Showing posts with label bargain. Show all posts
Showing posts with label bargain. Show all posts

Saturday, April 6, 2019

Have You Tried Using "Spiritual Bleed" In Your RPG?

"Are you sure you want to hold to this road?" Finar asked his companion. "It's just, well..."

Kegare smiled a little at Finar, though the expression looked out-of-place on the knight's face. Something hotter than fever burned in his eyes, and his lips were a little cracked. When he straightened, the tendons in his neck stood out in stark relief, and his pulse beat hard in his throat.

"Waiting will do us no good," Kegare said, with something like his usual, calm tone. Beneath it, though, simmered the rage. The fury that was burning through the good man's resolve as steadily as acid. "The bargain hangs round my neck. There's nothing to be done for it."

Finar was about to speak again, when riders appeared over the top of the hill. They bore down, weapons in hand and black masks across their faces. Kegare's smile grew wider, and a sickening pleasure flashed across his face. Finar had squired for the knight for years, and had always known him to be a kind, just man who placed words above steel. But as darkling fire raced across Kegare's fingers, engulfing his hands, he knew that his master was one step further away than he'd been even a moment ago.

Embrace the flames long enough, and you, too, will burn.

Spiritual Bleed: When Outside Forces Change You


If you've ever played an RPG before, then you're familiar with characters who draw their power from an outside source. The traditional cleric receives their magic from obedience to a divinity or a force, for example. A witch or a warlock has a patron they've been chosen by, or made a bargain with. Mediums allow the spirits of the dead to work through them, acting as gateways. Even a barbarian's Rage might be seen as tapping into some force beyond their own muscle and sinew, dipping into a well of power that turns them into a force of nature for a brief period of time.

Power often comes with a price, though. Because the more you tap into these powers, and the more of it that flows through you, the more it can erode who you were. A concept I call spiritual bleed.

It all began with a shark...
One of the clearest examples of this idea is something I set out for a Werewolf: The Apocalypse character of mine. For those not familiar with this particular White Wolf game, it's a modern fantasy setup where players take on the role of modern-day werewolves. These warriors exist to protect Gaia from the forces of destruction, and they've been engaged in a shadow war with the forces of the Wyrm for centuries. If they lose, then we all lose, and the world ends.

Into this setup came a cub named Tucker. An albino metis (a monstrous offspring of two werewolves mating, something strictly forbidden by their own laws), Tucker spent most of his life in a junkyard being raised by his grandmother's human kin (mortals who are in on the secret war, and who provide the backbone of support in fighting the Wyrm), and a familiar spirit named Gregor... a huge cockroach. When Tucker had his first change, he sought out other werewolves to help him reach his full potential.

Tucker was unusual among the garou, in that he was not a natural fighter. A mechanical-minded young man, he had a natural inquisitiveness that led his sharp mind down interesting and unexpected paths. But Tucker was also soft-spoken, retiring, and tended to fold in on himself when others were around. Scribbling notes in his book of blueprints and murmuring to himself while drawing back from the world around him.

Until his Rite of Passage, that was...

Let me hear you howl.
When a cub undergoes this rite, they are approached by powerful spirits which each stand as the heads of the tribes of the werewolf nation. Choosing which spirit to ally yourself with binds you to that tribe, and makes you an adult in the eyes of your fellow garou.

When the dust cleared, Tucker was chosen by Fenrir. For those of you familiar with Norse mythology, the giant-born colossus of power and ferocity you're picturing is exactly the spirit that Tucker is now bound to through membership in this tribe. This changed the character in some mechanical ways (access to certain powers, able to take an extra level of damage, etc.), but it also changed him in other ways. He stood straighter, spoke louder, and took up space in a way he hadn't before. He developed a presence that was bigger than when he had been a cub.

Then, when he was offered a place in a pack dedicated to Shark, another spiritual pigment was mixed into his makeup. Shark is a spirit who is swift, sure, and who shows neither pleasure nor remorse in the act of killing. When combined with the influence of the great Fenris wolf, the quiet tinkerer took on an almost uncanny focus, able to see, pursue, and complete his goals without hesitation.

