Showing posts with label minis. Show all posts
Showing posts with label minis. Show all posts

Monday, January 20, 2025

An Easy-To-Make Village Noticeboard For All Your Quests And Warnings

Folks who keep a regular eye on my release schedule may have noticed I had a fresh RPG supplement drop this past weekend. If you didn't see it, consider grabbing your copy of 100 Ads And Announcements For A Village Noticeboard! It's hit Copper status at time of writing, and it would be awesome if we could push it up to Silver by the end of the month.

Because this supplement has been surprisingly popular, though, I wanted to draw some particular attention to a video that's over on the Azukail Games YouTube channel. It's been a while since it went up, but if you're into making your own, unique terrain to put onto the map, this is one you'll get a lot of use out of!

All righty... which of these are within our CR...?

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Location For Your Quests?


While it might seem a little hamhanded, the village noticeboard is something of a standby for a lot of games because it's a simple way for the GM to get new jobs into the hands of the party, to share local news, and it's a fun little addition to a setting and story. Particularly if there are actual mysteries involving who is posting notices, or if there are Easter eggs hidden in some of them.

This goes double if you're one of those GMs that likes to print out or otherwise make notices players can hold in their hands. And if that's an addition you'd like to make, don't forget to check out How To Make "Parchment" Paper Using Tea, in addition to the video below.


I mostly wanted to draw attention to this video because it was one of the earlier ones Adrian made for the channel, and because it uses some of the great resources you can find over on the Crooked Staff publisher page. While I don't have a full setup for miniature crafting and terrain making myself, this has been in my queu for a while, and it was honestly the inspiration behind my latest supplement.

Additionally, if you're looking for some pre-built places to feature these rumors, consider grabbing yourself a copy of either 10 Fantasy Villages, or Towns of Sundara while you're at it!

Lastly if you're the sort of person who enjoys making minis and terrain pieces, make sure you stop by the Azukail Games YouTube page, subscribe, like, and leave some comments! Especially if there's something in particular you'd like to see go up next!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, June 16, 2024

Breaking Down Army Men: Medals of Honor

It's been a couple of months since my RPG Army Men: A Game of Tactical Plastic hit the market. While we're just about a dozen sales away from Copper status (so pick up your copy today to help us get there!), I didn't want to let the grass grow under my feet with it. While the first supplement Army Men: Threat Assessments dropped the first month after the full game was available, the second supplement is now out from Azukail Games!

For this week's Crunch installment I wanted to take folks inside Army Men: Medals of Honor, explain its general purpose, and see if it gets your own wheels turning!

That which doesn't kill you expands your ribbon rack.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Recognition and Reward


Rewards for your actions are pretty standard in most RPGs. In a traditional game you tend to get loot from the dungeons, or you get treasure which you haul back to town in order to buy upgraded weapons, armor, etc. In some instances you'll also receive story rewards (such as a character being knighted for their service to the crown, or being given a castle and estate) that, while impressive, doesn't really do anything for you mechanically except give you a base of operations to store your stuff.

In a standard game of Army Men, though, players are a squad of troopers acting in service to the Plastos Federation, or one of its member nations. Because they're part of the armed forces, they don't show up with their own weapons, armor, and extra gear; they requisition it before the mission. This gives the Game Master a great deal of latitude regarding how over/underarmed the players are, and the challenge they're going to have to face once (or if) combat begins. However, players also tend not to get any kind of loot on their missions, since they draw a salary from the government that employs them, and their enemies are likely to be gigantic bugs with no concept of monetary value or currency. So when the question of rewards came up in my mind, the obvious solution seemed to be medals and commendations; after all, if you show bravery in the field, and you accomplish a mission with efficiency and skill, that's usually the way to mark such a deed.

Some medals require greater sacrifice than others.

That is where Army Men: Medals of Honor comes into the picture. Because while completing missions and returning to give your post-action report is how your troopers go up in rank (the game's term for your character level), I didn't want that to be the only benefit of living to fight another day. The medals system, introduced in this supplement, allows Game Masters to give out awards to individual characters, or entire squads, who have managed to accomplish certain, notable feats while on the battlefield. And while these medals have significance to the story and the setting, each of them also comes with an additional ability granted to a recipient.

For example, the Distinguished Marksman Badge, which is awarded by the Acetal Alliance, requires that an individual trooper score a minimum of 50 critical hits against targets who are at least 30 feet away. A separate track must be kept for pistols and rifles, as each medal has its own requirement. Once a trooper has earned this medal, their critical hit range with the weapon type in question expands from natural 20s, to a 19-20 range (though a roll of 19 must still hit the target's armor class to qualify as a critical hit).

This supplement contains 50 medals, with 10 examples from each nation, as well as 10 medals given out by the Plastos Federation as an organization. While some of these medals are nation-specific (meaning that recipients must be members of that particular nation's armed forces in order to qualify for these medals), others are available to any member nation's army, or may be awarded for joint operations where multiple nations are working together toward a single end.

