Showing posts with label game of thrones. Show all posts
Showing posts with label game of thrones. Show all posts

Monday, October 10, 2022

Should I Start Up My Character Conversions Once Again?

I've been creating RPG content for quite a number of years, now. I've worked for companies big and small, I've dabbled in half a dozen systems, added to existing settings, and made one of my own. However, if I look back to where it all got started, I can trace my career (such as it is) back to my Character Conversions project... something that started as a lark, but became something more.

You never know the places you'll go.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

How It All Got Started


This whole, sordid tale actually goes back to one of my earliest gaming stories, Don't Ever Field a One-Eyed Dragon. During the course of this game there was something of an arms race between myself and the GM, who had a bad habit of letting far more players than he could handle join the table, and then scrambling to come up with appropriate challenges for that many adventurers. This led to my acquiring a cohort via the Leadership feat, and I built him using one of the earlier drafts of my Incredible Hulk character conversion guide. I enjoyed the character so much (and there were so many shenanigans) that I turned the build I'd used into an early draft of that guide, and threw it online on a website called Associated Content that hasn't been around for a long, long time.

And folks really liked that guide. So much so that I was getting a dozen or more requests for other characters. That was when I realized I might have opened up a Pandora's box; I could either struggle to close it, or throw the lid wide open and see where it went.

I went with the latter option, for those who are curious.

The first thing I did was put together other members of the Avengers, such as Black Widow, Hawkeye, and Thor. I spiraled out from there, touching on characters from the DC Universe, Game of Thrones, figures from history, horror movies, action films, and toward the end of my active run, from the Warhammer 40K universe. The project currently has about 60 or so guides in it, and it spans more than 6 years. Not only that, but it was started on Associated Content, which then became Yahoo! Voices. That site closed and I started moving the guides to HubPages, but Google banned my AdSense profile, so I was no longer allowed to make money with that site. I moved them to InfoBarrel, which is also now defunct, and eventually they found a new home over on Vocal.

That was a lot of work to both move the old guides (which were updated and remastered when they went up on Vocal), but I can honestly say that without them I probably wouldn't have half the career I do today as a game designer. It was these guides that got me noticed by Azukail Games, who is the primary publisher I work with. It's also what got me a gig with Louis Porter Junior when I put together the entry Lucia Krille: Enemies of NeoExodus, which was a direct riff on the character of Absorbing Man from Marvel Comics.

One frustrating thing about this project, though, is that every time it started getting close to really building momentum, something went wrong. Just as my Gotham guides were really getting a lot of attention, Yahoo! decided to deep six the site, which sent my searchability plummeting. I got half of them back up on HubPages, and then they were no longer allowed to pay my bills. I got them on InfoBarrel, and a site update that was never fixed tanked both creator tools, and made articles almost impossible to find via a search. Then I got them all up on Vocal, and Pathfinder announced a new edition was coming out, telling me that once more the project's days were numbered.

Would Readers Like To See It Return?


While there have been a couple of updates to the project, such as my guides for The Mandalorian, or the soldiers of 40k's Death Korps of Krieg, my character conversions have more or less been in cold storage for 2022. And the reason for that has been, honestly, new installments just didn't get the views I needed to justify the time, energy, and effort to keep the hits coming. For context, I make $6 for every 1,000 reads an article gets. When guides were getting 5k reads, I was more than happy to spend the 2+ hours it takes to put them together. When they get 250 reads, though, not so much.

With that said, writing these guides is something I did long enough that I sort of miss it now... so I figured I'd ask if it's something my readers would like to see make one more triumphant return?

There are, however, some provisos here.

Before anyone leaves a comment below, or on social media where you found this link, I want to make something clear. If I do bring this project back and start adding to it once again, I will more than likely continue these write ups in Pathfinder Classic. While it's possible to write some guides for DND 5E, I do not have access to the material for that edition (it doesn't have a complete SRD like Pathfinder does), and I feel that it is much too limited, mechanically, for the sorts of tricks and tips that I feel is necessary for the deep dive into a character's abilities that is the series' main selling point. While it might be possible to start making guides for Pathfinder's second edition, I am extremely reluctant to do so. I did not care for the playtest, and while there were changes made afterward, none of them served to make me eager to create anything for that system the more I read about its finalized version.

With that said, if there's folks who want to sponsor guides for particular characters in a particular edition, I'm always happy to listen to business proposals. But I wanted to be clear about the direction that I would take things if left to my own devices so that folks know what they're supporting/asking for.

If you're still with me, there are a couple of things I would like you to do in order to help let me know this is a project you want to come back:

- Leave a Comment: Either below or on social media is fine, just put it somewhere I'll see it. Feel free to make a character request in your comment if I haven't covered them yet!

- Share a Guide: Increased traffic is what really gets my attention. So share which guide you like best, or just the Character Conversion master list to help get it seen by folks.

That's it!

I'll be reading the comments and checking the numbers. If enough people are willing to help me break the seal and take this one out of cold storage, then it's something I'm happy to do in the coming months!

Lastly, if you're someone who's been thinking about trying their hand at writing a character conversion, I'd recommend reading through Tips For Writing RPG Character Conversions. I basically boiled down my process, what I learned, and how I was able to keep things going as long as I did.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, July 15, 2016

Ethnic Homogeneity in RPGs (Or, Why So Many Burly White Adventurers?)

