Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Wednesday, November 11, 2026

November's Patreon Shout Out (And A Piece Of Soon-To-Be-Good News)

November is here, and there's no time for slowing down now! The year might be drawing to an end, but that just means we don't have time to waste as we draw that much closer to 2027. There's things to cross off the list, after all.

Before I get into that, though, I want to take a moment to give my usual shout out to the folks without whom I wouldn't be here, and couldn't keep doing what I'm doing:

- Chris Dundon (To Valhalla, my friend!)
- Brenton Ayres (You're doing more than your part to keep the wheels turning!)
- Tracy Bailey-Mathews (Hopefully some of what I write is helping with the campaign!)
- Joy Von Holle (One of my oldest and most appreciated supporters on this list!)

My patrons are what make these blogs possible... so if you want to make sure I keep putting out fresh posts, consider heading over to The Literary Mercenary's Patreon page, and consider making a pledge today. Or, if you don't want a subscription, consider tossing a tip into my jar on The Literary Mercenary's Ko-Fi page instead!

But now, onto my positive announcement!

Because couldn't we just use a bit of good news right about now?

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

It's Almost Payday For The A.L.I.C.E. Files! (Sort Of)


It's been about a year since I sat down and first started putting together episodes for the YouTube channel The A.L.I.C.E. Files, which I launched in partnership with Alice Liddell. For folks who haven't heard me talk about it before, it's an ongoing audio drama series where we dramatize a variety of fiction, while also following Alice at her new position at the mysterious Carroll Institute... so it's basically Alice in Wonderland pushed through the lens of The X-Files.

If that sounds like your thing, check out the trailer!



When Alice and I set out on this journey, our goal was to get this channel monetized. We love telling stories, making videos, seeing people comment, etc., but at the end of the day we have bills to pay, and there's only so many hours in the day. As such, if we want to focus on expanding a project, that project needs to at least cover the utility bills.

Now YouTube has two tiers of monetization for creators. I've talked about this before, but if you don't know, the first tier unlocks at 500 subscribers and 3,000 watch hours. At that level you can receive tips and subscriptions from your fans, you can create special badges for people to put on their profiles, and it generally gives you access to more tools. Then the second tier (the more important one, in my opinion) is the one that cuts you part of the ad revenue. That unlocks at 1,000 subscribers, and 4,000 watch hours.

And before you achieve those goals? Well, you're shit out of luck. Which means that Alice and I have been putting out a video a week for much of this year all because we're hoping to meet these goals... we haven't made a single red cent off this channel yet.

The good news is that, as of today, we're at 431 subscribers (meaning we only need 69 more, nice) and roughly 2,934 watch hours (meaning we only need 66 more) in order to unlock that first tier of monetization!

It wouldn't be much, but it would be an honest living...

The challenge we're dealing with (as I've mentioned in other places) is that YouTube is going to move the goal posts come 2027. Once the new year hits you'll still need 1,000 subscribers, but you'll need 8,000 watch hours before they agree to share ad revenue with you. That is, frankly, absurd. It would mean you've acquired 22 watch hours a day, every day, for an entire year... because your watch hours only count within the past 365 days. After that, your balance starts rapidly dropping unless you're getting more views now than you did before.

So, what I'm asking of folks this week is to please subscribe to The A.L.I.C.E. Files, and give the first season of stories a watch, if nothing else. You can even put on this playlist to get them in order, if you just want to take a listen! Lastly, I've been sneaking in subtle references (and not so subtle ones) that offer some clue as to what's coming up in the future, so keep your eyes peeled for unusual blips, strange fonts, and more if you enjoy a little mystery!

We would love to hit that first level of monetization by the end of 2027... but hey, why not shoot for the moon? I know it isn't likely that 569 people will even read this blog post, but if we got that many people to hit the subscribe button, and each of them watched just the first season, we'd have all the subscribers we need, and enough bonus watch hours that we'd be well on our way to our first payout!

So please, just hit that button, and see whether the show is something you'd like to help support? It costs you nothing, and it might be the difference between us being able to expand and tell more stories, and having to put this project on the back burner for a while. We really don't want to do that, but we need help if we're going to keep it going.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the ongoing audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, November 8, 2026

The Sanctity of Merits (And The Flow Of Your Story) In The Chronicles of Darkness

In the Chronicles of Darkness, your merits are unique abilities and assets, and they are the things that can make a character unique in a lot of ways. However, on page 46 at the start of the Merits section of the book, the game talks about the Sanctity of Merits... namely that the experience points spent to acquire the merit do not disappear, even if the merit itself has been compromised or eliminated in some way. Players should, generally speaking, be allowed to reallocate those points somewhere else on their sheet at the end of any chapter they're currently in.

