Showing posts with label Dawn of a New Age. Show all posts
Showing posts with label Dawn of a New Age. Show all posts

Monday, August 31, 2026

My First Adventure For Sundara Is Finally Out!

As regular readers know, I've been putting out supplements for my own fantasy setting Sundara: Dawn of a New Age for years now. The setting is available for both Pathfinder Classic and Dungeons and Dragons 5th Edition, and while I've covered species and cities, towns, gods, cults, and guilds, I hadn't actually written any adventure modules for it. Because... well, at the end of the day, adventures take more work and resources than any other kind of supplement I've made, and they almost always sell worse than anything except for tie-in fiction.

But the stars aligned, and I wanted to take a moment to tell folks about how my adventure A Night At The Slaughterhouse Inn came to be!

Also, I make certain to call it my first adventure for Sundara... Isaiah Burt actually beat me to the punch on writing the first adventure set in Sundara with The Invocation of Bael-Kharn, which I'd recommend for folks who are looking for a mid-range, level 7-8 adventure to run for folks!

And if you haven't picked up a copy yet, grab one for your table today!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

How This Adventure Came To Be


Rather than being something that was just put together in the past few months, I actually wrote this adventure module several years ago. I won't name names for who was supposed to release it, but after inquiring as to when it was supposed to release (and then if it was supposed to release), I finally got word back from my contact that the time had expired on it, and I could place it somewhere else if I had someone who might be interested in it.

I, of course, reached out to Adrian Kennelly, since Azukail Games handles the bulk of my gaming supplements. He was definitely interested, but wanted to know if I could gear it for Sundara, rather than just releasing it as a stand-alone module. So I broke out the red pen, and added the town of Hag's End to my setting... while also taking care to file off the alignments that had been given to various characters, as that was something that I did away with back when the setting was first conceived.

Which raises the number of smaller towns in the setting to 11.

And that, as they say, is that. This adventure that was once a stand-alone piece now invites players inside my setting, and it can act as a jumping off point to an entire campaign! An oncoming storm causes people to seek shelter at the one inn Hag's End has to offer, and it's while they're within its heavy walls that they have a chance to rest, eat, and get to know the people they're trapped with. And when something bizarre begins happening, they'll have to band together... if they don't want this to be their last night at the Slaughterhouse Inn, of course.

A Challenge That I Need Your Help With!


I mentioned in the above section that adventure modules require the most work, and they typically make some of the fewest sales. It's for that reason that I had to negotiate with Adrian as to the costs of A Night At The Slaughterhouse Inn. I accepted a higher royalty rate for it than I normally get, but that was because my per-word rate for it was much lower than I would normally receive. This was doable for me because the adventure was already written, but I would not have been able to put together something this involved from scratch under those circumstances.

However, Adrian did offer me an additional incentive. You see, most adventures don't even reach Copper status (51 copies solid), much less Silver status (101 copies sold) on Drive Thru RPG. So he made me a deal... if I can get this supplement up over those humps, he'll give me a little bonus, in addition to my royalty for managing to kick those numbers up!

It's a long way to the top, but I would appreciate some help getting there!

If you're one of my regular readers, or just someone that's wondering what I'd put out for a Pathfinder Classic adventure instead of one of the other systems I've worked in, please do the following for me:

- Rate and review it on DTRPG
- Share the adventure on your social media pages, and tell your friends about it

I've said this before, but the only way that writers of any stripe can put out new work is if people actually consume what they make. And after at least 3 years of not being able to scrape together the time, energy, and resources for modules set in Sundara, this adventure (as well as The Invocation of Bael-Kharn) is kind of a shot in the dark, hoping to hit the bullseye.

So if you're one of the folks out there who wished that Sundara would get some adventures to help give people a taste of the setting, I could really use your help now. If you're one of my regular readers who wished I'd write more adventures, don't sleep on this one. And if you're someone who wants to have a fast adventure module you can run when the power goes out and everyone wants to gather round by candlelight while there's a storm outside, this is definitely a game you should print out and keep in a three-ring binder like an old school GM would.

And if you're one of those people who has already bought your copy of this new adventure... well, consider grabbing one of my other adventure modules! There's not a lot of them, and only a few have even earned a Copper rating for sales. If I could change that for some of them (or all of them, if I want to get crazy optimistic) that would be a pretty solid achievement to skate toward the end of the year on!

