Showing posts with label martial arts. Show all posts
Showing posts with label martial arts. Show all posts

Saturday, April 7, 2018

The Non-Problem of Making Monks Fit Your Setting

One of the biggest complaints I see from DMs regarding base classes is the monk. Not because they have a rule problem with them, per se, but rather because monks just don't feel right to them. Or, to paraphrase a lot of the arguments I see, "What is a wire-fu martial artist doing in my version of Lord of The Rings?"

Taking names and kicking ass would be my guess.
And sure, I get it. Some DMs would rather not have orange-clad, kung-fu monks spouting Eastern philosophy and inner peace in their non-Eastern settings. Even though, you know, people can travel all over the world, and a monk on a pilgrimage is kind of an ideal way to bring one of those PCs in from a foreign setting if that's what the player wants to do. But okay, you don't want any Eastern-style martial arts masters in your game.

Don't ban monks. Make Western martial arts masters, instead.

Give Your Monks A Makeover


I talked about this forever and a day ago in What's In A Name? How Character Class is Limiting Your Creativity, but the points made there need reiteration from time to time. So, power wash all of the flavor text away, and look at this class's skeleton. A monk, at its foundation, is a character who is a capable unarmed combatant, with the ability to achieve supernatural feats while wearing no armor, and who eventually becomes immune to disease, and the grip of aging.

Are you telling me you can't think of any way you can make that fit your local setting?

Start with the Brothers of Fire, and go from there.
 
- The Hammerhands: Warriors from the north, these men wade into battle with lightning in their eyes, and thunder in their fists. With bellowing war cries, they smash shields and break bones with their bare hands. They move with the speed and ferocity of the storm, leaving wreckage in their wakes. A group similar to this made it into my 100 Random Mercenary Companies, for those looking for additional fighting forces that would fit with a monk's skills.

- Burners: One part slam-music fight club and one part performance art, the Street-Corner Order of The Inferno both fascinates and terrifies. Called Burners by most, everything is frenetic energy and heat in their moshing war pits. Those who embrace the fire, though, can call on it to do the impossible. Heal over wounds with nary a scar, destroy diseases and poisons, and allow them to dance away from blows with the unpredictability of a flame's chaotic movements.

- Blackouts: The only thing scarier than an orc warrior with a sword in hand, is one who doesn't wear a sword at all. When the dwarven King Urdo The Overconfident moved on the Black Mountains to take them, he never expected what was waiting. Specially-trained orc commandos, called Blackouts, moved through the tunnels like ghosts, leaving dead sentries behind them without so much as a sound. It wasn't until one of these warriors infiltrated the king's own tent, and had a hand at his throat, that the King realized what a mistake he had made.

And that's just off the top of my head. You could even build a monk who takes inspiration from a real-world Western martial art like Glima, a martial art invented by the Vikings, as well as Greco-Roman wrestlers, old-time pugilists, or even Bartitsu, one of the original modern mixed martial arts. I've got even more ideas in the post 5 Unusual Martial Arts For Your Monks if you need further inspiration!

The Sky is The Limit, Here


There really is no limit to how you can spin monks. Whether they're adherents to a religious order, trained by a select branch of the military, half-mad punk rock cultists, or something else entirely, make a kind of monk that fits your game if you don't like the stereotype associated with the class. And, if you're still having trouble, take a look at the 5 Tips For Playing Better Monks post I put together a while back.

Because it's true that PCs need to fit your world. But if your players really want a monk, then why not expand your world and meet them halfway? Especially if you end up with stick-fighting Friar Tuck cracking skulls and butting heads while quoting bits of battlefield wisdom at his foes in between slugs of communion wine... because that sounds like a pretty awesome character to have at your table.

That's all for this week's Fluff post. Hopefully it gave you all some ideas, and you're having fun following this rabbit hole down as far as it goes. For more content from yours truly, check out my Vocal archive, or head over to the YouTube channel Dungeon Keeper Radio where I chip in and make stuff with other talented gamers. To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter. And, if you want to help support Improved Initiative, head over to The Literary Mercenary's Patreon page, or just Buy Me A Coffee. I really appreciate any help you can give, and it does make a big difference.

Monday, July 21, 2014

Knight Fighting Leagues: A Brutal Dream Come True

Sitting at a roleplaying table and rolling dice is the closest many of us get to strapping on a suit of armor and entering life-threatening combat with medieval weaponry. A lot of gamers will pick up foam weapons and play at being heroes in a LARP setting, and sometimes they pick up a few genuine skills in the endeavor. Some may even get up the cojones to join the SCA or another re-enactment group and compete in armored combat, but by and large these organizations always put fighter safety first. This means that weapons tend to be rattan or some other form of blunted material, the pace is meant to be less than full-speed, and there's a laundry list of maneuvers that simply are not allowed on the field. More often than not modern Western martial arts organizations are interested in history and fantasy, but not in leaving participants bloody and broken on the battlefield.

Then there's these guys.


No this is not a joke, or some illegal thing that only happens in the boondocks; that is a promo video for a Polish Knight Fighting League. It is a place where men put on full plate and helms, pick up blunted swords, axes, and polearms, then proceed to get medieval on each other until there's only one man left standing. Gauntlet punches, elbow and knee strikes, helmeted head butts, shield bashes and full-out bull rushes are all allowed, and judging from the crowd's reaction quite encouraged.

Approacheth me brother!
As with any sporting event combat is judged by referees. Landed blows count to determine the winner based on form, but knock outs are understandably common (there's a beautiful shot or two in the promo that shows what happens when a mace is applied to a helmet at around mach 2). In many ways it's like MMA or boxing... except worlds cooler. These events are understandably popular in Europe, but they have them in America too. There's also international leagues, for those who want to travel to the birthplaces of the knight and try to throw down heavy metal style in places where castles and banners are not that far in the past.

If you want more information these leagues have been featured both on Cracked (in this article here), and on i09 (in this post). To check out one of the American leagues, go to this link.

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