Showing posts with label knight. Show all posts
Showing posts with label knight. Show all posts

Thursday, February 27, 2025

"Broken Heroes" Is Finally Available (And You Should Check It Out Immediately!)

For all the folks who've been awaiting fresh Warhammer 40K content from yours truly, you're going to have to wait just a bit longer... but I do have something that turned out phenomenally I want to share! Because a majority of my stories have been about space marines, ogryns, and the imperial guard, but I have had a single story that really stuck out for me as a writer. A story about a feudal world that had, once upon a time, been a knight world... and which might become one again!

A story about a one-armed smythe's apprentice named Renn who finds a weapon lost to time that is ready to get back into the fight against the insectoid creatures that have overrun the world, Broken Heroes has always had a soft spot in my heart.

Even better, it can now have a special place in your ears, thanks to Altered State Adventures!



Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

There's More To Come (But Only So Many Hours In A Day)


As I said late last year in Hungry For More Warhammer 40K Content? You're In Luck!, I've had a lot of plans for working on additional stories from the grim darkness of the far future. However, I've got a lot of stuff on my plate right now with running two blogs, needing to put out two RPG supplements out a month, working on at least one video per week for the Azukail Games YouTube channel, putting together a Chronicles of Darkness podcast, and dealing with other, miscellaneous projects... and there just isn't a lot of free time to pen more short stories with all of those plates spinning.

Doesn't mean I'm not gonna try, though.

Forward! For the Emperor!

While I'm going to start working on the third story in the Waking Dogs series of tales about my renegade World Eater Crixus (Waking Dogs and Broken Chains are the first two stories that are already out), there is another, small achievement that I want to acknowledge in this week's update. Because now that Broken Heroes has debuted, that means there is only one original story of mine that hasn't been given an audio version yet; my Death Watch story, Blackest Knights!

(And technically my Leagues of Votann story Pyramid Scheme hasn't been dramatized yet, either, but that was a two-person job, so it gets its own category.)

So, if you want to stay tuned for more great audio dramas based on my work, definitely subscribe to Altered State Adventures, and dig through their archive of content! And if you're hoping to catch Blackest Knights when it finally comes out, along with listening to a lot of my older stories, you should also subscribe to A Vox in The Void if you haven't done so yet!

And in the event you didn't see the video about some of my other goals for 2025, please take a moment to check that out, too!




What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my sword and sorcery novel Crier's Knife, my hard-boiled noir series featuring the street beasts of NYC in Marked Territory and Painted Cats, my dystopian sci-fi thriller Old Soldiers, or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Bue SkyFacebookTumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Monday, July 12, 2021

My Latest Craft Project: My Noble Squire Becomes a Dark Angel

Folks who've been watching my feed for the past little while know that I've been dabbling in the grim darkness of the far future since the pandemic got started a year and a half or so ago. Hell, the last three additions to my Character Conversions page were Pathfinder guides for an Imperial Commissar, the Death Korps of Krieg, and the Catachan Jungle Fighters. And for those who didn't see it recently, I even penned a piece of game tie-in fiction with my short story Waking Dogs- A World Eaters Tale.

Incidentally, I have had a tough time getting reads on that, so if you're a fan of watching what happens when one of these berserkers has a moment of clarity, I'd urge you to take a look!

But all work and no play makes Jack a dull boy, as the saying goes. And while I do have fun writing up articles and stories like that, it is still work. So I thought that I'd try to do something that I hadn't really tried my hand at yet. Something that I kept seeing a lot of progress photos and such about... miniature painting.

Only problem was that I didn't have a miniature... but I did have a squire.

So rather than attempt to replace my companion Sir Pencival, I decided to do my best to give him an upgrade. So now after watching a lot of videos, making a couple of mistake, and redoing a couple of layers until I was satisfied, I present to you Brother Pencival of the Dark Angels!

Your weapon, my lord.

An Extra Large "Mini," and a Very Long, Terrible Joke


This little craft project occurred to me because I don't have the cash to purchase an army of my own, but when the pandemic hit I often joked that it was finally time to get into learning how to paint. Rather than buy expensive minis to practice on, though, it was my stalwart companion Sir Pencival who caught my eye. I acquired him years ago from Amazon, and he's traveled to many signings and conventions at my side to keep my pen at the ready should someone request a signature on one of my books. And it was because of Pencival's knightly look that my mind went to the Dark Angels, and I remembered the tales of old when Caliban was young, and many of the knights were raised up by augmentation and surgical alteration even if they were too old to become true space marines.

While I was warming to the idea (having a story behind any craft project always makes me that much more interested in where it's going) there was one question I couldn't quite figure out. Why would a space marine, especially once from the proud and noble first legion, be charged with caring for my pen in between when I was wielding it?

When the answer came to me, I knew I was going to have to complete the project... because I realized that as a professional author that makes me a legitimate CHAPTER MASTER!

