Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts

Saturday, April 18, 2020

When The Party Decided To Play "HeroQuest" To Kill Time Between Adventures

The Crew had been hard at work since they'd first been hired to work the job. It had been a simple smash and grab in a dungeon, and so the guild had scraped the bottom of the barrel to see who they could come up with. What they got was a bunch of do-most-dirty-job crooks and hard cases who got put together on a team, and told to go find a magic globe. A dragonborn deserter from the army who was always ready to bust heads, a kobold sorceress with a rap sheet longer than her tail, a tiefling warlock with a specialty in blackmail, and a half-orc who'd escaped from a prison colony on false papers, they were a motley bunch who were always hard up for cash. They didn't know what the globe was, and didn't really care, as long as they got their membership cut of the job when everything was said and done.

Will Work 4 Phat Lootz
They outdid themselves, and pretty soon that one job spiraled out into madness. The Crew found themselves on retainer to a secretive organization hunting magic items across the world, facing the marshaling forces of a dire threat from a forgotten world, and dealing with bloodthirsty assassins and fellow thieves around every corner. They even won a landmark court case at one point, as mentioned in That One Time The Party Solved The Plot With a Legal Battle.

Of course, the organization that employed them was run by a dragon, and as long as little pieces of his hoard made its way into their hands, the Crew was more than happy to keep fighting the good fight.

However, as with every campaign, we eventually hit a long, slow patch where schedules got disrupted, the DM was feeling stressed, and we were just having some trouble getting together at our usual time and place. When that happened the Crew was on an airship, flying toward an island of underground tieflings who worshiped the lord of shadows. So, to pass the time without losing the spirit of the game, the DM did something interesting...

He had us play HeroQuest... in game, and in-character!

The Best Game Ever Made!



While HeroQuest was a gateway to RPGs for most folks, my group hadn't really heard of it until we came across the above video from Bardic Broadcasts. And as you can see, it's the best commercial that was never made for the game. For those of you who haven't played HeroQuest personally, it's basically a tabletop fantasy board game that's one step down from a full RPG similar to the games Wrath of Ashardalon or Castle Ravenloft from Wizards of The Coast. You all take on roles of the barbarian, the dwarf, the elf, and the wizard, put into a dozen different scenarios that make up their own campaign. You contend with monsters, and the machinations of the evil wizard who sits behind the screen and attempts to lead the heroes to their doom.

Our DM had been searching for a copy of this old game for a while (they tend to go for a few hundred dollars at best, given that it's out of print), and he'd finally gotten his hands on one around the time the campaign hit a snag. So we all decided to let the campaign sit, and play HeroQuest for a while... but we were going to do it as our characters while we were in transit to the next part of the adventure.

And it was goddamn hilarious.

The green dragonborn took the role of the barbarian, and for a while did his best to roleplay the stalwart hero instead of the heavy-drinking, hard-partying skullcracker that he actually was. The kobold sorcerer grabbed the dwarf, adding new aspects to the character's backstory, and bringing in a slew of extended family members whenever one dwarf died. The half-orc monk took on the role of the elf, trying to use grace and flourishes but always falling back on smashing stuff in the face. Even the tiefling warlock occasionally dropped in as the wizard, who was without fail smoking a particularly large blunt in between flinging fireballs and lightning. All the while the game was being run by one of the goliath crew members on the airship, who suggested it as a way to pass the time on their journey.

The Game Within The Game


HeroQuest is a fun game all on its own, and if you can find a copy you should pick it up as long as the price isn't too unreasonable. But roleplaying characters who are, in turn, roleplaying other characters was a trippy experiment, and one that yielded some amusing moments. More than a few jokes between the PCs while they were sitting around the game board recurred even after the campaign picked up and kept going, which was particularly funny.

Every now and again we still do a time skip, and rewind to the HeroQuest scenarios. And I have a feeling that, once the actual campaign is over and the villain vanquished, our heroes will once again pick up their dice cups a flagons to find out just what sort of adventures they can have sitting around that table in the back of the tavern.

