Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Monday, February 19, 2024

Army Men and The Astra Militarum (Warhammer 40K and My Latest RPG)

Regular readers on this blog have probably noticed that I'm a fan of the grim darkness of the far future. I've even written several stories that take place in the 41st millennium, many of which have been adapted into rather popular audio dramas (as I mentioned recently in my post More Audio Dramas, Grimdark Tales, and Fantastical Fiction!). What folks might not know is that I love the Imperial Guard, and theirs are some of my favorite stories to tell.

And since I had them on my mind recently, I wanted to share a fun little hack for anyone who may have a Warhammer 40K army or two laying around, and who'd like to adapt them as the figures for a game of Army Men: A Game of Tactical Plastic!

Forward! For The Emperor!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Grimdark Meets Plastic


For those who are unfamiliar with Army Men: A Game of Tactical Plastic, it features the resinous peoples of the Plastos Federation standing against the invading forces of the vespoids; colossal, insectile creatures who seem bent on destruction. Though the war has been ongoing, there's not a clear victor in sight, leading to a constant need for more soldiers, training, material, and more! Additionally, though resinous persons come in several different types, and from many different nations, they are (nominally, at least) united in their battle lines against these invaders... and anything else that threatens them!

Forward! I want that anthill to be nothing more than a smoking crater!

So what does this have to do with the Astra Militarum and the grim darkness of the 41st millennium?

Well, Army Men was explicitly designed so that the little plastic soldiers we all know (and which many of us still have in our closets) would be accurate representations of the world in which we're playing. The same is true for the giant insects of their enemies, and the fortifications that make up their battlefields. While it is still an RPG, much of it is combat-forward as you and your squad struggle to accomplish your missions.

If you're an Imperial Guard player, and you have your army (or armies) on-hand, these themes map pretty clearly onto their typical deployment against a tyranid force. Not only that, but it's simple to take the colors of the resins (green, gray, red, blue, and tan) and to attach them onto particular regiments of renown that their abilities fit best. My personal choices (though I'd encourage players to do what they feel is most fun for their game) is:

- Green: Catachan
- Gray: Cadia
- Red: Valhallan Ice Warriors
- Blue: Mordian Iron Guard
- Tan: Armageddon Steel Legion

Whether you just prefer the DND 5E mechanics with some extra tactical rules, or you just don't really jive with the other Warhammer 40K RPGs that are available on the market, I'd suggest folks give this retrofit a try if they've been looking for something simple, easy, and which they already have figures and map terrain for!

Notes on Expansions and Gaps


Before anyone rushes off to grab their copy of Army Men, I wanted to put a few qualifications on this week's recommendation. Because while I've been having fun playing around with it, there are some things that might be deal breakers for more diehard grimdark fans.

First and foremost, variety of antagonists. The base bestiary found in Army Men: A Game of Tactical Plastic has normal animals, as well as bandits and rogue soldiers (for those who want to track down traitor regiments), but its primary focus for monstrous/alien enemies are the vespoids. And while there have been some notable additions to the monstrous creatures a squad might face in the first expansion Army Men: Threat Assessments, there is definitely a rather limited bestiary to draw on at the moment.

Second, the game has yet to expand out into all of the possible equipment for fighting a war. While there's a lot of man-portable weaponry, it's currently focused on the older types of weapons seen with army men toys. Additionally, the rules for vehicles and heavy artillery have yet to be added, as the initial game focuses on the actions taken by individual squads of troopers.

There are plans to expand into all of these areas for the game, with supplements like Army Men: Motor Pool to cover vehicles, vehicular combat, etc., and Army Men: Weird War where things like psychic powers, more advanced weapons tech, and other strange, sci fi additions will be made. While we aren't there just yet, there are definitely plans for getting energy rifles, tanks, huge cannons, and more onto the tabletop! I just didn't want anyone who saw this week's installment, and thought it was a cool idea, to be surprised that the game is still on the ground floor in terms of what's available in the base book.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, June 23, 2023

More 2-Sentence Horror Stories! Where Should The Series Go Next?

It's that time of the month again, and it just so happens to coincide with a little side project I've been working on. Some folks are no doubt aware that several years back I put together a short list of snacky scares for 50 Two-Sentence Horror Stories, and to this day it remains one of the most popular pieces of fiction I've ever published. Since then I've put out other installments, including a Warhammer 40K edition, an SCP Foundation edition, and the most recent one (which I thought I'd mentioned on this blog, but hadn't), my Cthulhu Mythos edition!