And while some of you probably knew that, there are going to be some players and STs for whom this is new information. However, I think we may be overlooking the story potential of what this could mean when merit points have to be reassigned, and it allows us to add new facets to the story we're telling!

That "New Identity" of yours isn't so secret anymore, friend.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The More Things Change...


Merits are a fairly big part of a character sheet, but a lot of them are far more flexible in terms of what they represent. For example, a character who takes Iron Stamina is likely never going to lose that merit as long as the character is still alive. However, what if someone has a Retainer? Contacts? A Safe Place? Or something as simple as Resources? Well, those things might all get destroyed in the course of a chronicle. A character who has set themself up as a rich occultist with a loyal butler and a family manor might find a group of vampires targeted their wealth before coming to their doorstep, and in the ensuing fight their butler is slain, and their home burned down, though the monsters eventually met their end.

The question then becomes, well, what does the character do with all the XP that's just dropped into their lap? Because their loyal Retainer is dead, and that's not changing. The Safe House was destroyed. Maybe they got their Resources back, or maybe it was stolen and spirited into the ether... but the question you should be asking is, "How are they going to move forward from here?"

Because which way you go matters far more to the story.

As an example, does the character seek out a replacement for his Retainer, perhaps going to his butler's son who was once a member of an elite military unit, asking him to take over his father's duties and to avenge his death? Does he rebuild his family's manor, including additional safety procedures and secret rooms? Do they get into a new business to rebuild their Resources, perhaps dealing in drugs, or playing the stock market?

Alternatively, though, does the character go in a different direction as a result of the costs they had to pay? Do they believe it would be irresponsible to bring anyone else into such a dangerous situation, instead using the XP they got back from their Retainer to buy merits like Trained Observer and Danger Sense to represent new paranoia? Do they, instead of acquiring a new Safe Place, opt to take merits like Crack Driver and Quick Draw, representing their dedication to getting far more stuck-in and violent with their upcoming plans as a vagabond who simply hunts their enemies until they're all dead, John Wick style?

Whichever direction a player wants to go with their merit acquisition, it's important to ask yourself how it changes the story, and what developments it represents for them. Because whether it's following along the same general path as before (but the locations, allies, etc. are all different), or they're going in an entirely fresh direction, the important question is how these decisions affect the story, the character, and the unfolding narrative.

Because when characters or locations get written out of the chronicle, asking what replaces them is a far more interesting question!

And for those of you looking for some supplements that might fit well into this week's discussion, consider the following titles from yours truly:

- The Blade Itself - Corrupt Equipment For Hunter: The Vigil: While the Corrupt Equipment merit can be used for any game in the Chronicles of Darkness, it makes the most sense in Hunter. Still, it's an extra piece of danger that can give even smaller characters a deadly edge.

- 100 Havens: Vampires need safe places to call home, and this supplement helps get the juices flowing when it comes to where they might lay their heads when the sun comes up.

- 100 Mediums: Average mortals who can see and interact with the dead, mediums can be quite a boon in any game involving ghosts... and as such they can be quite useful to have around.

Like, Follow, and Stay in Touch!


That's all for this week's Crunch post! To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the dark sci fi channel I contribute stories to, The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, November 3, 2026

A Return To The Hedge With Kris Edinger's Debut Supplement For Changeling: The Lost!

Regular readers around these parts know that I'm a big fan of Changeling: The Lost. In fact, if you look at my archive, it's the game I've published the second most supplements for on Storytellers Vault, with titles like Like A Good Neighbor: Portraying True Fae in Your Chronicle, 100 Rumors To Hear At The Freehold, or even the popular 100 Frailties, for when your characters start getting powerful enough to warrant these fairy tale restrictions.

However, the most popular supplement I've written for Changeling has been 100 (Mostly) Harmless Goblin Fruits and Oddments To Find In The Hedge. Maybe it was because folks wanted more unique offerings to find in the world between, or maybe it was because it predated the official book released for the Hedge. Whatever the reason, it's been my top seller for the game, and for folks who wish there was more of it (or you just want a companion piece to go with it), you should pick up the debut release from Kris Edinger...


And if you're a New World or Chronicles of Darkness player, you're going to want this one!