Next Time on Table Talk!


With so many games paused thanks to the pandemic, my Runelords tales are on-hold for the time being. But hopefully I can keep sharing a few amusing asides like this week's tale until we can finish out the last of that campaign. So stay tuned, and I'll see you next time on Table Talk!

For more of my work, check out my Vocal archives, as well as the YouTube channel Dungeon Keeper Radio where I help out from time to time. Or, to check out books like my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Monday, April 22, 2019

5 Horror Board Games You Should Have on Your Shelf

As much as I love RPGs, sometimes I just don't have the energy for a full dungeon delve or battle with the outer madness from beyond the stars. But I still want the opportunity for a fun game I can play with a few friends that can lead to some memorable experiences. Last month I wrote a post titled 5 Fantasy-Themed Board Games You Should Have On-Hand (For When Players Don't Show), and I thought I'd follow it up by talking about some scarier games this month.

Because I'm an avid fan of spooky things in general, and these are some games I always enjoy playing.

#1: Betrayal at House on The Hill


You knew this one was coming.
I fell in love with this game the first time I played it (that story is in the entry So I'm Related to an Ax Murderer for those who are interested in reading it), and no matter how many times I've played this game I've never had the same experience twice.

The short version, for folks who've never played, is that your little party are going up to the creepy old house on the hill to poke around. Mediums and curious kids, college athletes and old priests, the layout of your party changes almost as often as the floor plan of the house itself. Once you enter, you need to look for items while avoiding dangerous happenings. When the omens are right, though, the haunt begins! Will it be a ghostly murderer, an ancient hag, an angry beast from the bowels of the earth, or a werewolf on the rampage? All of these, and more, are options depending on what room you're in when the final omen reveals itself.

While the original Betrayal at House on The Hill is great, I recommend grabbing it and the sequel Widow's Walk at the same time in order to maximize your options. While I haven't had the spare dosh to get my hands on a copy of Betrayal Legacy yet, I am very interested in seeing what it brings to the table.

And, of course, Betrayal at Baldur's Gate allows you to get all Dungeons and Dragons on this game, for those who still want at least a fantasy setting with their horrific monsters.

#2: Zombies!!!


Seriously gross, and seriously fun!
The first time I ever played Zombies!!! was when two players didn't show up for a game night, so we set aside the campaign and brought out this little piece of zombie survival goodness. The idea is simple; you're all in a town that's been overrun by zombies, and you need to get to the helipad in order to escape. In addition to being filled with the walking dead, though, the town is just packed with weapons, health kits, and even extra ammo to help you keep whacking zombie skulls while you stay on the move.

While the basic version of the game gives you a full town, and several modes of play (competitive, cooperative, etc.), I'd really recommend shelling out for the full package with all the extras if you like the game. You don't need everything in The Ultimate Collector's Box, but with super soldiers, zombie clowns, zombie dogs, a mall, a university, and army base, and dozens of other areas of play and optional rules, it really does give you everything you could ask for.

Except a bigger table to hold it all, that is.

#3: Arkham Horror


Mmm... now with 350% more cultists!
I love H.P. Lovecraft's work, problematic as many of the old pulp stories are, and I particularly enjoy games that draw on the Cthulhu mythos. And while I don't personally own a copy of Arkham Horror, one of the best ways to get me to sit down in the game room at a convention is to offer me a seat for playing a round of this game.

A branching path game where you can assemble your team of investigators to try to stop the strange cults, aberrant monsters, and awakening gods of the mythos, this one is always an absolute ball. Even when everyone dies, goes mad, or both in no particular order, it's still a good time had by the table.

#4: Coma Ward


Now we're getting serious.
I remember seeing a video for Coma Ward when it was first coming out, and it immediately hooked me. Because while I love horror-themed RPGs, they can be a little intensive in terms of time and effort over the long-term. But a board game where you all wake up in a coma ward with no memory of who you are, and have to piece it together while dealing with horrific hallucinations and other threats to your body and sanity that will only last a few hours can keep the screws nice and tightened.