I've been a tabletop gamer for a little over a decade now. That's a lot longer than some players, and a lot shorter than others. However, I've also gamed with all sorts of groups, and in all kinds of settings. In all that time, there's this weird tendency I've noticed, and that other players I've spoken to have also noticed. It is, in short, a knee-jerk reaction to keeping our game worlds, and the characters within them, in strictly segregated boxes. Like kids who enjoy all the foods on their plate as individual things, but if they touch even a little bit then we freak out and refuse to eat any of it.

Get your rice away from my grits, or I swear to all that is holy I will flip this table.
While we see this in lots of aspects of RPGs, nowhere is it clearer than when someone wants to play an ethnicity that "doesn't belong" in a certain part of the world.

They're People, Not Dishes


I'd like you to try an experiment, the next time you come to your gaming table. Build your character exactly as you normally would, but make that character ethnically different from what's considered standard for the region. Make it clear that you aren't looking to bring aspects of another culture into this region, and that you don't want special access to treasures or skills from the other side of the world. Your character is simply the child (or grandchild) of immigrants, and this is the way he or she happens to look.


Now, if you're part of a relatively open-minded group, you probably won't get any negativity for this decision. Some of your fellow players might even file this idea away for when they play characters of their own in the future. If you are not part of an open-minded group, though, you're likely to catch more flak than a British bomber flying over Berlin. Why do you have to be a special snowflake? Why can't you just be like everyone else, and play someone who looks like they're from here?

It often causes less ruckus at a table if you choose to play a tusked boar-man covered in ritual scars than if you want to be someone who has a different skin tone than the rest of the party.

Every World Has Multiple Cultures


Fantasy worlds have more than one culture, ethnicity, and religion. That's what makes them worlds, and not just nations. Even Middle Earth, which I continuously harp on for being bland, has diverse races of men. From the wild men in the north, to the desert dwellers of the south, there are variations in ethnicity. While no one in the main cast happens to be part of those cultures, or descended from them, that doesn't mean they don't exist.

You see the same kinds of diversity in good RPG settings. Whether you prefer Midgard or Golarion, The Forgotten Realms or The Known World that is the setting for A Song of Ice and Fire, there are all kinds of people, in all shapes, shades, and sizes. Despite their existence in the canon lore, though, it's like we forget that adventurers from all cultures travel all over the world. That they have children, and choose to settle down in places they weren't born. Merchants, caravan guards, diplomats, historians, and even seekers of magical knowledge may find themselves on the other side of the world from where they were whelped, and just decide there isn't anything at home worth going back for.

Especially since most adventurers have had their entire families killed off, anyway.
Unless there is something in your game's lore that specifically says a given nation is sectioned off, and that its people are not found anywhere else in the world, then why would you limit the stories players can tell?

But What If They're Not From Here?


The human mind likes things to be in nice, neat categories it can easily process. It's one reason why, when we have a game set in a given nation or country, and a PC that isn't from that region shows up, our brains glitch. Sort of like how you get used to seeing your teachers in the classroom, and when you see them out in public having ice cream with their kids, you tweak. Because it is a situation that feels wrong, even though you can't explain why.

It's 7:00 in the evening... why isn't she back at my school?
This is why I would suggest that, if the idea of PCs not all being from the same five square miles of ground is a problem, you ask yourself why. Why does it matter how the party got there, as long as the party is there when the adventure begins?

Explaining how a PC got to this place is the responsibility of every player. Some players might go with the ever-popular, "my character lives here," which is the simplest method regardless of your cultural heritage or ethnic appearance. Others, who want to have miles between them and where they began, might have more of a journey involved. Perhaps the fighter did a stint as a caravan guard, and decided he wanted to take a rest from traveling. Now there's this new opportunity on his hands, and he can make a far more lucrative career in this new land. Perhaps the wizard came across a continent to attend the city's arcane university, and now that she has completed her initial study, wants to put that knowledge to the test. The bard is... well... a bard, and this happens to be where he showed up after he left that last town. For undisclosed reasons.

A Closing Note


This post is not to suggest that anyone who has ever disagreed with a character's country of origin or ethnicity is somehow a cross-burning racist. I am not saying players, or DMs, who have problems with these kinds of characters are bigoted. What I am saying is that when we are presented with what, to us, are new ideas, or ideas that change things from our normal comfort zone, we often react by demanding the status quo remain the same. It happens every time a new supplement comes out for a game we like; there is always a group of players who won't allow it at their table, and who claim the rules and flavor as they were shouldn't be changed.

Often, though, once they've had some time to reflect, and actually look at what this new approach could add to their games, they find something they like. Even if they don't feel it's for them, personally, they can see the appeal.

That is the point of this week's Fluff post. Not to accuse anyone of having wrong-bad fun, or to demand that we all change our characters and games right now! I am simply remarking on a trend I've seen, and suggesting that if this is an issue you have encountered, that holding it at arm's length and really looking at it could lead to some new and interesting concepts, and stories.

Lastly, if this is a topic that interests you from a historical perspective as well (or if you're just tired of hearing that people want games to be "reflective of the time period they're emulating"), you should check out Medieval People of Color on Tumblr. It will raise some eyebrows if you thought the Middle Ages was just a bunch of white folks walking around in Europe.

As always, thanks for stopping in to see what I have to say this week. If you'd like to help keep Improved Initiative going, then drop by The Literary Mercenary's Patreon page to toss a little bread in my jar. As little as $1 a month can make a big difference, and it ensures you some sweet swag as well. Lastly, if you haven't done so yet, why not follow me on Facebook, Tumblr, and Twitter, too?

Monday, July 11, 2016

Would You Like To See More Pathfinder Character Conversions?