But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Solid Supplement (That I Have A Vested Interest In)


For those of you wondering what the story behind this supplement is, Kris Edinger is a friend of mine, and someone that I've been getting into Changeling for a while now. Their first character was a Fall Court Hedge witch, who used a number of the creations I made for 100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge, because since I was running the chronicle I felt I should allow my own creations to be used if players wanted them. However, as expansive as the list was, they kept coming up with new ideas of their own... and I eventually convinced them to do something with that list of additional ideas!

It took nearly a year of work (a lot has been going on), and a good amount of encouragement from several of their fellow players and writers, but Kris eventually finished their sequel to my supplement. And since this is their debut piece, I wanted to encourage as many folks as possible to grab their copies of 100 More (Mostly) Harmless Goblin Fruits and Oddments To Find In The Hedge.

I also wanted to give my readers a bit of a sneak peek as to where Kris's head is as a designer, and what we might see from them next!

Because there have been quite a few ideas kicked out!

In no particular order, ideas include:

- A Hedge-based cookbook, featuring Moss (who was also part of the introductory story in Kris's first release)
- 100 Animals To Find In Creation (an expansion meant for Exalted)
- 100 Gods To Find In Creation (a second idea for this game and setting)

While there are others (a few more for Changeling, and maybe 1 or 2 for Hunter: The Vigil), these are the most likely supplements. So, if you enjoy my work on Changeling, consider grabbing this piece from Kris to expand your Hedge-based offerings that much wider, and to encourage them to get to work on the next supplement ASAP!

And if you've already got both supplements for goblin fruits and oddments, consider grabbing some of the following pieces from yours truly to help flesh out your Hedge a little more:


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the ongoing audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, September 22, 2026

A New Worldbuilding Supplement Just Dropped... What Should I Add Next?

One of the primary joys for a lot of folks who sit in the big chair is crafting their own world, and building a sandbox for their players to explore. However, even the best Game Masters sometimes need a bit of a push in the right direction to grease the wheels, which is why a while back I released the supplement 100 Worldbuilding Questions To Ask For A Fantasy City, since I've spent so much time the past several years putting together cities and figuring out all the little tricks to make them feel truly organic.

Well, that supplement received enough positive attention from readers that I thought it deserved a sequel... so I decided to follow-up on one of the other ideas I originally posed with 100 Worldbuilding Questions To Ask About Fantasy Faiths!

Which you should absolutely pick up if you haven't, yet!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

What Worldbuilding Topic Should I Cover Next?


For folks who read my older post, My First Worldbuilding Supplement Just Dropped... Should I Make This A Series?, this might feel a bit like Second Verse Same As The First. After all, in that post I was asking you all, as my readers, what kind of topics you'd like to see me cover in future supplements in this vein. However, I wanted to add a bit of a twist with this update... especially since I haven't decided where I'm going to go just yet, so the floor really is open!

The questions I have for you as my readers are short and simple:

- What topic would you like to see? (legends, nations, outposts, noble families, etc.)
- What genre would you like to see? (more fantasy, some sci fi, perhaps even a horror supplement?)

That's it!

The first two entries in this series have been fantasy, but that's mostly because fantasy is the genre that a lot of RPG ideas get tested in for me before I port them to other genres. And I know there are a lot of sci fi and horror lovers out there who follow my work, but I also know there might be folks who want to see me tackle something else... worldbuilding questions to ask about a noir mystery, for example? Just to change things up?

Mostly, I'm just looking for your input. So if you have thoughts, leave them in the comments below with your answers to the above questions. Or, even better, buy a copy of 100 Worldbuilding Questions To Ask For A Fantasy City or 100 Worldbuilding Questions To Ask About Fantasy Faiths, and leave a comment in the review of that supplement! Because if you do that my publisher will see it, and I'm certain to hear about it!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the ongoing audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, August 24, 2026

Going Electrum on Storyteller's Vault... Can We Make Gold? (Breaking Down Trends)

In the past I have been a regular contributor to Storytellers Vault, and I've created supplements for a variety of games in both the World and Chronicles of Darkness. However, as I've talked about previously, one of the reasons I stepped back from doing as much with that platform as I had previously was that it just wasn't financially feasible for me. I take a 50% up-front pay cut whenever I write something for the platform (1 cent instead of 2 cents per word) and when you're writing tens of thousands of words, that adds up.

However, the other day I noticed something... several of my supplements have actually crossed the line into Electrum metal sellers (meaning they've moved at least 251 copies through the One Bookshelf websites). It was actually a surprising number of them. And since folks seemed to enjoy the break down I put out in An Autopsy On My Recent Deal Of The Day, I figured I'd take a moment to talk about what the numbers are telling me, and what this may mean for future supplements from me in the future.

