Showing posts with label noble. Show all posts
Showing posts with label noble. Show all posts

Friday, May 3, 2019

What Organizations Does Your Character Belong To?

When most of us make characters, we focus on who they are as individuals. Krogar the Brute, with his thick mane of black hair and massive great ax, for example, is a feared mercenary and a native of the Western mountains to judge from his accent. Brisheen Fairhair, veiled in silks and able to twist the mind with no more than a glance and a whisper, has a past shrouded in mystery. Hadrick Coster, a light-fingered dwarf with a knowing smile, and a touch of mischief in his one, remaining eye.

No man is an island, though, or so the old saying goes. Every character has someone who raised them to adulthood (whether it was a parent or not), everyone has had friends (or at least casual acquaintances), and most folks had a mentor or teacher of some kind to help them master their particular skill sets. Whether your relationships with these other character are good, bad, or complicated is up to you, but those characters should exist in some capacity.

There is another aspect of who a character is that we often overlook, as well... what groups or organizations they belong to.

Knights of Columbus, perhaps?
While there is no rule in a game saying your character can't fly solo, you can get a lot of mileage out of asking what groups they owe their allegiance to... and if they've turned their backs on those groups, why they did so.

Born, Sworn, and Otherwise


One of the most basic ways that a character ends up becoming a member of a particular group is that they're born into it. If your parents are nobles, then you're a noble as well... whether you like it or not. If you're part of a hill clan of barbarians, or the child of an infamous bloodline, then you have a birthright that sticks with you. Maybe you embrace it, maybe you run from it, but it's there and should contribute to your character's history.

Valgard, what's this symbol on your ring mean?

There are also organizations you find yourself part of that you didn't choose to join, but which you weren't exactly born into. A good example is if your character was taken for mandatory training when they were young. Whether it was like the Spartan agoge, or simply a requirement that all children who show magical talent be trained in its proper use in your home nation, that organization was a huge part of their early life, and likely shaped them in important ways. Alternatively, if your character was taken in off the streets by a gang, or shanghaied onto a pirate ship that acted like a surrogate family, then that will also give you some experiences and allegiances you didn't exactly choose, but found yourself stuck with.

Sworn allegiances, on the other hand, are any groups that you voluntarily chose to join (though in some cases you may have been pressured due to circumstances). Whether you served with a particular military unit, fought beneath a mercenary company's banner, you were a graduate of an arcane college or tradition, or you were a member of a particular religious sect or esoteric order, all of these can play into who you are, how you act, what your goals are, and most importantly what your place in the world is.

If you're looking for inspiration for some groups you could work into your character's history, you might want to check out:

- A Baker's Dozen of Noble Families: From the swamp-dwelling clan fam of the Dredgers, to the deep pockets of High Hall, these 13 noble families are fleshed out enough that you can easily make your character a member.

- 100 Nobles to Encounter: For those looking for siblings, cousins, parents, grandparents, aunts, uncles, and rivals, there are all kinds of nobles in this one. Some of them even go outside traditional aristocracy, such as elven High Boughs, or orcish war dukes.

- 100 Random Mercenary Companies: From the warrior wizards in the Acolytes of Arannis, to the black-clad battalions of the Harbingers of Sorrow, each of these companies offers unique ties for those who signed up for a tour of service.

- 100 Random Bandits to Meet: Filled with gangs, brigands, thugs, and blackguards, this collection is ideal for those who lived that bloody life. Maybe you're still in it, maybe you're trying to get out, but either way there's plenty to work with here.

- 100 Pirates to Encounter: The same as bandits, but on the high seas! With dozens of captains, ships, and odd crew members from the Skull Island Coven, to the galley known as the Floating Forest, this will certainly help spice up your back story.

The important thing to remember is you don't have to have just one of these allegiances throughout your character's history, either. You may have been born a noble, and trained as a knight, only to be on the losing side of a war. Stripped of lands and title, you joined a mercenary unit where you flew your old banner and family colors, defiantly refusing to admit that the past was truly dead. Perhaps you lost your parents early in life, and were adopted by a gang of street thieves. You picked up some skills here and there, but when your talents for magic manifested you used them as your ticket out of that life. While you might be a respected scholar of the arcane now, that tattoo on the inside of your wrist reminds you that once a Red Brand, always a Red Brand... and some of the cutthroats you once called friends haven't forgotten the promises you made to each other more than half a lifetime ago.

The Good, The Bad, and The Ugly


Organizations can say a lot about characters, and often enhance (or deplete) their social currency. If you wear the armor of a Genarian Templar, people may overlook your ill manners and poor hygiene. Even if you left the brig behind years ago, and you've totally reformed, those who see the brand of piracy on your arm beneath the blag flag tattoo of the Blood Tide may fight shy of you. Whether you're up-front about which organizations you belong to (or used to belong to, in case you're trying to keep it on the down low), think about why and how you made those allegiances in the first place.

