Showing posts with label corporations. Show all posts
Showing posts with label corporations. Show all posts

Tuesday, October 12, 2021

Rage Against Capitalism: Pentex as a Werewolf Antagonist

If you've ever played a game of Werewolf: The Apocalypse, then you're already passingly familiar with a lot of the game's central themes and antagonists. For those who haven't, you are one of the garou, shape-shifting warriors who have fought on behalf of the Earth Mother Gaia since time immemorial. Once upon a time the three major powers of the world, the Wyld (representing nature), the Weaver (representing order) and the Wyrm (representing destruction) all existed in harmony. But the Weaver attempted to control the Wyrm, and the Wyrm has gone mad, rampaging across the world in an attempt to destroy everything. As Gaia's chosen you are the one who stands against the servants of the Wyrm and attempts to bring back balance... or at least prevent the apocalypse.

It's a really unique game, and perhaps one of my favorite parts of the World of Darkness setting... but there's also no other RPG I've played that has made it clear we all need to work together if we're going to stop capitalism from destroying the world.

Maybe the Red Talons had a few good ideas after all...

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Pentex: Capitalism As Antagonist


There are a lot of themes in Werewolf, but most of them can be boiled down to restoring the balance. Werewolves fight to stop the Wyrm from destroying everything, they struggle to maintain their Rage so it can be used against their foes without harming their loved ones, and they often have to balance between the physical and the spiritual worlds. There's the balance between pride in their actions, and the horror at the things they have to do, and attempting to hang onto themselves and their principles in the face of the yawning void that waits to swallow them up.

Pretty heavy stuff for a game about turning into a giant furry death machine and rolling handfuls of plastic dice.

So where does capitalism come into this?

Since Werewolf takes place in the World of Darkness setting, which is a grim modern fantasy, it was going to have to address capitalism sooner or later. And the game doesn't mince words when it comes to this financial system, either. Because at its core capitalism is about an imbalance of power, the impossibility of infinite growth, and reaping the planet for every penny that can be made. From dumping toxic waste into drinking water, to running child labor camps, to imprisoning people on meaningless offenses and stealing years of their lives just to turn profits, there is basically no corner dark enough that capitalism hasn't tried to turn a profit off of it. And though there are some aspects of the game that let you use the tools of capital to further your goals (the Corporate Wolves camp of the Glass Walkers, spirits like Easy Credit and Almighty Dollar, etc.), even characters who use these tools would be trying to use money, investment, etc., to oppose things like child labor, human trafficking, and environmental destruction rather than profiting off of them.

The game itself personifies the danger of capitalism as Pentex, a conglomeration of corporations that all share interests, and which are connected to each other by board members, mutual profits, love of money, and lack of scruples. And in a game that perfected the Ever Present Threat that can never truly be defeated once and for all in the form of the Wyrm, Pentex is a solid runner-up in terms of a villain. Because you can't kill a single CEO, blow up a particular construction site, or expose any one network of abuses and cover-ups to get rid of what Pentex represents... someone else will just step up tomorrow to try to do it again. The logo will be different, and the stationery has changed, but it's the same empty suits trying to finish the oil pipeline, restart the coal plant, sell you the toxic product, or get you to hand over your money in exchange for a false blessing from a mega pastor.

While a lot of STs are leery about using Pentex in their games, preferring to focus on the purely supernatural threats like vampires, Black Spiral Dancers, fomori, and corrupt spirits, this corporate villain works really well when it comes to defining the shape of the battlefield. Because Pentex is often a purely mortal threat, which can allow players to really cut loose and feel powerful as werewolves... but it also presents a lot of moral challenges to them. Do you use lethal force against the security guards, most of which are just working stiffs who need a job (any job) so they don't wind up on the street? Is the loss of the economic gain to the community created by destroying a dangerous project (coal mine, natural gas pipeline, fracking operation, etc.) going to affect their spirits just as badly as the pollution would affect their bodies? Can your message of balance, community bonds, and living in harmony counter generations of propaganda about how greed is good, money makes the world go round, and it's a dog-eat-dog world?

Though Pentex can (and often does) mix with elements of the supernatural from vampire investors and company officers, to mad scientists trying to mass produce supernatural templates, etc., it often represents a very mortal antagonist that is just as hard to defeat as any monster from myth. And that can often ground your game in ways that are hard to accomplish just fighting banes and fomori all the time.