As my regular readers know, I have a side feature where I write two Pathfinder character conversion guides every month. Whether it's Tyrion Lannister, The Winter Soldier, or even Harley Quinn, I provide a full guide that starts with your attributes, race, and traits, and goes all the way through classes, feats, special powers, and other ear marks players can use to translate these character from their original mediums and into the Pathfinder RPG.

As of right now, I have 40 different character guides sitting pretty on my Character Conversions page.

Seriously, it's a rather crazy amount of conversions.
Now, overall, the response to my conversions articles has been positive. I write them with players in mind, and I keep to the Paizo rules without including any third-party books or wonky house rules. They're useful for DMs, too, in the event you want a ready-made bad guy like Gregor "The Mountain" Clegane, or Killer Croc to throw at your players.

However, I'm running into a bit of a problem, and it's a problem I'd like to ask all my readers for help on.

If A Tree Falls in The Forest...


This project started as a one-off post when I wrote up a character guide for building The Incredible Hulk, showing how I had brought the green goliath as a cohort in a game I was playing. That was three years ago. The response from my readers was so popular that I wrote guides for the rest of the movie Avengers, and Loki as well. People seemed to really like it, so I kept up on the project, trying to put up at least one new character conversion every month.

The problem I'm running into isn't that I'm running out of characters or ideas (I could, in all likelihood, keep this feature going as long as there are people playing Pathfinder). The problem I'm running into is that the amount of response the articles is diminishing, and it's a little overwhelming when compared to the amount of time and effort that goes into researching and writing them.

This is the part where you all get to be big damn heroes.
 
 If you're a fan of my character conversions, even if you just found out about them, here's what I'd like you to do right now.

- Click over to my Character Conversions page.
- Find a character conversion article that you like.
- Share that character conversion on your social media pages (Facebook, Tumblr, Twitter, etc.).

And... that's it, really. If you can help me spread the word about my character conversions by telling your friends, fellow players, DMs, and if we can get some of those fine folks to like and share them as well, then I'll be able to keep giving them the care and attention you've come to expect (since it's the traffic that pays the bills around these parts). And, best of all, this doesn't require anything from you but time, and a little effort.

Oh, and before I forget, you might also enjoy some of the other bonus gaming articles I've been putting out. As of time of writing, they include:

- 5 Tips For Playing Better Paladins
- 50 Shades of Rage: Flavoring The Barbarian's Signature Power
- Table Attorneys Vs. Rules Lawyers: How To Be Fair Without Bogging Down Your Game

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. Hopefully you enjoyed, and if you've used run these kinds of games before, leave us a comment to let us know what worked for you!

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, April 25, 2016

Be Like Thor, Drink "Heavy Bubbles"

Halfthor Bjornsson is a man I never get tired of following. One of the world's strongest men, he's a physical presence to behold, even when he isn't breaking weightlifting records from Scandinavian legend, or fighting with a greatsword in one hand on Game of Thrones. He's entertaining, personable, and it's his signature performance that led me to write one of my favorite character conversions for The Mountain That Rides.

What a barrel of laughs, right?
Well, one of Thor's recent projects caught my eye, and imagination. He's recently become the spokesman for Heavy Bubbles, a brand of sparkling water. And it made me wonder... why doesn't that ever happen to our adventurers when they get famous enough? While the history of our real world doesn't affect our fantasy worlds, we know that gladiators in ancient Rome were often the spokespersons for olive oil, in addition to having small dolls of their likeness sold in proportion to their victories. Additionally, if you've ever played X-Crawl (and if you haven't, you need to get your hands on it), your celebrity dungeon delvers make a lot of their gold from endorsement deals instead of raiding the hoards of ancient monsters and forgotten temples.

And maybe it's just me, but I picture a commercial from those famous fighters and barbarians looking a lot like Thor's performance for Heavy Bubbles. Seriously, check this out!


If that doesn't make you want to drink more sparkling water, and perhaps recycle some of your plastic bottles, then I don't know what will. Although, now that I'm thinking about it, a druid doing public service ads for recycling, and reducing your environmental impact, sounds like a pretty awesome way to swing around a high-level PC's star power...

As always, thanks for stopping by to check out my Moon Pope Monday update. Hopefully you found this amusing, and you're likely to keep coming back for more. If you'd like to help support Improved Initiative, then please, stop by The Literary Mercenary's Patreon page and leave a small donation. As little as $1 a month can make a big difference when it comes to helping me create the content that you love to read. Lastly, if you haven't done it yet, why not follow me on Facebook, Tumblr, and Twitter?

Monday, August 24, 2015

Actual Lawyer in New York Demands Trial By Combat (Because It's Not Illegal)

Trial by combat is an ancient practice that's one part myth, and one part history. A combination of honor duel, fate, and political machinations, the idea is that if you are accused of a crime, then you can demand a fight to settle it. In this ultimate, legal version of "might makes right," the challenger may step into the arena himself, or may select a champion willing to stand for him.

Of course, if you're a Game of Thrones fan, you already knew that.

Pictured: A Westerosi law degree.
What may surprise you is that, while dueling was outlawed in America around the time Andrew Jackson was getting comfortable in the White House (and participating in a whole lot of duels with people who crossed him), the concept of trial by combat is not specifically illegal in the U.S. It's not one of those bizarre "still on the books, but god knows why" laws, we just never declared it illegal.

That's why Richard Luthmann, an attorney from Staten Island, demanded a trial by combat earlier this month.

What The Hell?


