to Paul's gorgeous presentations, like, comment, and subscribe to A Vox in The Void if you haven't already! The more subscribers there are, and the more listeners the channel has, the better the chance there is that I'll be able to keep working with the channel on big projects like this.

If you like these stories enough to throw money at us as creators, you can either leave me tips through Vocal, Buy Me a Ko-Fi, or consider becoming a Patreon patron. I'm the first to admit I'm not 40K-specific in a lot of my content around here, but if you like tabletop RPGs with occasional steps into the grimdark with things like my Pathfinder Character Conversion for a Night Lord Space Marine, then you may be more at-home than you expect.

And if you'd like to help support A Vox in The Void, you can Buy The Channel a Ko-Fi as well, leave a PayPal donation, and of course hit that Join button on YouTube in order to pay $2.99 a month to help Paul keep the content flowing.

Some Extra Content For You!


I wanted to say thanks for reading through all of that, and thanks in advance of any and all support you can offer. It takes a lot of time and energy to get projects like this together, and it really helps when the audience is there to help us boost the signal, to offer an encouraging word, or to just put a tip in the jar.

And since you made it this far, I figured I'd offer you some extra content as well!



In addition to all of the stories mentioned above (and this video, which is the audio version of my 50 Two-Sentence Horror Stories, 40K Edition found on my Daily Motion channel), I wanted to lay out some of the extra stories I've put together that you may have missed!

- Broken Heroes (A Knight Story): When Renn and a squad of city guard are sent out into the wild to retrieve an experimental weapon, they end up fighting for their lives against waves of enraged, colossal, insectoid creatures called Deadheads. In trying to lead them away from his companions, Renn discovers an ancient bunker... and a weapons who's been waiting for centuries to finish the fight it started so long ago. This one hasn't yet been slated to get an audio version from A Vox in The Void, but if you send messages in to Paul he might consider putting it on the docket in the future!

- The Emperor's Hand (A Gav and Bob Story): Gav Smythe has a knack for being in the wrong place at the wrong time. When the ogryn and the rest of his inquisitor's retinue wind up in the middle of a war zone, he finds a Black Templar thrown off a cliff by an enemy commander. Picking up the black sword, Gav sees visions, and is told that the Emperor needs a champion. There's no time to find another... now the ogryn must finish what the astartes started!



What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Tuesday, March 28, 2023

If You're Going To Make a Setting, Ask Yourself This One Question

One thing I've noticed over the years is that a majority of folks in the RPG community seem to want to make their own worlds for games. Whether the RPG system in question was meant to be a grab-and-go game, or the folks in question have to scrape off all of the meta plot and world building associated with the core game, a lot of Game Masters out there seem determined to make their own world, and to play the game their way.

Nothing wrong with that. That is one of the oldest traditions in the RPG space. But there is often a question that I feel like a lot of folks don't ask before they roll up their sleeves and start building cosmologies, nations, histories, and dynasties.

Simply put, what does your world provide that other worlds don't?

It is, surprisingly, not a question a lot of folks ask.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

Why This World?


A lot of Game Masters reading this probably had the mental equivalent of bringing out charts, maps, and notes, laying out what makes their settings unique and special. However, too often we get attached to our settings because they're ours, when that is really the only unique thing about them; the fact that we made it.

The difficulty that so many of us run into is that when we make a game world, we often design it to be played with a certain game's mechanics in mind, and the trappings of an expected genre. And if you designed a setting to be played with Dungeons and Dragons, or Pathfinder, or any other system, chances are that you molded the flavor and fluff around the bones of those mechanics and expectations so that it would be smooth to play.

That's good world design... but it can also reduce the unique selling point of your world.

Why do we want to go here?

Let's reach for some low-hanging fruit. You're making a setting for Dungeons and Dragons 5E (now that the heat is off, and you aren't going to have WoTC come knocking on your door). You design all the cities, you create a new pantheon of gods, you put plot hooks galore across the countryside, draw up new maps, and everything... but what can people do in your world that they can't do in another world? What have you done to offer a different, unique experience?

I talked about this some time ago in Fantasy Writers, If You're Just Changing Something's Name, Don't Bother, but I feel this lesson is important for Game Masters to consider as well. Because if you're reading a standard high fantasy novel where the elves are called Duranen, and the dwarves are called Thrusken, and the orcs are Raskol, but nothing else has changed, then why are you bothering to give them a new coat of paint? The same thing is true of your fantasy setting for a game. Just because you re-arranged all the existing pieces and present them differently, that isn't a unique selling point that would make people want to play in this setting.

And this goes double if your players could play the exact same campaigns, and the exact same plots, in a world they are already familiar with, instead of trying to learn a completely new setting that doesn't change anything but the surface-level stuff.

Also, while I'm on the subject, consider hopping over to 5 Tips For Creating Fantasy Towns and Cities if you haven't read that article yet. Cities are tough to get right, and I wanted to share what insights I've gleaned from all the ones I've made so far.

Go Deeper, And You'll Make More Interesting Worlds


A lot of what we get caught up in is the surface-level nuance of our world design, but asking what your world does that no other worlds do is often far more important. Not just because it validates all the work you're putting into it (personal opinion), but because it makes players more inclined to come play in your sandbox because you have stuff in there they can't play with in other sandboxes.

