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| Ah, your initiative was low? Shame... shame... |
Monday, August 19, 2024
Seeking Alternative Firearms For Your Game? Check Out "Sundara: Dawn of a New Age"!
Thursday, May 19, 2022
Let's Talk About Non-Lethal Damage in Pathfinder
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| The champ's never lost a fight. Not only that, he's never killed anybody. |
How Does Nonlethal Damage Work, Again?
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| No worries, I'll be right as rain in no time. |
Okay... So What Do You Do With It?
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| I told you... stay down. |
It's All The Rage in Kintargo Right Now, Though!
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Monday, June 15, 2020
"The Book of Monstrous Might" Now on Kickstarter From Total Party Kill Games!
For those of you who really want to expand your options, this project from Total Party Kill Games is definitely something you should get in on.
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| Trust me, this is going to expand your toolbox in a BIG way! |
What is The Book of Monstrous Might?
The short version is that The Book of Monstrous Might is a Kickstarter project from TPK Games that aims to put more options into the hands of players and dungeon masters alike for DND 5th Edition. This gaming tome adds new monsters and monster abilities for DMs to enhance and spice up their campaigns, but it also has new monstrous races for players to dig into and toy around with. And for everyone at the table, it offers new tactical rule sets and options derived from the company's Gold Medal seller Recovery Dice Options.
Speaking of which, click over to the Kickstarter page for The Book of Monstrous Might, and you'll get a code for downloading a copy of Recovery Dice Options absolutely free! Just as a way for you to dip a toe in, and see where the bigger project is going.
Make Your Game That Much Better!
Whether you're running a game in your own setting, or you're adventuring through the pages of a pre-written adventure, the content planned for The Book of Monstrous Might can only enhance your gaming experience. What makes it really useful, though, is that it's a pick-and-choose option. You can use all of it if you want to, or you can just incorporate the parts of it you like. It's entirely up to you how much of its fresh mechanics find their way into your game!
So what are you waiting for? Go back the Kickstarter today!
Also, if you're looking for some grim little scenarios to try out at your table, with or without the new rules you'll soon have in your hands, take a moment to check out the Critical Hits series that I wrote for TPK Games a little while back as well! These include:
- False Valor: A whodunnit style adventure where the party has to find out who killed a young woman in a local farming town before her death re-ignites the dying embers of a war that's three generations done.
- The Curse of Sapphire Lake: The hamlet of Kingsbridge has lain dormant for thirty years, but when it tries to rebuild something dark awakens in the lake. A figure with a bone white mask, and a hunger for destruction that was birthed in the settlement's past. The curse will take more than courage to break, and the secrets go very, very deep.
- Ghosts of Sorrow Marsh: When travelers go missing in the Sorrow Marsh, it will take brave adventurers to find out what's transpiring. Many have strode out boldly, only to vanish into the darkness. Will you find out what terror lurks in the bowels of the marsh?
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Saturday, January 4, 2020
5 Ways to Multiclass Barbarian and Monk in Pathfinder
That's one thing I love about Pathfinder... it's practically guaranteed there's a way to make the character you want happen, if you dig a bit; and that is true for all the barbarian/monk lovers out there.
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| A crushing ab routine, killer mantras, and a fury that could sunder mountains... |
Whether you just want to mix these two classes together for a low-level one shot, or you're building your ultimate epic-level PC for a years-long campaign, there are several ways to accomplish this goal. I've laid out the most common ones below, but there may be one or two that I missed, so leave them in the comments if you know of one I didn't cover!
Also, if this subject is close to your heart, then you might want to check out the following previous posts.
- 5 Tips For Playing Better Barbarians
- 5 Tips For Playing Better Monks
- 5 Barbarian Multiclass Concepts Your Table Won't See Coming
#1: Enlightened Warrior Aasimar Trait
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| I walk a different path. |
Also, if you're worried about falling into stereotypes with this one, browse through 5 Tips For Playing Better Tieflings and Aasimar to see if inspiration strikes you!