As With Equipment, The Power Is In The Game Master's Hands


While this system may seem like just another way for players to rack up additional powers on their sheets, since medals can grant additional skill proficiencies, bonus languages, rerolls of certain checks, and so on, it's important to remember that the circumstances surrounding these medals has to be facilitated by the Game Master. Whether it's ensuring that characters are part of a certain nation's military, or that certain opportunities come up on their missions, these medals aren't things players can get without Game Master assistance.

You need to set them up with the situation required to earn them.

With that said, if you're going to use the medals system, I encourage Game Masters to make players aware of it, and to ask what kinds of commendations they'd like their troopers to earn by the end of the campaign. Because while being rewarded for one's achievements in the field is always gratifying, sometimes it can be just as motivating knowing that every mission brings you one step closer to earning a particular medal!

Bonus Content: New Weapon Property Unlocked!


In addition to the medals system, and all of the examples I've laid out for Game Masters to add to their Army Men campaigns, I also dropped a little bonus into this supplement. We now have the Experimental weapon property, which is a property describing weapons that have yet to be fully field-tested, and which aren't entirely reliable just yet. This is meant to be a foot in the door, as one of the expansions I've wanted to write for the game is Army Men: Weird War, where in addition to a bunch of new casts, training schools, exploits, monsters, and more, I also wanted to introduce some sci-fi style weapons, armor, and equipment. Because while these weapons would put a lot of raw power into your troopers' hands, they also represent a risk if something goes wrong.

But you can't work out the bugs if you never test the equipment under battlefield conditions... right?

So if this weapon property (in addition to the sample experimental lightning rifle listed in the supplement) is something you want to see more of, make sure you grab your copy today, and let me know in your review. Additional experimental equipment suggestions are encouraged as well, so if you have something you really want to see, feel free to include that, too!

Like, Follow, and Stay in Touch!


That's all for this week's Crunch post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, May 21, 2024

Trench Crusade: A Miniature Skirmish Game You NEED To Check Out

The drums of battle sound, and the hymns of war boom through the conflict, carried on the burning drafts of artillery. Blasphemous slugs tear through the air with a demonic screech, rending apart the flesh of those whose faith isn't strong enough to see them across no-man's-land. Devils prowl the trenches, and the zealous howl their prayers so loudly they can be heard over the thunder of the guns.

The Crusade marches onward... do you have the conviction to see it to the end?

It smells your fear... and it will feast on the souls of those weak enough to let it.

What The Hell is Trench Crusade?


Trench crusade is a grim look at an alternate timeline of horror where a portal to hell opened in the center of the Holy Land. From that point onward, the war never stopped, and now in addition to steel and faith it's a clash of arcane powers and infernal machinery as the dark reflections of the worst of humanity try to push into our world, and to claim more and more of it for themselves.

That short description is fun enough by itself, but the art is what sells this game for me. Looking like the bastard hate child of Beksinski and Bosch, these hellish illustrations (many of which already have minis) will call out to the hearts of those who love Dark Souls, Bloodborne, and Warhammer 40K, along with other terrible, grimdark fantasy settings. Mike Franchina is the major name and talent behind much of this art, and in conjuction with designers like Tuomas Pirinen (a designer who worked on Mordheim) and sculptor James Sheriff, this game looks just the right kind of disgustingly beautiful!

Come on... LOOK at this damn thing!

The playtest rules, and a lot of the lore are currently available at the Trench Crusade website, and I highly recommend folks grab them and take a look. Not only that, but you should follow them on Twitter to make sure you get their updates as well!

As a final note, I owe a small bit of thanks to the folks who have been pitching a fit about wokeness ever since Games Workshop announced there were (and retroactively always had been) female members of the Emperor's Custodian Guard. It appears that many of them jumped ship from Warhammer 40K (good riddance), and started looking for other communities to take their unwanted views to. A lot of them found Trench Crusade, and started trying to plant their flag in this game. However, as the mods in their communities made clear, Trench Crusade is not a place for people to discuss real world politics. They also made it clear that a person's sexuality and gender presentation is not a political issue; it is simply who they are, and they should be respected as individuals. People who wanted to start a beef over that have found very quickly that this community has no time for any of that nonsense.

So, if you ask me, that's one more great reason to go and support this game! Or at least check it out so we can keep getting art, lore, and minis for it.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, February 19, 2024

Army Men and The Astra Militarum (Warhammer 40K and My Latest RPG)

Regular readers on this blog have probably noticed that I'm a fan of the grim darkness of the far future. I've even written several stories that take place in the 41st millennium, many of which have been adapted into rather popular audio dramas (as I mentioned recently in my post More Audio Dramas, Grimdark Tales, and Fantastical Fiction!). What folks might not know is that I love the Imperial Guard, and theirs are some of my favorite stories to tell.

And since I had them on my mind recently, I wanted to share a fun little hack for anyone who may have a Warhammer 40K army or two laying around, and who'd like to adapt them as the figures for a game of Army Men: A Game of Tactical Plastic!

Forward! For The Emperor!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Grimdark Meets Plastic


For those who are unfamiliar with Army Men: A Game of Tactical Plastic, it features the resinous peoples of the Plastos Federation standing against the invading forces of the vespoids; colossal, insectile creatures who seem bent on destruction. Though the war has been ongoing, there's not a clear victor in sight, leading to a constant need for more soldiers, training, material, and more! Additionally, though resinous persons come in several different types, and from many different nations, they are (nominally, at least) united in their battle lines against these invaders... and anything else that threatens them!