Luthmann, who is accused of helping a client commit fraud, says that the challenge he's issued is not to be taken at face value (though it does make you wonder what would happen if the other side picked up the gauntlet). Instead, Luthmann claims that the charges are so ridiculous that he wants to show just how silly they are through his challenge.

Will it work? I have no idea... but it's fortunate that Halfthor Bjornsson is currently tied up with other commitments, otherwise we might have one hell of a legal battle.

As always, thanks for stopping in to check out my Monday update. If you want to keep up to date on all my updates, follow me on Facebook, Tumblr, and Twitter. If you'd like to toss some bread in my jar, and help keep Improved Initiative going, then head on over to my Patreon page.

Monday, June 15, 2015

Thug Notes Gives You A Break Down of "Game of Thrones"

Few book series have achieved the universal popularity managed by George R. R. Martin's A Song of Ice and Fire, particularly when you consider the brutality with which is treats both its cast and its audience. With everything from a TV show to roleplaying games dedicated to the world Martin created, it can be tough to keep track of the vast plots and confusing series of events going on in Westeros (not to mention the rest of the world).

Don't worry, Sparky Sweets is here to lay it down straight and simple on you.

Bitches get shanked, the end.
For those of you who aren't familiar with the good doctor's work, Sparky Sweets is the host of Thug Notes, which is part of the Wisecrack channel on Youtube. The series takes some of the densest and dankest books in all of classic literature, and breaks them down into terms we can all understand. With old standbys like Shakespeare's Othello, and some more recent tales like At The Mountains of Madness, you're in for a treat when you pop on over to Thug Notes.

Seriously, check out the break down for Game of Thrones.


It only gets better from there! Especially since Wisecrack also boasts additional shows like 8-Bit Philosophy and Earthling Cinema, which are pretty damn entertaining in their own rights.

If you'd like to help support Improved Initiative, then step on over to The Literary Mercenary's Patreon page and leave some bread in my jar. $1 a month can make a pretty big difference. If you want to keep up to date on all of my work, then make sure you follow me on Facebook, Tumblr, and Twitter as well.

Saturday, May 30, 2015

How To Create a Character Conversion in 4 Simple Steps!

Those who've been regular readers of my work for the past two years know that one of my favorite RPG hobbies is character conversions. For those who haven't been reading me that long, now you know. All you need to do is stop by the Character Conversions page, and you'll see my takes on the Avengers, Gotham City's vigilantes, and on a pretty big swath of the Game of Thrones cast.

Some swaths are bigger than others.
Since I started writing character conversions I've gotten a lot of praise, some thoughtful additions, and one recurring question; how do you make a character conversion?

It's harder than it looks, but I guarantee you it's easier than you think it is.

Step One: Choose Your Character


This seems self-explanatory, and at least some of you reading this had a character in mind before you got to this step. That's good. Now ask yourself, can I play this character?

Also, just because you CAN, that doesn't mean you SHOULD.
I'll give you an example of what I'm talking about. After I finished my most recent character build for Loras Tyrell, the Knight of the Flowers a Reddit user asked me how I would build Prince/King Joffrey. I answered that I wouldn't, not because I find Joffrey to be a repugnant human being, but because he doesn't fit the mold for a player character.

In an RPG the character you're playing has to have both the ability to act, as well as the desire to do so. The problem with characters like Joffrey Baratheon, his mother Queen Circe, and even (it could be argued) Tywin Lannister is that they are not characters that do, they are characters who have it done. While these characters might make ideal NPCs for a game, their preferred methods of "order an underling to do my bidding," makes then passive participants.

Put another way, M is a necessity to MI-6, but I'm pretty sure you'd rather play James Bond.

Step Two: Identify That Character's Traits


Characters are known by their traits. Think about the Hulk. He's inhumanly strong, durable, brimming with rage... oh, and he normally looks like this guy.

Incredible!
A character's defining traits are what make them who they are, and as such they represent the core ideas you're going to have to convert. Whether it's how Sir Lancelot was a knight who only kept his legendary strength as long as he remained true, or how Wolverine has adamantium claws, the nose of a tracking hound, and a regenerating anatomy, you're creating a list of things your final conversion needs to have in order to accurately represent the character's abilities.

Step Three: Represent Those Traits


It seems pretty easy, at a glance. Once you have your complete list of traits all you have to do is figure out some way to translate them into your game world. The question you have to ask yourself at this point is what things must be translated in a certain way in order for the conversion to work, and which things can be re-skinned or hand-waved simply to give you the feeling of the character?

I feel an example coming on...
Thanks to the power of movie magic (and the charisma of Robert Downey Junior), Iron Man is one of Marvel's most popular characters. With three movies all his own, as well as appearances in two Avengers movies at time of writing, Iron Man has inspired somewhere between dozens and hundreds of gamers to try and create their own armored titan in their games of choice.

If you were to go to Paizo's forums and post the question, "How Do I Build Iron Man in Pathfinder?" you'd get a dozen different suggestions within the hour. You might also start a flame war that will get the question shut down pretty quickly, because everyone has an opinion on this issue. The most common suggestions you're going to get are:

- Play a straight Magus. Stark is a genius, and this class lets you cast in full armor with no penalties pretty fast.

- Play a Summoner with the Synthesist archetype. This lets you summon your eidolon and wear it like armor, allowing you to wreck shit at level 1.

- Play a Wizard/Fighter/Eldritch Knight. You'll be able to fight and cast spells without really losing the access to what you can do as a wizard, and you'll be able to craft your own armor.