- False Valor: A murdered girl might be the spark that reignites a war that's been over for nearly a hundred years... but the elves of the dark woods have long memories, and they don't reckon things the way a man would. (DND 5E)

- The Ghosts of Sorrow Marsh: An isolated town along the Old Swamp Road is beset by horrors that come when the sun sets. Mercenaries and crusaders alike have come to free the town from its fate... but will they be able to? (DND 5E)

- The Curse of Sapphire Lake: An old settlement seeks to rebuild, but they are beset by a phantom that's destroying roads, smashing homesteads, and driving off people who'd hoped to put down roots. Something from an old and terrible myth, will those summoned to the north lands be able to stop this threat? (DND 5E)

- Dreadful Tales: A collection of three short adventures, my dark little drama involves a doctor that's gone missing. The only one with a clue to his whereabouts is a scarred, violent criminal who won't say what's happened. Those who dig, however, might find the answer curdles their dreams, and keeps them awake at night. (Victorian Gothic)

- The Price of Iron: A simple job guarding a warehouse takes a dark turn when terrible fey monsters are unleashed within the structure. The only thing standing between them, and the unsuspecting city, are the ones who gave their word to stand their ground. (DND 5E)

- A Night At Breckon's Beacon: A squad went missing while out on maneuvers, lost in the rugged country along the Polymerian frontier. You and your fellow troopers are charged with finding what happened to them... but will you survive a Night at Breckon's Beacon? (Army Men: A Game of Tactical Plastic)

- Assault on Outpost 13: A dangerous scion of a crime family has been taken prisoner, and your squad is called up to help hold him until reinforcements arrive. Corruption runs rampant through the Styric Republic, though, and you will need to figure out who you can trust if you want to get out of this alive. (Army Men: A Game of Tactical Plastic)

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or the ongoing audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, December 30, 2025

A New Year Is Coming For "Sundara: Dawn of a New Age" (What Would You Like To See?)

As regular readers know, I've been releasing supplements for my fantasy setting Sundara: Dawn of a New Age for several years now. I've covered cities, species, organizations, whispers & rumors, as well as cosmology and cults. A new year is coming, though, and I feel like it's time to step back into this setting and do something fresh with it.

The question is, of course... what do you all want to see?

There's all sorts of space on the map to fill still!

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Some Potential Directions For 2026


I recently made a video to close out 2026 on the Azukail Games YouTube channel, and I decided to address Sundara, and some of the potential directions I could go from here. And if you didn't watch it, go check it out (and subscribe to the channel while you're at it).


In short, though, I mentioned there were a couple of directions I could go in 2026 with the setting, hoping to get folks' thoughts on it. Those include:

- Expanding the cities and towns you find in Sundara.
- Writing adventure modules that take place in some of the already-established locations.
- Expanding the player species options (minotaurs and gargoyles have been oft-requested).

However, I want to hear from all of you, the folks who read my blog and actually play my games, as to what you would like to see in the new year for this setting! I've already gotten one good suggestion that's in the running, Airships of Sundara, which would be both a big undertaking as well as a fun expansion for the sort of adventure one could have in the clouds. It might also pair nicely with a module, for those who would like to see some literal high-flying adventure for the setting!

So if you have something you'd really like to see for Sundara going forward, whether it's a particular kind of supplement, more videos, more stories, more lore, or anything at all, leave it in the comments of the video above. I'm hoping to collect all the suggestions there so that I can go through them as 2026 gets rolling, and I start deciding what I'm going to work on, and in what order.

And, as a bonus, I'm going to start working on the other 4 stories that go into the Ironfire Compact. And in case you missed the first story, you can check that out for free on the Azukail Games channel as well!


Catch Up On "Sundara: Dawn of A New Age"




Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


- Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Organizations of Sundara


Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:

- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.

- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.

- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.

- Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.

Rumors of Sundara

The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, October 11, 2025

A Potential For More "Stories of Sundara" For Folks Who'd Like To See Them Continue

I started releasing supplements for my own fantasy RPG setting Sundara: Dawn of a New Age nearly 5 years ago at time of writing. A setting that does away with the Tolkien-esque habit of looking back to some lost golden age, Sundara is a ground-level fantasy full of magic, mayhem, and monsters, but it's meant to focus on solving problems instead of just pulling steel or slinging spells.