As a for-instance, was the elven nation responsible for imperialism and totalitarian dictatorship, only overcome by an alliance of humans, orcs, and dwarves that overthrew their total control? Does your setting have no humans at all? Is your game in a flooded world with only rare spits of land, and legends of floating cities that avoided the Great Downpour? Have you eliminated alignment entirely from a system where it usually plays a major role? Have all the gods been wiped out, leaving the mortals to struggle alone in the darkness without the divine to call on for aid?

Is it some combination of all of those factors?

Whether you want to run a bronze-age game, fantastical steampunk, grimdark pirates on the black seas, or something else entirely, it's important to survey the landscape and see what already exists. Because if you propose the next campaign take place in your setting, and your players ask, "Why should we use that setting instead of Forgotten Realms/Ravenloft/Starjammer/Golarion/etc.?" you'll have an answer for them.

And if it's a good answer, your players may never want to leave that new world.

Speaking of New Settings...


Regular readers know that I've spent the last few years releasing content for my Sundara: Dawn of a New Age setting for both DND 5E and Pathfinder Classic. While it was on hold for a while during the whole OGL situation at the start of this year, I've been working on some new content for it.

As to the unique sales pitch, there's a 32-video playlist all about the setting on the Azukail Games YouTube channel. Consider giving them a watch, subscribing to the channel, and if the setting sounds like fun, giving Sundara a look for yourself!



Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


- Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, March 21, 2023

Geists, Mages, and More, Oh My! (My Latest Steps Into The 'Chronicles of Darkness' Setting)

Around Halloween of 2022 I asked my readers what sort of content they'd like to see from me for the World/Chronicles of Darkness setting (and if you missed it, the entry was What Corner of The World of Darkness Would You Like To See Me Touch on Next?). One particularly vocal direct request was to see some supplements for Geist: The Sin Eaters, and the comments sections on most social media pages were asking for some content for Mage, whichever edition I happened to prefer.

Well, it's been a few months since then, and both 50 Geists and 100 Shadow Names have hit the market!

However, as I'm catching my breath (and finishing off another supplement for Changeling: The Lost), I wanted to ask folks once again if they had any requests... not just for which game in this setting, but also what type of content they'd like to see!

There's more ideas where these two came from, after all.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

Ask, And Ye Shall Receive


Regular readers already know this, but for folks who are new on this blog, I like to try to get a sense of what my regulars want. Part of that is just good business (you don't want to spend weeks of effort making a thing nobody is interested in, after all), but the other part of it is that I want people to feel like I'm listening to them. So rather than just seeing what floats to the surface of my imagination, I wanted to ask my readers what kind of products they'd like to see for World/Chronicles of Darkness games in the future.

For instance, would you like to see me continue my Geist and Mage offerings? Or would you like me to go back to Changeling, Vampire, or even Werewolf? Should I continue with the list-based format you see with supplements like 100 Resources and Rumors to Find on SchreckNet and Evil Inc.: 10 Pentex Subsidiaries, or would you like to see me try something different? Perhaps ST guides for pre-made freeholds or territories, or guides for running certain subgenres of horror, like Midwest Gothic or Neo Noir? Or perhaps you'd like to see more fiction, like the collection Tales From The Moot, or the ongoing flash fiction series I've been turning into audio dramas?


All of these are options. And if there's something I didn't think of, feel free to make your pitch and see if it grows wings!

What I Need You To Do


If you want to make your voices heard, there are a lot of things you can do to send a message to both me, and to my publishers. Because, contrary to popular belief, I'm not the one who actually publishes these supplements on Drive Thru RPG and Storyteller's Vault; I work with Azukail Games, High Level Games, and other folks to make these things a reality. So in a lot of cases it's not just about what I want to do, but also about what the other folks involved in the process think is a good idea based on the numbers we're clocking.

Firstly, Things You Can Do For Free:


- Comment: Whether it's on this blog entry, or on social media, the more folks who speak up about what they want, the more likely it is to get made.

- Share: The more folks who see this, the more likely we are to get a lot of people participating in the conversation.

- Subscribe to The Azukail Games Youtube Channel: Admittedly, this is best for helping ensure I make more videos, but if you enjoy either my audio dramas or the Discussions of Darkness series I've been doing on the channel, helping me reach the 1,000 subscribers and 4,000 hours of watched content monetization requires would be a big help! I'd like to start doing longer, more involved stories, but I need to prove the audience is present if I'm going to get something like a full-sized podcast greenlit.

Secondly, If You Want To Send a Message With Your Money:


- Get Copies of Supplements You Want To See More Of: All 35 of my WoD/CoD supplements can be found on my World/Chronicles of Darkness pinboard. Whether you want to see more Mage, Geist, Vampire, Changeling, or Werewolf, consider grabbing some copies for yourself. The more copies something moves, the more likely it is that I'll be able to get the publisher to greenlight fresh projects in that setting, and of that type.

- Leave Reviews: If you've already gotten copies of some of my supplements, consider leaving a share on DTRPG and Storyteller's Vault. Star ratings are good, but even short reviews about what you liked about a supplement can make a big difference!

Of Course, If You Want To Help Me Out, I'd Appreciate That, Too


And for folks who just want to do their part to help me make more content, please subscribe/follow me in these locations:

- The Azukail Games YouTube Channel (where I contribute video content)
- My Daily Motion Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!