- Play a 3rd party class. This thing was specifically built to have an Iron Man feel to it.

Now, none of these are inherently wrong. If you examine the motivation behind the choice, though, you'll find different players are interested in different aspects of the character. For instance, the Magus players often feel that the ability to use magic while wearing armor is enough to accurately portray the character, especially since magi draw their power from their intelligence. Summoners, on the other hand, often feel that Iron Man should be a powerhouse, and that they should be able to throw their weight around at level 1 instead of building up to the armored Avenger by level 15 or 16. The third option is typically offered by players who take a long-game view, and will re-enact a fantasy version of Stark discovering and refining his armor, instead of simply being a spellcaster who can do his thing while encased in steel.

Players who suggest 3rd party material often feel that if someone has already gone to all the hard work of creating a class that is meant to let you play this specific archetype, thereby rendering conversion on your part minimal, why not do that?

When I decided to write my Iron Man Pathfinder conversion I had a single goal for it; actually creating the armor. That was why I advocated a wizard with all of the feats and skills necessary to forge magical construct armor, which protects the magic user inside, and grants the wearer all sorts of additional strengths and powers. Flight? Sure. Durability and strength? Covered. Gauntlet loaded with wands for disposable searing ray? Yup, got that, too.

Step Four: Whip Cream, Cherries, Enjoy!


The last step in a character conversion is figuring out how much of the initial character's story gets poured into the new mold. For example, if you want to make Gregor "The Mountain" Clegane, how much of him are you putting in? He's monstrous big and monstrous strong, yes, but is he also a knight? Is your version a brutal killer, or is he a misunderstood monster who uses his size to stop problems so he doesn't have to pull steel?

Do you go all the way, find a halfway point, or scrap the story entirely and create one of your own?

Lastly, remember how I said there's no wrong way to do a character conversion? It's an extension of the rules that says there's no wrong way to enjoy playing a character. While there are some conversions that are more accurate than others (making your Hulk a Master Chymist who actually changes forms when he hulks out according to game mechanics, instead of simply playing a barbarian who has a mental schism when he rages according to player flavor, for example), how much accuracy you need for the conversion to be complete is entirely up to you as a player.


As always, if you want to support Improved Initiative then stop by The Literary Mercenary's Patreon page and become a patron today! If you want to make sure you don't miss even a single update then follow me on Facebook, Tumblr, or Twitter to stay plugged-in.

Monday, May 4, 2015

Would You Like To See More Character Conversions?

This blog has grown a lot since I started it more than a year and a half ago. I've touched on some great RP strategies, I've developed a more in-depth knowledge of several systems, and (if my inbox and comment sections are to be believed) I've helped a lot of fellow gamers and DMs make their games better. Over the past year or so one of my most consistently popular endeavors has been my character conversions, where I've shown players how to create the heroes from the Avengers, the vigilantes from Gotham, and now some of the fan favorites from the cast of Game of Thrones.

If you haven't stopped by to check out my character conversions page, go take a look. I'll wait.

You done yet?
So, as you can see I've built up a goodly list of builds. I'd like to do a lot more, though. What are some things I'd like to add to the list? How about Batman's Rogues Gallery, which will of course include several members of the Suicide Squad? I'd also like to do a Disney set or two (one for heroes, one for villains), pulp action heroes like the Green Hornet and the Shadow, the Knights of the Round Table, as well as a set dedicated to mythological heroes for players who want a legitimate reason to crack open the mythic rules.

Why haven't I done that yet? The answer is simple; time.

You see, at the moment I only have enough spare time to do a single character conversion a month. That isn't a lot, and at this rate it will take me nearly a year to finish up my Game of Thrones series to the point that I'm satisfied with it. That's because in order to pay my rent I still have to write ad copy and do freelance work for half a dozen hours a day.

You can help me change that, though. If you want to.

How Can I Change That?


I'm glad you asked.

All you need to do is go to my Patreon page and become a patron today! If I can add 10 new patrons by the end of the month of May that will allow me to dedicate more time to my character conversions (and to my blogs in general). That means I'll be able to add two character builds a month, averaging out to one every two weeks or so.

If I can double my current patrons (I only have 22 at the time of this writing) then I'll go one step further. I will write one character conversion per week. I'll be able to do that because I'll no longer have to spend most of my day writing catalog entries about lingerie, and faux user success stories about Ukrainian dating sites.

I'd like to say there was serious money in that, but I'd be lying.
It's my goal to give my readers what they want, and if what you want to see are more character conversions let me know by clicking the Support Improved Initiative link on the top right of the page, or leaving a donation at my Patreon page. It doesn't take much, so let me know what you want by becoming a patron today, as well as leaving stuff you'd like to see in the comments or by emailing your thoughts right to me using the form below.

As always, thanks for stopping by Improved Initiative! If you want to make sure you're getting all of my updates then make sure you're following me on Facebook, Tumblr, and Twitter as well!

Friday, April 3, 2015

Want to Play a Samurai, But Your DM Said No? Try Calling it a Knight Instead!

When the samurai was released in Ultimate Combat along with the ninja and the gunslinger there was an understandable amount of buzz. Not only are we bringing in firearms (albeit primitive ones), but we're also bringing in two favorite archetypes that gamers have had a love affair with for decades! The book was barely into players hands before DMs started bringing down the hammer though.