And if you have opinions, there's going to be a way for you to contact me directly!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

What Do People Respond To?


This is the question that every creator asks when they put something together, and throw it out into the void to see if it can find an audience. More specific aspects of this for Storytellers Vault include:

- What game line gets the best response?
- What format do people respond to?
- Do people prefer mechanics over flavor, or the other way around?
- Is there a particular subject that seems to be more popular than others?

Well, let's see what the numbers say, shall we?

To begin at the beginning, Werewolf: The Apocalypse has the most Electrum sellers for me. Whether it's the 101 Savage Kinfolk collection I wrote for the Savage Age, or the more "normal" kinfolk supplements I wrote many years ago, it's one of my most popular games. However, interestingly, only the 100 Kinfolk supplements for Glasswalkers, Get of Fenris, Silver Fangs, Bone Gnawers, Shadow Lords, and of course the Black Spiral Dancers have made it over that Electrum line. And while I've written supplements for things other than NPCs, those seem to be the supplements that have moved the most copies for this game.

The second-largest number of Electrum sellers comes from Changeling: The Lost. And unlike Werewolf, the offerings here are a little more diverse. The high sellers include: 100 (Mostly) Harmless Goblin Fruits And Oddments To Find In The Hedge, Buyer Beware: 10 Goblin Markets, 100 Hobs To Meet In The Hedge, 100 Strange Sights To See In The Hedge, and 100 Frailties. While there's a mix of mechanics and flavor in there, what seems very clear to me is that (for Changeling, at least) my top sellers are for things that concern the Hedge. And after all, why wouldn't they? It's a huge, constantly-shifting realm that's full of possibility, and a lot of Storytellers need some kind of starting point to help the Hedge take a more concrete shape in their games. While I've put out far more supplements for Changeling than just these 6, the ones that focus more on mortal world NPCs, on whispers and rumors, or even on the True Fae themselves just don't seem to be as popular.

Lastly, while I've written supplements for several other splats, the only other one that's reached Electrum status is 100 Resources and Rumors To Find On SchreckNet for Vampire: The Masquerade. While I have a handful of other supplements for Vampire (mostly focused on ghouls, but with another providing a list of potential havens), this seems to be the only one that's remained popular. And while it seems to go against the grain of the previous two games, where the most popular supplements seemed to be widely applicable overall, this supplement seems to be doing well exactly because of how specific it is. Which, when one considers that Vampire is the largest game in terms of the sheer amount of supplements and overall content made for it, makes sense from a marketing perspective.

So What Does All Of This Mean?


Sadly, even going over the numbers and successes, there is no clear formula for writing a supplement that is guaranteed to do well. Everything is a roll of the dice, and nothing is certain when it comes to popularity or sales.

With that said, however, the trends that I've noticed are:

- Supplements that provide support for the vague other-worlds of games often do all right
- Supplements that are hyper-specific to a part of the lore can do well
- Supplements that have broad use for Storytellers and players alike often do well
- Supplements in a complete series/bundle tend to do well (once the series is complete, at least)

I'm hedging my language a bit (if you'll pardon the Changeling pun) because even following these simple findings don't guarantee good sales. After all, Dark Reflections: 50 Sights To See In The Penumbra for Werewolf never even broke Copper, even though it's functionally very similar to supplements I wrote for Changeling. Is it the format? The fact that more Werewolf games are focused on exploring the real world and its plots instead of diving deep into the Umbra? Is it there are more Umbra-based resources, whereas the Hedge was still big, vague, and largely undefined for so long? It could be any or all of those things... but there's just no telling what.

I've often compared writing RPG supplements to gazing into a crystal ball. I can see some vague shapes and patterns, but there is no clear reception. So at the end of the day, I try to follow what trends I can, and to incorporate past successes... but there's often no way to know for certain which things are flukes, and which things are actual trends. And worse, there's no knowing how long a trend will hold true before what was once a solid investment of time and energy simply stops being popular with players.

How To Make Your Voice Heard


I've often said that to make up for the loss in initial income for a Storytellers Vault supplement, every, single one I release would need to hit Gold status (501 supplements). Not a single one of the things I've written out of the 40-something supplements has done that well... yet, anyway. As such, I am taking an initial loss on writing these... I repeat this to drive home to folks how much I love these games, and how refreshing it can be to dip back into them from time to time.

But it is a lot easier to work on more of these if I actually have a definitive idea what it is folks out there want to see more of.