Thank you for reading along with me this far. And yes, for those who are wondering, I am proud of myself for this truly awful pun.

Only in death does service end.


For Folks Who'd Like More, Check These Out!


If you didn't click away in disgust after that awful joke, there is some more amusing stuff of mine you might be interested in on this topic!

Firstly, if you're into game comparison articles, then you might want to check out Which Space Marine Chapters Best Represent The Garou Tribes of Werewolf: The Apocalypse? I've found that using another grimdark property as a point of reference allows me to more easily help people I talk to find their bearings, and I had a couple of laughs while I was putting this together.

Also, if you need more 9-foot-tall bioweapons in your life, but you wish we got to see them deal with things like PTSD, civilian re-integration, and coming to grips with the damage that's done to a child soldier over the term of their careers, then you should definitely check out my latest novel Old Soldiers as well!

Recently re-released with a new cover, and extra content!

Lastly, if you're one of the folks out there who enjoys your 40K stories being performed by someone who puts a lot of heart and soul into their videos, you should definitely check out A Vox in The Void. He's certainly no slouch in the field, and he's done dramatic readings of two of my tales, linked below!

First is the dramatic reading of "Waking Dogs," listed above:



And if you're more of a fan of the Imperial Guard, then you should definitely check out "Almost":



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, July 6, 2019

The Plague: An Antipaladin Concept

The bells were tolling again, the streets empty of all but the dying and the dead. The tavern was shut up tight, the doorman wrapping a butcher's mask round his mouth and nose before looking on the stoop. Everyone had to roll back their sleeves to show a clean set of wrists, the veins untainted by the bloodrot. Some refused, and others simply left, walking among the coughing wretches through clouds of incense that did nothing but sting the eyes, and cover up the stink of the bodies.

"Anyone find what's bringing it?" Shamus asked, his hands clasped around his cup of popskull.

"Probably in the water," Ginny laughed, hiccoughing slightly. "If that's so, then I'm safe."

"Doomsayers claim it's a curse from the dark ones," a stranger said. With his long, pale hair and his burning green eyes, he was certainly handsome. There was more to him, though. A presence lurked around him; an air of violence like a half-feral beast. He drank from his cup, leaving a few swallows behind.

"They always say that," Ginny muttered, tossing back the rest of her drink.

"They do," the stranger said. He plucked up his glass, and handed it to the barkeep.

"You want another?" he asked.

"No," the stranger said. "One for the all-sorts barrel."

"Damn waste," the keep said.

The stranger's grin grew wider, showing his strong, square teeth. "It's for luck."

"Gods go with you," the keep said, tossing the last of the drink into the communal barrel.

"I shan't need them," he said, pulling up his hood as the doorman unbarred the main door. "But my thanks all the same."


Careful... that barrel's got a bite to it.


The Plague


Antipaladins are the chosen warriors of the fell powers. Corrupt, wicked, and brutal, they are the hands of the dark lords and old gods who seek to quench the light of the world, and to topple the bastions that stand against the horrors that lurk in the shadowy places of the world. This much is known.

While there are some antipaladins who assault the foundations of civilization with sword and flame, bellowing their war cries and spilling blood in the open, others use more subtle weapons. For while all of these dark warriors are immune to the touch of disease, there are some who nurture these foul contagions at their bosom. These creatures spread pestilence with a brush of their hand, foul the air with every laugh, and a single kiss from their beautiful, corrupt lips could spell death for an entire city.

They are the Plague.

The Mechanics of The Plague


All antipaladins are immune to the damages and effects of disease at level 3, but these conditions still fester inside them, turning them into breeding grounds for sickness and rot. An antipaladin who purposefully inflicts diseases on themselves (either through exposure, contagion, or similar effects), becomes a walking repository of sicknesses. Everything from bubonic plague, to leprosy, to mummy rot lurks in their blood and on their breath, waiting for someone who gets close enough to touch them. Or even, in some cases, just to breathe the same air.

While any antipaladin can store disease within themselves, what makes a Plague different is that pestilence becomes their primary weapon against society. They come not as fearsome conquerors, but as travelers. As merchants. A simple soldiers of fortune. They clasp wrists with gate watchers, bed down in common houses, wash their hands in public founts, and make sure they rub shoulders during festivals. They bring corruption from within, allowing their disease to weaken a city, or even a nation, and for exhaustion and paranoia to set in.

Then, and only then, will a Plague descend. Either as a savior to take away the suffering in the name of their dark masters, or as a conqueror to spill the sickened blood in the streets, and to burn the bodies as a charred offering to the gods of illness and rot.

Do you smell that? It smells like about 3 Fortitude saves to me.
 
In addition to this underhanded, devastating strategy, a Plague is still just as dangerous when confronted openly. Those who spill a Plague's blood may find themselves riddled with disease, even if they are triumphant. And if the Plague can call on contagion with a touch of their hand, their battle may have a lasting legacy, turning the warriors who stood before him into bearers of his sickness.