I will say that this one runs the risk of getting silly and campy if folks aren't invested, and playing it straight may not be to everyone's taste. Still, if you like the sort of stuff that makes your skin taut and your hair stick up at the back of your neck, this one can be a lot of fun.

#5: The Last Friday


And last, but not least...
I have a thing for slashers. And for those of you who care about such things, I'm a die hard Jason Voorhees fan (I wear a hockey mask ring when I'm out and about, just so other horror fans know). So, while this game is a blatant, Sam's Club Brand Horror version of Crystal Lake, that doesn't bother me in the slightest.

If anything, it enhances the amusement factor.

The Last Friday is a pretty simple game. One player takes on the role of the musclebound maniac trying to kill everyone, and the rest of the table are the camp counselors scrambling to stop him. As their friends die, though, the counselors dig deep, and become hunters, banding together to put a stop to the slasher once and for all... or to die trying!

And, if you're curious, there's a sequel game, too. Last Friday: Return to Camp Apache deals with a new horror being unleashed... a demon that tortures and slaughters people in their dreams. And while the illustration on the cover looks more like Wolverine than everyone's favorite burned-up child killer, every horror fan out there couldn't help but see the colossal wink that comes with this one.

Bonuses!


Well, you've had your five recommendation, but wait, there's a couple of bonuses for you! If you're a fan of both cheesy B horror films, and you like digging through resale shops looking for out-of-print games, then you should keep an eye out for Grave Robbers From Outer Space! I wrote a longer article about it subtitled The Best Card Game You'll Never Play for The Dead Walk a little while ago, and serious horror game enthusiasts should definitely keep an eye out for a copy while they're on the prowl.

Also, if you're a fan of all things horror (in addition to gaming in general), then you might want to take a look at some of the articles up on my Horror archive. It's small for now, but it won't stay that way for long!

That's all for this week's Moon Pope Monday! Do you have a recommended game I missed? If so, leave it in the comments below!

For more of my work, check out my Vocal and Gamers archives, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, March 26, 2018

Want Cheap Minis? Wizards and Five Below Are Here To Help!

If you are part of any online gaming groups, chances are you've heard about Magic The Gathering's Arena of The Planeswalkers board game. It allows two to four players to take on the role of planeswalkers, gives you cards to play, map tiles to place on the board, and a small legion of minions to call upon in order to crush your enemies.

All in all, a fun way to spend a few hours.
While this game is just fine on its own, it's all the components that come with it that caught my eye. There the five planeswalker minis you can see on the front, but there are also thirty monster minis, map terrain, and a black D20. Which, for what I paid for it, makes it one hell of a haul.

That is some serious swag for $5.
If you've seen this game lurking around your friendly local gaming store, or up on a shelf in one of the few toy stores we still have, you likely saw a pretty big price tag on it. However, if you are fortunate enough to have a Five Below near you (which I do, and this tip was what got me to go in there in the first place), you might be able to grab one of these for a fraction of what it should cost.

So, whether you're just looking to add some monsters to your collection, get some cheap minis, or you genuinely want to try the game on for size, keep your eyes peeled for it. I don't know why it is so cheap, if it just didn't move copies or something, but it's at a bargain basement price now.

Also, if you don't happen to have it near you, it's possible to grab a copy over on Amazon. It's a little more expensive, but if you've got Prime, you can still get all this for a little more than a ten-spot.

That's all for this week's Moon Pope Monday. The Internet tipped me off to this find, so I thought I'd do my part to spread the word. If you'd like to see more of my work, go check out my Vocal archive, or stop by the YouTube channel Dungeon Keeper Radio where I and other local gamers get together to make videos on gaming advice, skits, and lore for the world of Evora. If you want to stay on top of all my latest releases, then follow me on Facebook, Tumblr, and Twitter. And, if you want to support my work here on Improved Initiative, head over to The Literary Mercenary's Patreon page, or click here to Buy Me A Coffee! Either way, I'll shoot you some sweet gaming swag as a thanks for your help.