 
Now, if you're someone who has a strong opinion of what you'd like to see me (or Adrian) release for future Storytellers Vault supplements, here's what you need to do. Go to the video I linked above. Leave a comment telling me what you want as specifically as you can (because saying, "I want more stuff for Mage," is less helpful than something like, "I would like a supplement for running the awakening scenes for new mages in Mage: The Awakening."). Once you've left your comment, toss the video a like, subscribe to the Azukail Games YouTube channel if you haven't, and share the video around so we can get more people's opinions.

These actions accomplish several things. First and foremost, the publisher gets pings when new comments are left, so this means you're going to get a direct line to us. It lets us see at a glance what people want us to work on. Also, the more views, comments, etc. a video gets, the more likely it is that the algorithm boosts our signal, and the more people will find out about who we are, and what we do.

Because Storytellers Vault might be a relatively small pool, but I'd wager a majority of folks who play these games have no clue who I am, who Adrian is, and that Azukail Games even exists. So helping shine a spotlight on us, while also sending us clear messages about the kinds of games we should be working on, will help a lot!

Lastly, I do still have a pair of supplements that haven't even hit Copper status yet. So if you have a moment, consider helping these two get their feet under them:


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the ongoing audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, August 23, 2026

Monstrous Appearances - Symbolism and Story

Iconic creature design sticks in the imagination, and can create an undeniable mood among players. However, while it's easy to just throw in shock for shock's sake, monsters (and even characters) can be far more impactful if you take some time to ask what their appearance actually means, and why it is the way it is. Because while not every monster is a metaphor, those that are tend to linger in the imagination long after an encounter is over.

Ask what the monster represents, and how that manifests.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Examples of Symbolic Design


Sometimes a monster is just a monster, like a shrieking goblin, an animated skeleton, or a hungry land shark. However, monsters whose appearances, or even their abilities, are part of their lore and story tend to be significantly more flavorful... and the same rules apply for your characters as for the things they might have to fight.

For one of the most iconic examples of symbolism in a terrifying creature, consider the ghost of Jacob Marley in A Christmas Carol. Marley is often played for laughs, but take a moment to consider him. He's twisted, broken, still dressed in the rags of his funeral finery, and bound with chains whose burden he can never escape. Chains that are not just a physical weight, but an ectoplasmic repository for the guilt, pain, and shame he must carry for his afterlife, giving him no respite from the harm he caused.

It's simple, it's straightforward, and with the right description, is terrifying. But if you add a few details (perhaps a belt of dangling, bloody coins around his waist, each one a slug for a person whose death he caused, or mentioning the fine watches, gems, and sacks of coin tangled in the chains that he coerced from people out of greed) the torture can become personalized. Not only that, but if it's turned into something concrete, then that knowledge leaves players taking in the big picture of just how heavy the ghost's burden is, realizing the sheer amount of harm he's done no matter how pathetic and wailing his cries are now.

This kind of symbolic thinking and description can add weight to your bestiary, your encounters, and even to characters (if they get to play people who have been altered, such as in Changeling: The Lost).

Rather than just listing more examples, though, I'd like to draw your attention to two properties that have done this rather well.



First on the list is Silent Hill. While the series on the whole at least tries to put symbolism into its monsters (since they're meant to be direct interactions with the psyche of those who witness them), the second game is really the one most people think of when it comes to the high bar. From the horrifying, unstoppable force of Pyramid Head (a stern, ultra-masculine figure here to punish the protagonist for his transgressions), to the nurses (the hideous face atop the sensual body speaks to guilt, confusion, and mixed needs of the protagonist), to the twisted bed monster (something representing intimate abuse as it twists together sex and violence into a horrifying whole), the creatures are universally unsettling. What really makes them sink into one's memory, though, is the fact that they're not just random design elements thrown together to be weird, but they are manifestations of particular traumas.

All the best monsters are just mirrors showing us the worst parts of ourselves in ways we don't expect to see them.



As with Silent Hill, Fear & Hunger is a horror game with disturbing visuals and horrifying monsters. In the second installment of the franchise (a terrifying take on this setting's first World War), the characters find themselves contestants in a terrible game of death. Even worse, the grinning moon is twisting those caught in its light into terrible, monstrous versions of themselves... horrible forms that represent their dark secrets, personal fears, or which twist them out-of-true.

The child soldier becomes a horror known as the Weeping Scope, a terrible creature with an organic weapon for a head. He is molded into what he tried to avoid; a living weapon with a gun for a face that destroys whatever it looks at, unable to have purpose beyond bringing death. The boxer who is afraid of what might happen if he loses control of himself turns into a terrible giant, his hands fused into pummeling pistons, unable to think or speak, lost to the pure brute fury that always bubbled inside of him. The wheelchair-bound academic is twisted into a biomechanical horror referred to as the Mechanical Dance, a stiff, machine-like horror resembling an iron maiden, representing the human trapped and bound within a thing that was supposed to be her aid, but which has become her prison.