One of the only notable features of a Plague is that they tend to work alone, or with others of their ilk. They may be immune to the ill effects of their own pestilence, but the same is not true of their servants and allies. So while they may be supported by servants of foul gods, or plague cults, they are just as harmful to any living allies as they are to their enemies. This rarely bothers most Plagues, though... those weak enough to be sickened will simply be made carriers in their unholy wars.

Advice For A Plague


If you're going to put together a Plague as a player character, the first thing I would suggest is reading 5 Tips For Playing Better Evil Characters. Because if you are a walking pestilence, you need to make sure you are not a hindrance to your allies just by being part of the same party. In these instances using pathogens that are bloodborne might be more useful, allowing you to pick and choose your infections carefully. You may also have more of a reliance on the Cruelties than a Plague set out as an antagonist, as it gives you greater control.

The other thing you should have, to really sell yourself as a threat, is a collection of allies who are helping you in your missions, or who know about you. Because a Plague isn't just your run-of-the-mill antipaladin; they are significant threats. They are the bearers of pestilence, and even if their true names aren't known, people will spin tales about them. The Red Lady with her sweet, corrupt kisses. Grinning Death, whose friendly smile and strong handshake steals the life and strength from anyone it touches. The Gray Man, who spreads rot in his wake, felling even the strongest of cities. Someone with that kind of rep should have allies (or at least acquaintances), which provides you avenues to seek aid through, and it also helps build up your Small Legend. More about that in Character Reputation in RPGs: The Small Legend.

If you're looking for places to find some allies, you might want to check out:

- 100 Prisoners For A Fantasy Jail: Jails are perfect places for a Plague, as the closer quarters and inescapable nature allows them to spread their filth. Saving someone from your own pestilence could make them quite a loyal follower.

- 100 Pirates To Encounter: The black ship of the Plague Doctor would be an ideal platform for an antipaladin looking to spread their filth along the waves, and dozens of other crews would make potent allies for such a dark warrior.

- 100 Random Bandits to Meet: From the servants of the Darkskull, to the blackguards who follow the Man-Eater, bandits aren't always picky with their company. Greed and lack of morals can make them particularly useful for a Plague... especially if he takes over the gang himself, using them to spread his corruption far and wide along the roads.

Lastly, if you liked this character concept, then you might also want to check out The "Compassionate" Antipaladin, as well as The Pill-Popping Paladin. The latter, in particular, could be useful when combined with a Plague.

Like, Follow, and Stay Tuned For More!


That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, January 11, 2019

Any Class Can Be A Knight (More Thoughts on Outside-The-Box Character Presentation)

Something I've repeated time and time again on this blog is that your character class is just a word that describes a certain package of skills your character possesses. Those skills and abilities are neutral regarding your story, provided your story in no way goes against the description of your skills.

What does that mean in plain English? Well, just because your character is a monk, that doesn't mean you are required to play a fantasy Shaolin monk, or even have studied at a monastery. You could just as easily be a member of an elite group of soldiers rigorously trained in secret fighting techniques. You could be a defender of nature, tapping into the flow of the green's energy all around you to accomplish superhuman tasks by borrowing the powers of dangerous beasts (the self-healing of a lizard, the leap of a monkey, the stunning speed of a viper, etc., etc.). Hell, you could just be a back-alley bruiser who, through a lifetime of breaking bones and busting heads, has stumbled upon a kind of strange, violent zen that makes you more dangerous than any berserker.

None of this is new from me, and if you read my old piece What's In A Name? How Your Character's Class is Limiting Your Creativity, you've probably heard this song before. And if you've seen my article 5 Tips For Playing Better Monks, then you might not be surprised by my example paragraph. However, there is a question I see time and time again on the groups I hang out on that I want to talk about. Something that I think could yield some truly legendary characters if we stopped and gave it some thought.

"What's the best character class for a knight?"

Depends... what do you want to play?
My answer to this question, and one that's gotten both push back and enthusiasm in almost equal measure, is simple; any class.

Have You Read Any Arthurian Lore?


As has been pointed out by memes no-doubt created by literature majors, the Knights of The Round Table were more than just a group of men trained to the sword and the lance. They were, in short, the front line of one of the most batshit anime teams you've ever seen.

We all know Lancelot, and the fact that as long as he kept his vows that he had the strength of ten men. That isn't an exaggeration, either; we're talking some Samson level destructive capacity, here. But what about some of the others?

Seriously, we NEED a series (or at least a comic) about this nonsense.
Take Sir Kay, for instance. You might remember him as Arthur's foster brother, and all-around bully in The Sword in The Stone. While later legends stated he was a braggart and occasional fool, Kay also possessed a heart of ice that made him immune to fear. He could go nine days and nine nights without the need to eat, drink, sleep, or breathe, and at will he could grow to the height of the tallest tree. Or what about his companion, Sir Bedivere? A man who was perfectly handsome but for his one missing hand, who killed men by the hundreds, and who was Arthur's butler and the steward of the royal court? Two lesser-known knights, Sir Marrok and Sir Gorlagon were both goddamn werewolves!