In fact, the audio version of that last one just went up over on the YouTube channel The A.L.I.C.E. Files, so check that out if you haven't yet!



Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Where Should I Take This Series From Here?


Real talk, writing fiction is the easy part of the process. Getting people to actually see that fiction thanks to all the algorithms fighting to smother your signal? And getting people to actually read these stories once they find them? Whew, that's the hard part of things. Even when the stories are free!

Though I'm sure folks around here already knew that.

As such, I wanted to ask my regular readers here whether they think I should continue this particular series going forward. And if you do think I should keep adding to this growing list, I'd like you to do three things for me.

- Read/listen to the existing entries that you haven't yet.
- Share the links on your socials to help them find fresh eyes.
- Suggest a new topic for additional entries to the series.

Honestly, the first two are the most important part of this week's ask. Because while the original list did quite well, the others have had one hell of a time actually coming anywhere close to the breakout 5K reads it managed (partially due to a more niche market, I think, but also due to Vocal being put on the hitlist for Reddit's bots, making it harder to get traction on that site).

However, as far as future installments, I did have some ideas of my own, including:

- World of Darkness stories
- Slasher stories
- DM horror stories (more of a funny entry)
- Medical/Body Horror stories
- Tales of The Dark Woods

These are just some of the ideas I've had rolling around off the top of my head. However, if you've got fresh ideas (or you want to see sequels to the existing entries), feel free to toss those into the comments as well!

Don't Forget My Other Stories As Well!


For those who want something a little more substantial than these little snacks, I do have a lot of other stories out there! For example, the Azukail Games YouTube channel has more than 30 audio dramas by yours truly, and my Vocal archive has several pieces of short fiction for both Pathfinder and Warhammer 40K.


But if you want something more than just short stories, my sword and sorcery novel Crier's Knife is available on Amazon. Not only that, but my formerly out-of-print sci fi thriller Old Soldiers is coming back, and is currently on preorder! This one is a must-have for folks who've enjoyed my space marine stories, as Pollux's story is where I first wrote about abnormally-sized transhuman supersoldiers!

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my sword and sorcery novel Crier's Knife or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Monday, December 20, 2021

Games Workshop Should Have Gotten on The Community Use Bandwagon By Now

Folks who can read between the lines know that over the past few years I've become something of a Warhammer 40K fan. While I don't play the minis game, I've been enjoying the lore and learning about the setting, and I did recently join a Black Crusade campaign. Part of what allowed me to really dig into the world and start finding enjoyment in it was the vibrant community of fan creators. From lore videos on YouTube, to animations depicting important events, it was an introduction that let me move at my own pace, and to find elements that really appealed to me. I even made a few contributions of my own, such as my character conversion guides for the Imperial Commissar, the Death Korps of Krieg, and the Catachan Jungle Fighters. I also wrote a few fan stories, like Waking Dogs: A World Eaters Tale about what happens when one of the Blood God's berserkers remembers what he used to be, and is very upset about it. Or Almost, a tale about a Cadian trooper who refuses to give up, which was dramatized by A Vox in The Void below!


However, if you are also a fan of this Games Workshop property, then you know about the demolition that recently occurred. For those who aren't familiar I'm going to do my best to break it down, and to make a suggestion as to what I think a better course of action would have been. A course of action that I think Games Workshop could still take in order to undo some damage, and win back some positive regard from fans and creators alike.

Before I get into it, make sure you subscribe to my weekly newsletter to stay on top of all my latest releases. And if you have a little extra cash this holiday season, consider becoming a Patreon patron so I can keep the lights on and the wolf from the door. Lastly, if you want to be sure you're following all of my followables, check out my Linktree!

Warhammer +, And What Went Down


For those who have been living under a rock (or who aren't a big part of this community), Warhammer 40,000 has been going strong for decades. With minis war games, board games, novels and short stories, video games, at least one official film, and dozens of other properties, there's always been a strong thread of ingenuity and creativity among the fans. Whether it was kitbashing together different minis to create unique looks, building terrain out of literal garbage, or making all kinds of unique art and stories of their own to tell, there's real passion among folks who enjoy the grim darkness of the far future.