Though The Written Material Often Falls Short of Reality


For those who haven't come across it, I recently put together my own supplement for STs who want to have their players go up against corporate interests. Evil Incorporated: 10 Pentex Subsidiaries was a particularly challenging piece for me to write because of a problem that I kept running into time and time again.

Namely that any time you end up trying to make some kind of super advanced monstrous version of capitalism, you just end up making something that already exists, or which has happened in the past. And trying to add vampires or Black Spiral Dancers into the mix just feels like you're working in metaphors to soften the blow, rather than letting the villain just be what they are; a stark testament to the atrocities that a lot of humans are willing to commit in the name of profit margins and personal gain.

The introductory story, dramatized over on the Azukail Games YouTube channel, says it all, really.



According to the soft canon, the idea that would become Pentex was born in the Texas oil fields sometime in the 1800s... but for those who are students of history, and are aware of the crimes of the East India Trading Company, Pentex can seem like a Johnny-come-lately. And while Pentex is often supposed to be this cartoonishly evil collection of villains that feel like something out of Captain Planet, is it really so unbelievable that people would poison huge swaths of the population or destroy the planet for money? That's no different than how cigarette companies fought for years to suppress widespread information about their products causing cancer, or how oil companies knew about global warming for decades and kept it wrapped up so they wouldn't lose money. Companies like Tesla and Apple have been accused of using child labor in their products, and the American military has been directed by corporate interests for decades to those familiar with the banana wars.

Hell, in my research for Can Large-Scale Telecommuting Save The Environment?, I found numbers that consistently said remote work increases corporate profits and productivity, increases worker morale, lowers overhead costs, and reduces emissions by millions of tons a year. But corporations are fighting tooth-and-nail to force people to come back to work in the middle of a pandemic, spending more money to be less efficient and to put their workers at-risk while making them more miserable. Why? Because the middle managers were exposed as mostly useless positions when they didn't have tiny fiefdoms of office workers to lord over, and pretend they were an asset to the company, and that loss of face (as well as the potential to cut positions that it turned out weren't necessary) was all it took to start the meat grinder up again.

So if you're going to run Pentex as part of your games, keep all of this in mind. Because it might feel close to home, but at the same time it might provide a unique catharsis that defeating a vampire lord or overcoming a great bane spirit simply won't.

More Werewolf Stuff, Anyone?


If Evil Incorporated is enough to get your mind going, I've got other stuff for an Apocalypse game you might find particularly useful. So if you're itching for shapeshifting stories, check these out too!

- 100 Garou Kinfolk Bundle: With over 1,500 NPCs (100 for each of the base tribes, plus 100 mokole' kin on top of that!) this will ensure that you're never lacking for support characters in your game.

- 100 Stargazer Kinfolk: The encore guide that came out after the bundle was set, this is for all the players and STs alike who want to bring this enigmatic tribe into your game... especially if these mystics intend to oppose what both capital and the state are trying to do to Gaia in their part of the world.

- Deadly Country: 100 NPCs of Central Florida: While a lot of these characters can be swapped around to other parts of the country, one might argue that there are few places in America more primed to be a stronghold of Pentex than Florida.

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That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

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Saturday, November 14, 2020

Who Are The Famous Brand Names and Merchants in Your Setting?

Polyhurdis hefted the steel, getting the balance of it. He held the blade up, looking down the edge and the flat to see how straight it was. He swung it, forehand and backhand, his wrist rolling and making the steel whistle through the air.
 
"And as you can see, Sir, it still has the mark of the Berthas forge there on the blade," the merchant said, smiling a wide, obsequious smile. "A fine weapon to sit on the hip of a warrior as skilled as yourself."
 
Polyhurdis thumped the blade with his finger, and held it to his ear. He sneered, and tossed the sword at the steel merchant, who fumbled to try to catch it.
 
"Polishing pig iron doesn't make it crucible steel, fool," Polyhurdis said, turning his back on the sword seller. "Save your lies for someone who can't tell the difference between a sword and a plowshare."
 
Try to cheat me again, and I'll split your skull with that dolled-up prybar.