The list goes on and on.

But That's Not What I Meant!


One of the most common responses from the push back side of this conversation is that these players or DMs have a specific, unspoken set of skills their knight concept must possess. They're looking for a mounted warrior capable of using a wide variety of weapons, and moving about freely in heavy armor.

However, that isn't necessarily a knight. Ringo Starr is a knight, for god's sake.

Just in case you thought I was leaving the bards out of this.
You don't have to be a particular character class to be a knight, anymore than you need to be a specific class to be a priest, or a noble. Hell, the Blackbriar and Stonejaw families in my Baker's Dozen of Noble Families have just as many barbarians and druids in them as they do any other character class.

The reason why is simple; the words we're using to describe these concepts are not directly connected to the skill list of a character class. Anyone can be born into a noble family, or raised to noble status by a monarch. Anyone, once ordained, can be a priest regardless of any connection (or lack thereof) to the divine. Anyone can be a knight, as long as they're tapped on the shoulder and given their honor.

Because sure, a canny fighter who comported themselves with honor on the battlefield might be knighted. A squire might be raised to the position of knight after years of training and hard-fought battles... but why would a kingdom in a fantasy world not have evokers who were knights? Or warrior monks whose intense regimen and training made them ideal bodyguards in a room where no weapons were permitted? Or even warlocks or magi, who blend steel and sorcery into a single, deadly art form?

There's no doubt that, "Figure on horse in heavy armor with socketed lance," is definitely a (and I hate this term) realistic description of a historical knight. But our history is kind of irrelevant if we're playing in a fantasy realm that is not, and has never been, Earth.

So the next time you sit down to make a knight, you can make the stereotypical elite warrior who also acts as a lord and defender of the realm. But you're making a character in a fantasy world... why wouldn't that world embrace other options? Even if it's just a side step into playing a barbarian knight whose strength doubles when battle is joined, roaring so loudly they cow their opponents and growing thrice their normal size?

Because that kind of character also has their roots in the traditional myths that we're playing with. But if you want the best class options for a mounted warrior, or a melee specialist who wears heavy armor, then that is what you should ask for advice about. Because those things, at least, are directly connected to a class's skill set.

And if you're looking for some truly unusual knightly orders, from the mourning colors of the Grave Wardens to the mismatched finery of the Dishonorable Fellows of The Black Standard, then you might want to take a look at my recently-released 100 Knightly Orders from Azukail Games!

Like, Share, and Follow!


That's all for this week's Fluff installment. Hopefully it got some creative wheels out there turning!

If you'd like to see more of my work, check out my Vocal and Gamers archive, as well as the YouTube channel Dungeon Keeper Radio! Or, if you're in a mood to pick up some new fiction, you could jump over to My Amazon Author Page to grab one of my books... like my sword and sorcery novel Crier's Knife!

To stay on top of all my updates, follow me on Facebook, Tumblr, and Twitter! And if you'd like to support me, consider leaving me a tip by Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page. Every little bit helps me keep making content just like this!

Monday, February 27, 2017

Sir Pencival, The Knight of The Silver Signature

For those who've been following me, you know I've been a freelancer for a long time. Any dirty job, if you've got the green, I'll sharpen up my nib and get it done. You need a news piece on the local summer hot spot? I've got it. You need a comic script by the end of the month? Consider it done. You need a list of feats for that new class you came out with? Not a problem, just have your checkbook handy for when I deliver.

Like any experienced mercenary, though, I can't do the job on my own. While I've had plenty of backing from the Mountain clans in all their colors (Code Red, Voltage, and classic atomic green, among others), it was time for me to accept a follower. Someone loyal, steadfast, and experienced. Someone who would always be there, and who would not balk even in the face of looming deadlines. Someone who, when we stared into the darkest depths of the human imagination, and the swamp of the purple prose in need of a red pen, would hold out his hands and say, "Your weapon, Sir."

I would like to introduce you all to Sir Pencival, the Knight of the Silver Signature!

It's a dangerous job, my liege. Take this with you.
Pencival has already proven his unflinching loyalty, and he has been at my right hand ever since I acquired him. Not only that, but he has traveled with me to Capricon, where his presence pulled plenty of attention to my signing table. I'd say he was even directly responsible for me selling out of copies of New Avalon: Love and Loss in The City of Steam.

Of course, Pencival's prowess extends beyond my work desk and the signing table. Just this past evening I checked his measurements, and found that he is a nearly perfect fit on a grid map.

You hear a click, as of a massive spring. The statue regards you all. Roll initiative!
Though he has only been my squire for a short period of time, I feel that Sir Pencival and I will fight many battles before we part ways. If you would be interested in locating his brothers in arms, I'd recommend heading over to Amazon, and seeing if you can find one of your own.