Saturday, October 7, 2017

So I'm Related To An Ax Murderer (A "Betrayal At House On The Hill" Story)

I love roleplaying games, and part of what draws me to them is the story component. Because sure, it's fun to find feat combinations and spell interactions that can give characters new powers and strange abilities, but it's the potential for story arcs, character development, and unique narratives that always keep me coming back to the table with my dice in hand.

It's that love of story that made my first round of Betrayal at The House on The Hill so much fun, and made it a game to remember for me. And I figured that since we're officially in the spooky part of the calendar, this would be a good gaming story to share this month.

A super-casual RPG if ever there was one.

The Return of Crimson Jack


Now, I had never played Betrayal before, but some friends sat down and gave me the run-through. You pick one of the game's pre-made characters, who have all chosen to come to this creepy old manor house for one reason or another. Every turn, a player can explore new parts of the map (using modular map tiles to create a new house to explore every time you start a new round), and when you draw a card, your movement stops. You can draw items, events, and omens in rooms marked with their symbols. Every time an omen happens, you grab six of the game's special dice, and roll. If the number of pips that come up are less than the number of omens at the table, then the Haunt begins. Characters will also have to regularly make checks based on their four abilities, which will fluctuate depending on events, items, combat, and other factors.

In short, it felt more like a pick-up-and-play RPG to me than your average board game does.

So what awaited us in this creepy ruin?
The character I was driving that night was Ox Bellows. Big as his namesake, and about half as smart, Ox was a solid starting choice for someone used to the barbarian. The party immediately splits up, with most characters exploring the ground floor. Ox, being too dumb to be afraid of the creaky old manor, goes upstairs to poke around.

In the first few rounds, we found all kinds of stuff. A junk room with an abandoned syringe in it, a safe in the wall, a moldy laundry room, and a coal chute to the basement. Ox even found an old fire ax laying around upstairs. He didn't really need it, but it eased that little specter of doubt in his mind that maybe, just maybe there was something he should be afraid of.

Then Ox opened a door, and was looking around, when he heard a creaking downstairs. A hulking figure with a tattered mane of black hair stood in the entryway. His square-toed boots were crusted with mud, and blood, and in his hand he held a massive, bloody knife. Crimson Jack, the man who'd killed half-a-dozen sorority girls in this tumble down manor before he was finally brought down, had come home.

Stack 'Em Like Cordwood, Boy


It doesn't take long for bloody Jack to set about his grim, gruesome task. He found the psychic woman in the kitchen, and cut her throat before she could so much as scream. He left her gurgling out her life essence into the hungry sink drain. He met the professor in the foyer, and rammed his blade into the old man's chest like a railroad spike. The little girl shrieked, and ran up the stairs clutching her teddy bear. Before she could decide which way to run, the gleaming blade of the fire ax whistled through her neck, and sent her little head bouncing down the stairs. Her little friend was aghast, and he pelted down the stairs, away from the ax-murderer in the letterman jacket. He swung hard with everything he had, but Jack picked up the boy by the front of his shirt, and cut his throat.

That was when Ox smiled his dopey, aw-shucks smile from the top of the stairs, and gave his Uncle Jack a wave. It had been years since he'd seen him. Jack stepped over the bodies in the foyer, and looked up at his nephew with a proud grin. What a big boy he'd grown up to be. It looked like the party had died around this place, but the night was young. Wasn't there a sorority shin dig going on down the road?

"Yeah, Uncle Jack, I think there is. I know a girl named Suzie that should be there. She could get us in..."

That's all for this month's Table Talk. A snacky little story, but it shows how one good experience can hook you on a game forever. If you'd like to see more gaming content from yours truly, then check out my Gamers archive over at Vocal. It's growing a little every month, and there should be new stuff there all the time. If you want to keep up-to-date on all my latest updates, then follow me on Facebook, Tumblr, and Twitter. Lastly, if you want to help support Improved Initiative, just head over to The Literary Mercenary's Patreon page. If you pledge at least $1 a month, I'll also toss you a bunch of sweet gaming swag as a thank you for your support!