The results might surprise you!

That's all for this week's Fluff post. If you've used this strategy in your games, leave a comment below and let us know how it went for you!

For more of my work, check out my Vocal and Gamers archives, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, September 1, 2018

The Noble Druid

"And when, precisely, will Lord Vanus have time to speak with me?" the envoy asked, attempting to keep his irritation masked beneath a sweet tone.

"He is on his morning constitutional right now," the steward said. "I am certain that, when he returns, he will host you properly."

The envoy's mouth was parted to say something else, when heavy thuds came from the veranda. A monstrous bear, shaggy and brown as high summer earth, ambled in as if he had not a care in the world. The envoy leaped to his feet, panic in his eyes, but the steward merely took a robe down off the wall and held it up. The huge grizzly reared up on its back legs, and shook itself. As the bear shook, the fur and skin slid away, becoming loose and empty as a cloak. A man's scarred hands took the hood, shaped from a bear skull, and peeled the enchanted skin away from himself.

"Thank you, Barrister," Lord Vanus said, slipping into the green robe and covering himself. The steward nodded, and took his lord's beast cloak, folding it carefully. Lord Vanus turned to the envoy, his thick, bushy beard splitting with a smile. "I do hope I didn't frighten you. Now then, I believe you've come to deliver the proposals for a new road. I shall attend you in my study as soon as I have had a chance to properly dress myself."

ROAR! "Let the record show the duke's objection in this matter."

A True Lord of The Land


The purpose of a noble is to steward a land, and its people. The reason the gentry was formed was they were given the responsibility of governance, and that responsibility was handed down over the generations. It is their job to make hard decisions, and to guide those under their care.

Someone who strove to maintain those ideals might easily find that, though they were born to privilege, that their stewardship is blessed by nature itself.

The precise method for a noble becoming a druid (not a druid who was raised to noble status for deeds performed, that's a separate concept) will vary based on the story you want to tell. For example, you could take a page out of the film Dragonheart, and have a sickly noble who was cured by a cabal of druids, a powerful fey creature, or some other representative of nature, which resulted in them being gifted with a part of that creature's power. Perhaps every Lord or Lady who ascends to take the family's mantle receives a blessing in a sacred grove, and swears an oath to the spirits who live in their land to be their champion. It's even possible that this particular family rose to the position of nobility specifically because the line tends to result in druids, rangers, and others who are both at-home in nature, and who can stand for the land as well as the people who live on it.

Do not anger the Lord. His allies are even more fearsome than he is.
 
It's important to remember that you can go through all kinds of shades of gray with this idea, as well. If you want to play a good druid, then perhaps he sees his responsibility as the head of a wolf pack, or the leader of a pride; to shepherd and protect those who aren't as strong as he is, while fostering bonds with his people. On the other hand, a corrupt or brutal noble family might see themselves as the apex predators, ruling through strength and raw power over lesser peoples. They might even be seen as more beast than man, taking pleasure in hunting people (often in wild shape), or even in eating the flesh of sentient creatures. The only law they maintain is the law of the wild, and in that duty they never falter.

Whether your noble druid is the latest in a long line of animal Lords and Ladies, or a unique anomaly in their family line for one reason or another, you have all kinds of options available to you for bringing this concept to life. And for my Pathfinder players, you might want to consider Inspired by Heraldry by Flaming Crab Games. This feat supplement gives your character supernatural abilities derived from their crest, allowing you to gain gore attacks for boars, flight for falcons, and a slew of other abilities that would be perfect for scions of noble houses. Or if you're just looking for a pre-made noble family, then you might find the half-feral Blackbriars or the swamp-dwelling Dredgers in A Baker's Dozen of Noble Families to be right up your alley. Lastly, if you want something specific for your character to draw on, then you might be interested in 100 Nobles to Encounter as well, as it's full of orcish War Dukes and elven High Boughs in addition to the usual aristocracy we're all familiar with.

If you're looking for more advice on breaking out of the stereotypes that are associated with druids as a class, check out 5 Tips For Playing Better Druids. And if you want more tips and tricks on fleshing out high born PCs, then you should also check out 5 Tips For Playing Better Noble Characters as well!

Also, for more about bear lords and druid stewards, you should take a few minutes of your time to check out the second installment of Mythconceptions over on Dungeon Keeper Radio.



Like, Follow, and Stay Tuned For More!


That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, July 7, 2018

The False Noble

Reginald "The Lightning" looked every inch the noble warrior. Clad in a shirt of chain that sparkled silver in the light, his long hair blowing in the breeze, he was a sight to behold. His sword rang as he drew it, and his cavalier smile was enough to set hearts ablaze... either with love, or with envy. He flourished the silvered steel, and bowed to his host. It was low enough to be respectful, but not so low as to make anyone think he was a servant.

