Monday, January 17, 2022

A Decade Worth of Advice in "100 Tips And Tricks For Being a Better Game Master"

It's Monday, and I wanted to take a moment to talk about one of my latest releases. Because 100 Tips and Tricks For Being a Better Game Master has done something that none of my other supplements have managed in a long time... it hit Silver status within 1 week of being released! And since that doesn't happen to me more than once every year or two, I figured I'd remark on this occasion by talking a little about the supplement, and asking my readers some questions.

Because being in the big chair ain't an easy gig.

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A Best Hits List of GM Tips!


For folks who haven't checked out 100 Tips And Tricks For Being a Better Game Master for yourself, its creation was pretty simple as far as such things go. Because, you see, I'd already done all the research and field testing for the tips between these covers. And if you're a regular reader, you've probably seen a lot of the content before... because it's shown up right here on this blog!

Because it turns out GM advice articles tend to do well.

Around the time I hit tip 15 and started losing my immediate traction, I just opened up my blog one page after another, and scrolled through all the previous advice I'd given folks on how to run games. It's why you'll find all kinds of tips from Knife Theory, to flavor-based perception checks to avoid lore dumps, to diversifying the arenas and enemy tactics used against your PCs; I've covered it all before, but never in a single document.

And as the introduction says, there's something in here for everyone. Whether you're an old hand that's been behind the screen since the 1980s, or you're relatively new to the big chair and you're not entirely certain how to be a Game Master, this collection's got tricks to help you make your game the best it can possibly be. A majority of these tips have been tested by yours truly in the games I've run (both personally, and at conventions), and the tips I haven't tried myself I've watched other folks use. While not every single thing in here is going to work for every player or every game (some players might like 3 Truths And A Lie for making their character stories, for instance, while others don't), all of it is worth at least trying out to see how your table likes it.

Should I Make More Supplements Like This One?


While it took about 10 years of actively playing, running, and writing about RPGs to get the advice to make this supplement, the rather large reaction it garnered has me wondering if that's something more of my readers want to see going forward? Should I put together a list of 100 Character Motivations, perhaps? 100 Tips To Avoid Being "That Guy" At The Table, maybe? 100 Bad Habits of Unsuccessful Game Masters?

What are folks thinking? Are those things you'd like to see more of, or should I focus on releasing more stuff for Sundara? Perhaps additional World of Darkness supplements? More fiction tie-ins?

I go where the sales are at this point in my career, so if you're one of my regular readers make sure you leave a comment below with what would actually get you to click that Buy button!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

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