Forward! I want that anthill to be nothing more than a smoking crater!

So what does this have to do with the Astra Militarum and the grim darkness of the 41st millennium?

Well, Army Men was explicitly designed so that the little plastic soldiers we all know (and which many of us still have in our closets) would be accurate representations of the world in which we're playing. The same is true for the giant insects of their enemies, and the fortifications that make up their battlefields. While it is still an RPG, much of it is combat-forward as you and your squad struggle to accomplish your missions.

If you're an Imperial Guard player, and you have your army (or armies) on-hand, these themes map pretty clearly onto their typical deployment against a tyranid force. Not only that, but it's simple to take the colors of the resins (green, gray, red, blue, and tan) and to attach them onto particular regiments of renown that their abilities fit best. My personal choices (though I'd encourage players to do what they feel is most fun for their game) is:

- Green: Catachan
- Gray: Cadia
- Red: Valhallan Ice Warriors
- Blue: Mordian Iron Guard
- Tan: Armageddon Steel Legion

Whether you just prefer the DND 5E mechanics with some extra tactical rules, or you just don't really jive with the other Warhammer 40K RPGs that are available on the market, I'd suggest folks give this retrofit a try if they've been looking for something simple, easy, and which they already have figures and map terrain for!

Notes on Expansions and Gaps


Before anyone rushes off to grab their copy of Army Men, I wanted to put a few qualifications on this week's recommendation. Because while I've been having fun playing around with it, there are some things that might be deal breakers for more diehard grimdark fans.

First and foremost, variety of antagonists. The base bestiary found in Army Men: A Game of Tactical Plastic has normal animals, as well as bandits and rogue soldiers (for those who want to track down traitor regiments), but its primary focus for monstrous/alien enemies are the vespoids. And while there have been some notable additions to the monstrous creatures a squad might face in the first expansion Army Men: Threat Assessments, there is definitely a rather limited bestiary to draw on at the moment.

Second, the game has yet to expand out into all of the possible equipment for fighting a war. While there's a lot of man-portable weaponry, it's currently focused on the older types of weapons seen with army men toys. Additionally, the rules for vehicles and heavy artillery have yet to be added, as the initial game focuses on the actions taken by individual squads of troopers.

There are plans to expand into all of these areas for the game, with supplements like Army Men: Motor Pool to cover vehicles, vehicular combat, etc., and Army Men: Weird War where things like psychic powers, more advanced weapons tech, and other strange, sci fi additions will be made. While we aren't there just yet, there are definitely plans for getting energy rifles, tanks, huge cannons, and more onto the tabletop! I just didn't want anyone who saw this week's installment, and thought it was a cool idea, to be surprised that the game is still on the ground floor in terms of what's available in the base book.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, February 5, 2024

Army Men: A TTRPG Where The Book Is The Most Expensive Part of The Game

There's a lie all of us fans of TTRPGs have heard at least once, and which many of us have probably said it to someone looking to get into the hobby. "Oh, how much does it cost?" they ask. "Not that much," we say, lying. "All you need is a book, some dice, a pencil, some paper, and your imagination!"

Those of us who've been in the life for a while, of course, know that this is a technical truth at best. Because the more you play, the more stuff you tend to acquire. From extra dice sets, to battle mats, to dice towers, the accessories add up... and nowhere do a lot of us spend more money than when it comes to miniatures (and sometimes) set dressing.

Now, a lot of us will use creative substitutions as our physical representations, and while they get the job done, it can sometimes scratch the paint on our immersion. For Army Men: A Game of Tactical Plastic, though, I wanted those cheap phys reps and Dollar Store plastic figures to be accurate representations of the field you see before you!

Pictured: A World-Accurate Miniature

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Spill Out The Toy Box!


A lot of us likely remember the days of the old Army Men toy soldiers from when we were little... well, they're still in production! Not only that, but they come in a wider variety than ever before, and their price is still pretty far below what you'd pay for most gaming-specific minis. For example, a classic, 400-piece collection of armies that has the green, gray, red, and tan soldiers (leaving out only the blue from the RPG itself) only runs you about $18. Detailed, action sculpts different from the standard soldiers of yesteryear are a little more expensive, but you still get 100 troopers for about $14. There are even packs of Army Women which, while a little pricier at $15 for 36 figures, have some pretty great detail that will really make them pop on the board!

There are even sets that have towers, bridges, tanks, tents, sand bag walls, and more, all for significantly less than you might pay if you went shopping for miniatures terrain that you'd see in a war gaming store. The Ikasus set and the Flexzion set are perfect examples, especially when you consider that both are under $20!

What about the enemies?