Whereas the monsters in Silent Hill are pure representations of twisted psyche, the moonscorched of Fear & Hunger begin as humans with their own histories, flaws, and stories, and we see how they're warped and changed. This gives us a unique look at who they are as humans, before their inner selves (or at least their struggles and private horrors) are manifested by the moon god (or the other forces at work in the dark festival). The ability to follow the path of transformation can really drive home the horror, and how something so monstrous can represent turmoil and trauma in a way that's unsettling, but understandable when one thinks in terms of symbolism.

It Can Take Practice (And Won't Be For Everyone)


Symbolic monsters, threats, and even player characters are not going to be to everyone's tastes. There will always be players and Game Masters who want things to be more straightforward, and who aren't interested in adding extra layers of meaning to the game. This is a matter of matching the right table to the right game, and ensuring everyone is onboard, and looking for the same kind of experience.

Everything else just comes down to practice.

But what does it mean?

Whether you're designing creatures from the ground up, or merely deciding how to present them, take a moment and ask what their appearances and abilities might mean, and what unnatural reflection one might find in them. Perhaps it's a demon with eyes and claws like mirrors, representing its ties to pride or envy. It might be whipstitched flesh golems that were purposefully perverted into walking horrors, each representing a different facet of the maker's personality. It could even be a sorcerer with a scaly hand he conceals beneath a gauntlet; something representing his infernal bargain that grows and grows as the darkness within him tries to consume him physically, as well as spiritually.

However you choose to mold your monsters, ask what story these visuals are telling. Because even if players don't want to dig beneath the surface, symbolism can often stick with us even if we can't put into words exactly why it clings to our memories.

Like, Follow, and Stay in Touch!


That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the dark sci fi saga of The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, August 4, 2026

Agents and Assets... Providing Backup For Task Force VALKYRIE

It's been a tough year for finding space to write new Storyteller's Vault supplements... however, I have managed to get a couple of submissions in here and there. However, back in February of this year I made my first foray into Hunter with my supplement The Blade Itself: Corrupt Equipment For Hunter: The Vigil. The idea behind corrupt equipment is that it develops a reputation, and grows into a legend of its own, which taps into the same dark force that empowers slashers, while also giving both independent hunters as well as those who have banded together with the more powerful conspiracies another tool to take on the creatures of the night.

And speaking of powerful conspiracies, I recently managed to find time and space to work on another supplement for this corner of the Chronicles of Darkness... which is why I wanted to let everyone out there know to check out Agents and Assets: 100 Personnel and Contacts For Task Force VALKYRIE!

Which I'd recommend getting your hands on, if you need some NPCs to toss into your chronicle.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Here Come The Men In Black


When I decided to take a second swing at Hunter, I wanted to put together an NPC list that would be useful for STs who were running Vigil chronicles, but also for those who were running games in any other part of the Chronicles of Darkness as well. Because while a lot of Storytellers don't relish the idea of bringing in multiple books and running several rule sets simultaneously, hunters are always a threat that's lurking in the background of any game. Vampires, werewolves, prometheans, sin eaters, changelings, and all the rest try to keep such a low profile because they all know down in their bones that mortals can be dangerous... especially when they have the ability to bring know-how and firepower to the fight.

And that is why the agents of Task Force VALKYRIE are always on standby for an ST who wants to make it clear there are consequences for crossing the line, and getting noticed.

The last line of defense for humanity.

To sum up, this supplement is good for STs who are running a Hunter game because Task Force VALKYRIE tends to be such a large presence in the setting. Even if the characters are a lower tier of hunters who are part of a compact, or they're just running the streets on their own, the presence of these shadowy government operatives and their networks is an ideal way to get the hunters information, to steer them toward particular objectives, or even to get them access to unique resources if they play ball with the suit who insists his name is Agent Smith. And on the other hand, Task Force VALKYRIE has enough firepower, skill, and presence to be a genuine threat to any supernatural community, giving players ample reason to maintain the masquerade and keep their heads down lest they become a reason for black choppers, strike teams, or even "accidents" that will be swept under the rug by the black books organization.

Where Should I Go Next?


