![]() |
| Don't even get me started on his bodyguard... |
Going Beyond The Basics
What you wear says something about you, but the devil is in the details. For example, say your PC is a man with a shaved head, wearing a brown robe, and walking with a staff. Sure, that tells us the broad strokes, but what else do we notice? Is the robe a rough weave, indicating it was made by hand for utility rather than looks? Is it new, or old? Does it fit well, or was it made as a kind of one-size-fits-all garment? Does it have any adornment, such as a cloak clasp on the chest, or large pockets in the front? What about his footwear? Does he wear pants with the robe, or is that his only garment?
Once you have the answers to those questions, ask what the sum of those answers means. Is this the way peasants and farmers dress in the outlying provinces of a particular nation? Or is this the uniform of an order of monks who wear only plain, functional clothes? Or is dressing like this the mark of a pilgrim, showing that this person is likely on a religious journey? Or an arcane tradition that focuses on the ephemeral and internal by eschewing luxuries?
| And how well-recognized is this attire by those who see you? |
Everything your character wears tells a story, if you include the right details. As an example, you might have a big man dressed in fine clothes, and wearing rings and jewelry. However, the fine clothes don't fit him well, and he looks uncomfortable in them. If you combine that with a rougher manner of speech, scars, and sword-calloused hands, then you may have someone who's been knighted, but who was clearly not born to the aristocracy. You could also have the reverse, where the one-eyed mercenary in the ragged cloak speaks just a little too well to have been born and raised as a common sellsword.
That particular tell shows up more than once in my 100 Random Bandits to Meet list, for DMs wondering where they could incorporate those moments of surprise insight.
That particular tell shows up more than once in my 100 Random Bandits to Meet list, for DMs wondering where they could incorporate those moments of surprise insight.
It's Not Just What You Wear, It's How You Wear It
There are a thousand little details in what your character wears and carries that you can use to help make it clear who they are. For example, say your character openly wears a rapier and dagger. Those choices of weapon make a statement, but what are the nuances beneath the obvious? Are the hilts fancy, or common? What sort of guards do they have? Do the weapons bear a maker's mark? Do you wear them forward on your hips, or back? Or do you wear the sword at your hip, and the dagger in an underarm brace for a faster, cross-draw? And are any of those things indicative of where the weapons came from, the style of fighting the character uses, or membership in any particular groups?
![]() |
| Every style tells a different tale. |
The same is true for your armor, your jackets, your jewelry, and your other accessories; what do they say about you?
To help get your gears going, I'll give you a few more examples.
- Jerran Vand is easy enough to spot in a crowd, with her white breeches and cape. Cut high and tight, she strikes a dramatic figure. However, it's the braided red leather of her sword belt that gives most pause. The white marks her as a student of the Damari sword guild, but that belt names her a city champion who has blooded some of the most dangerous swordsmen ever to step in the square.
- Dane Hardwell looks exactly the way a man-at-arms should look. His tabard is clean, his boots shined, and his belt always square. His armor is always polished to a parade shine, and his face clean-shaven. It isn't all for show, though. Anyone who notices the medals stamped along his paldrons can tell at a glance that this man has seen his share of battles, and survived to tell the tale.
- Farran Emberwell is a squat, broad dwarf. Though he dresses in workman's leathers and wool, making him look almost like a common laborer, he wears a pair of ruby rings on the third finger of each hand. Those rings, clearly marked with the seals of Arendale, declare him a Master Transmuter.
You can include as many, or as few, of these details as you want. But before you tell the table that your PC is a tall human wearing a chain shirt and carrying a short sword, stop and ask for more specifics. What kind of chain is it, and is it being hidden or worn openly? What else is he wearing in terms of accessories? Does he have a hat? Ear rings? Bracers? A necklace? And what, if anything, do the things he's wearing say about his past, his religious beliefs, his status, or his membership in any organizations legal, illegal, or otherwise?
For other thoughts on how you can get more specific with your character's looks and habits, check out What Is Your Character's Everyday Carry? (And What Does It Say About Them?) and What Do Your Characters Eat?
That's all for this week's Fluff update. Hopefully it got your wheels turning, and you're thinking about what your character's outfits, accessories, etc. actually say about them. For more content from yours truly, check out my Vocal archive, or head over to the YouTube channel Dungeon Keeper Radio where I and other gamers put together all kinds of different videos. If you want to keep up-to-date on my latest releases, then follow me on Facebook, Tumblr, and Twitter. Lastly, to help support Improved Initiative, head over to The Literary Mercenary's Patreon page to become a patron. Or click this link to Buy Me A Coffee! Either way, I'll send you some sweet gaming swag as a thank you for your help!
And if you've got a hankering for a new book, you could head to My Amazon Author Page to check out books like my sword and sorcery novel Crier's Knife!
And if you've got a hankering for a new book, you could head to My Amazon Author Page to check out books like my sword and sorcery novel Crier's Knife!