While some missions will have you fighting other resinous persons (whether it's dealing with those under the effects of mind control, squabbles between nations within the Federation, or simply dealing with unscrupulous mercenaries), a lot of the monsters your squad will fight in this game are other members of the discount toy aisle that a lot of us likely had sitting in our toy boxes as kids. The Vespoids are insectoid creatures that range from medium-sized, all the way up to huge, which lets you break out most of the giant spiders, ants, wasps, and other weird plastic bugs you might have. There's also the plastic dinosaurs, which are in the base book's bestiary (though I haven't disclosed where one might find them just yet)!

And if you're one of the folks who has picked up the expanded enemies and creatures found in Army Men: Threat Assessments, this trend continues. Creatures like the newly introduced mechanical menaces the Mekanauts can be easily replicated with the Futuristic Space Battle Toy Set, which has all the robots, droids, and alien creatures you could want! And if you look very closely at the illustration on the cover of Threat Assessments, then you might see why having some alien miniatures on-hand for future missions for Army Men might just be a good investment.

A Last Tip on Mini Preparation


It is perfectly acceptable to take the minis I've mentioned out of the bag, and play with them as-is. They'll be perfect represenations of the setting with no further work on your part... however, if you want to add a little bit of extra to your minis, consider grabbing some Nuln oil and giving your small soldiers a wash to really make the details on them pop! Vallejo black wash will do the job just as well, if you're keeping an eye on your budget, too, and you can get a lot of minis done with just one bottle... though putting a seal on them to protect the wash is a good idea, too.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, December 25, 2023

"Threat Assessments," "Medals of Honor," and More in 2024 For Army Men!

While I've been quiet about the project for the past several months as proofs get sent out, and prints get finalized, my first ever TTRPG Army Men: A Game of Tactical Plastic is currently on-schedule to be released in Spring of 2024! And in case you missed it, forgot about it, or you find yourself with a little extra holiday cash to spend, you can still grab a copy for yourself.

However, I don't just want to remind folks that this game exists. Rather, I wanted to give regular readers some updates on what's going on behind the scenes, and some of the things I'm currently working on for additional supplements and expansions that should be hitting the ground right behind the initial release!

We've got incoming!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Reinforcements on The Horizon!


While the initial Kickstarter for Army Men was a success (once again, a huge thank you to everyone who helped make it a reality), we didn't quite manage to reach any of our stretch goals, much less make the huge splash that some projects out there have. So while we don't have the extra scratch to put together any extra large rulebooks to cover additional genres and styles of play (yet) my hope is that the game will grow in popularity, and that there will be an audience demand for more once people get a look at what I and the rest of the team made.

However, there are a couple of smaller supplements that I'm currently tinkering with that I feel I can talk about to peak folks' interest. Because while the initial project was a rather large labor of love, there's still so much more that I feel we can cover with this game!

For unflinching valor under fire...

One of the first supplements I've been working on is something I'm tentatively titling Army Men: Medals of Honor. In this RPG you don't really have personal equipment the same way you do in traditional games; rather, you requisition your equipment before your mission. This cuts down on the constant treasure grabbing, and it provides your Game Master a relatively easy method of helping set the tone for your mission, as well as your difficulty. However, something I wanted to introduce as a kind of milestone mechanic was the concept of medals you can be awarded for your conduct. So whether you performed deeds of great valor, you saved companions at great risk to yourself, or in some cases survived what should have been a suicide mission, characters (or even entire squads) may be awarded these medals.

While that's fun for your story, and really adds to the military flair of the game (pun very much intended), the idea behind the medals system is that it will give you some kind of bonus that you can carry forth from that point onward. For relatively "easy" medals, like the Crimson Badge (the Styric Republic's equivalent of the Purple Heart with Silver Cluster, for those in the know), this might allow a recipient to, once per mission, gain temporary hit points when they would otherwise start making death saves because they're so used to fighting through injuries in the field. Alternatively, the Order of The Circle is a medal that denoted those who have been recognized by the ruler of United Polymeria (the equivalent of being knighted by the British crown, and just as with this honor, those not from the nation may only be given an honorary version of this medal). This medal may grant one bonuses in social situations, access to facilities they would normally be restricted from, and other benefits.

My hope is that all of these medals will be fun and useful, and that it's one of the many systems in this game that end up getting expansions both by myself, as well as by people who play Army Men!

They're in the goddamn trees!

The other supplement I'm currently working on which doesn't have a title as far as I know (but which I have labeled Threat Assessments in my notes), is a collection of additional antagonists for folks to use in their missions to spice things up a bit!

The base book has a bestiary of threats, ranging from regular animals one might have to deal with, through a dozen different varieties of Vespoid (the colossal, insectoid menaces that caused the different nations to unite into the Plastos Federation in the first place), but one of the original tiers on offer was to help design new monsters and threats... so that's what this project is going to do!

While there are going to be new vespoid forms and mutations, there are also going to be a variety of other types of enemy introduced through this supplement. Some are riffs on other types of toys (both the Creepy Crawlers and Easy Bake Oven were put forth by folks who supported the Kickstarter), but you're likely to also find those cheap, space-age looking robots, along with some unsettling military experiments that may have slipped the leash, and escaped from the laboratories of the various Federation nations.

EDIT: Threat Assessments and Medals of Honor are both now live on DTRPG!

What Could Be Next?