Don't delay, though. These squires are fewer than you'd think, and there are more authors than there are pen-bearers.

That's all for this week's Moon Pope Monday post! I hope you all enjoyed, and if you find yourself at a convention with yours truly, keep an eye out for Sir Pencival! If you'd like to help support us in our efforts to bring you the very best content, stop by The Literary Mercenary's Patreon page today. If you become a patron, and pledge at least $1 a month, then you'll get some sweet swag along with my undying gratitude. And if you haven't followed me on Facebook, Tumblr, or Twitter yet, well, why not start now?

Monday, November 9, 2015

The Iron Hand of Gotz von Berlichingen

Germany is a country with a reputation. Its tribes stopped the advance of the Roman legions, its swordsmiths created a two-handed rapier, and if certain schools of musical thought are to be believed, gave birth to the ancestor of heavy metal with creation of Richard Wagner. It's a nation whose mythology is bloody, whose fairy tales are terrifying, and whose warriors are legendary.

With that said, Gotz von Berlichingen is unique even among the hardcases coming out of Germany in the 1500s. He started his career around the turn of the century as a mercenary, and he was marked as a particularly tough man. Good if you were the one paying him and his company, not so good if you were on the receiving end of things. According to Atlas Obscura, in 1504 Gotz lost his hand, courtesy of a cannonball. He did not, however, let such a minor inconvenience get in the way of his continued, paid-for rampages.

So he did what any self-respecting, hard-bitten soldier of fortune would do. He stopped by the blacksmith, and told him to make an iron hand so he could keep pummeling the living hell out of his enemies.

Years later some British guy is going to write a heavy metal ballad about this shit.
The model you're looking at above is the second installment, which Gotz had made for him after he'd roused a significant number of rabbles, collected a metric butt-load of plunder, and along the way gotten himself knighted. While the initial hand was little more than a crude metal clamp holding his sword, the later model could hold a quill, his reins, and perform a range of other tasks as well.

Get your mind out of the gutter.

Anyway, in addition to smashing teeth, wielding a sword, and likely doing some awesome saluting, this iron fist became Gotz's symbol. He, and his hand, grew so popular that it was made a part of his home city's flag. Because they wanted to advertise to anyone who thought about starting trouble that they would have to bring some serious A-game to survive an encounter with the man who lived there.

And if that name sounds familiar to you as a fan of anime, then you might recognize the similarity to Guts, the protagonist of Berserk... iron hand and all. While there's no historical record of the German mercenary knight keeping a cannon in his arm, there is a character build for the animated character at How To Build Guts From (Berserk) if you'd like to see my take on it.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, August 14, 2015

The Barbarian Samurai

This entry marks the third in my unusual character concept series, along with previous titles like The Barbarian Android and The Risen Antipaladin. So, would you like to see this continue as an on-again-off-again feature on the Table Talk page, or would you prefer to see Character Concepts as a page unto itself with more regular updates? Leave a comment below and tell me your thoughts on this potential alteration to Improved Initiative's lineup.

And now, without further delay, let's talk about...

The Barbarian Samurai


Rarely are two classes considered more at opposite ends of the spectrum than these two. On the one end, we have warriors with the wrath of totemic spirits and ancient powers flowing through their veins, and on the other we have disciplined soldiers who have spent a lifetime mastering the arts of war. They're lions and tigers... and the Babarian Samurai is the terrifying liger you get as a result.

Don't make him angry. You won't like him when he's angry.
Let's start with the mechanical end of this concept. Contrary to popular belief, samurai can be of any alignment. Their loyalty to their lord doesn't require them to obey any other laws, which means that a barbarian's ban against a lawful alignment is not a barrier to this mash-up.

Now, as with any other classes, you will get the most power by taking a straight samurai, or a straight barbarian. By mixing the two you're going to have weakness in your reflex and fortitude saves (which you may want to offset with feats and/or magic items), and your class-dependent abilities (certain Rage Powers and class features like Mount or Challenge) are never going to reach their full potential. Your base attack bonus won't suffer, though, and several of your abilities are going to fit together like a hand and a glove.

Specifically your two big Rs: Rage and Resolve.

Rage, as we all know, is a barbarian's bread and butter. It boosts your strength, gives you access to additional Rage Powers, and gives you temporary hit points. It does, however, leave you fatigued after you've finished. While you could take the Roused Anger Rage Power to Rage while you're fatigued, you're going to be exhausted for 10 minutes per round you raged when you come out of it. An easier solution is to burn your Resolve to remove the fatigued condition. This lets you cycle back into fighting form a certain number of times per day without any draw back.

While that's the main trick for this combination, there are other benefits. For example, the extra damage you deal from your increased strength, combined with extra damage from Rage Powers, combined with extra damage from feats like Weapon Specialization (thanks to the Weapon Expertise ability of the Samurai) is going to quickly make you a terror on the battlefield.