I've said repeatedly on this blog, and over on the Azukail Games YouTube channel, I don't have a crystal ball, so I have no idea what supplements are going to go over well when I put my lists of ideas together. That's why I would like your input as folks who read my blog (and who hopefully enjoy my contributions to Storyteller's Vault). So if you would be so kind, please leave a comment down below including the following:

- What game line would you like to see me contribute to?
- What subject would you feel most useful?
 
As a bonus for folks who are interested, some of the specific ideas I've had include a collection of True Fae titles and a collection of loyalist NPCs for Changeling, and for Hunter I've been considering putting together a collection of slashers as well as some other support lists for conspiracies outside of Task Force VALKYRIE. I've even considered putting together some new courts for changeling, or making my own conspiracy or compact for Hunter to add to the list we already have to choose from. So if any of those things sound tasty, make sure you add that in your comment so I can tally up the votes!

And if you'd like to make EXTRA sure I see your vote, consider leaving it in the comments section of the video below:



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the ongoing audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, May 25, 2026

Bloodlines & Black Magic - Going Beyond The World of Darkness

There is something about the yawning mouth of a dark alley, the furtive look of people briefly caught beneath arc sodium lamps, and in the whispers heard in smoky bars, and gathered round burn barrels late at night. There's a draw to dark worlds, and something in your soul that makes you feel like there's more going on than what your eyes can see. A feeling that old gods still lurk in hidden temples, and that demons wait behind toothy grins to shake hands, and bind the unsuspecting to bloody bargains. There is a knowing in your bones that magic and madness both dance in the gutters, and that once you hear the tune, you won't be able to resist joining them.

And if you want to dance with the devil in the pale moonlight, then you should take a moment to check out Bloodlines and Black Magic, from Storm Bunny Studios!

Seriously, I highly recommend checking this one out!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

Dark Streets With A Different System


When most people think of a modern game of dark fantasy or horror with monsters hiding between the cracks and terrible truths lurking just out of sight, they picture a World or Chronicles of Darkness game. It has been one of the standby settings of the genre, after all, and is responsible for a lot of the accepted norms and tropes of this style of gameplay. However, there are some folks who feel too heavily bound by the lore of those games, or who want a different system to play that lets them capture the feeling of this genre in a wholly different way.

And that's where Bloodlines & Black Magic comes in!
 
The original version of the game used the Pathfinder classic system, using what was called an O7 game. Because while traditional Pathfinder games can go up to level 20, an O7 game only goes up to the first 7 levels of a campaign. While player characters might gain more knowledge, powerful equipment, etc., their level will never go above that rather low bar, which keeps things tense and dangerous. The updated version of the game, however, uses its own, unique system to explore the same world while giving players even more options to customize their characters.

Whichever you choose, there's a dark, damned world out there to explore.

The idea behind these games is that the characters are all tied to one of the bloodlines that run through the world. Magic is real, but it hides behind rain-slick windows, in the back rooms of hellfire clubs, and the upper echelons of power. The world is shaped by global elites who play games of shadows, and who are trying to control the narrative for their own reason. The real question is where will the player characters turn, and what factions will they seek shelter from, and lend their strength to?
 
Honestly, while I could provide details about the factions, the history, the world setup (I did contribute a bit to it a while back in Bloodlines & Black Magic, Whispers and Rumors Issue 4), this is a time that I recommend going in with knowledge of the vibe and little else so that you can absorb the game and its world as you read and play. However, for folks who want a bit of a glimpse behind the tapestry, there is a Bloodlines & Black Magic Quickstart Guide that I'd recommend downloading and giving a once over before you crack open your wallets.
 
Because whether you're not a fan of the Storyteller System, you want a world with a fresh cosmology underpinning its secret histories and occult truths, or you just like trying out RPGs that throw you into a game of shadows as colossal, unseen forces vie for position, this is a tabletop experience I would highly recommend checking out! And while things have been quiet over at Storm Bunny Studios for a bit, they're getting louder by the day, which means we should be seeing a lot of fresh updates and new material for this world.
 
So if you've slept on it, now is a good time to open your eyes!

As A Bonus For Those Stepping Into The Darkness...



If you're someone who enjoys secret world of magic and lost gods that lurk in plain sight, then I'd highly recommend checking out Suffer The Children, a tale of an Old Testament angel settling a grudge with a cult of Moloch in modern-day Los Angeles as he tries to rescue a child sacrifice. This story is the latest audio drama to land over on The A.L.I.C.E. Files. This is a YouTube channel I launched a little while back with Alice Liddell, and it caters to many of the same themes as Bloodlines & Black Magic, though from a more sci fi angle. Still, there are secrets lurking in plain sight, and even clues to deeper mysteries in some of the videos, so check out the channel, subscribe, and leave us some comments if you think you found an Easter egg, or you caught something that might be important later!