My hope is that these relatively modest projects are just stepping stones to bigger things for this game. As I mentioned in older posts like What's Next For "Army Men: A Game of Tactical Plastic" After The Kickstarter?, I still want to put together supplements like Motor Pool where I get into vehicles and vehicular combat. I'd also like to work on the next book Soldiers of Fortune, which discusses missions undertaken as freelancers and mercenaries, which will introduce new casts (classes), weapons, monetary tracking systems, and even a reputation system that will play into what kinds of clients you may attract, as well as how famous (or infamous) you and your fellow contractors are.

And, of course, I'd love to produce mission packs so that you have some objectives to send your various squads after. Covert operations, bug hunts, reconnaissance, naval patrol... there's a whole lot of possibilities out there! But, as with all things, how much time, effort, and energy can be dedicated to that will depend partially on you. You are the players and the Game Masters, and we need your support to make the game bigger, better, and more expansive than it already is!

So please, get yourself a copy if you haven't yet, and tell your friends about us so we can keep building interest and excitement in this game, and its unique setting. And if you're just hearing about this game for the first time, and you're wondering just what all this hype is about (not unusual, FB ate a lot of my attempts to spread the word earlier in 2023), then check out Under The Hood With "Army Men": A 5E Game With A Lot of Tactical Add-Ons to get the low-down on what the game itself is like, and some of its more unique selling points. And in the event you didn't see it, check out the short video I made for the Kickstarter itself to really get folks in the spirits of the game!



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my noir cat novels Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, January 28, 2019

Big Stompy Robots: A Fun, Rough-Edged Minis Game For Mech Enthusiasts

Another Monday has rolled around, and like so many Mondays before it I'd like to take a moment to big-up the signal for a fellow creator. And not just any fellow creator... today I'd like to talk about my friend Nick Tockert's debut release that's now available on Amazon.

The minis game/RPG Big Stompy Robots... or BSR for short.

Good times all around.
I'd like to talk the good, the bad, and the ugly regarding this game. Though, if you just want a solid thumbs up or down, I'd say that if you wished there were more games out there that gave you the ability to pilot a mech without the need to grasp the intricacies of some game's hex grid tango, or to do the quadratic equation to figure out if you hit or not, then it's definitely worth taking a look at.

The Good


Let's start with the good stuff. First and foremost, Big Stompy Robots is as far as you can get from boring. While it might have mechs as the centerpiece of the cover art and game mechanic, there's plenty of other stuff going on here. From alien species that feel like something out of an upbeat anime, to megacorporations battling over resources on a faraway planet, to an aesthetic best described as the love child of Tank Girl and Mechwarrior, this game is a lot of things, but boring isn't one of them.

In addition to the scattershot tone that remembers sci-fi with giant robots in it is allowed to be fun, the rules of the game are fairly simple to learn. And if you've ever played a minis game before, then this one shouldn't take you long to pick-up. It's also fairly easy to teach to a new player, meaning you'll never lack for an opponent as long as you have an afternoon to go through a few test rounds.

The Bad


There are some downsides to this game, but they may be more or less important to you depending on your preferences as a gamer. If you plan to use it strictly as a minis game, one team of mercs versus another, then it gives you just enough story to use as a backdrop. If you're the sort of player who wants to make an RPG experience out of this, though, there really isn't enough material (or enough detail) to put together a fully-fleshed setting and campaign. That's to be expected, since this is the first book. However, the designer has said that if there is a demand for more that he has setting details and expansions in the works so that players can have all the factions, history, and plot hooks they could possibly want.

Additionally, since this game is as indie as you can get, there isn't an accompanying line of specific miniatures to go with this game. Not yet, at least. If you have mechs from other systems, or even minis like Heroclix, those will certainly do the job as placeholders... but miniature gamers may wish they had the right tool for the right job, so to speak.

The Ugly


Not going to lie, this game's independent nature certainly shows through. The art is all hand-drawn by the creator, and while the book is definitely legible and comprehensible it has its share of spelling and grammar mistakes that will jump out at you. None of them obscure the rules or setting, however, in much the same way a hole in the plaster doesn't make your apartment any less livable. But you're going to notice, so you should be aware that it's there before you get too ahead of yourself.

Aside from the lack of polish (there's only so much you can do when you're a one-man operation trying to wrestle Amazon's portal into submission), the game is nice and simple. So if you like garage-band games that have the potential to expand, while still giving you something fun to play right now, go give Big Stompy Robots a look. Especially if you're sick of how seriously games like Mechwarrior take themselves, as if the grimness of the game and setting somehow balances out the addition of, well, big goddamn robots.

That's all for this week's Moon Pope Monday update! If you'd like to see more work from yours truly when you're done giving this game the one-over, then go check out my Gamers and Vocal archives, as well as the YouTube channel Dungeon Keeper Radio. Lastly, if you're looking to get your hands on a new book, why not head over to My Amazon Author Page where you could find stuff like my sword and sorcery novel Crier's Knife?

If you want to stay on top of all my latest releases and signal boosts, then follow me on Facebook, Tumblr, and Twitter. And, lastly, if you'd like to help support my work, then consider Buying Me A Ko-Fi as a one-time tip, or going to The Literary Mercenary's Patreon page to become a patron. Every little bit seriously helps!