In the past this was encouraged by Games Workshop (with unique creations often being featured in White Dwarf magazine, among other publications), or at the very least tolerated. And while there had been moves more recently to try to limit the impact of fan creations on their product and sales (such as not allowing 3rd-party or 3D-printed designs in official tournaments and such), it seemed to have been more of an irritation than a serious problem for a lot of the fan base.

Then they decided to drop a bomb.

And it looked like some Exterminatus-level shit.

The short version is that there has been a large community of fan creators who made a variety of projects. From channels like Baldermort's Guide To Warhammer (for fellow lore lovers), to readers like A Vox in The Void, to perhaps the most famous fan-created thing right now Astartes, there were people who put time, energy, sweat, and blood into making things they thought were cool. And a lot of people had built up an audience on platforms like YouTube and Patreon to help them keep making cool fan content.


Then Games Workshop changed their policies.

More to the point, they made it abundantly clear that fan animations were no longer allowed. And while some creators received an opportunity to contract with the company (something that had a very shady vibe to it given the alternatives), others were put under serious legal threat. And while this was initially about animators, it seemed like GW might be willing to wipe out creators across the board, dealing a huge, self-inflicted blow to their own community. After all, these creators were essentially doing a ton of free advertising and PR for Warhammer 40K as a product, bringing in all sorts of fans who may otherwise never have engaged with the property at all... and for some reason the company suddenly decided that was a problem instead of a benefit.

The why of all this quickly became apparent. Games Workshop wanted to get into the streaming game, it seems, and their Warhammer + program would have been in competition with a lot of fan creations (many of which are far more beloved than similar things produced by the company itself). While the service comes with shows besides animation including painting tutorials, access to a lot of digital content, etc., this whole clumsy consolidation of power appears to have been an attempt to sweep the board so that fans would feel compelled to subscribe to this service in order to get their fix.

And hoo boy did it not go over well. At all.

What They Should Have Done Instead


There has been a huge problem with streaming services of late, particularly for those coming to the party at this stage of the game. Because the more services there are, and the more subscriptions someone needs, the more it's going to cost... and the whole point of subscribing to a streaming service is to save money by not paying for cable, movie rental, etc. If someone just wants exclusive content, and they don't want to pay yet another streaming subscription, they're just going to pirate it... and if the company making that exclusive content has angered the fans of the content in question then they're more likely to pirate it out of spite. I don't know if that was brought up in any business meetings, but it would have been the first thing out of my mouth if someone had asked what the potential fallout from these kinds of actions could be.

I'm just saying, the numbers don't look good.

In their defense, Games Workshop appeared to realize they were hemorrhaging fans, so they softened up a little bit. They put out rules about fan-made animations, communicated more openly with creators whose work and livelihoods seemed in peril, and didn't push as hard as they'd been threatening to. The damage was done to a lot of people's goodwill, though.

However, I think that the company made a gross miscalculation trying to make their own streaming platform in the first place. Because at the end of the day, they make games, not movies and TV shows. What they should have done instead was to create a community use platform so that all those eager fans could keep making cool content, while also ensuring that GW gets a tithe for the use of their intellectual property.

Again, if I'd been in a meeting to offer advice, I would have suggested creating something like The Administratum Archive as a kind of community-use version of the Black Library. Let fans create 3rd-party rulebooks and splats, supplements for games like Necromunda or Assassinorum, write stories, put out RPG products, and even make animations. Allow those fan creators to sell those things, and to take a percentage of the profit the same way Paizo does with Pathfinder Infinite, or how Onyx Path does with Storyteller's Vault, or how Wizards of The Coast does with DMs' Guild. It makes you money without all that much extra effort, it lets you gauge who the fans want for future potential creators, and it gives you ideas for things you can choose to make official or not going forward.

Would this make the company as much money as Warhammer +? I have no idea, as I don't have the internal numbers. However, what I do know is that a community use platform is basically free money if you have a large number of active fans who are making stuff that you can capitalize on. Because you, as the company, don't have to do any work in this situation. You don't make the videos, write the books, or drum up attention... but you get a cut of the action all the same. And, in this case, it would have had the added benefit that it would have looked like Games Workshop was giving its fans a chance to step up and get paid for all their hard work, even if it meant they were subtly taking a cut of all the action the way a mob boss does from outside dealers who operate on their turf.

And if there's anyone from Games Workshop who comes across this blog who thinks this is a great idea, feel free to make it happen. I want this as much as any other creator because it would open up a whole new sandbox for me to play in, and at the end of the day that's what we all really want.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!