Tuesday, September 30, 2025

"Sundara: Dawn of a New Age" Has Over 250,000 Words (And 22 Separate Supplements)!

So, about 4 and a half years ago now, I embarked on something of an ambitious project... I wanted to start building my own fantasy RPG setting! Sparked off by Cities of Sundara: Ironfire for Pathfinder's first edition, once the rock started rolling ideas just came pouring out of me. I covered other cities, other towns, guides for species and subspecies, cults, mercenary companies, guilds, gods, and most recently I finished up a 5-supplement series of Whispers & Rumors to go with each of the initial city releases. And in addition to all of that, I've made more than 50 videos talking about the setting, and narrating stories set within it.

And I started wondering the other day exactly how much work have I put into the setting. Well, there's 22 supplements out for it (without double-counting the ones that are just conversions to other systems), with a 23rd that I've turned in that's currently in layout. And given that each supplement is well over 10,000 words (with a few of them reaching as high as 15,000), it seems that this setting has over a quarter of a million words dedicated to it... and that's just when you consider the work that I've put in.

Other folks have been contributing too!

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

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Where Should We Go In This New Age?


When I started writing Sundara: Dawn of a New Age, the idea was to have a high fantasy setting that was full of monsters, magic, and mayhem, but which was (perhaps most importantly) weird. A world where several of the classic creatures got a bit of a twist on them, where science and alchemy combined with magic in unusual ways, and where things felt familiar, but players and Game Masters knew they couldn't just take tropes and fantasy conventions at face value. Most importantly, I wanted a setting that felt like it was going forward, and where problem solving was encouraged using whatever various means folks around the table could conceive of.

Not only that, but the parts and pieces of this setting are deliberately designed to be sort of like Lego. If you like a given city, or a town, or a guild, you can just pluck them up, and add them to your own homebrew setting... or even to an established game world! While there is an interconnected history one can trace through reading the various supplements, it's not set in stone, and it's meant to be flexible precisely to facilitate this kind of picking and choosing by GMs looking for additions to their worlds.

That's the broad strokes, though if you're curious I made an AMA about the setting forever and a day ago that explains a lot of what's come out, and how my process works.


In the past few blogs I've written about the setting, and in several of the more recent videos I made regarding Sundara, I've remarked that it's been sort of put on the back burner for me as a creator. Not because I lack ideas, or because I don't want to expand it, but because there just doesn't seem to be that much interest from the public... and the problem is that I can't tell what that reason is (especially since the setting started off pretty strong in terms of sales and interest).

For example, the general categories I can think of are:

- People Don't Know About It: With social media tamping down on signals, and algorithms silencing folks who don't pay them, it's entirely possible this is just a result of the word not getting out.

- It's The Wrong Game: Sundara is available for both Pathfinder's 1st Edition, and DND's 5th one, but so far we haven't translated it to other engines. There's been talk of a PF 2E update, a Savage Worlds expansion, and a few others, but there's never been a lot of enthusiasm for it from our audience.

- Folks Saw It, But Don't Like It: Whether it's that folks aren't interested in a modular setting, they don't really care for my brand of high fantasy, or they aren't interested in yet another setting, what I'm offering just isn't something they like.

The difficulty I'm running into is... I don't know which of these things is (or isn't) the issue! And given that I've put out the word count equivalent of probably 4 full novels (speaking of which, check out my books Old Soldiers for a dystopian sci fi thriller with space marines, or Marked Territory for gangland noir starring a Maine Coon alley cat), I've sunk quite a lot of time, energy, and thought into this setting.

So, to help me figure out where to go from here, what I need is input from you! If you've read this far, please leave comments down at the end of this article (or on the social media post where I'm guessing you came across this blog entry), and tell me why you are a fan of Sundara, or you aren't a fan of it... and in either case, tell me what you like, dislike, or what I could offer/change to get your interest!

Additionally, if you are someone who wants to see Sundara keep growing and expanding (especially if you want to see it put back on the front burner for myself and the other collaborators for the setting), then please consider the following actions:

- Buy copies of the setting supplements (links are below in the expanded list)

- Watch the playlist for Sundara's videos (you can find it here)

- Leave ratings and reviews on any of the supplements you DO have (so other users on DTRPG might be able to find them)

For the record, these actions will also work for other creators and their projects as well. Just in case you had other settings and projects you wanted to see more expansions for, but you weren't sure how to get the wheels turning in the direction you wanted.

Catch Up On "Sundara: Dawn of A New Age"




Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Organizations of Sundara


Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:

- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.

- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.

- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.

Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.

Rumors of Sundara

The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

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