However, while I'm making room for future Sundara releases in the schedule, I wanted to take a moment to draw everyone's attention to a proposal I put forth over on the Azukail Games YouTube channel (since I know that not everyone who reads this blog watches those videos).

In short, would you like to see more tie-in fiction for this setting?

I've got ideas... I just want to make sure folks are here for them!

Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Ironfire Compact Is Only The Beginning!


So, a while back, Isaiah Burt released two novellas for my setting. Legacy of Flames is a tale of a lizardfolk on the trail of a deadly dragon, and Blight Bane's Gambit follows a squad of orc mercenaries as they take on a rather strange challenge. However, if one digs through the setting supplements they'll also find a wide variety of short stories that detail characters and adventures in the setting... and many of these have wound up as audio dramas over on the Azukail Games channel.

One that I'm currently gearing up for, which I mentioned a little while back, is a connected series of stories that ran all throughout the Whispers and Rumors supplements... a connected series that I named The Ironfire Compact, which started off with the story Killers, Thieves, and Liars.


While the final installment of this story isn't out yet, I feel that this could give folks a bit of a taste of what's possible in the setting. Because I want to keep expanding Sundara, but I can't do that without feedback and input from players and readers out there! And while I threw a message in a bottle out into the waters back in May (around the time that Killers, Thieves, and Liars first went up on the channel), I recently dedicated an episode of Speaking of Sundara to the topic.

I would really appreciate it if folks could watch the video (direct link here), and leave their feedback in the comments section there. It would mean a lot to me.



Why Your Feedback Matters So Much


There might be some loyal readers out there who have seen me ask this question before, and if you're one of them, I wanted to thank you for getting this far in this week's post. However, due to the nature of social media, it's highly unlikely that the same group of people is going to get the message every time I try to broadcast it, so I need to boost that signal and try to reach more people so I can actually get an answer.

And that is why I am asking for your direct feedback. Because when you watch that video and leave comments on it this:

- Allows myself and my publisher to get an accurate idea of audience enthusiasm for the project

- Increases our reach through the algorithm, making it more likely other folks will see the video

- Helps guide future decision making so the audience gets what they want

If you're someone who loves the idea of more tie-in fiction, telling us that helps! If you're not a huge fan of fiction, but you wish we'd get some new Cities of Sundara, that is also useful feedback! If you are wondering when we're going to finally release adventure modules, or get around to that book for humans, that's also a viable question to ask. Whether you want to see the setting translated to a different game, or you'd like to see more print-on-demand products, leaving your feedback on that video REALLY helps.

I capitalized this for emphasis, because this one, simple action can actually make a HUGE difference to me as a creator, and to the direction this project takes going forward. So please, whether you're a long-time fan of Sundara as a setting, or you're just now finding out about it, take a few seconds to leave some feedback... and maybe check out the rest of the videos and supplements that make it up!

Catch Up On "Sundara: Dawn of A New Age"




If you're looking to get an introduction to the setting, check out the Speaking of Sundara playlist to check out the 50+ videos I've made about the setting!


Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


- Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Organizations of Sundara


Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:

- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.

- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.

- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.

- Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.

Rumors of Sundara

The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!


Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, September 30, 2025

"Sundara: Dawn of a New Age" Has Over 250,000 Words (And 22 Separate Supplements)!

So, about 4 and a half years ago now, I embarked on something of an ambitious project... I wanted to start building my own fantasy RPG setting! Sparked off by Cities of Sundara: Ironfire for Pathfinder's first edition, once the rock started rolling ideas just came pouring out of me. I covered other cities, other towns, guides for species and subspecies, cults, mercenary companies, guilds, gods, and most recently I finished up a 5-supplement series of Whispers & Rumors to go with each of the initial city releases. And in addition to all of that, I've made more than 50 videos talking about the setting, and narrating stories set within it.

And I started wondering the other day exactly how much work have I put into the setting. Well, there's 22 supplements out for it (without double-counting the ones that are just conversions to other systems), with a 23rd that I've turned in that's currently in layout. And given that each supplement is well over 10,000 words (with a few of them reaching as high as 15,000), it seems that this setting has over a quarter of a million words dedicated to it... and that's just when you consider the work that I've put in.

Other folks have been contributing too!

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Where Should We Go In This New Age?