Monday, November 26, 2018

Need Cheap Minis? SCS Direct Has You Covered!

If you're a dungeon master, then you know exactly how expensive miniatures can get. While there's nothing wrong with using tokens or cardboard minis (the sort you could download from Paper Forge, for example), there is something a little more real about using three-dimensional miniatures for your beasties. Especially if you want to assemble a small army of zombies at one end of the table, or you want to make it abundantly clear that the entire deck of the opposing ship is swarming with pirates.

Buying that many miniatures isn't cheap, though... unless you hit up SCS Direct, that is.

Roll initiative.

What Is SCS Direct?


You know how everyone always tells you to shop for minis on the Internet, because that's where you find good deals? Well, SCS Direct is one of those digital storefronts I found on Amazon that has all kinds of awesome minis. Not only that, but it offers you packs of them for less than $20!

A brief sample of the minis packs I found include:

- 100 Fantasy Creatures (with wizards, two-headed ogres, unicorns, dragons, and other sundries)
- 100 Zombies (with traditional zombies, zombie pets, graveyard terrain, and other undead things)
- 100 Glow-In-The-Dark Zombies (same as above, but in green, and glowing in the dark)
- Humans VS Aliens (an equal assortment of civilians, and Cthonian horrors ideal for aberrations)
- 52 Robots (a slew of mechanical monsters, ready to populate a sci-game game or tinker's dungeon)

No matter what kind of game you're playing, these minis are something most DMs can afford, and even better they're made from durable plastic. You won't have to worry about fragile parts breaking off every time you move a mini, and they're distinct enough that there's no worrying about separating the monsters from the heroes. A major advantage if you like to run hoard battle scenarios.

If you like more detailed minis then you might be a bit happier with the offerings in the Arena of The Planeswalker game produced by Wizards of the Coast, especially if you can find it and its additional packs like Battle For Zendikar or Shadows Over Innistrad at a fairly cheap price. But if you need bad guys to beef up your map, then the big buckets of goons might be just what the doctor ordered for your next campaign!

That's all for this week's Moon Pope Monday post! If you've got a hot tip for getting cheap minis (or other bargain supplies for gaming) leave them in the comments below! If you'd like to see more of my work, head over to my Vocal archive, or just click my Gamers page to see only my tabletop articles. You should also consider heading over to the YouTube channel Dungeon Keeper Radio, where I work with other talented gamers making videos for players and DMs alike!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter. If you'd like to support me, you could either Buy Me A Ko-Fi, go to The Literary Mercenary's Patreon page to become a patron, or check in at My Amazon Author Page where you can buy my books... like a copy of my sword and sorcery novel Crier's Knife!

Monday, August 6, 2018

Looking For Deals on Terrain and Minis? Don't Go To Your FLGS

If you're a gamer, then you've likely seen those grand set ups at conventions, or on YouTube campaigns where the DM has an entire spread of appropriate map terrain. A whole, miniature world whether it's a dungeon, the town square, or an entire army that's being battled. It looks like a dream come true, but that dream quickly turns into a nightmare when you see how much dealers sell some of that terrain for.

How much!? I could put a down payment on a REAL house for that.
While advances in technology like 3D printing have made it easier to get custom designs, most of us still can't afford to have one of those little miracles in our basement. Don't worry, though, there are plenty of places you can go to find interesting additions to your map.

Head To The Dollar Store


Whether it's the Dollar Tree, Dollar General, Five Below, or some other brand of store where they sell stuff for cheap, pop in there are take a good look around. Specifically, you need to walk down the toy aisle. In the super cheap dollar stores, you'll find bags of plastic toys that are perfect for map deployment. Over-sized wolves, hulking zombies, skeletons, pirates, cannons, catapults, knights, and the list goes on and on. While a lot of these minis won't quite fit in a single space, and they have some trouble standing up, you can easily glue them to a pre-existing base. And if you don't have any bases lying around unused, you can easily cut some from cardboard or plastic. Take a Sharpie to blacken the base, and you have adventurers, monsters, and all sorts of props that could be cluttering up your dungeon. You can even add some small stones or moss onto the base, if you're super dedicated.

It won't be Games Workshop quality, but hey, you're not paying Games Workshop prices, either.
In addition to just looking for those $1 bags of cheap toys, though, give a long, hard look to the board games on offer. Because as I mentioned awhile back in Want Cheap Minis? Wizards and Five Below Are Here To Help! these stores often get games like Arena of The Planeswalkers (which has over 30 miniatures in it, as well as some useful map terrain like boulders, ice walls, etc.). And even if it's not a cast-off from Wizards, board games with interesting minis, a crap load of dice, or even a dice tower, can often be picked up for a handful of change.