#2: Elemental Monk Archetype
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| Earth, fire, wind, water... |
#3: Karmic Monk Archetype
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| Oh you ought not to have done that... |
The karmic monk archetype, found in Occult Adventures, allows you to be truly neutral. An instrument of karma, you are cause and effect personified, and a lot of your abilities fit this theme. Your unarmed strikes can overcome pretty much any alignment-based DR, and you get bonuses when you attack those who attacked you first. Fun little package, and a nice twist on the traditional monk.
#4: Martial Artist Monk Archetype
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| There is no shame in tapping out, my son. |
A completely different kind of monk archetype, the martial artist is found in Ultimate Combat. This one strips out most of the wuxia-style powers we're used to monks having, giving them the ability to analyze a target from a combat perspective, and to gain bonuses to hit, hurt, and dodge them accordingly. They also gain immunity to fatigue at level 5, which can pair nicely with a Rage-cycling build. And, best of all, martial artists can be of any alignment.
#5: Geminate Invoker Barbarian Archetype
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| This spirits call to me, brother. |
The geminate invoker archetype, found in Adventurer's Guide, is an extremely unique kind of barbarian. They must have a neutral aspect to their alignment, but can be lawful, and they have the ability to put themselves into a kind of trance. This calls powerful spirits into their bodies, allowing them to cycle through the totem Rage Powers without committing to any one of them. A deadly combination, if you know which spirits to call on in which fight.
Be Careful When Mixing These Elements
As I said in The Barbarian Samurai, it's important to remember that a lot of a barbarian's potency is determined by the number of barbarian levels they have. The same is definitely true for monks. And combining these two elements together might allow you to do some truly silly things (such as an Aasimar combining monk with the Savage Barbarian archetype to see just how silly their armor class can get), it's important to keep your end goal firmly in mind, and to be realistic about what your character will and won't be able to accomplish.
Like any potent concoction, make sure you know what you're dipping into, and what you're going to put a majority of your levels in. Because a bonus to AC and some sweet unarmed damage is great if your barbarian's got a LOT of really good stats. The ability to fly into a frenzy and boost up your attacks and damage (even your dodge if you combine monk with Savage Technologist, which ups your Dexterity and Strength with no AC penalty when you Rage) is also a nice addition to have on a monk. But there's also a lot of potential that you won't get as much out of this combo as you would either class taken straight, so multiclass responsibly.
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Monday, November 11, 2019
DMs, If You Want To Provide A Tougher Challenge, Alter Your Arenas
Apparently, to paraphrase, they felt that archers were too powerful because they can just wipe an encounter before the monsters ever have a chance to get close to the party.
My guess is this DM had never heard of tower shields.
Sarcasm aside, though, this is something that I see DMs run into time and time again. They always complain that this class, or that spell, totally destroys any challenge and lets players walk right through every fight... but when I ask about what kinds of fights they're presenting they miss the obvious solution.
In short, don't have every combat take place in a well-lit meadow with no cover and smooth terrain underfoot. Alter the environment, and you change the fight completely in many cases.
Change The Arena, Change The Game
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| Well, they wiped one of them... so I guess I'll throw THREE of them in this time! |
Who Has The High Ground?
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| All right... I don't think they've seen us yet. Twenty more yards, and they're ours! |
Use All The Rules, and Stuff Tends To Get Tougher
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| It takes extra damage from piercing weapons, you say? Hoo buddy, this will be over fast. |
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Friday, December 14, 2018
Unique Currencies Can Add A Lot To Your Game World
Golden bishops were rare in this quarter, and now that he had one, he could afford to drink something a little sweeter than this cup of vinegar.
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| A Gilded Wraith? Friend, I'd sell you both my sisters, if you had one of those to pay. |
What's Currency Like In Your Setting?
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| A golden mother? Where did you say you were from again, stranger? |
Themes, Appearance, and Style
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| You could even use the coins as pieces, gambling with them in a game of strategy... long as you have a king stand-in. |
