When I started writing Sundara: Dawn of a New Age, the idea was to have a high fantasy setting that was full of monsters, magic, and mayhem, but which was (perhaps most importantly) weird. A world where several of the classic creatures got a bit of a twist on them, where science and alchemy combined with magic in unusual ways, and where things felt familiar, but players and Game Masters knew they couldn't just take tropes and fantasy conventions at face value. Most importantly, I wanted a setting that felt like it was going forward, and where problem solving was encouraged using whatever various means folks around the table could conceive of.

Not only that, but the parts and pieces of this setting are deliberately designed to be sort of like Lego. If you like a given city, or a town, or a guild, you can just pluck them up, and add them to your own homebrew setting... or even to an established game world! While there is an interconnected history one can trace through reading the various supplements, it's not set in stone, and it's meant to be flexible precisely to facilitate this kind of picking and choosing by GMs looking for additions to their worlds.

That's the broad strokes, though if you're curious I made an AMA about the setting forever and a day ago that explains a lot of what's come out, and how my process works.


In the past few blogs I've written about the setting, and in several of the more recent videos I made regarding Sundara, I've remarked that it's been sort of put on the back burner for me as a creator. Not because I lack ideas, or because I don't want to expand it, but because there just doesn't seem to be that much interest from the public... and the problem is that I can't tell what that reason is (especially since the setting started off pretty strong in terms of sales and interest).

For example, the general categories I can think of are:

- People Don't Know About It: With social media tamping down on signals, and algorithms silencing folks who don't pay them, it's entirely possible this is just a result of the word not getting out.

- It's The Wrong Game: Sundara is available for both Pathfinder's 1st Edition, and DND's 5th one, but so far we haven't translated it to other engines. There's been talk of a PF 2E update, a Savage Worlds expansion, and a few others, but there's never been a lot of enthusiasm for it from our audience.

- Folks Saw It, But Don't Like It: Whether it's that folks aren't interested in a modular setting, they don't really care for my brand of high fantasy, or they aren't interested in yet another setting, what I'm offering just isn't something they like.

The difficulty I'm running into is... I don't know which of these things is (or isn't) the issue! And given that I've put out the word count equivalent of probably 4 full novels (speaking of which, check out my books Old Soldiers for a dystopian sci fi thriller with space marines, or Marked Territory for gangland noir starring a Maine Coon alley cat), I've sunk quite a lot of time, energy, and thought into this setting.

So, to help me figure out where to go from here, what I need is input from you! If you've read this far, please leave comments down at the end of this article (or on the social media post where I'm guessing you came across this blog entry), and tell me why you are a fan of Sundara, or you aren't a fan of it... and in either case, tell me what you like, dislike, or what I could offer/change to get your interest!

Additionally, if you are someone who wants to see Sundara keep growing and expanding (especially if you want to see it put back on the front burner for myself and the other collaborators for the setting), then please consider the following actions:

- Buy copies of the setting supplements (links are below in the expanded list)

- Watch the playlist for Sundara's videos (you can find it here)

- Leave ratings and reviews on any of the supplements you DO have (so other users on DTRPG might be able to find them)

For the record, these actions will also work for other creators and their projects as well. Just in case you had other settings and projects you wanted to see more expansions for, but you weren't sure how to get the wheels turning in the direction you wanted.

Catch Up On "Sundara: Dawn of A New Age"




Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


- Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Organizations of Sundara


Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:

- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.

- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.

- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.

- Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.

Rumors of Sundara

The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, December 30, 2024

5 Reasons You Should Check Out "Sundara: Dawn of a New Age"

Several years ago I started work on my own fantasy RPG setting titled Sundara: Dawn of a New Age. At my last count, there were over 20 separate splat books for this setting including locations, player species, gods, merchants, guilds, and even events of a Primquake (a magical natural disaster unique to the setting). However, I took something of a break on releasing new content for Sundara for a while since it was getting tough to move copies, and I was feeling a little burned out as a result.

However, with the new year approaching, I wanted to choke up on the bat, and take another swing at things! So whether you've seen Sundara in passing, or this is your first time hearing about it, I wanted to give you 5 reasons why you should consider checking it out for yourself!

And for those who are curious, I've also included videos from my series Speaking of Sundara, where I go on at length about my setting, my philosophy as a designer, and what I was trying to accomplish with it. If you enjoy these snippets, check out the full Speaking of Sundara playlist, and consider subscribing to the Azukail Games YouTube channel while you're at it!