Being tied to spirits, and accepting the boons they provide, rubbed off on him. Altered him. If those connections were severed, or their boons withdrawn, it would also alter who he is. Because when you accept an outside power, tying it into your being, then it colors you. And when it's removed, then that influence fades away as well.

It's an aspect of these bargains that sometimes gets lost when you're too focused on what bonuses they grant, or what rules you have to avoid breaking in order to keep your patron happy.

The Side Effects of Power


Spiritual bleed can be slow and subtle, or hard and fast. It can be disturbing, or it can be uplifting. The idea behind it, though, is that being in contact with forces beyond your ken leaves its mark on you. Especially if something from them is flowing into you!

It might mean that the warlock who wields a fiendish power too freely finds themselves becoming jaded, cruel, or even bloodthirsty. It might mean that the paladin who channels divine forces begins to lose touch with mortality, too caught up in the celestial movings of the world they glimpse through their connections to the beyond. It might mean that when a theurge makes a bargain with a spirit of the wyld that they find themselves wearing their wolf skin more and more, unwilling to put on the form of man unless they truly must.

But they reached that point (at least partially) because of a force that came from outside of themselves. Perhaps they bargained with it willingly, or perhaps they only reach for it out of desperation, but it's had an effect on them. It's changed them.

The question you have to answer is how has it changed them? And has it been for the better, for the worse, or simply in a direction you didn't expect?

Also, for more tips on how to get the most out of your warlock characters, check out my guide 5 Tips For Playing Better Warlocks. Or if you're a fan of Werewolf, and particularly the Get of Fenris, take a look at my latest supplement, 100 Get of Fenris Kinfolk!

Now get back to gaming!
That's all for this month's Fluff installment! For more of my work don't forget to stop by my Vocal and Gamers archives, as well as the YouTube channel Dungeon Keeper Radio where I help out. If you'd like to check out some of the books I've written, like my sword and sorcery novel Crier's Knife, then had over to My Amazon Author Page!

To stay on top of all my latest releases you can follow me on Facebook, Tumblr, Twitter, and even Pinterest, now! And if you'd like to help support me and my work then consider Buying Me A Ko-Fi or going to The Literary Mercenary's Patreon page to become a patron today! Every little bit helps, and if you become a patron then you'll get access to my exclusive giveaways.

Monday, August 6, 2018

Looking For Deals on Terrain and Minis? Don't Go To Your FLGS

If you're a gamer, then you've likely seen those grand set ups at conventions, or on YouTube campaigns where the DM has an entire spread of appropriate map terrain. A whole, miniature world whether it's a dungeon, the town square, or an entire army that's being battled. It looks like a dream come true, but that dream quickly turns into a nightmare when you see how much dealers sell some of that terrain for.

How much!? I could put a down payment on a REAL house for that.
While advances in technology like 3D printing have made it easier to get custom designs, most of us still can't afford to have one of those little miracles in our basement. Don't worry, though, there are plenty of places you can go to find interesting additions to your map.

Head To The Dollar Store


Whether it's the Dollar Tree, Dollar General, Five Below, or some other brand of store where they sell stuff for cheap, pop in there are take a good look around. Specifically, you need to walk down the toy aisle. In the super cheap dollar stores, you'll find bags of plastic toys that are perfect for map deployment. Over-sized wolves, hulking zombies, skeletons, pirates, cannons, catapults, knights, and the list goes on and on. While a lot of these minis won't quite fit in a single space, and they have some trouble standing up, you can easily glue them to a pre-existing base. And if you don't have any bases lying around unused, you can easily cut some from cardboard or plastic. Take a Sharpie to blacken the base, and you have adventurers, monsters, and all sorts of props that could be cluttering up your dungeon. You can even add some small stones or moss onto the base, if you're super dedicated.