With all of that said, it is very important for you to figure out which class you're going to take more levels of, and why. For example, you might only take 4 levels of samurai, and take the rest of your progression in barbarian to focus on gaining the Spirit Totem Rage Powers. Maybe you decide to take two levels of barbarian for Uncanny Dodge and a Rage Power that has a simple, flat use (like Smasher, Advanced Player's Guide 76, which lets you ignore an object's hardness when making a sunder), and build the rest of the character as a samurai. That decision is up to you, and it will depend on what you want to accomplish with your character's story.

Honor and Glory


So, now that we've explored the mechanical benefits of this multiclass concept, how would you make it work in your campaign? After all, these two archetypes don't really make sense together... do they?

You've obviously not read this book, BUT YOU SHOULD!
As I said in What's In A Name? How Your Character Class Is Limiting Your Creativity, we tend to get hung up on what we think a class should be because of the name. No one in your game world goes around describing someone's job as a barbarian, and just because someone introduces himself as a samurai, that doesn't mean he isn't just a noble from Tian Xia with nothing but Magus levels on his sheet. So let's leave the labels aside, and ask what someone who possesses great battle fury, dedication to a leader, and who draws strength from honor could be.

Is this character, for example, a sworn sword to a barbarian chief or orc warlord? Characters like Khal Drogo's blood riders in A Game of Thrones would fit this mold quite nicely; mounted furies who fight with their own strength, and for the strength of the man they've sworn their allegiance to. Perhaps the PC is young, and has been sent on a quest by his leader to prove himself, which gives the DM a more than adequate plot hook to pull the character into the plot, even if his lord is from a far-away place.

Let's flip the coin and look at it from the other angle. Say that your character is a sworn soldier in the service of the emperor, fulfilling the look and feel of a traditional samurai. While he has personal discipline, and follows orders, there is something that lives in him that fuels his sword arm beyond Honor and a desire to serve his liege. Perhaps it's the spirits of his ancestors (made manifest by the Spirit Totem Rage Power), or perhaps it's an ancient bloodline traced back to the oni who dwell in his family's lands (represented by the Fiend Totem Rage Power). The emperor values him for his strength and his strange gifts, even if those very powers make his commanders whisper behind their hands, and his allies look at him askance. This is the kind of warrior who would be sent on missions alone, trusting to his fury and bizarre abilities to complete missions where lesser men would fail.

Or, perhaps you do away with the Eastern iconography entirely and follow the suggestions I made in my post Want To Play A Samurai, But Your DM Said No? Try Calling It A Knight Instead! After all, there are very few reasons for someone to come to the Inner Sea all the way from Tian Xia, but it would be pretty common for a mercenary from the Land of the Linnorm Kings to be risen to knighthood in Taldor for his deeds in the field. Nidalese field commanders may well be trained and tortured until they have merged brute ferocity with sheer determination, becoming black-clad heralds of the agonies of Zon Kuthon.

If you like this concept, you should also check out the following posts for additional inspiration:

- 5 Tips For Playing Better Barbarians
- 50 Shades of Rage: Flavoring The Barbarian's Signature Power

Wrapping Up


In short, there is a lot of cool flavor you can get from merging these two classes. Maybe you want to play a ferocious mounted warlord, but don't care for the Mounted Fury archetype. Maybe you want a barbarian with a katana who specializes in single-stroke kills. Or perhaps you haven't quite doped out where you want to go, but you think this mix has potential.

That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a dungeon master.

For more of my work, check out my Vocal and Gamers archives, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, April 3, 2015

Want to Play a Samurai, But Your DM Said No? Try Calling it a Knight Instead!

When the samurai was released in Ultimate Combat along with the ninja and the gunslinger there was an understandable amount of buzz. Not only are we bringing in firearms (albeit primitive ones), but we're also bringing in two favorite archetypes that gamers have had a love affair with for decades! The book was barely into players hands before DMs started bringing down the hammer though.

"Not in my game."- Mark, Experienced DM
As I've said before, all you have to do to start a fight among Pathfinder players is to shout, "I think the gunslinger is really great!" People either love it or hate it, and more often than not it gets the brunt of the ban-hammer. And while the ninja typically manages to sneak into the party with a little persuading, the samurai is the next-biggest recipient of the big, fat NO stamp.

Denied.
On the surface it seems obvious. After all, just as there are only guns in a select few places in Golarion, so too there are only a select few areas where one might find a samurai. While ninja might be sent far and wide on missions of intrigue, and recruited from a wide populace so they can blend in, samurai are hand-picked, personally-trained warriors sworn to a noble lord. Why would the shogun ever send his men so far away that they can't protect him, his people, and his lands?

Actually, You Know What That Sounds Like...


If you're one of those DMs who keeps the samurai class out of a game because there just isn't the proper flavor in your part of the game world press pause for a moment, because we're going to do an experiment. Take the word "shogun" and replace it with "baron" or "count". Now take the word "samurai" and replace it with the word "knight". Now ask yourself if by changing these terms you find the class more palatable to your game.