The city where it all began...

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Reason #1: No Alignment


One of the earliest pieces of feedback I got from my audience was they wanted a fantasy game without alignment... and so that was what I did my best to deliver! I yanked it out by the roots, so that every aspect of Sundara is utterly divorced from the alignment system. Gods, magic, class restrictions, etc., were all freed up. It did, however, also remove demons, devils, angels, and all other alignment-centric outsiders, leading to the creation of the Prim (or the Primal, as many spellcasters call it), but that is getting ahead of ourselves.

If you always wanted a game where you could avoid the constant debates over whether something was or wasn't good or evil, lawful or chaotic, then Sundara is a great place to go!


Reason #2: Modular Nature of The Setting


Unlike a lot of other RPG settings, Sundara doesn't have a single, thick setting book. Instead the setting has been released 1 splat book at a time. The reason for that is I don't have the time and banked capital to take 1-3 years to write a single, all-inclusive fantasy setting, so a monthly release schedule was what we started with. But knowing there are a lot of Game Masters out there who like to make their own settings, I wanted to make sure that Sundara was modular enough that you could take places like the entries in Towns of Sundara, or organizations out of Merchants of Sundara, and put them into your setting to do some of the heavy lifting for you.

So whether you want to use Sundara in its entirety, or just snag parts of it you like, that is baked into the setting's design structure!


Reason #3: Weirdness!


As a player, I love putting together weird things! I have an entire page dedicated to Unusual Character Concepts, after all, and the purpose of that series is to chip away at this idea that certain classes need to present in certain ways, or that our pre-existing ideas of magic, gods, or inhuman fantasy creatures have to conform to anything outside of what's listed in the rules of the game. Whether you want to play monstrous characters that you've always been told weren't allowed (despite being listed as available for players), or you've wanted to have something more than just "standard" black powder in your games (for more on weird guns, check out Seeking Alternative Firearms For Your Game? Check Out "Sundara: Dawn of a New Age"), the whole idea behind Sundara is that everything that's "too weird" for other games is perfectly fine here.

Hoardreach, City of Wyrms, is perhaps the best example of this sort of thinking thus far!


Reason #4: A Variety of Political Paradigms


All too often when we play a fantasy RPG we fall back into the same old monarchy. Some kingdoms might be good, some might be evil, some might be ruled by elves, dwarves, or orcs, but most places that you go will have the same nobles, and the same hierarchy.

I wanted to change that up with Sundara by introducing a variety of different locations with different ideas about how society should be run, along with keeping the scale relatively low to the ground with city-states being the largest single power structure one will come across.

Ironfire runs of a kind of industrial free market, which is what makes the city the center of the mercenary trade, and it's why so many things that are illegal elsewhere are perfectly allowed. Silkgift is a kind of mad science haven with a socialist mindset, ensuring the inventions and discoveries of the Ingeneurium benefit all citizens, and that no one is left wanting. Moüd is a city run by a guild of necromancers, and the Silver Wraiths are the power structure that keeps the City of Bones alive. The only city with a traditional, inherited position and noble hierarchy thus far is Archbliss, the City of The Sorcerers... and they're more than a little villain-coded.

So if you want to explore the possibilities beyond the usual dukes, barons, princes, and queens, Sundara may just be a breath of fresh air for you!


Reason #5: It's Still Growing!


Sundara, as a setting, started a small seed of an idea, and it grows a little bit more with every fresh supplement, every novella, and every video made about it. However, like any property out there, it can only grow in proportion to the number of people who are helping to support it. So the more folks who check it out, who buy copies, who leave reviews, watch the videos, and so on, then the more and more I'll be able to add to the setting!

Not only that, but if Sundara grows past a certain point, I may be able to put out bigger, more involved projects for it, to get it converted to other games and editions, and more! So if you dip a toe in, and you really like it, leave some thoughts in a review, or toss comments into the videos. Who knows... you may just get what it is you're asking for!


Catch Up On "Sundara: Dawn of A New Age"




Cities of Sundara


The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!

- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!

- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.

- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.

- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.

- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.

Gods of Sundara


- Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.

Species of Sundara


Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.

And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.

- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!

- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.

- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.

- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!

- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.

- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.

Organizations of Sundara


Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:

- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.

- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.

- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.

- Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.

Rumors of Sundara

The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!