Even if you don't find something in the toy aisle, relax. Instead, swing by the craft section, and the home and garden aisle if they have one. You know that red dragon "mini" that's about a foot tall? Well, if you don't mind it having a ceramic glisten, you may be able to find one for $5 or so that's meant to go in your garden. It will be pretty heavy, and will require a base, but you'll see the same look of utter panic on your players' faces when you deploy it, and that's what matters. In addition to colossal beasties the size of a house cat, though, home and garden aisles in these stores are replete with tiny cottages, wells, castles, and other stuff for people who want to build little outdoor scenes in their gardens.

And remember, if the castle you find looks too cheery, all it takes is a coat of black gloss spray paint to turn it into the decaying tower of the wizard Karthandrel.

If That Doesn't Work, Head To Michael's


Chances are you've been in a Michael's craft store at some point. However, unless you went all the way to the back aisles, you may have missed their miniatures crafting section. While it's meant for model train enthusiasts, dioramas, and other miniature still-life art, these aisles can be a godsend for DMs who want to spice up the map.

They literally have everything you could want back there. You want dragons? Got em. Stone walls to mark out dungeon barriers? There are probably half-a-dozen varieties there. You want a grassy mat you can mark off into five-foot-squares? Giants? Sea creatures? Done, done, and done. Some things may require a little bit of constructive trimming and gluing to be made into game-ready pieces, but they won't cost anywhere near as much as what you'd find at a convention.

Especially if you get a store membership.

Michael's has a program where, if you're a member, they send you daily coupons, weekly specials, and birthday perks. So even if that hydra you're looking at is $15, well, you can get it for less than a 10-spot if you wait for a 50% off coupon... which you'll get pretty quick. And while you're there you could pick up some paints and brushes to make each head a different color... you know, in case your players have earned you wroth.

That's all for this week's Moon Pope Monday update. Hopefully you find the advice helpful, and if you know of any specific stores that always seem to have the goods feel free to share them in the comments. For more of my work, check out my Vocal archive, or just go to my Gamers profile to see only my RPG stuff. You could also stop by the YouTube channel Dungeon Keeper Radio where I help out. To stay on top of all my releases, follow me on Facebook, Tumblr, and Twitter. Lastly, if you want to help me keep getting good content to you, then consider leaving my a small tip by Buying Me A Ko-Fi, or becoming a regular patron over on The Literary Mercenary's Patreon page. Every little bit helps, and there's free stuff in it for you as well!

Monday, March 26, 2018

Want Cheap Minis? Wizards and Five Below Are Here To Help!

If you are part of any online gaming groups, chances are you've heard about Magic The Gathering's Arena of The Planeswalkers board game. It allows two to four players to take on the role of planeswalkers, gives you cards to play, map tiles to place on the board, and a small legion of minions to call upon in order to crush your enemies.

All in all, a fun way to spend a few hours.
While this game is just fine on its own, it's all the components that come with it that caught my eye. There the five planeswalker minis you can see on the front, but there are also thirty monster minis, map terrain, and a black D20. Which, for what I paid for it, makes it one hell of a haul.

That is some serious swag for $5.
If you've seen this game lurking around your friendly local gaming store, or up on a shelf in one of the few toy stores we still have, you likely saw a pretty big price tag on it. However, if you are fortunate enough to have a Five Below near you (which I do, and this tip was what got me to go in there in the first place), you might be able to grab one of these for a fraction of what it should cost.

So, whether you're just looking to add some monsters to your collection, get some cheap minis, or you genuinely want to try the game on for size, keep your eyes peeled for it. I don't know why it is so cheap, if it just didn't move copies or something, but it's at a bargain basement price now.

Also, if you don't happen to have it near you, it's possible to grab a copy over on Amazon. It's a little more expensive, but if you've got Prime, you can still get all this for a little more than a ten-spot.

That's all for this week's Moon Pope Monday. The Internet tipped me off to this find, so I thought I'd do my part to spread the word. If you'd like to see more of my work, go check out my Vocal archive, or stop by the YouTube channel Dungeon Keeper Radio where I and other local gamers get together to make videos on gaming advice, skits, and lore for the world of Evora. If you want to stay on top of all my latest releases, then follow me on Facebook, Tumblr, and Twitter. And, if you want to support my work here on Improved Initiative, head over to The Literary Mercenary's Patreon page, or click here to Buy Me A Coffee! Either way, I'll shoot you some sweet gaming swag as a thanks for your help.

Monday, July 14, 2014

5 Life Hacks For Your Roleplaying Table

Moon Pope Monday is usually reserved for amusing videos, funny images, or odd bits of historical trivia. This week we're going to vary that up a bit and give you 5 life hacks that you can use to make your tabletop experience a little more fun (and a whole lot cleaner- more on that later).

So without further ado, here are 5 useful tips and tricks you can use to make your next game just a little bit better.

Tip #1: Tab Your Books


No, seriously, give it a try.
While it might sound like something only an over-protective rules lawyer would do, hear me out on this one. Most players, even players who have been through a campaign or twelve, don't memorize the sections of their books. The index can sometimes be a saving grace, but why look something up in the back when you can just look it up by reading the handy, dandy label sticking out of the side? I can attest from personal experience that tabbing your books might be a sigh-worthy endeavor when you start, but the next time you need to find the exact text for fireball in a big hurry, or look up exactly what the text under Vital Strike says, you're going to be glad you took the time to label all the important sections.

