Showing posts with label open game license. Show all posts
Showing posts with label open game license. Show all posts

Monday, August 1, 2016

What Are The Rules For Writing About Pathfinder?

So, as folks have pointed out, I write a lot about Pathfinder. And, while I try to make sure that as much of my content is system-neutral as possible, sometimes I have to get system-specific. Because, after all, Crunch topics that work in Pathfinder won't work in other systems. Aside from the fact that Pathfinder is one of the games I play most regularly, and one of the more popular systems out there, it also has an open game license. Not only that, but Paizo has put forth a list of rules regarding who can use their game content, and under what circumstances.

Those rules, if you're curious, are the Paizo Inc. Community Use Policy.

Take a minute and read it through, if you're curious.
If you've considered becoming a blogger, or you'd like to include Pathfinder content in your YouTube videos, podcasts, or even your own adventure paths and campaign modules, all you have to do is read through these use rules, and see if anything you want to do violates the community use policy or open game license.

For example, if you are going to charge people for access to your product (membership fee on a website, purchase price for a mod, etc.), then you cannot use any of Paizo's intellectual property in it. That means you can use Pathfinder's rule system, but you cannot take the gods, the countries, the history, etc. All of those things are off-limits if you're charging for them.

So where does that leave someone like me, or Simon Peter Munoz, the man behind the Creative Repository Blog? Well, we fall into a much safer place than people who are publishing and selling RPG content. Because our blogs are free to anyone who wants to read them, we don't have to worry as much. That's why you'll see articles specifically about world lore, suggesting particular nations for particular concepts, and talking about adventure paths and modules here in Improved Initiative.

The Rules Can Change


It's important to remember that the rules can, and will, change. So, if you're ever in doubt, it's a good idea to check the community use policy to be certain that you're still in compliance with it. Also, remember, that neither I, nor Improved Initiative, are endorsed by Paizo. I am just a guy with a blog, who talks about gaming. If you want to get a certain answer on whether your idea is going to be okay, legally speaking, all you have to do is email Paizo, and ask.

Seriously, it's that simple.

As always, thanks for checking out this week's Moon Pope Monday update. Also, as I said, this blog is free to everyone. So, if you'd like to leave me a tip to help me keep producing the content you want, why not go to The Literary Mercenary's Patreon page, and become a patron? As little as $1 a month makes a big difference, and it's enough to net you some sweet swag, too! Lastly, if you haven't done so yet, why not follow me on Facebook, Tumblr, and Twitter, too?

Friday, December 5, 2014

A Review of The Laying Waste Critical Hit System From TPK Games

Few things will make your heart go pitter-patter like a natural 20 on your die. You can already see your blade sinking deep into your opponent's neck, blood spurting as his eyes go dead. A lucky blow or great skill, it makes no difference when you're the one still standing and your enemy has gone down in defeat.

There's just one problem; your crits get less and less badass with every level you gain.

Wow, 2d6 instead of 1d6. Truly I am killed now.
While the thrill of scoring a critical hit never goes away, and some classes (*cough* Magus *cough*) can turn explosive critical hits into an art form, your average PC just doesn't get the same bang for a confirmed crit at higher levels. For those of you who were wondering if there was a cure for this there is... though it isn't for the faint of heart.

Well, What Is It?


The book you've been looking for is titled Laying Waste, and it's from 3rd party publisher TPK games. If you want to make your games truly vicious (both for the PCs and for the monsters) then the alternative system this game offers keeps things fast and furious.

Seriously, look at this goddamn thing!
I want to take a moment to make it very clear for players who are skimming; this is not part of the core rules, and no one is saying you must use these rules at your table. That said if you want to make your critical hits and fumbles (no crit fumbles aren't part of the core rules either, as I reminded folks in Playing By The Book: Rules Pathfinder Players Often Forget, but they exist in this book) a lot more vicious, this is the book for you.

So How Does It Work?


First of all take everything you know about critical hits and throw it right out the window. Under the Laying Waste rules there is no need to confirm a critical hit; if you hit your weapon simply does maximum damage. In addition to the weapon damage though you roll a d20, add your weapon's critical hit multiplier, and add the amount you exceeded the target's AC by. The result is then compared to a DC 20, 30, or 40 for the severity of the critical effect you deal. You then take the type of weapon you're wielding, and then roll on the appropriate chart. You could do anything from knocking a weapon out of an opponent's hand or temporarily reducing his dexterity to smashing in his teeth or cutting off an entire arm.

Improved Critical for the win.
Critical fumbles are more straightforward, but pretty disastrous. When you roll a one you roll on the chart for the potential fumble. You're given a saving throw (such as a Reflex of 20 to get a grip on your weapon again) and a condition (score a critical hit on an enemy to renew your confidence). If you make one or the other then the fumble either never happens, or the effect ends.

What Are The Advantages?


Despite the hate that a lot of 3rd party publishers get, Laying Waste has a definite upside. First and foremost it makes combat more dynamic (I'd hate to use the term realistic when talking about RPGs), and it keeps a genuine threat in every die roll. Even high level characters might be laid low by a lucky shot from a goblin, kobold, or even a commoner.

In addition to honing combat's edge, Laying Waste provides real benefits for martial classes at high levels (since they're the ones most likely to exceed an enemy's armor class by a large number to deal devastating critical hits). It makes critical hits a genuine threat, and a build based around critical hits can have an impact over and above a few extra points of damage on a given swing. It also makes things like concealment and cover more important to combatants, for those who want those kinds of mechanics to get more attention paid to them.

What Are The Disadvantages?


Aside from needing to learn a new mechanic, and then convince your DM (and the rest of the table) to institute this new rule, there are some issues with the system in Laying Waste. While critical hits are a lot more powerful with this system, some players might feel that random chance is taking over from solid character building. The idea of your next natural 20 decapitating the bugbear general is exciting, but if your DM starts dropping a lot of critical hits then a low CR encounter can quickly cut a party into little, bloody pieces.

I wouldn't go so far as to say that Laying Waste completely unbalances a game, because it doesn't. But it can lead to serious problems based on chance rather than on the deliberate actions of players (more so than RPGs already have). It can also really slow down combat any time someone has a critical hit or fumble as pages are checked, additional dice are rolled (and re-rolled for when a given crit simply doesn't make sense or the DM feels is inappropriate).

All in all Laying Waste is a fun little post-market add on for your game. You don't need it to play, but it might be fun to try out. If you notice that it's creating more headaches than heroics though don't be afraid to strip the sprocket out and go back to your old-fashioned critical hits.


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