"Not in my game."- Mark, Experienced DM
As I've said before, all you have to do to start a fight among Pathfinder players is to shout, "I think the gunslinger is really great!" People either love it or hate it, and more often than not it gets the brunt of the ban-hammer. And while the ninja typically manages to sneak into the party with a little persuading, the samurai is the next-biggest recipient of the big, fat NO stamp.

Denied.
On the surface it seems obvious. After all, just as there are only guns in a select few places in Golarion, so too there are only a select few areas where one might find a samurai. While ninja might be sent far and wide on missions of intrigue, and recruited from a wide populace so they can blend in, samurai are hand-picked, personally-trained warriors sworn to a noble lord. Why would the shogun ever send his men so far away that they can't protect him, his people, and his lands?

Actually, You Know What That Sounds Like...


If you're one of those DMs who keeps the samurai class out of a game because there just isn't the proper flavor in your part of the game world press pause for a moment, because we're going to do an experiment. Take the word "shogun" and replace it with "baron" or "count". Now take the word "samurai" and replace it with the word "knight". Now ask yourself if by changing these terms you find the class more palatable to your game.

"Yes, I do." -Mark, Slightly Confused DM
The problem DMs have with the samurai is never that it's not a mechanically-balanced class. The problems arise because of the name, and all of the cultural associations that come with it. The idea is that if your game isn't set across the sea in a place like Tian-Xia then there's no reason for a samurai to show up barring some extreme straw-grasping. Even a wandering ronin would have to come halfway around the world to take part in a game set in the Inner Sea.

Unless, that is, the noble warrior is a home-grown knight.

You Can't Just Re-Skin A Class Like That!


Why can't you? Like I mentioned in my post A Gunslinger By Any Other Name... the words we use to refer to our classes and abilities can have a lot of impact in our perception of what these characters can do and how they should act. If you examine the samurai though it's a class that represents a warrior dedicated to a lord who tends to be most effective when standing alone against her liege's enemies. While the class maintains the mount, banner, and challenge abilities of the cavalier, it strips out the teamwork feats and gives you resolve so that you can overcome challenges and finish any fight to the end. Not only that but it gives you more skill points than the cavalier, and if you join the Order of the Warrior you gain knowledge (history) and knowledge (nobility), both of which are things knights would be trained in.

Know who that sounds like?

Don't pretend you don't watch the show.
For those who missed my latest Game of Thrones character conversion for Brienne of Tarth I used samurai as the base for her build. Brienne is loyal, steadfast, a deadly mounted warrior, but she's still quite formidable even when she's not on her horse. Proficient and even comfortable in all kinds of armor, she holds her honor above all other things (often to a fault). You replace bushido with chivalry, and you have a class that will fit in any traditional fantasy kingdom where the nobility has a warrior class. The only ability of the samurai that should be changed (and you don't even need to, it would just be fair) is to take the weapon expertise and apply it to more western-style weapons like bastard sword, lance, etc. instead of the katana, naginata, and the other listed weapons.

Just Play A Cavalier If That's What You Want!


While you can play a character in the spirit of a knight by building a cavalier who is a member of the Order of the Lion, just saying they're the same thing is missing the point. While the cavalier is the father of the samurai, they are most definitely two different beasts when it comes to mechanics and play. For players who love the abilities a samurai has (and which standard cavaliers simply don't) this one terminology tweak is a great way to work the class into your game and to open up other character options.

"Sounds Legit."- Sir Troll Knight, 9th Level Samurai
If you're still not convinced though, there are lots of different ways you could play a samurai simply by examining the races and locations available in Golarion. For instance, would elven warriors with their honor and grace be considered samurai? What about aasimar who were raised in the celestial realm instead of the material plane; would the culture and norms of their home make sense for the samurai? Would tieflings raised by infernal forces bear the oni masks and curved blades of their forebears?

I could keep going with this list, but my point is that just because there is a certain association in your mind with what a particular class should or shouldn't be that doesn't mean it has to be that. Step outside the box, and you'll see a lot of innovation come to your campaign quite quickly.

Also, if you're looking for some unique knightly orders to be a part of, from the grim-faced Guardians of The Obsidian Gate to the scholarly Attendants of The Page, you should check out 100 Knightly Orders from Azukail Games!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. Hopefully you enjoyed, and if you've used this tactic successfully in your games why not leave a comment below?

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, November 7, 2014

Why You Should Respect Characters of Noble Birth (Before They Kick Your Ass)

There's a pervasive trend in roleplaying games that noble characters (whether they're PCs or NPCs) are somehow less effective than those of common birth. We've all seen them; the pampered sorceress who grew up in a castle, the foppish swordsman who can barely get into his own armor, or the blustery-yet-ineffective local lord whose messes the party always has to clean up. We've rolled our eyes and sighed, shaking our heads and wondering what these people would do if the party decided to just take over the town.

Smite you into next month, probably.

I'm just saying, that's how this is going to go.


Wait, What?


For those who got comfortable with their working class characters being the hardest-hitting heroes in the land, let me throw some names at you. Prince Valiant. Arthur Pendragon. Beowulf. Theseus. Charlemagne. Christopher Lee (oh yeah, he's nobility). Our stories going back for millenia have prominently featured protagonists who have some connection to power, and that power is most often held by a crown and a throne. Hell, even Tarzan is the Earl of Greystoke!

Why do we want to think nobles are all foppish and delicate? Part of it is that America has never had nobility as a society. We've had landowners, robber barons, the 1%, but generally speaking we've always valued the myth of the up-by-your-bootstraps, working-class hero. Abraham Lincoln is perhaps the greatest example of this myth in action. We fought against a monarchy and won, so therefore those who've been born to power and servants just don't know the value of hard work, sweat, and a desire to truly succeed.