It won't be Games Workshop quality, but hey, you're not paying Games Workshop prices, either.
In addition to just looking for those $1 bags of cheap toys, though, give a long, hard look to the board games on offer. Because as I mentioned awhile back in Want Cheap Minis? Wizards and Five Below Are Here To Help! these stores often get games like Arena of The Planeswalkers (which has over 30 miniatures in it, as well as some useful map terrain like boulders, ice walls, etc.). And even if it's not a cast-off from Wizards, board games with interesting minis, a crap load of dice, or even a dice tower, can often be picked up for a handful of change.

Even if you don't find something in the toy aisle, relax. Instead, swing by the craft section, and the home and garden aisle if they have one. You know that red dragon "mini" that's about a foot tall? Well, if you don't mind it having a ceramic glisten, you may be able to find one for $5 or so that's meant to go in your garden. It will be pretty heavy, and will require a base, but you'll see the same look of utter panic on your players' faces when you deploy it, and that's what matters. In addition to colossal beasties the size of a house cat, though, home and garden aisles in these stores are replete with tiny cottages, wells, castles, and other stuff for people who want to build little outdoor scenes in their gardens.

And remember, if the castle you find looks too cheery, all it takes is a coat of black gloss spray paint to turn it into the decaying tower of the wizard Karthandrel.

If That Doesn't Work, Head To Michael's


Chances are you've been in a Michael's craft store at some point. However, unless you went all the way to the back aisles, you may have missed their miniatures crafting section. While it's meant for model train enthusiasts, dioramas, and other miniature still-life art, these aisles can be a godsend for DMs who want to spice up the map.

They literally have everything you could want back there. You want dragons? Got em. Stone walls to mark out dungeon barriers? There are probably half-a-dozen varieties there. You want a grassy mat you can mark off into five-foot-squares? Giants? Sea creatures? Done, done, and done. Some things may require a little bit of constructive trimming and gluing to be made into game-ready pieces, but they won't cost anywhere near as much as what you'd find at a convention.

Especially if you get a store membership.

Michael's has a program where, if you're a member, they send you daily coupons, weekly specials, and birthday perks. So even if that hydra you're looking at is $15, well, you can get it for less than a 10-spot if you wait for a 50% off coupon... which you'll get pretty quick. And while you're there you could pick up some paints and brushes to make each head a different color... you know, in case your players have earned you wroth.

That's all for this week's Moon Pope Monday update. Hopefully you find the advice helpful, and if you know of any specific stores that always seem to have the goods feel free to share them in the comments. For more of my work, check out my Vocal archive, or just go to my Gamers profile to see only my RPG stuff. You could also stop by the YouTube channel Dungeon Keeper Radio where I help out. To stay on top of all my releases, follow me on Facebook, Tumblr, and Twitter. Lastly, if you want to help me keep getting good content to you, then consider leaving my a small tip by Buying Me A Ko-Fi, or becoming a regular patron over on The Literary Mercenary's Patreon page. Every little bit helps, and there's free stuff in it for you as well!

Tuesday, June 17, 2014

Game of Thrones Has Invaded My Local Bargain Bin

I love a good deal, which is why I spend so much time frequenting all of the local thrift stores and bargain bins in my small town in Indiana. And sure, I get just as excited as the next person when I find a snazzy, brand name leather jacket or trench coat for pennies on the dollar. Just last week I found this though. I could not hand them my money fast enough for the price they were asking.

Debt: Paid
I don't know who it is that's buying the stock at the Bargain Barn (check them out right here), but good on you! Also, because I can, I shall be wearing this shirt for my appearance at the Sci Fi Raks convention (more information on them right here) where I will be talking about books and running a game of Pathfinder. Good times all around, so if you're in the Dayton area stop on by and say hello!


As always, thanks for dropping by Improved Initiative. Sorry for this week's brevity, but as I mentioned there's a con to prep for and a game to run. So thanks for your understanding, and feel free to plug in your email address to get my updates, or to follow me on Facebook or Tumblr.