"Yes, I do." -Mark, Slightly Confused DM
The problem DMs have with the samurai is never that it's not a mechanically-balanced class. The problems arise because of the name, and all of the cultural associations that come with it. The idea is that if your game isn't set across the sea in a place like Tian-Xia then there's no reason for a samurai to show up barring some extreme straw-grasping. Even a wandering ronin would have to come halfway around the world to take part in a game set in the Inner Sea.

Unless, that is, the noble warrior is a home-grown knight.

You Can't Just Re-Skin A Class Like That!


Why can't you? Like I mentioned in my post A Gunslinger By Any Other Name... the words we use to refer to our classes and abilities can have a lot of impact in our perception of what these characters can do and how they should act. If you examine the samurai though it's a class that represents a warrior dedicated to a lord who tends to be most effective when standing alone against her liege's enemies. While the class maintains the mount, banner, and challenge abilities of the cavalier, it strips out the teamwork feats and gives you resolve so that you can overcome challenges and finish any fight to the end. Not only that but it gives you more skill points than the cavalier, and if you join the Order of the Warrior you gain knowledge (history) and knowledge (nobility), both of which are things knights would be trained in.

Know who that sounds like?

Don't pretend you don't watch the show.
For those who missed my latest Game of Thrones character conversion for Brienne of Tarth I used samurai as the base for her build. Brienne is loyal, steadfast, a deadly mounted warrior, but she's still quite formidable even when she's not on her horse. Proficient and even comfortable in all kinds of armor, she holds her honor above all other things (often to a fault). You replace bushido with chivalry, and you have a class that will fit in any traditional fantasy kingdom where the nobility has a warrior class. The only ability of the samurai that should be changed (and you don't even need to, it would just be fair) is to take the weapon expertise and apply it to more western-style weapons like bastard sword, lance, etc. instead of the katana, naginata, and the other listed weapons.

Just Play A Cavalier If That's What You Want!


While you can play a character in the spirit of a knight by building a cavalier who is a member of the Order of the Lion, just saying they're the same thing is missing the point. While the cavalier is the father of the samurai, they are most definitely two different beasts when it comes to mechanics and play. For players who love the abilities a samurai has (and which standard cavaliers simply don't) this one terminology tweak is a great way to work the class into your game and to open up other character options.

"Sounds Legit."- Sir Troll Knight, 9th Level Samurai
If you're still not convinced though, there are lots of different ways you could play a samurai simply by examining the races and locations available in Golarion. For instance, would elven warriors with their honor and grace be considered samurai? What about aasimar who were raised in the celestial realm instead of the material plane; would the culture and norms of their home make sense for the samurai? Would tieflings raised by infernal forces bear the oni masks and curved blades of their forebears?

I could keep going with this list, but my point is that just because there is a certain association in your mind with what a particular class should or shouldn't be that doesn't mean it has to be that. Step outside the box, and you'll see a lot of innovation come to your campaign quite quickly.

Also, if you're looking for some unique knightly orders to be a part of, from the grim-faced Guardians of The Obsidian Gate to the scholarly Attendants of The Page, you should check out 100 Knightly Orders from Azukail Games!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. Hopefully you enjoyed, and if you've used this tactic successfully in your games why not leave a comment below?

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, November 7, 2014

Why You Should Respect Characters of Noble Birth (Before They Kick Your Ass)

There's a pervasive trend in roleplaying games that noble characters (whether they're PCs or NPCs) are somehow less effective than those of common birth. We've all seen them; the pampered sorceress who grew up in a castle, the foppish swordsman who can barely get into his own armor, or the blustery-yet-ineffective local lord whose messes the party always has to clean up. We've rolled our eyes and sighed, shaking our heads and wondering what these people would do if the party decided to just take over the town.

Smite you into next month, probably.

I'm just saying, that's how this is going to go.


Wait, What?


For those who got comfortable with their working class characters being the hardest-hitting heroes in the land, let me throw some names at you. Prince Valiant. Arthur Pendragon. Beowulf. Theseus. Charlemagne. Christopher Lee (oh yeah, he's nobility). Our stories going back for millenia have prominently featured protagonists who have some connection to power, and that power is most often held by a crown and a throne. Hell, even Tarzan is the Earl of Greystoke!

Why do we want to think nobles are all foppish and delicate? Part of it is that America has never had nobility as a society. We've had landowners, robber barons, the 1%, but generally speaking we've always valued the myth of the up-by-your-bootstraps, working-class hero. Abraham Lincoln is perhaps the greatest example of this myth in action. We fought against a monarchy and won, so therefore those who've been born to power and servants just don't know the value of hard work, sweat, and a desire to truly succeed.

Right?