Right?

What It Took To Be A Knight


Knights are a big deal, I'm sure we can all agree on that? And while we all agree that to be a knight meant you were also a noble, it was not unheard of for knighthood to be granted to those who had fought valiantly, thereby raising those of common birth up into the gentry. That appeals to our sense of fairness; after all a soldier who'd learned to fight on the front lines had to be worth a dozen palace-born pretty boys at the very least!

Winner eats the peasant? Agreed!
If your chest swelled up with pride reading that, chances are you have no idea what went into being a knight.

Training started at age 7 when a young boy was taken to live with a local lord, which was typically a relative (however distant). These boys were called pages, and they were expected to train constantly for a future as knights. This meant that mornings were filled with rough games that ranged from putting on padded armor and fighting with training swords to riding wheeled horses during lance training. Afternoons would be filled with more weapons lessons, as well as teaching etiquette, history, letters, and more standard schooling. Pages would be given tasks and chores that ranged from caring for horses and tack to oiling weapons and caring for armor.

If a page made it to 14 then he might be given the privilege of becoming a squire. A squire was like the assistant manager of knighthood, and the squire would attend a knight who would train and hone him further. This included more combat training, additional horsemanship, and could be thought of as the high school to a page's elementary education. If one of these apprentice knights proved himself then he would be knighted, and be given the full rank and title that his achievement deserved.

How did a squire prove himself? Serving in combat with distinction, a command from a noble, or perhaps just his lord granting him title of his own in exchange for service. There were all kinds of ways, but all the squire could do was train, fight, and strive until a lord finally granted him what he wanted.

So if you find yourself squaring off with a 15-year-old squire in a tourney, keep in mind he first picked up a sword 8 years ago and has been training with it every day since then.

But Not All Nobles Are Knights!


And isn't that fortunate! It's true that a full-fledged knight is a canny and dangerous opponent, and we can assume that anyone who even completed a page's training can defend himself if he kept in practice. But what about all those noble characters who never underwent such training? You know those quiet, bookish types who don't know one end of a sword from another!

Pictured: Quiet and Bookish
It's true that not all nobles are martially inclined (even though they might be forced through a few years as a page just to be sure). That said nobles have the unique ability to explore their options for career paths; there are no crops they need to harvest, fences to mend, or other commoner concerns. Nobles are, for the most part, free to acquire the skills adventurers need very young. Additionally because nobles are powerful and well-connected they have the opportunity to ensure their children are given access to the very best teachers in the land.

Say that the duke's daughter wants to join the clergy. A normal young lady would simply dedicate herself to a local temple, but a noblewoman may find herself studying under a high priest and being given additional time and attention that deepens her knowledge. If the count's son wants to become a powerful wizard then his father could send for tutors, or ensure that his son is guaranteed a place in a wizard's college where his education will be seen to by those with a lifetime of experience. Money opens doors, and influence ensures that nobles are given a leg up when it comes to achieving their goals.

Speaking of achieving goals...

Nobles Have More Reason to Adventure Than Anyone


Well, almost anyone.
Commoners all have very specific jobs. Farmers farm, weavers weave, tanners tan, blacksmiths smith... you get the idea. Most of the time someone who is a commoner is also tied down to a form of livelihood (just like in real life). You can't just close up your shop to go adventuring for a few months, unless you have apprentices and family to watch it for you (meaning you're likely quite successful). Some commoners, like caravan guards, traveling singers, bounty hunters, and other exotic professions, can make a living looking for trouble, but that's the exception rather than the rule.

On the other hand, it is a noble's job to go and take care of problems when they rear their ugly heads throughout the lands. Bandits start razing and burning farmland? Send a contingent of men-at-arms led by a knight to stop them. Undead start rising and tormenting the countryside? Send the duchess who's achieved the rank of acolyte with the church to put them down. Demons coming through holes in the world? The count's son is the one with the knowledge of how to close those portals.

Commoners produce things that society as a whole needs. Nobles protect and rule the commoners, meaning that anything which threatens the land or the people is now a noble's #1 priority. Sure lesser threats might be farmed out to sellswords, mercenaries, and low-level adventurers, but they also make tempting proving grounds for noble scions who want to prove they're just as great as their parents.

Ever wonder why every main character in Game of Thrones is a noble? Because nobles are the ones with the power.

Also, check out this build for Tyrion Lannister if you're a big George R. R. Martin fan.

Do You Want To Play A Noble Character?


If you'd like to take a spin in one of these titled characters I highly recommend the experience. If you'd like to have a little extra fun with it though, why not roll for what kind of noble you are on this Pathfinder table? Put together an entire party and see who's related, who's closest to the throne, and make a name for yourself out of the shadow of your families.

Alternatively, you should check out 100 Nobles to Encounter, as well as A Baker's Dozen of Noble Families if you're looking for inspiration.

Finally, if you want more last-minute advice, check out 5 Tips For Playing Better Noble Characters.

That's all for this week's Moon Pope Monday!

For more of my work, check out my Vocal and Gamers archives, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, August 4, 2014

What is Chivalry?

Everyone's heard the word chivalry at some point in their lives. Some of us (paladin players, I'm looking at you) probably have delusions that we live our lives in a chivalrous way. We open doors for women, stand until the guests are seated, and we offer a hearty handshake while making eye contact. We don't lie, we don't steal, and we generally turn down monetary gifts offered to us by old women for helping them cross the street.