"My lord, it is an honor to be a guest in your home," Reginald said, sheathing his blade without giving it so much as a glance.

"No, the pleasure is mine," Count Kargo said, clapping the younger man on his shoulder. "It is a rare thing, indeed, to have a visit from our brethren from the northern hills."

"And an even rarer pleasure to visit," Reginald said with a beaming smile.

"My lord," Shadrick Vain protested to the count. "I've been trying to tell you, there is no record of this man-"

"Shadrick, books are not all there is in the world," the count said, brushing off his seneschal's protests. "All you need to do is look at Lord Reginald, and see that we are of a kind, is that not so?"

"Indeed it is," Reginald said, the corners of his mouth curling roguishly. The seneschal was too perceptive by half... he would need to keep this visit brief, if he could.


Regrettably I can only stay a few days... oh provisions and an escort? Well, if you insist...



Talking The Talk


Fantasy is filled with noble heroes. And why not? Nobles are the ones who have all the free time to dedicate to learning the art of swordplay, mastering magic, or understanding the will of the divine. They have no crops to grow, no trade to focus on, and they tend to have access to wealth, tutors, and opportunities that others may never see. Not only that, but nobles are accorded respect wherever they go. Merchants show them the finest wares, innkeeps offer them private rooms, and in many cases people will shower them with gifts and praise in hopes that they will look upon them with favor.

Who wouldn't want that life?

The False Noble is a character who camouflages themselves so they can walk in the world of titles and prestige. Whether it's a common warrior putting on fancy armor and claiming a knighthood he was never given, or a silver-tongued sorceress using her magic and force of personality to slip into positions of power and authority, this concept can take several different forms. However, it also requires a great deal of thought to make it work.

First, you need to work out your cover story. Are you claiming to be part of an existing noble family, or are you going to make one up from whole cloth? If the former, are you claiming to be part of a very important family, or a more minor house? On the one hand, bigger lies are harder to get away with, but you are accorded a great deal more respect if people think you're the king's nephew than if they think you're the scion of a forgotten duke somewhere. Additionally, are you attempting to steal the life and identity of someone who already exists (the baron's wayward son whom you know is dead, and whose place you're trying to claim), or are you inventing yourself from nothing? Do you know the proper forms of greeting and speech, do you have the bona fides that validate your claim, and do you look the part? The last can be especially important, since you are attempting to fit a pre-conceived notion of what family you're trying to belong to. I mention a lot of stuff in 5 Tips For Playing Better Noble Characters that should put you on the right track!

It's important, in this stage, to also introduce a few inconsistencies to act as clues. For example, if you have a character who is unlearned in history and nobility, then you might be able to explain it away by saying that you spent little time in the library... but it should still be suspicious if you get caught out not knowing obvious things. A brand or tattoo might reveal your actual past, and thus would have to be covered. Even something like hair color or eye color might require regular disguise checks to keep under wraps so you can maintain your cover. This matters, because if you fit the role you're playing perfectly, then it's not really all that different from just playing a noble. The goal is to run a double-blind, where you're actually a low-born mercenary, a common farmboy, or a conman who is pretending to be a noble for their own purposes. Purposes which you should know, and which will need to dovetail into your campaign's themes and overall goals.

Lastly, you need to ask how you're backing up this scheme in game terms. For example, do you have a signet ring, appropriate clothing, etc. so that people think you're a noble before you open your mouth? Do you have the appropriate social skills and knowledges so that you're not caught off-guard by something a person in your position should know? Are you using magic to maintain this farce, keeping important people's minds foggy and their attitudes friendly? If so, how do you hide the spells you're casting? And what do you do if, one day, your target resists hard enough to break the illusion you've woven over them?

Most importantly, is this your first time running this claim, or are you known as a lord in other places? And does your history play in your favor, or against it, when you try to make this claim again?

The challenge of playing the False Noble is that you have a long-running secret. However, as with any other secret you keep in-game, you should also have some idea of when it will come out, and what impact that will have on the game. Because if no one ever finds out your secret, and it has zero impact on the game, then what's the point of having it at all?

Also, if you're a fan of the False Noble, then you might want to check out A Baker's Dozen of Rumours (And The Truth Behind Them), as there's an entire plot in it based around this character concept. This is a book I just finished for Azukail Games a little bit ago, and it contains 13 rumors that are substantial enough you could turn each one into a full session! They've also recently added my Baker's Dozen of Noble Families, if you're looking for a family to claim to be a part of, as well as 100 Nobles to Encounter, if you're looking for specific people to imitate, or to claim relation to.

Additionally, if you'd like to play genuine noble characters, you might want to check out the Inspired By Heraldry feats from Flaming Crab Games. These feats allow noble characters to gain powers derived from their family crests in an almost totemic like fashion, with natural attacks, natural armor, flight, and dozens of other potential powers on the list!

Like, Follow, and Stay Tuned For More!


That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!