What It Took To Be A Knight


Knights are a big deal, I'm sure we can all agree on that? And while we all agree that to be a knight meant you were also a noble, it was not unheard of for knighthood to be granted to those who had fought valiantly, thereby raising those of common birth up into the gentry. That appeals to our sense of fairness; after all a soldier who'd learned to fight on the front lines had to be worth a dozen palace-born pretty boys at the very least!

Winner eats the peasant? Agreed!
If your chest swelled up with pride reading that, chances are you have no idea what went into being a knight.

Training started at age 7 when a young boy was taken to live with a local lord, which was typically a relative (however distant). These boys were called pages, and they were expected to train constantly for a future as knights. This meant that mornings were filled with rough games that ranged from putting on padded armor and fighting with training swords to riding wheeled horses during lance training. Afternoons would be filled with more weapons lessons, as well as teaching etiquette, history, letters, and more standard schooling. Pages would be given tasks and chores that ranged from caring for horses and tack to oiling weapons and caring for armor.

If a page made it to 14 then he might be given the privilege of becoming a squire. A squire was like the assistant manager of knighthood, and the squire would attend a knight who would train and hone him further. This included more combat training, additional horsemanship, and could be thought of as the high school to a page's elementary education. If one of these apprentice knights proved himself then he would be knighted, and be given the full rank and title that his achievement deserved.

How did a squire prove himself? Serving in combat with distinction, a command from a noble, or perhaps just his lord granting him title of his own in exchange for service. There were all kinds of ways, but all the squire could do was train, fight, and strive until a lord finally granted him what he wanted.

So if you find yourself squaring off with a 15-year-old squire in a tourney, keep in mind he first picked up a sword 8 years ago and has been training with it every day since then.

But Not All Nobles Are Knights!


And isn't that fortunate! It's true that a full-fledged knight is a canny and dangerous opponent, and we can assume that anyone who even completed a page's training can defend himself if he kept in practice. But what about all those noble characters who never underwent such training? You know those quiet, bookish types who don't know one end of a sword from another!

Pictured: Quiet and Bookish
It's true that not all nobles are martially inclined (even though they might be forced through a few years as a page just to be sure). That said nobles have the unique ability to explore their options for career paths; there are no crops they need to harvest, fences to mend, or other commoner concerns. Nobles are, for the most part, free to acquire the skills adventurers need very young. Additionally because nobles are powerful and well-connected they have the opportunity to ensure their children are given access to the very best teachers in the land.

Say that the duke's daughter wants to join the clergy. A normal young lady would simply dedicate herself to a local temple, but a noblewoman may find herself studying under a high priest and being given additional time and attention that deepens her knowledge. If the count's son wants to become a powerful wizard then his father could send for tutors, or ensure that his son is guaranteed a place in a wizard's college where his education will be seen to by those with a lifetime of experience. Money opens doors, and influence ensures that nobles are given a leg up when it comes to achieving their goals.

Speaking of achieving goals...

Nobles Have More Reason to Adventure Than Anyone


Well, almost anyone.
Commoners all have very specific jobs. Farmers farm, weavers weave, tanners tan, blacksmiths smith... you get the idea. Most of the time someone who is a commoner is also tied down to a form of livelihood (just like in real life). You can't just close up your shop to go adventuring for a few months, unless you have apprentices and family to watch it for you (meaning you're likely quite successful). Some commoners, like caravan guards, traveling singers, bounty hunters, and other exotic professions, can make a living looking for trouble, but that's the exception rather than the rule.

On the other hand, it is a noble's job to go and take care of problems when they rear their ugly heads throughout the lands. Bandits start razing and burning farmland? Send a contingent of men-at-arms led by a knight to stop them. Undead start rising and tormenting the countryside? Send the duchess who's achieved the rank of acolyte with the church to put them down. Demons coming through holes in the world? The count's son is the one with the knowledge of how to close those portals.

Commoners produce things that society as a whole needs. Nobles protect and rule the commoners, meaning that anything which threatens the land or the people is now a noble's #1 priority. Sure lesser threats might be farmed out to sellswords, mercenaries, and low-level adventurers, but they also make tempting proving grounds for noble scions who want to prove they're just as great as their parents.

Ever wonder why every main character in Game of Thrones is a noble? Because nobles are the ones with the power.

Also, check out this build for Tyrion Lannister if you're a big George R. R. Martin fan.

Do You Want To Play A Noble Character?


If you'd like to take a spin in one of these titled characters I highly recommend the experience. If you'd like to have a little extra fun with it though, why not roll for what kind of noble you are on this Pathfinder table? Put together an entire party and see who's related, who's closest to the throne, and make a name for yourself out of the shadow of your families.

Alternatively, you should check out 100 Nobles to Encounter, as well as A Baker's Dozen of Noble Families if you're looking for inspiration.

Finally, if you want more last-minute advice, check out 5 Tips For Playing Better Noble Characters.

That's all for this week's Moon Pope Monday!

For more of my work, check out my Vocal and Gamers archives, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!