Brand Names, Maker's Marks, Guilds, and Companies


World building is not an easy thing to do, and all too often we will just overlook or ignore parts of it that we don't find fun, useful, or immediate. However, if you're looking for a unique twist to put on your setting that will affect both the players' experience of your world, as well as how they think about everything from their weapons and armor to the brew they order down at the tavern, it really helps to consider merchants, guilds, and the idea of brand name products or services in your setting; because everyone is looking to protect their methods, their secrets, and their good name.

Yep, looks like this is genuine Arisban steel. That changes things.
 
Consider some of the following examples
 
- When your dwarven sellsword bellies up to the bar, does she just order an ale? Or does she ask if the keep has Red Mountain, bottled and sold by the Rolling Hill clan?
 
- When your swordsman is looking to upgrade to a masterwork blade, do they just want a +1 to hit, or do you give them a choice between weapons forged by the artisans at Garrus Foundry and the Crimson Mark Forge, each of which are considered some of the finest in weapon craft?
 
- If the wizard comes across a potent protective medallion in a dungeon is it just a magic item, or is there a mark on the inside lip bearing the sigil of the Averdius Acadamae, a school so famous for its craftsmanship that though it's a thousand years in the dust it is still considered the standard to which enchanters should aspire?

Brand names, company reputations, or even items that are manufactured only with a guild seal-of-approval can all add to your setting. Whether it's just a cool background detail, something used as a signifier of status, or a clue as to the origin of a particular piece of treasure, these make your game's world feel more organic.
 
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You Can Make It As Important As You Want


The thing with notable manufacturers, companies, brands, guilds, etc. is that you can make them as big of a deal (or not) as you want them to be. For example, in my post "Secrets of The Viking Sword" is a Documentary About How To Make a Masterwork Weapon, I talk about the Ulfbehrt swords. These were some of the highest quality swords ever wielded by Norsemen during the Viking age, and when compared to iron age blades they would have been seen as just this side of magical. As such they were a huge symbol of both status and prowess, and someone who carried an Ulfbehrt sword was, generally speaking, not someone you wanted to screw with.

I'm just saying... maybe we should try Diplomacy...

If all you want for your famous manufacturers and trusted brands to do is act as signs of quality while sitting in the background, you can leave it at that. However, you can take it a step further and use these brands as plot points, or even a way to outfit your party if you so desire.

As far as plot goes, let's return to the example of the Ulfbehrt sword. Only a select number of sword smiths knew the secret to making them, but there were a lot of individuals who were making knock-off blades that were average quality, but had a faux maker's mark on them. The Viking equivalent of that $10 Rolex you got from a guy selling stuff off a blanket in the Bronx. If there's a plague of knock-offs being sold and traded in the city, it could be eroding confidence in a particular foundry's name and product. As such, they'd make an ideal client for a party of investigators tasked with finding out who is creating this flood of substandard steel so they can be stopped.

And as for outfitting your party? Well, as Factinate points out, ancient gladiators often endorsed products the same way that professional athletes do today. So if your party did a great service, or achieved celebrity in some way, then you could probably skip giving them gold in lieu of giving them gifts from noted brands, merchants, or guilds. If the PCs accomplished something very publicly, such as winning a tournament, or defending an important member of the gentry, they might even receive a uniquely commissioned gift from said guild, merchant house, etc. Or even if you were doing something smaller, such as taking on freelance jobs for a guild, part of the reward for service might be that they provide the party with an operating budget, giving them access to an armory, transportation, places to stay, access to guild facilities, etc.

This approach helps remove all the coin counting and hauling around huge amounts of gold, but without cutting into your adventuring budget. Additionally, for those who are looking for some premade additions to their game they can slot into the background, you may wish to check out the following supplements by yours truly:

- 100 Merchants to Encounter: This one is Electrum verging on Gold at time of writing, and while there are a lot of independent merchants and caravan drovers, there are more than a few franchise holders and larger businesses in here as well.

- 100 Fantasy Guilds: A Silver seller that was quite popular when it first dropped, these guilds cover a wide range of trades and manufacturing that might crop up in your game. From arms and armor, to spells, bookbinding, spices, mining, and more, it will save you a lot of work in plotting your setting's corporate influences!
 
Also, consider checking out an old favorite from Dungeon Keeper Radio... Vanguard Tower Shields!
 

 

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That's all for this week's Fluff post!

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat thriller Marked Territory, my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!