The question is whether that's a result of changes to the algorithm, or changes in the audience... which is what I'm asking everyone out there to help me with this week.
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Such as this one, which is a setting bestseller. |
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What Is Sundara, Exactly?
In case this is your first time hearing about it, Sundara: Dawn of a New Age is a setting that's been released for both Pathfinder's first edition, as well as for Dungeons and Dragons' 5th Edition. The setting removes alignment entirely, and simplifies the metaphysical into a single realm referred to as the Prim; a place of raw possibility, where dwell thousands of gods, spirits, and outsiders, and which is the place all magic is drawn from. The setting also attempts to move away from the idea of a backward-looking golden age, and it's intended for players and Game Masters to be able to engage with the world and come up with creative solutions to the problems they face in their adventures.
And, as was mentioned above, the setting has been released in condensed supplements, rather than in a single setting book. The reason for this is two-fold. Firstly, it really brings home the modular nature of the setting, allowing you to get and use what you want at your tables. Secondly, this is a very small operation from a relatively small publisher; releasing the setting in parts and pieces like this is far more feasible for me to keep working and paying my bills than rolling the dice and hoping I can successfully Kickstart it if and when I get all the parts and pieces assembled over several years of work.
There's also a 50-video series about the setting over on the Azukail Games YouTube channel, and you can check them out in the Speaking of Sundara playlist if you wish!
So... What Would Get You Interested in This Setting?
If you want a game, setting, or even a novel series to keep expanding, it needs to have a core audience that supports it so that it can justify its existence to the publisher. And while there's plenty of stuff left that I'd like to explore with Sundara as a setting, I'm trying to get a sense of whether or not there are players out there who would support it... and if you don't support it as it stands now, what is something that could be done to change your mind, and potentially get you to walk through that door?
There are some people reading this post right now (I hope) who don't need to hear any more; they've already interested. For those folks, please scroll down and check out the links to the various Sundara releases that are currently available at the bottom of this post. However, if you're still not entirely sold, or there is something you would need to see in order to get you to check out the setting for yourself, what would do it for you?
For example:
- System Conversions: While available in DND 5E and Pathfinder, do you play a different system that you would like to see a conversion for? Would you like to see the setting converted to Pathfinder's 2nd edition, perhaps? Or Savage Worlds? Even something like Castles and Crusades, for those who enjoy a more niche game?
- Different Products: We currently have setting books, factions, gods, player species, and even tables of Whispers and Rumors to go along with the various cities, as well as novellas set in Sundara... but would you want to see something else? Adventure modules have been discussed as a possibility, for example, but there would need to be a loud demand for them. Would you like to see additional stories? Guides for playing additional species (gargoyles and minotaurs have both been discussed)?
- Actual Plays: While I will be the first to admit that actual plays take a lot of time, energy, and work to put together, that is something that could be possible if there was enough support over on the Azukail Games YouTube channel for it. It might also be possible to run games at conventions, if and when I reach the point where I'm attending events that have a game room once again.
Or is there something else you would like to see from this setting as a player? Villainous factions, perhaps? Lost legends that could lead to additional campaign seeds? Or something else entirely? Leave it in the comments below, or better yet, comment on this video (Speaking of Sundara: Is There Support For The Setting?) to guarantee that my publisher sees your words so we can hear your thoughts loud and clear.
I come to you all this week and ask this because, like I've said in other posts and videos, I do like making content for this setting. I love when players and GMs who've followed it get excited about the new releases... but I'm not psychic. So I'd rather just ask folks what they want to see more of, than to sit here with a crystal ball guessing at shadows. I want people to actually play in the sandbox I'm building, and to try to make that happen, I want to know what it is that's going to get you excited to really dig in!
Catch Up On "Sundara: Dawn of A New Age"
Cities of Sundara
The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!
- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!
- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.
- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.
- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.
- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.
Gods of Sundara
- Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.
Species of Sundara
Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.
And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.
- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!
- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.
- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.
- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!
- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.
- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.
Organizations of Sundara
Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:
- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.
- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.
- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.
- Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.
Rumors of Sundara
The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!
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