Also, if no one else at your table tabs their books it will be quite easy to tell which ones are yours. This is exceedingly useful for conventions or other big events where books can easily wind up in the wrong bag because no one checks for names before walking on to the next event.

Tip #2: Use White Vinegar For All Your Clean Up Needs


All right, most of your clean up needs.
For those of you who've grown up using modern chemicals to clean your gaming areas, this next one is going to save you money and freshen your space. White vinegar, which costs $1 or less for a sizable bottle, has the ability to clean up spills, remove troublesome ink smears from your maps (it won't pull out stains, but it will get rid of more ink than just a little spray of water), cleans your dice (seriously, give them a good soak and see what comes off of them) and if you make a concoction of 1 part water to 1 part white vinegar, spray it around your game room, and leave it for a night you'll find that gamer funk will vanish like little elves had come in the night.

It's pretty awesome.

For handy white vinegar cleaning recipes check out this link.

Tip #3: Add Terrain (For Cheap)


Ship Combat, anyone?
Anyone who's experienced the difference between playing in a game with 3D terrain versus playing on a flat surface with red and blue lines can attest to the difference it makes. Anyone who's taken a look at the price tags that are attached to those dungeon set pieces can also tell you why only the most die hard gamers (who are also neurosurgeons that moonlight as CEO consultant billionaires) regularly make use of said terrain.

Fortunately for the rest of us there are much cheaper ways to get our hands on good terrain pieces.

The easiest way is to go out into your yard and pick up a couple of pebbles. If you find some that are just the right size then you have accurately represented boulders players can use to get a handle on what's happening. Grab some moss and glue if you want to have rocks that have been where they are for a while. If you have old bike tires and a box cutter then you can make convenient squares for difficult terrain as well. They're also great for marking areas covered by smoke, or which have been destroyed by an alchemist's bomb or a hastily dropped flamestrike. Do you have empty dice cylinders you're not using? Lovely, they make great platforms for enemies that are flying. Do you have unused sugar cubes in your house? Glue them together to form walls, and spray paint them gray for castle stone. Add a clear coat to keep them from crumbling, and you're good to go.

For those who want to get a bit more creative with their scenery without dropping a paycheck and a half at the game store, try heading to the Dollar Store instead. You already know it's the go-to place for minis and monsters (bags of green soldiers, throwaway wild animals, and plastic dragons for a handful of change is not to be sneezed at), but it's got plenty of options for terrain as well. Those bags of legos are a godsend, especially if you're willing to paint them so you have lengths of wall ready to go whenever you need them. Lincoln logs are another great thing to have; you can either make structures out of them, leave them strewn about for fallen trees, or stick them into a base of Playdough and say that they're trees.

Speaking of which, Playdough is your friend. It will eventually dry out into the shape you molded, and you can either add water to make it soft again, or put a clear coat over the dried stuff to make it permanent. Bridges, castle gates, or just chunks that you can use to identify terrain that's high enough for a +1 to hit are all options.

Also, squishable terrain. Everyone loves squishable terrain.

Tip #4: Use Your Markers To Keep Your Mat Rolled Tight


Yeah, I felt pretty stupid too.
I didn't own my own battle mat for the longest time. When I finally did manage to get hold of one from an acquaintance who was getting rid of it I found that no matter how tightly I rolled it up it would always come loose. It would usually stay leaning in the corner, but other times it would just fall apart completely. Add to that the markers I used tended to go AWOL when I wasn't looking, and it was a huge problem unless I had plenty of prep time.

Here's how you kill two birds with one stone. Roll your mat up tight, and then stick the markers into it so that the clips on the markers hold the mat in place. Your mat uses less space, it's always with your markers, and both of them are easy to carry.

Tip #5: Dice Boxes Are Your Friend


Seriously, control this shit!
There are a lot of small parts and pieces that can easily go missing in even the most basic tabletop game. Minis, markers, dice, pens, pencils, character sheets, etc., etc. If you want to keep all of that together along with your sanity then the key is to get organized.

Do that by getting a dice box. If you've got $5 and access to a craft shop then you, too, can have one of these handy, dandy items. Just wander the aisles until you find a simple, wooden box with a sliding top, buy it, and put your dice in it. Viola! You now have a dice box of your very own. If you add a bit of felt and glue it down on the inside you also have an absolutely ideal place to roll your dice without them slamming into other minis, knocking over set pieces, or getting lost for the eighth time under someone else's feet.

Don't lie; you've wanted to slap the person who screws up the map or has to go crawling on hands and knees every turn because they have to add a flick of the wrist just for good luck.


That's it for this installment of Moon Pope Monday! Big thanks to Kat Cichocki for letting me use a shot of her tabbed books, and to all of you for stopping by. If you'd like to keep up on the latest and greatest from Improved Initiative, as well as the sister blog The Literary Mercenary, then sign up by putting your email in the box on the top right, or follow me on Facebook or Tumblr. If you'd like to help keep us going tell your family, tell your friends, leave a donation by dropping a tip into the "Bribe the DM" box on your top right, or stop by my Patreon page and become a patron today!