Generally
Whatever good things it is we do that we think of as part of a code tends to make us feel noble, at least for a moment or two. Knights without their shining armor, we are the errant servants of the realm. Without us the world would surely be a darker, danker place.

Congratulations, you have no idea what chivalry actually is.

All Right Smart Guy, What is Chivalry?


Well since you asked, I'll tell you.

The word chivalry that we know comes from the French word chevalier. The word cheval is French for "horse," and so a chevalier was the warrior who rode him. This word would be corrupted and bastardized until it became the English word cavalier. In short the original idea of chivalry (which came out under Charlemagne in the 700's and was codified in the 900's) was how good you were as a mounted warrior.

Chivalry, motherfucker, do you use it?
The chivalry that the mounted tanks of the Dark Ages knew was very different from the diluted code of noble conduct that many modern folks think of (more on that here). In its barest form it was a measure of bravery, combat skill, and battlefield valor. As time went on and the 11th, 12th, and 13th centuries rolled around though the Romance genre was born.

We know what happens then.

So, What Happened?


Chivalry as a code of conduct had been evolving along with the knights of Europe and the culture they fought in. Originally a list of requirements for boosting one's reputation as a mounted warrior, it grew into a system codifying how a knight needed to behave sometime around the Crusades. It was mostly concerned with combat (over half of the rules referred to "warrior codes" as seen here), but there were also huge swaths of the code dedicated to the display of heraldry and what was appropriate to wear and show at what times. There were parts about protecting the weak and downtrodden, as well as refusing monetary rewards for services performed, but by and large they fell into the background. There were also codes in place for how knights should act toward women (noble women, at any rate), but they were generally concerned with making sure that proper titles, compliments, and etiquette were maintained. Because it seems that no matter what era we exist in, men have no fucking clue how to talk to women.

Anyway, what happened with the Romanticists (capital "R" on this one) got hold of it is pretty much what happens when your favorite gritty drama falls into the hands of fan fiction enthusiasts.

Shit
Yep, the same folks who gave us the softer parts of the Arthurian legend, and who whitewashed the 12 Peers along with knights as a whole (sort of like of Game of Thrones was written by David Eddings instead of George R. R. Martin) pretty much shooed away all the bits about dueling etiquette and which insults and offenses were considered worthy of bloodletting. Instead they focused on ideas of "courtly love," paying more attention to balls, dances, and the kinds of praise used by knights to flatter and uphold noblewomen. They also spent an unhealthy amount of time on stories about knights breaking all codes of chivalry to fuck their sworn lieges' wives, and thus was the romance genre as we know it born.

That's It?


Glossing over the finer details, yep, that's pretty much what it's about. So the next time you don't hold a door for someone and you get a roll of the eyes and a comment like, "looks like chivalry is dead," you should jaw jack them for questioning your honor.

Unless they're not Christian. Or of noble birth. I think at that point it is your duty as a chivalrous individual to slay them and carry the head through the streets on the tip of a bared sword to make your point. The French translation is sort of funny though, so check that last to be sure you're not supposed to use a cherry wood pole. That kind of mistake would be embarrassing.


Thanks as usual for stopping by Improved Initiative's Moon Pope Monday feature. If you'd like to keep getting updates toss your email address into the box on the top right to follow, or go to my Facebook and Tumblr pages instead. If you'd like to help this blog going then tell your family, tell your friends, buy a book (my Amazon page is listed on the right hand side), or stop into my store and grab a tee shirt (over on the right as well). If you'd like to leave a tip then click the "Bribe the DM" button, or if you'd like to become a patron today then visit my Patreon account!

Tuesday, June 17, 2014

Game of Thrones Has Invaded My Local Bargain Bin

I love a good deal, which is why I spend so much time frequenting all of the local thrift stores and bargain bins in my small town in Indiana. And sure, I get just as excited as the next person when I find a snazzy, brand name leather jacket or trench coat for pennies on the dollar. Just last week I found this though. I could not hand them my money fast enough for the price they were asking.

Debt: Paid
I don't know who it is that's buying the stock at the Bargain Barn (check them out right here), but good on you! Also, because I can, I shall be wearing this shirt for my appearance at the Sci Fi Raks convention (more information on them right here) where I will be talking about books and running a game of Pathfinder. Good times all around, so if you're in the Dayton area stop on by and say hello!


As always, thanks for dropping by Improved Initiative. Sorry for this week's brevity, but as I mentioned there's a con to prep for and a game to run. So thanks for your understanding, and feel free to plug in your email address to get my updates, or to follow me on Facebook or Tumblr.

Monday, May 5, 2014

Medieval Land Fun-Time World- A Bad Lip Reading of Game of Thrones

For those of you who don't live on the Internet it's possible you haven't heard about the idea of a bad lip reading. These videos, produced by an anonymous individual who has experience in the music and recording industry, do pretty much what the title suggests. While this mysterious individual has spoofed everything from pop music to professional sports on his channel right here, this week's Moon Pope Monday would like to draw your attention to Medieval Land Fun-Time World.

Game of Thrones, for those who don't want to get silly with the rest of us.


That's all for our Monday edition, but stay tuned for Table Talk where we finish up the Ballad of Baldric Brimstone (the first two chapters are here and here). If you'd like to help Improved Initiative stay up and running feel free to click the "Bribe the DM" button in the upper right hand corner, or check out our Patreon page to become a patron. Lastly if you want to keep up to date on our latest and greatest then put your email in the box in the upper right, or follow us on Facebook and Tumblr to get updates when we post them.