We need all the help we can get to keep this endeavor going, and it's free to all our viewers!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, April 11, 2026

Willpower Is One Of The Most Important Resources in Hunter: The Vigil

The darkness encroaches on the edges of the world, but there are some who are willing to take up the sword and the flame to hold the line. People who will look the monsters of the world in the eye, and refuse to back down. Hunters of the Vigil have many resources to call on in this fight, but one of the most important things they need to hold the line is sheer Willpower... and it's a resource that both players and Storytellers occasionally overlook.

Also, if you want to add a double-edged sword or two into your game for Hunter, consider picking up a copy of The Blade Itself: Corrupt Equipment For Hunter: The Vigil.

No... you move.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Hunters Are Creatures of Focus... Of Sheer Will


Your Willpower in the Chronicles of Darkness is the combination of your Resolve and Composure. This gives you a minimum of 2 dots of Willpower (for the exceptionally weak-willed) and a maximum of 10 Willpower (for the absolutely iron-willed). Hunters can spend a point of Willpower (usually as a Reflexive action) to do one of the following:

- Gain a 3-die bonus on a single roll
- Gain +2 to resistance against a single action
- Activate miscellaneous powers (Endowments, psychic/supernatural merits, etc.)

And hunters can typically regain Willpower by:

- Getting a full night's sleep (1 Willpower)
- Meaningfully act in accordance with their Virtue (twice per chapter for full Willpower recovery)
- Meaningfully act in accordance with their Vice (once per scene for 1 Willpower)
- Defending a relationship with one of their Touchstones (1 or full, depending on the gravity and risk)
- Risking Willpower (gain 1 point on success)

It's quite a game of math.

As a side note, Risking Willpower is something hunters have access to, and mortals don't. When a hunter is acting in pursuit of the Vigil (according to page 135 of Hunter: The Vigil), they can choose to risk a Willpower instead of just spending one. When they risk a Willpower it allows them to gain 2 benefits off the list on page 135, and if they succeed they keep the point of Willpower they risked, and they gain another point (up to their maximum).

Now, I front-loaded all of that information to explain how important Willpower is. It is a way for hunters to give themselves the necessary edge over the monsters of the world, and to activate the various powers from the different Conspiracies. It's also a necessity for activating many supernatural and psychic merits. Hence why it is important for a hunter to build up their Willpower as high as possible.

The key, if you are a player, is to juggle/cycle your Willpower use. Whether it's by regularly indulging in their vices, risking their Willpower in calculated ways to never use too much at once, or using merits like the Harvest Psyche ability in Psychokinetic Combat merit, players should be regularly spending/risking their Willpower in order to get the most bang for their buck.

From Behind The Storyteller's Screen


If you're a Storyteller, you've got a lot of things coming your way from a cell of hunters. Whether it's hellfire and castigations, psychic fury, or just a barrage of slings and arrows, it's a miracle any of your monsters make it out alive.

However, when it comes to Willpower, you need to think of it like bullets in a gun. This resource is potent, but it isn't bottomless. So make sure you're keeping track of it, and throwing a couple of spanners into the works so your players have to think about what they're blowing their chips on.

How are they going to spend these points?

Because on the one hand, hunters are using their Willpower to give themselves that necessary edge to resist dangerous powers, activate their own supernatural abilities, or just to give themselves a better shot at slaying the monster of the week. However, if your hunters are constantly topping themselves off on Willpower (especially if you've implemented the Beats as Bennies rule that was suggested in Deviant: The Renegades), then it might feel like they have a bottomless fuel tank.

Remember that anyone who receives a single point of lethal damage, or has all their Health boxes filled in with bashing damage, gains the Beaten Down tilt (which means they have to spend a point of Willpower every time they want to take a violent action in the current combat). Ask yourself if monsters whose Dread Powers siphon off Willpower are an appropriate threat. And, above all, remember that the number of enemies, and the number of encounters, can make a huge difference.

If a cell of hunters can just kick in the door and fight a single vampire, or a gigantic spider, or a werewolf, then they can probably go all-out and win. But if they first have to slog through layers of ghoul security, or a brood of lesser spiders, or they have to deal with the werewolf's mate and kin, then suddenly a battle that was quite winnable is looking like a dangerous, resource-intensive slog.

Hunters travel in packs... but keep in mind that monsters are rarely lone wolves.

Like, Follow, and Stay in Touch!


That's all for this week's Crunch post! To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the dark sci fi channel I contribute stories to, The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!